Nuovi buff/nerf per le armi di Warzone: molte le modifiche agli sniper, all’AK74 ed al PPsh-41

Nuovi buff/nerf per le armi di Warzone: molte le modifiche agli sniper, all’AK74 ed al PPsh-41

Profilo di Stak

Armi Warzone – Come anticipato già nel corso di ieri, gli sviluppatori di Activision e di Raven Software hanno provveduto a pubblicare le nuove note della patch di Call of Duty Warzone.

Circa 24 ore fa abbiamo segnalato le modifiche scelte dai devs per le armi di Black Ops Cold War, mentre oggi registriamo gli interventi che riguardano unicamente il meta delle armi di Verdansk. Oltre alle nuove armi, ovvero il ballistic knife e l’AMP63, scopriamo oggi una nuova tornata di bilanciamenti che vanno a colpire due piccole smg e svariati fucili da cecchino, sicuramente in risposta alle pressanti ed ultime richieste dei giocatori della community di avere un meta più equilibrato lato sniper (dove invece il Kar98k è l’unica scelta davvero consigliabile al momento).

Tra le armi colpite abbiamo quindi l’M82, che vede incrementare la velocità dei suoi proiettili ed i suoi danni, ma anche LW3 Tundra (migliorata la stabilità nella mira), lo Swiss K31 e lo ZRG da 20mm (numerosi gli interventi buff per quest’ultimo, oltre ad un potenziamento alla velocità di mira – ADS).

Tra le SMG che hanno ricevuto un bilanciamento osserviamo invece l’AK74 (che vede aumentare le sue potenzialità in close range, mentre riceve dei lievi nerf alla velocità dei proiettili), e di nuovo la piccola PPSh-41, smg che vede ulteriormente buffati i  suoi danni (la speranza dei devs è che queste modifiche concedano alla PPSh uno spot migliore tra queste armi).

Numerose anche le modifiche ad alcuni Allegati, in particola sui Muzzle (la Volata, ndr) Flash Guard e Suppressor, su svariati tipi di Laser ed anche sugli Airborne/GRU Elastic Wrap, che ricevono un buff alla stabilità della mira.

Ecco tutti i dettagli sugli ultimi cambiamenti alle armi di Warzone:


  • ‘80s Action Heroes

    • Two sets of nine challenges and rewards are available across Black Ops Cold War and Warzone during the ‘80s Action Heroes event starting May 20th.
    • Complete all nine Black Ops Cold War challenges to unlock a tactical rifle Weapon Blueprint, and complete all nine Warzone challenges to unlock a Sniper rifle Weapon Blueprint.


  • Power Grab, a Limited-Time Mode
    • What if we dialed up the intensity of Warzone to true Hollywood extremes? In Power Grab, you must eliminate other Operators, complete Contracts, and loot Supply Boxes around Verdansk to find Dog Tags. By collecting Dog Tags, you will work your way up a reward ladder that will give you the edge you need to win, including the personal Respawn Token. You’ll have to use everything you’ve got to control the flag that spawns during the final circle – calling in an Exfil Helicopter. True to the BR experience, you can also choose to hunt every single other Operator until you‘re the last one standing. There are fewer and smaller circles. There are no loadouts. There is no Gulag. But there will be action… and plenty of it!

      Good luck!


  • Adding:
    • Verdansk – Power Grab
    • Plunder – Quads
    • Rebirth Island – Resurgence Trios
  • Removing:
    • Verdansk – Mini Royale
    • Plunder – Blood Money Duos
    • Rebirth Island – Resurgence Quads


  • New Point of Interest: Nakatomi Plaza (Launch)

    • The headquarters of the Nakatomi Corporation have moved from sunny Los Angeles to Verdansk’s Downtown for a limited time.
  • New Point of Interest: Survival Camps (Launch)
    • Around Verdansk, numerous campsites have been converted into Survival Camps as a homage to Rambo: First Blood Part II.
  • New Point of Interest: CIA Outpost (Launch)
    • One of the aircraft hangars in Verdansk’s northwest sector has been converted into a makeshift CIA Outpost, as these agents need a home base to start tracking down the elusive Rambo.


  • Gunsmith Customs has been added for Black Ops Cold War Weapons
    • Customize your Weapon by borrowing Attachments from multiple Blueprint variants. You can swap the appearance of Weapon Attachments to feature elements from all of your unlocked Blueprints.
  • Stickers & Charms exclusive to either BOCW or MW will only be usable on their respective Weapons.


  • Added the new Combat Bow Killstreak to the following Verdansk modes: core BR, Plunder, and Power Grab.
  • Stopping Power Field Upgrade spawn rates have been reduced substantially across all modes.
    • Given Stopping Power’s efficacy and lack of counter play options, we felt its power level was at odds with its availability. We want to create more scenarios where a measured choice about how and when to utilize Field Upgrades is not just rewarded but encouraged. There was hardly an incorrect way to apply Stopping Power—which we felt took away from the satisfaction of optimal or strategic use. Our hope by drastically reducing its presence within Warzone is that we introduce a small strategy-based control. Those who loot efficiently increase their odds of finding it.
  • We will also be making an important adjustment to the Solo BR modes in the very near future. Keep an eye out on Twitter for more. 👀


  • Fixed additional map locations in Verdansk that allowed players to reach out-of-bounds areas. This is on top of the locations that we addressed in the last 2 patches.
  • Fixed an issue that caused the Gas Mask to become unbreakable after a players’ first death with the Gas Mask equipped.
  • Fixed a bug that caused player Activision IDs to not always appear in the killcam or when spectating with or without the Option enabled.
  • Fixed an issue where Scavenger Challenges weren’t correctly referencing the Summit POI.
  • Fixed an issue where Loadout Drops would fall through salt pools in the Salt Mines.
  • Fixed an issue where Sparks was not visible in the Operator Select Menu until the Sparks Operator Bundle was purchased.
  • Fixed a bug with the LW3 – Tundra where firing the final shot in a magazine would displace the Weapon model.
  • Fixed a bug with the Great Pacific Blueprint where its Weapon stats were incorrect.
  • Fixed a bug with the Swiss K31 where it would deal lethal damage in a single upper body shot when loaded with Stopping Power.
  • Fixed a bug with the Bullfrog where it was receiving an unintended amount of Bullet Velocity.
  • Fixed a bug with the CARV.2 where some of its barrels were not assigning the correct values.
  • Fixed incorrect magazine names for the FARA 83.


  • Most nonverbal sounds are now called out in subtitles in [] brackets.
    • This will apply to all new Operators moving forward starting with Rambo and McClane.
  • Added HoH-like subtitles for baked-in graphics in cinematics.
  • Added a new Accessibility Options Menu.
    • This menu provides a pared-down list of settings which are specifically oriented towards accessibility.
    • Players can access this menu from the main blades menu immediately upon launching the game. To do so, launch Warzone and select Accessibility from the button options at the bottom of your screen. Alternatively, players can access the Accessibility Options menu from the existing Options menu. To do so, open the Options menu and select Accessibility from the button options at the bottom of your screen.
    • Core to our philosophy is ensuring all players across a broad spectrum of ability and disability are able to play and enjoy our content. The addition of the Accessibility Options menu supports this vision by bringing more visibility to the available options while increasing ease-of-access. More information on Warzone’s accessibility features can be found on the Warzone Accessibility FAQ.

ARMI Warzone

  • New Weapons

    • Ballistic Knife (Launch)
      • Built for stealth kills from multiple distances, this versatile Weapon allows for melee attacks up close and a projectile blade attack from short-to-medium ranges.
    • AMP63: Pistol (In-Season)
      • Expect this Weapon to output high amounts of damage in a short period of time thanks to its full-auto nature, which makes it highly effective in close quarters.
  • Submachine Guns

    • AK-74u
      • Neck multiplier increased from 1 to 1.4
      • Sprint to Fire Speed increased by 20%
      • Bullet Velocity decreased by 15%
      • Maximum damage range decreased by 25%
      • The AK-74u’s  stats were well beyond what one might expect from a Submachine Gun. We are reining it back in line with other Weapons in its class—less Bullet Velocity, less Damage Range, and more Sprint to Fire Speed. While some of these changes may make it seem like the AK-74u had received a drastic reduction in efficacy, we believe these stats are not as meaningful to the SMG class when compared to handling and Time to Kill. With unparalleled maximum damage, locational multipliers, and an unforgiving rate of fire, the AK-74u is now the epitome of high-risk, high-reward SMGs.
    • PPSh-41
      • Maximum damage increased from 27 to 28
      • Maximum damage range increased by 3.8%
      • We believe the PPSh-41 is on the brink of being able to contest some of the strongest Submachine Guns. This damage bump will undoubtedly have the PPSh-41 joining other high tier SMGs as a contender for that top spot.
  • Snipers

    • All Black Ops Cold War Sniper base optics have been adjusted.
    • Sniper Rifle Charlie (Semi-Auto)
      • Bullet Velocity increased by 14%
      • Extremity multipliers increased from .9 to 1
      • Rate of Fire decreased from .33 to .83
      • We have found that the Sniper Rifle Charlie feels much more satisfying to use as a heavier duty semi-auto Sniper. We will continue to push it in this direction until we strike a satisfactory balance between its identity and efficacy.
    • LW3 – Tundra
      • Aiming Stability increased
      • The LW3 – Tundra did not have much holding it back beyond its ADS Speed and Aiming Stability. With this change to its base Aiming Stability and the availability of ADS Speed Attachments, the LW3 – Tundra will most assuredly become an excellent, versatile option for those that prefer to keep their enemies at a distance.
    • Swiss K31
      • Flinch Resistance greatly increased
      • ADS Speed increased slightly
      • Aiming Stability increased
      • Snipers like the Swiss K31 excel at aggressive, mid to long-range play. However, its poor Flinch Resistance overshadowed and played counter to some of its other great qualities. These changes in conjunction with the adjustments to Sniper Attachments will make Swiss K31 feel a lot more like the lightweight, fast-handling, high-skill Weapon it was meant to be.
    • ZRG 20mm
      • Bullet Penetration increased
      • Upper Torso multiplier increased from 1.25 to 1.7
      • Lower Torso multiplier increased from 1.15 to 1.25
      • Extremity multipliers increased from .9 to 1
      • ADS Speed decreased by 4%
      • Bullet Velocity decreased by 2%
      • Move Speed decreased by 2%
      • ADS Move Speed decreased by 1%
      • The feel of a Weapon is important to us and the ZRG 20mm, while fun, was not quite where we wanted it. We are doubling down on its identity as the highest caliber Sniper in Verdansk. We want you to really feel like you are firing anti-materiel rounds. In order to achieve this, we made the Weapon ‘heavier’ and increased its Bullet Penetration. Now players on the receiving end of the ZRG 20mm will need to consider the width of objects that they use for cover. We find this gets both the wielder and their opponent to think about the game in different and interesting ways—which is something we always aim to promote.


  • Muzzles

    • Flash Guard
      • Vertical Recoil Control increased slightly
    • Suppressor
      • No longer reduces Bullet Velocity
      • Now increases Bullet Velocity
      • Now increases ADS Speed
      • Now increases Sprint to Fire Speed
      • We expect this relatively unassuming change to have widespread effects. The Suppressor now offers you another viable attachment choice in the muzzle category with a focus on different stats. For example, where Effective Damage Range is less of a priority (e.g., Submachine Guns) you would almost certainly take the Suppressor. Or perhaps you have more than enough Bullet Velocity (e.g., ZRG 20mm) and you want to shore up a weakness in handling. These are the types of compelling decisions we want to continue to develop.
  • Lasers

    • SOF Target Designator (Snipers)
      • No longer increases Effective Damage Range
      • Now increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Ember Sighting Point (Snipers)
      • No longer increases Effective Damage Range
      • Now greatly increases Aiming Stability
      • ADS Move Speed multiplier increased
    • Steady Aim Laser (Snipers)
      • No longer decreases Hip Spread
      • Now increases ADS Speed
    • Swat 5mW Laser Sight (Snipers)
      • No longer decreases Hip Spread
      • No longer decreases ADS Speed
      • Now increases Aiming Stability
      • Now greatly increases ADS Speed
    • Black Ops Cold War Snipers desperately needed more ‘value’ Attachments—namely, more Attachments that provide stats that are relevant to Snipers. We feel the changes to these Attachments and base Sniper optics will make Black Ops Cold War Snipers far more competitive and enjoyable to use.
  • Rear Grips

    • Airborne/GRU Elastic Wrap
      • Aiming Stability increased

Generally, we are pleased with the level of Weapon diversity we have observed. As we look forward, at the top of our list is the look and feel of Black Ops Cold War optics in Warzone. We think some additional adjustments there will continue to push Weapon diversity even further. Additionally, we will be continuing our efforts in identifying and addressing attachment categories that do not support meaningful exploration and build diversity.


  • New Operators

    • Rambo (Launch)

      • This Operator will be available via the “Rambo” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator; two Finishing Moves, including one using his signature bow and arrow; three Legendary Weapon Blueprints—an Assault Rifle, an LMG and a Knife Blueprint; a Legendary Calling Card and Emblem; and an Epic Watch and Charm.

        “To survive a war, you gotta become war.”

    • John McClane (Launch)

      • John McClane will be available via the “Die Hard” bundle in the Black Ops Cold War and Warzone Store from May 19 at 9PM PT to June 18 at 9PM PT. This bundle includes the Legendary Operator, a Finishing Move, three Legendary Weapon Blueprints—one tactical rifle, one SMG, and one Assault Rifle—a Legendary Calling Card and Emblem, an Epic Watch, and an Epic Weapon Charm.

        “Welcome to the party, pal!”

  • Note: Rambo and John McClane are brand-new Call of Duty Operators; these are not skins for previously released Operators.


  • The Store across Black Ops Cold War and Warzone will be updated with two new Weapons, two new Legendary Operator Bundles – Tracer Pack: Die Hard (John McClane) and Tracer Pack: Rambo, fresh new Weapon Blueprints, Operator Skins, and more content across multiple bundles.


  • The Season Three Reloaded update will have a download size of approximately 14.6-18.1 GB for those who own the free-to-play Warzone and are current on the latest updates.
  • Warzone Update Sizes

    • PlayStation 5
      • 14.6 GB
    • PlayStation 4
      • 14.6 GB
    • Xbox One Series X / Xbox One Series S
      • 15.2 GB
    • Xbox One
      • 15.2 GB
    • PC
      • 14.9 GB (Warzone Only) / 18.1 GB (Warzone and Modern Warfare)
  • Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa. Furthermore, for a smaller overall file size, players can choose to uninstall/remove other data packs if they are no longer needed.


Cosa ne pensate community?

La discussione, come sempre, è aperta!

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WhosImmortal svela il suo loadout dei record su Warzone: “non serve il perk Risposta Eccessiva (Overkill)”

WhosImmortal svela il suo loadout dei record su Warzone: “non serve il perk Risposta Eccessiva (Overkill)”

Profilo di Stak

Warzone Loadout – Benvenuti in un nuovo speciale interamente dedicato alle migliori armi viste in azione in queste ultime ore su Call of Duty Warzone.

Il primo loadout che vogliamo portare alla vostra attenzione, è certamente quello recentemente usato dal noto “guru” ed esperto di Warzone WhosImmortal. Whos ha infatti proposto una classe assolutamente “atipica”, perché caratterizzata dall’assenza della specialità “Risposta Eccessiva” al secondo slot.

Come noto, l’Overkill (questo il nome ufficiale del perk) è imprescindibile se si vogliono giocare due armi personalizzate in un loadout. Senza potremo al massimo disporre di un’arma da mischia o di una pistola.

Questa volta però, WhosImmortal ha proposto una versione dell’AMP63 giocata insieme all’STG44. L’AMP è stata per diverso tempo una delle armi meta nel close range di Warzone, e torna oggi con una nuova e micidiale versione che speriamo possa esservi utile in battle royale.

La classe è interessante soprattutto perchè può garantire un decisivo vantaggio rispetto a tutti gli altri nemici. Al posto dell’Overkill potremo mettere un molto più utile Fantasma, ma anche il Rifornimento (specialmente ora che è stato potenziato) o la Massima Allerta, a vostra discrezione.

Insieme a questa vedremo poi anche l’ultima MAC10 proposta da Booya, il nuovissimo FFAR giocato dal celebre BearPig, ed infine anche una versione di uno degli AR più sottovalutati del meta.

Stiamo parlando del BAR usato recentemente da TimTheTatman, un fucile preciso, stabile ed estremamente letale che merita almeno una prova in long range.

Andiamo a vedere tutte queste versioni:

Warzone – Ultimi loadout consigliati

Loadout consigliato da TimTheTatman per BAR Long Range
Loadout consigliato per FFAR d BearPIG
Loadout consigliato da WhosImmortal per AMP+STG
Loadout consigliato da Booya per MAC10

Cosa ne pensate di queste classi? Proverete la “non Overkill” di WhosImmortal?

La discussione, come sempre, è assolutamente aperta!

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Modern Warfare 2 uscirà ad OTTOBRE!

Modern Warfare 2 uscirà ad OTTOBRE!

Profilo di Stak

Modern Warfare 2 – Pochi minuti fa gli sviluppatori di Activision hanno sganciato la bomba su Twitter…

Dal profilo ufficiale di Call of Duty, i devs hanno infatti svelato un nuovo teaser trailer dedicato al prossimo Call of Duty Modern Warfare 2, titolo che riporterà nell’era moderna gli operatori di tutto il mondo.

Nel post del trailer il messaggio parla molto chiaro: l’appuntamento è fissato per il prossimo 28 Ottobre, giorno in cui evidentemente sarà possibile sbarcare nel multiplayer e nella modalità Campagna!

All’interno del video, si può osservare un’imponente nave con di sopra il gigantesco logo del nuovo titolo. Tantissimi i container ritraenti alcuni personaggi iconici di MW, ed anche una data “sospetta” che ci ragguaglia sul prossimo “teaser” in arrivo…

Come avevamo accennato anche in un precedente update, dovremo aspettare fino al prossimo 8 Giugno per vedere in anteprima il gameplay.

Il 9, il giorno immediatamente successivo, toccherà poi al dev Geoff Keighley mostrare delle nuove immagini, il tutto durante il prossimo Summer Games Fest.

Ecco lo spettacolare video teaser realizzato per oggi:

L’artwork ufficiale di Modern Warfare 2

Cosa ne pensate di questa importante novità? Siete pronti per lanciarvi in battaglia sul nuovo MW 2?

La discussione, come sempre, è assolutamente aperta!

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Evento radar e LTM contro i “mercenari” in arrivo su Rebirth Island!

Evento radar e LTM contro i “mercenari” in arrivo su Rebirth Island!

Profilo di Stak

Rebirth Ritorno – L’imponente aggiornamento svelato nel corso della giornata di ieri non riguarda unicamente la mappa di Caldera

Secondo quanto riferito direttamente dai devs, con l’ormai prossima midseason update troveremo infatti degli importanti aggiornamenti anche per la piccola ed amatissima Rebirth Island.

Partiamo ovviamente dalla prima grande novità, l’Occupation Scan In-Game Event.

A partire dalla giornata di domani, quando verrà rilasciata la patch, nelle partite Ritorno si andrà ad attivare l’evento di gioco “Occupation Scan“, grazie al quale sarà possibile vedere esattamente la posizione di tutti i nemici.

L’evento sarà generale, e verremo avvisati pochi istanti prima del suo inizio. Non appena l’Occupation Scan partirà, verranno tracciate le posizioni di tutti giocatori presenti in quel momento sulla mappa, con l’effetto che durerà per alcuni secondi.

Questo evento si potrà però anche “contrastare”.

I devs hanno infatti chiarito che se ci troveremo in posizione prona (sdraiati, ndr) nel momento dell’inizio dell’evento scan, la nostra posizione verrà occultata. Chissà quanti team sfrutteranno questo nuovo contenuto a loro vantaggio, magari preparando delle trappole/imboscate.

In arrivo su Rebirth Ritorno anche un evento LTM

Anche se non sappiamo bene il “quando”, sembra che nel prossimo futuro su Rebirth si attiverà un nuovo evento a tempo limitato.

La maggior parte del testo pubblicato da Activision è incomprensibile dato che mancano alcuni pezzi, ma da quanto si è capito sembra che l’isola del Ritorno verrà presto colpita da una banda di mercenari.

Alcuni esperti sono convinti che questo sia solamente un richiamo per qualcosa che accadrà nella Season 4, ma resteremo in allerta per capire se ci saranno novità .

Il post ufficiale sulla LTD

Operators – as noted during our assignment briefing, our goals in the Aral Sea were to reinforce the stronghold known to civilians as Rebirth Island.

As you know, our orders were to construct weapon lockers for boots-on-the-ground defenses, install radar towers for early threat detection, clear the DZ for armored vehicles, and unlock the “golden bunkers” kept sealed for several decades.

Given those parameters, our 60-day assignment could be considered a success. However, we are now aware that at least some of these upgrades to our defenses have been compromised.

On [[REDACTED]], Agents [[REDACTED NAMES]] informed us of hostile forces hacking into radar towers to perform occupation scans. Information on these scans have now been declassified after we confirmed leaks to civilian media, to be embargoed for release on May 23 at 1000 Hours in the interest of public safety.

Although there are no physical threats detected, we are led to believe that mercenary forces, currently stationed at [[REDACTED]] may be contracted shortly to attack our Alliance on Rebirth Island.

We must move ahead of them and deliver a coordinated first strike at their base before they our tactical position in the Aral Sea is lost – standby for details on extraction protocols and new assignments.


Cosa ne pensate di queste novità community? Secondo il vostro punto di vista l’evento in-game Occupation Scan renderà migliori le partite su Rebirth/Ritorno?

La discussione, come sempre, è assolutamente aperta!

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