La patch “rottissima” dei PRO giunge sulla sperimentale di Overwatch
Come segnalato sul forum di Overwatch attraverso un post pubblicato dal community manager Josh Nash, sono da poco disponibili nella Modalità Sperimentale tutti gli aggiornamenti al bilanciamento proposti dai professionisti e da alcuni content creator della scena.
Questa è certamente una delle patch di bilanciamento più “folli” e rotte tra quelle mai proposte, ed andrà sicuramente ad offrire nella sperimentale un gameplay nuovo ed assolutamente originale. La patch è attualmente attiva sia su console che su PC, ma è altamente improbabile (come abbiamo già detto nei giorni scorsi) che questa sbarchi anche sui server live.
Gli update sono davvero numerosi, e colpiscono una lunga serie di eroi del gioco.
Prima di andare a vedere la lista completa però, vogliamo segnalare a tutti gli appassionati dello sparatutto Blizzard che sono state da poco diffuse alcune informazioni circa la versione mobile del gioco.
Secondo quanto riferito da Richard Lewis di Dexerto infatti, sembra che la versione mobile di Overwatch verrà lanciata contemporaneamente (o poco prima) ad Overwatch 2…una notizia ovviamente non confermata che comunque rilancia l’hype dei giocatori rispetto all’ipotesi di una nuova device su cui gustarsi i contenuti di Overwatch.
Non appena disponibili, provvederemo a pubblicare nuovi e più approfonditi dettagli sulla questione.
Di seguito andiamo invece a vedere i dettagli della discussa patch “dei PRO” sbarcata nella Sperimentale, dove sarà possibile provarla per tutto il corso della settimana.
Le note della patch nella Sperimentale di Overwatch
[bluopost]
EXPERIMENTAL HERO UPDATES
This experiment is intended for use during the Overwatch League Experimental Card Tournament and for you to try out these player-suggested changes yourselves–there is no plan to implement these changes outside of this experimental card.
HERO UPDATES (ONLY IN EXPERIMENTAL)
Ana
Biotic Rifle
- Ammo increased from 12 to 14
Nano Boost
- Can now be self-cast on Ana by using the interact key
Ashe
Dynamite
- Damage reduced from 100 to 90
Baptiste
Regenerative Burst
- Healing reduced from 75 to 65
Immortality Field
- Now protects teammates to a minimum health threshold of 1 health, down from 20% of maximum
Bastion
Self-Repair
- Now increases movement speed increased by 25% while repairing
Brigitte
Inspire
- Healing removed from teammates when Brigitte is eliminated
D.Va
Boosters
- Duration increased from 2 to 3 seconds
Echo
Duplicate
- When Duplicate ends, Echo will return to the health value she had prior to activating the ability, or to 100 health, whichever is higher
Genji
Shuriken
- (Secondary Fire) Spread reduced from 9 to 8 meters
Dragonblade
- Duration increased by 1 second for each kill while active
Hanzo
Dragonstrike
- Travel speed increased by 20%
- Damage increased by 20%
- Distance before the dragon forms from the arrow shot reduced from 10 to 5 meters
Junkrat
Concussion Mine
- Minimum damage increased from 30 to 35
Lúcio
Soundwave
- Cooldown increased from 4 to 6 seconds
Crossfade
- Radius increased by 50%
- Effectiveness increased by 20% at close range, falling off to -50% at maximum range
Mei
Endothermic Blaster
- Ammo increased from 120 to 140
Mercy
Guardian Angel
- Killing blows now reset cooldown
Orisa
Protective Barrier
- Health increased from 600 to 700
- Cooldown increased from 10 to 11
Pharah
New Passive: Damage taken while airborne decreased by 5% and damage taken while grounded increased by 10%
Reaper
Shadow Step
- Removed voice line triggered upon arrival
Reinhardt
Earthshatter
- Stuns closer targets for up to 3 seconds. Targets at maximum range are stunned for the standard 2.5 seconds
Soldier: 76
Helix Rockets
- Now has two charges
- Damage reduced from 40 impact + 80 splash to 30 impact + 50 splash
- Self-damage scalar reduced from 50% to 40%.
Sombra
Hack
- Activation time increased from 0.65 to 1.15 seconds
- Duration increased from 5 to 6 seconds
Translocator
- Cooldown is now triggered when the translocator used or destroyed, instead of immediately after placement
- Cooldown reduced from 6 to 5 seconds
Symmetra
Sentry Turret
- Placement travel speed increased from 15 to 20 meters per second
Torbjörn
Deploy Turret
- Now has two charges
- Damage reduced by 40%
- Health reduced by 40%
Tracer
General
- Health increased from 150 to 175
Recall
- Cooldown increased from 12 to 14 seconds
Widowmaker
Venom Mine
- Damage increased from 75 to 120
Duration of damage over time effect increased from 5 to 6 seconds
- Trigger radius increased from 3 to 4 meters
Winston
General
- Health/Armor has been redistributed from 350/150 to 335/165
Wrecking Ball
General
- Size reduced by 15%
Quad Cannons
- Ammo reduced from 80 to 70
Grappling Claw
- Cooldown increased from 5 to 7 seconds
Adaptive Shield
- No longer prevents enemies from generating ultimate charge
Zarya
Projected Barrier
- Range increased from 30 to 34 meters
Zenyatta
Transcendence
- Movement speed multiplier increased from 2x to 2.3x
[/bluepost]
Cosa ne pensate community?
La discussione, come sempre, è assolutamente aperta!
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