Community preoccupata per i bilanciamenti nella Sperimentale. Blizz chiarisce: “le modifiche non andranno in live”
OW Sperimentale – Dopo la recente pubblicazione dei potenziali bilanciamenti agli eroi voluti dai professionisti della scena di Overwatch, parte della community si è detta molto preoccupata, al punto da obbligare Blizzard ad intervenire con un post di chiarimento.
Come noto nella modalità sperimentale sarà possibile provare gli eroi di Overwatch bilanciati secondo i gusti e le preferenze dei professionisti della Overwatch League, una vera e propria tornata di buff e nerf particolarmente intensa in cui abbiamo anche visto potenziamenti apparentemente esagerati.
Pensiamo ad esempio al buff di 25 punti alla vita di Tracer, o alle doppia torretta di Torbjorn…sono modifiche molto importanti, che hanno giustamente preoccupato parte dei giocatori della community, anche perchè per molti di questi non era chiaro se si trattasse di modifiche pronte a sbarcare anche sul server live.
Proprio per questo Blizzard ha deciso di intervenire sull’argomento con un nuovo post pubblicato sul forum ufficiale, in cui il community manager Josh Nash ha chiarito che tutte queste modifiche resteranno operative solo per i partecipanti del torneo FlashOps, e che non verranno comunque mai aggiunte al server live di gioco.
The Overwatch League Flash Ops Experimental Card Tournament 650 has been announced! Be sure to check out the Overwatch League website for more details.
It’s important that we clarify that these Experimental changes will be present for the sole purpose of the tournament – The changes within are not intended to reach the Retail environment. Since the Experimental mode provides a unique environment, it serves as a great tool for something fun and engaging like this tournament.
We hope that everyone enjoys playing with the Experimental changes pitched by Overwatch League pro players and community members. An opportunity like this allows us to “break the mold” with heroes and gives you an opportunity to check out your favorites with altered abilities.
Non abbiamo ovviamente la certezza che una o più di queste modifiche possano fungere da “base” per un eventuale hotfix futuro ma, almeno per il momento, sembra che i bilanciamenti proposti dai pro sono e resteranno solo un qualcosa di “divertente” ed estremo da provare nella Sperimentale.
I cambiamenti proposti dai PRO
Experimental Card Panel updates (Available March 22)
Widowmaker
Venom Mine
- Increased Range
- Increased Duration
Ana
Biotic Rifle
- Ammo increased from 12 to 14
Nano Boost
- Can now be used on yourself
Sigma
- No Changes
Junkrat
Concussion Mine
- Minimum damage increased from 30 to 35
Reaper
Shadowstep
- Decreased Sound Volume/ Removed Voice Lines
Mercy
Valkyrie
- Guardian Angel now resets per final blow (elimination)
Ashe
Dynamite
- Damage reduced to 18 DP/s (100 to 90 Total)
Wrecking Ball
- Character Model Changed/Decreased Hitbox
Quad Cannon
- Ammo Decreased to 70
Adaptive Shields
- Now gives enemies ultimate charge
Grapple
- Increased Cooldown to 6/7
Sombra
Translocator
- Increased Cooldown to 7
Hack
- Increased Cast time by .5 (1.15)
- Hack duration increased from 5 to 6 seconds
Zarya
Energy
- Decay rate changed (not specified)
Projected Barrier
- Range Increased by (approx. 3-4 meters) (not specified)
Reinhardt
Earthshatter
- Duration now scales with range
Brigitte
Inspire
- Now cancels duration upon death
Soldier: 76
Helix Rockets
- Now has a charge count of 2 (2nd charge is gained)
- Damage decreased to 80
- Self-damage decreased (not specified)
Tactical Visor
- Increased Range
Pharah
Rocket Launcher
- Damage is now dependent on whether she is in the air or on the ground (-5%/+10%)
McCree
- No changes.
Zenyatta
Transcendence
- Increased Movement & Jump Verticle speed (approx. 5%)
Tracer
General
- Health Increased by 25
Recall
- Increased Cooldown
Winston
General
- Health Changed to 350/165
Roadhog
- No Changes
Baptiste
Regenerative Burst
- Ally healing reduced
Immortality Field
- Health Cap reduced from 20% to just 1 HP.
Bastion
Self-Repair
- Increased Movement speed while active
Hanzo
Dragonstrike
- Increased Damage
- Increased projectile speed
- Decreased Dragon Cast Location (Dragons now cast closer to hanzo)
Genji
Shuriken
- Secondary fire spread reduced
Dragonblade
- Now gets more duration upon per elimination
Doomfist
- No changes
Orisa
Protective Barrier
- Barrier Health increased to 700
- Cooldown increased to 11
Supercharger
- Increased health of supercharger device
Moira
- No changes proposed
Echo
Duplicate
- Now exits with 50% health (not specified on the exit cause)
Torbjorn
Turret
- Now can have two turrets online
- Reduced Health/Damage for Turret(s)
Symmetra
Sentry Turret
- Projectile Speed increased (when traveling in the air)
Lucio
Crossfade
- Range Increased by 50%
- Effects scales with distance
Soundwave (Boop)
- Knockback reduced
- Cooldown increased from 4 to 6-8 seconds
Mei
Endothermic Blaster
- Ammo increased to 140
D.Va
Boosters
- Increased Range (Increased Boosters duration)
Cosa ne pensate community? A voi queste modifiche piacciono?
La discussione, come sempre, è assolutamente aperta!
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