Beta di Modern Warfare 3: online la prima patch (ed il primo NERF alla Striker)
Da pochi minuti è ufficialmente iniziato il secondo ed ultimo weekend di beta sul nuovissimo Modern Warfare 3, prossimo titolo del franchise di Call of Duty in arrivo a Novembre.
Il tutto ha avuto inizio sul sito ufficiale di COD, dove i devs hanno pubblicato le prime, e quindi anche “storiche”, note della patch pubbliche di MW3. In queste, scorgiamo un primo nerf per l’arma Striker, l’inserimento (come promesso) di nuove mappe e modalità, e poi certamente anche le modifiche per l’UI di gioco.
I devs hanno infatti accolto le critiche dei giocatori, ed hanno deciso di rendere più “evidente” il nome rosso dei nemici. In questo modo, non dovremmo più confondere i compagni di team dai nostri avversari.
Ovviamente corposa anche la lista di hotfix e di piccoli miglioramenti/aggiustamenti alla qualità della vita di gioco. Ecco la lista completa:
Note della Patch 2° Weekend di Beta – Modern Warfare 3
MP BETA WEEKEND 2 PATCH NOTES – This update will go live on Thursday, October 12th at 10 AM PST.
It’s time for everyone to get hands-on with Call of Duty: Modern Warfare III! In addition to raising the Level Cap to 30 for greater access to weapons and equipment, you can expect to see the following experiences throughout the weekend:
Maps
- Highrise
- [NEW] Orlov Military Base (Ground War)
Modes
- [NEW] Cutthroat
- Search & Destroy
For more intel on the full Multiplayer Beta offering, visit the COD Blog.
GAMEPLAY
- UIX
- Enemy Operators will now display a red nameplate above their head.
Our team is preparing an update to decrease the slide to sprint delay. We’ll provide details on release timing as they become available.
WEAPONS
- Reduced Tac-Stance spread while sliding for several weapon classes.
- Assault Rifles: Decreased 17-26%.
- Submachine Guns: Decreased 14-17%.
- Light Machine Guns: Decreased 30-45%.
- Marksman Rifles: Decreased 29-31%.
- Pistols: Decreased 10-20%.
- Striker (Submachine Gun)
- Decreased near-medium damage from 39 to 36.
- Decreased near-medium damage range from 24m to 19m (-21%).
- Decreased medium damage range from 30m to 25m (-17%).
- Decreased far-medium damage from 28 to 27.
- Decreased minimum damage from 23 to 21.
- Increased headshot damage multiplier from 1.2x to 1.3x.
- Increased lower-arm damage multiplier from 1x to 1.1x.
We expect the Striker to remain a competitive option thanks to its fire rate and excellent accuracy. However, these changes reduce its damage output at long distances, preventing it from outperforming Assault Rifles. Adjustments to damage multipliers intend to increase the consistency of this weapon.
KILLSTREAKS
- Guardian-SC
- Decreased health from 550 to 400 (-27%).
- Decreased lifetime from 120s to 60s (-50%).
MODES
- Ground War
- Vehicles driven by the player no longer have limited fuel.
- Hardpoint
- Disabled overhead spawn camera sequence upon respawn.
MAPS
- Estate
- Added collision near various areas of the Waterfall to prevent players from accessing unintended locations.
- Favela
- Players will no longer be killed immediately after respawning near the yellow car on the Side Street.
- Popov Power (Ground War)
- Added collision near Reactor Beta to prevent players from accessing an unintended location.
Our team is investigating reports of poor spawn selection quality and making adjustments for launch. In the meantime, please be sure to clip unfavorable spawns and share them with us!
OPERATORS
- Operator movement animations will now play properly in the moments following a respawn.
UIX
- Added a missing icon for the Incursion XII Long Barrel Attachment for the SVA 545.
- Players will now be properly notified of Playlist updates while idling in the menus.
STABILITY
- Addressed a crash that occurred while matchmaking in the Ground War playlist.
- Addressed multiple crashes that occurred while launching the game.
- Resolved an issue that caused an error message stating “a required network service has failed” upon attempting to join another player’s party.
Cosa ne pensate di questa prima tornata di novità per MW3 community? Fatecelo sapere nei commenti, la discussione, come sempre, è aperta!
- Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
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