Dungeon e Raid Tuning annunciato per WOW: numerosi anche i bilanciamenti al PVP
Raid Tuning – I devs di World of Warcraft hanno da poco pubblicato una nuova ed importante lista di cambiamenti che riguarda sia alcune delle classi PVP, sia anche raid e dungeon.
Iniziando proprio da questi, si segnalano delle modifiche al Painsmith Raznal di Sanctum of Domination ed in particolare un nerf del 10% alla vita di Painsmith Raznal, delle Spiked Balls, e degli Shadowsteel Horrors in modalità mitica.
Modifiche anche per De Other Side, per Echelon di Halls of Atonement, ma anche per Ingra Maloch di Mists of Tirna Scithe, per Globgrog di Plaguefall, per Kryxis the Voracious di Sanguine Depths, Surgeon Stitchflesh di The Necrotic Wake ed infine anche per Affront of Challengers, del dungeon Theater of Pain.
Praticamente tutte queste modifiche sono da intendersi come nerf, e quindi di fatto agiscono depotenziando una o più caratteristiche del boss/encounter colpito.
Oltre a questo, numerosi sono anche i cambiamenti scelti per diverse classi PVP, con un vero e proprio update di bilanciamento che va ad equilibrare nuovamente i talenti o le abilità del DK Unholy, dell’Hunter Marksmanship, del Monk Mistweaver ed infine del Warlock Affliction.
Andiamo a vedere tutti i dettagli:
With hotfixes that will go live during scheduled weekly maintenance this week (tomorrow, August 10 in this region), we will make the following tuning adjustments to many dungeon and raid encounters.
Dungeons and Raid Tuning
- Sanctum of Domination
- Painsmith Raznal
- A gap now appears in every row of spikes during Stage Two on Mythic difficulty.
- Health of Painsmith Raznal, Spiked Balls, and Shadowsteel Horrors reduced by 10% on Mythic difficulty.
- Painsmith Raznal
- Mythic+
- De Other Side
- Enraged Spirit’s Rage duration reduced to 5 seconds (was 6 seconds).
- Halls of Atonement
- The completion timer has been increased to 32 minutes (was 31 minutes).
- Echelon
- Stone Shattering Leap damage reduced by 15% in Mythic and Mythic+ difficulties.
- Mists of Tirna Scithe
- Ingra Maloch
- The duration of Droman’s Wrath has been increased to 15 seconds (was 12 seconds).
- Ingra Maloch
- Plaguefall
- Plaguebelcher’s summoned Slimy Morsels have had their health reduced by 50%.
- Globgrog
- Slimy Morsel health reduced by 30%.
- Sanguine Depths
- Gluttonous Tick should now lose any stacks of Engorge when they leave combat.
- Kryxis the Voracious
- Juggernaut Rush damage reduced by 20%.
- The Necrotic Wake
- Surgeon Stitchflesh
- Health reduced by 10%.
- Surgeon Stitchflesh
- Theater of Pain
- Affront of Challengers
- Sathel the Accursed’s One With Death now absorbs 20% of their maximum health (was 30%).
- Dessia the Decapitator’s Slam damage reduced by 40%.
- Affront of Challengers
- De Other Side
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update soon after they go live.
Player versus Player
- Death Knight
- Rune of the Fallen Crusader no longer has its Strength bonus reduced in PvP situations (was reduced by 33%).
- Unholy
- Necrotic Wounds (PvP Talent) debuff duration increased to 15 seconds (was 12 seconds).
- Hunter
- Arcane Shot damage increased by 9% in PvP situations.
- Marksmanship
- Aimed Shot PvP damage increased by 10% in PvP situations.
- Monk
- Mistweaver
- Mana regeneration reduced by 30% in PvP situations (was 40%).
- Renewing Mist healing increased by 10% in PvP situations.
- Vivify healing increased by 10% in PvP situations. Brewmaster and Windwalker Vivify healing unchanged.
- Mistweaver
- Warlock
- Demon Armor (PvP Talent) maximum health bonus increased to 10% (was 5%).
- Affliction
- Agony PvP damage increased by 15% in PvP situations.
- Corruption PvP damage increased by 15% in PvP situations.
- Siphon Life (Talent) PvP damage increased by 15% in PvP situations.
- Shadow Bolt damage increased by 10% in PvP situations.
As always, these are subject to further change before they go live, and we’ll have the final adjustments in our hotfixes update soon after they go live.
Cosa ne pensate community?
La discussione, come sempre, è assolutamente aperta!
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