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BUFF e NERF per classi e Congreghe annunciati da Blizzard sul PTR con la 9.0.5

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PTR Blizzard – Gli sviluppatori di World of Warcraft hanno pubblicato una lista di interventi sul forum ufficiale, che riguarda specificatamente il reame pubblico di prova, e che quindi sbarcherà presto anche sul live una volta superato il periodo di “test”.

Stiamo parlando dell’aggiornamento 9.0.5, patch che introduce svariati bilanciamenti per Classi e Congreghe, ma anche dei più leggeri fix come quello fatto a livello grafico sulla resa del mantello indossato dai personaggi Forsaken (che ora si presenta con uno squarcio al centro della schiena, come mostrato poco sotto).

Finiscono quindi sotto il mirino dei devs il Demon Hunter Havoc (buff al talento Unbound Chaos), il Druido Resto (buff per Rejuvenation e Wild Growth), ma anche il Monaco Mistweaver (che riceve uno sconto al costo in mana di Vivify e Renewing Mist), il Paladino Holy (l’Holy Shock costa un pochino di più rispetto a prima), ed i Sacerdoti Discipline ed Holy.

La modifica al mantello dei non morti (da Reddit)

Inoltre, ricevono interessanti modifiche il Rogue Assassination, lo Sciamano (che vede un nerf per il Resto, ed un buff per Elemental ed Enhancement) ed il Warlock Demonology. Corposo anche il reparto modifiche alle Congreghe (comprese le modifiche alle abilità di classe), che secondo quanto riportato da Kaivax andrà a colpire sostanzialmente tutte e 4 quelle presenti su WoW.

Ecco i dettagli (troverete qui la fonte ufficiale) svelati da Blizzard sul PTR:

Updated February 17 – 6:00 p.m. PST

Please note: the following changes reflect a work in progress, are subject to change, and are not the final update notes for this patch.

World of Warcraft Version 9.0.5

Classes

  • Demon Hunter
    • Havoc
      • Unbound Chaos (Talent) damage increased to 500% (was 300%).
  • Druid
    • Restoration
      • Rejuvenation’s periodic healing increased by 12%.
      • Wild Growth healing increased by 7%.
  • Monk
    • Mistweaver
      • Vivify now costs 3.8% mana (was 4.1%).
      • Renewing Mist now costs 1.8% mana (was 2.2%).
  • Paladin
    • Holy
      • Holy Shock now costs 16% mana (was 14%).
    • Protection
      • Ardent Defender’s heal now has a visual effect.
  • Priest
    • Discipline
      • Spirit Shell (Talent) now absorbs 80% of healing done (was 100%) and the absorption limit is now based on the caster’s Spell Power rather than maximum Health.
    • Holy
      • Divine Hymn increases healing taken by 4% (was 10%) for 15 seconds (was 8 seconds). Stacks up to 5 times (was no stacks).
  • Rogue
    • Assassination
      • Level 56: New Passive: Cut to the Chase – Envenom extends the duration of your Slice and Dice by up to 3 seconds per combo point spent.
      • Slice and Dice (Rank 2) removed.
      • Venomous Wounds now restores 8 Energy (was 7).
  • Shaman
    • Chain Lightning damage increased by 35%.
    • Lightning Shield damage increased by 415%.
    • Restoration
      • Lava Burst damage reduced by 10%.
    • Elemental
      • Earth Shock damage increased by 30%.
      • Earthquake damage increased by 70%.
      • Lava Beam damage increased by 35%.
      • Lava Burst damage reduced by 10%.
    • Enhancement
      • Lava Lash damage increased by 40%.
      • Stormkeeper (Talent) now increases Chain Lightning by 300% (was 2 Lightning Bolts by 150%).
  • Warlock
    • Demonology
      • Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and Grimoire: Felguard will now listen to primary pet commands.

Covenants

  • Necrolord
    • Covenant Ability
      • Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 30%. Passive effect. Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second.
      • The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft’s passive effect (was when Fleshcraft was used on their corpses).
    • Soulbinds
      • Volatile Solvent (Plague Deviser Marileth) now triggers when Fleshcraft’s passive effect consumes a corpse’s essence (was when Fleshcraft is cast).
      • Resourceful Fleshcrafting (Bonesmith Heirmir) has been redesigned – When Fleshcraft’s passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second.
    • Anima Conductor: Flowing Power – House of Rituals
      • Skelton Command now summons a skeleton when Fleshcraft’s passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons.
  • Night Fae
    • Spirits within The Queen’s Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first.
  • Classes
    • Ashen Hallow (Venthyr Paladin), Abomination Limb (Necrolord Death Knight), Swarming Mist (Venthyr Death Knight), Death’s Due (Night Fae Death Knight), Wild Spirits (Night Fae Hunter), Resonating Arrow (Kyrian Hunter), and Ancient Aftershock (Night Fae Warrior) visual effects will now appear less overwhelming to allied players when cast in dungeons or raids. These changes are still going through iterations and may not be final.
    • Death Knight
      • Covenant Abilities
        • Shackle the Unworthy (Kyrian) damage increased by 15% and damage reduction debuff increased to 8% (was 5%).
        • Death’s Due (Night Fae) damage reduction debuff and Strength buff increased to 2% per stack (was 1%). Now stacks up to 4 times (was 8).
    • Demon Hunter
      • Covenant Abilities
        • Elysian Decree (Kyrian) damage reduced by 10% for Vengeance Demon Hunters.
        • Fodder to the Flame (Necrolord) has been redesigned – Your damaging abilities have a chance to call forth a demon from the Theater of Pain for 25 seconds. Throw Glaive deals lethal damage to the demon, which explodes on death, dealing damage to nearby enemies and healing you for 30% of your maximum health. The explosion deals reduced damage beyond 5 targets.
        • The Hunt (Night Fae) damage decreased by 10% for Vengeance Demon Hunters.
        • Sinful Brand (Venthyr) damage decreased by 10% for Vengeance Demon Hunters.
      • Conduits
        • Repeat Decree (Kyrian) base damage now 15% (was 25%).
        • Fel Defender now affects Fel Devastation for Vengeance Demon Hunters (was Fiery Brand).
    • Druid
      • Covenant Abilities
        • Adaptive Swarm (Necrolord) damage and healing increased by 25% and the effectiveness of periodic effects increased to 25% (was 20%). The effectiveness of periodic effects increased to 35% for Balance Druids.
      • Conduits
        • Endless Thirst (Venthyr) now increases your critical strike chance by .8% per stack at Rank 1 (was .5%).
    • Hunter
      • Covenant Abilities
        • Death Chakram (Necrolord) damage increased by 15%.
        • Flayed Shot (Venthyr) duration increased to 18 seconds (was 14 seconds) and costs no Focus (was 10). Flayer’s Mark now also increases the damage of your next Kill Shot by 25%.
    • Mage
      • Covenant Abilities
        • Radiant Spark (Kyrian) damage increased by 20%.
        • Deathborne (Necrolord) duration increased to 25 seconds (was 20 seconds) and Spell Power buff increased to 15% (was 10%).
        • Mirrors of Torment (Venthyr)
          • Arcane: Now grants a stack of Clearcasting when a mirror is consumed (was mana).
          • Fire: Fire Blast cooldown reduction increased to 6 seconds (was 4 seconds).
    • Monk
      • Covenant Abilities
        • Fallen Order’s (Venthyr) fallen Tiger and Ox adepts have had their stats increased by 20%.
    • Paladin
      • Covenant Abilities
        • Vanquisher’s Hammer (Necrolord) now generates 1 Holy Power when used.
    • Priest
      • Covenant Abilities
        • Fae Guardians (Night Fae) Guardian Faerie now grants 15% damage reduction (was 10%), Benevolent Faerie now grants 150% faster recovery rate to a major cooldown (was100%), and Wrathful Faerie will now automatically be sent to the closest enemy target if Fae Guardians is used while an ally is targeted.
      • Conduits
        • Fae Fermata (Night Fae) Fae Guardians now leave a 80% effective copy of their benefit (was 60%) and can no longer be stacked on top of a Faerie for double benefit.
    • Rogue
      • Covenant Abilities
        • Flagellation (Venthyr) no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3).
      • Conduits
        • Lashing Scars (Venthyr) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation.
    • Shaman
      • Covenant Abilities
        • Vesper Totem (Kyrian) damage and healing increased by 25%.
        • Fae Transfusion (Night Fae) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards).
        • Primordial Wave’s (Necrolord) Enhancement Lightning Bolt effect now deals 150% damage (was 100%).
        • Chain Harvest (Venthyr) the damage and healing increased by 15% for Elemental and Restoration Shaman.
    • Warlock
      • Covenant Abilities
        • Decimating Bolt (Necrolord) bonus damage from the target’s missing health increased to 100% (was 60%).
        • Impending Catastrophe (Venthyr) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%.
    • Warrior
      • Covenant Abilities
        • Conqueror’s Banner (Necrolord) has been redesigned – Brandish the Conqueror’s Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury.
      • Conduits
        • Veteran’s Repute (Necrolord) no longer causes Conqueror’s Banner to grant stacks of Glory.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Plaguefall
      • Domina Venomblade
        • Brood Assassins no longer trigger the Necrotic Affix.
    • Sanguine Depths
      • General Kaal’s Gauntlet
        • Stonewall Gargons no longer trigger the Necrotic Affix.

Items and Rewards

  • Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. There is a maximum amount of Valor that can be earned each week and gear that dropped before the patch are unable to be upgraded.
    • 200 Item Level: Initial item upgrade level.
    • 207 Item Level: Requires the Keystone Explorer achievement – Earned by completing all eight Shadowlands dungeons at Mythic 5 or higher, within the time limit.
    • 213 Item Level: Requires the Shadowlands Keystone Conqueror achievement – Earned by completing all Shadowlands dungeons at Mythic 10 or higher, within the time limit.
    • 220 Item Level: Requires the Shadowlands Keystone Master achievement – Earned by completing all Shadowlands dungeons at Mythic 15 or higher, within the time limit.
  • Completing a Mythic Keystone dungeon after the timer has ended will now reward a second item. The item level of the second item will be slightly lower (e.g. finishing a Mythic 7 Keystone dungeon, but not completing the timer now rewards the party with a 200 iLvl item and a 197 iLvl item.
  • The Great Vault raid loot requirements is now defeat 3/6/9 raid bosses (was 3/7/10).
  • Potency Conduits now also drop in Castle Nathria.
  • Once players reach 40 Renown with their Covenant, the weekly quest to gather 1000 Anima will now award you with 1500 gold.
  • Once players have recruited the maximum amount of Souls for their Covenant, your weekly quest to rescue Souls from the Maw will now award you with 500 Anima.

 

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Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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