Sanhok torna su PUBG per una nuova fase di test

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Continua il momento positivo per il celebre titolo Battle Royale di Blue Hole PlayerUnknown Battlegrounds: da un lato infatti giungono grandi notizie dal fronte mobile, con il gioco che è stato scaricato sui dispositivi portatili più di 50 milioni di volte; mentre prosegue incessante il lavoro dei devs dato che questa notte la terza e nuova mappa, la “piccolissima” Sahok, tornerà nuovamente operativa sul server di prova del gioco per una nuova ed intensa fase di test.
Questa nuova mappa si ispira ad una località che esiste anche nella realtà in una regione della Thailandia. Il suo nome nuovo nome Sanhok (ricordiamo che fino all’ultimo aggiornamento era definita “Codename: Savage“) è infatti il frutto della combinazione tra il termine “Thai” usato per dire “Fun” ed il termine filippino usato per dire “Chicken“.
La nuova mappa oltre a delle zone mai viste prima, introduce una lunga serie di cambiamenti tra cui anche le modifiche ai nomi di molte delle aree di Sanhok.

Andiamo a vedere tutte le modifiche nel dettaglio.

Hi everyone!

Welcome back to Sanhok (the map formerly known as “Codename: Savage”). Going forward, testing will be open to everyone who owns a copy of PUBG. Just download the “PUBG: Experimental Server” once it appears in your library.

We’ve still got some work to do before Sanhok is ready for live servers, so please give us the most detailed feedback you can! We couldn’t do this without you.

Enjoy!
PUBG Corp.

SANHOK TESTING WINDOW

  • OPENS: May 10, 7pm PDT / May 11, 4am CEST / May 11, 11am KST
  • CLOSES: May 14, 4am PDT / May 14, 1pm CEST / May 14, 8pm KST

AVAILABLE QUEUES

  • Both TPP and FPP are available in all queues
  • NA, EU, AS : Solo/Duo/Squad

 

PATCH NOTES

This map is now called Sanhok! More information about how we chose this name can be found here.

Gameplay
  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • Before boarding the plane, you can now throw apples (found in your inventory)
    • Changed Redzone rules
      • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
        • With this change, it becomes a bit more risky to play outside of the safe zone.

    Vehicles
    • Added extra design variants for the Aquarail
    • Added spawn points for Aquarails and Motorbikes near the cave area
    UI

    Changed some area names:


    *Players voted for a similar name in a community poll, but we had to subsequently tweak the name to “Paradise Resort” for legal reasons.

    Map changes

    We’ve added four new areas:

    Cave

    Tambang

    Lakawi

    Na Kham

    We’ve also made various improvements to areas throughout Sanhok:

    Bhan, located in the middle of island

    Ruins, located on the west side of the island

    Quarry, located near the middle of the island

    Docks, located on the southeast side of the island

    Mongnai, located at the northeast side of the island

    Bootcamp, located in the middle of the island

    Paradise Resort, located on the northeast side of the island

    Bug Fixes
    • Blood effects should now appear as intended
    • Certain FPS drop issues and sound issues have been resolved
    • Fixed an issue causing the “aim punch” effect to be too noticeable.
    • Certain invisible objects in buildings have been removed
    • The minimap now shows areas 200 meters away (instead of 100m)
    Known Issues (Investigating)
    • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
    • When using the Death Cam, sometimes players disappear or weapons become invisible.
    • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
    • Sometimes other players appear as zombies.
    • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.


Sanhok torna su PUBG per una nuova fase di test
Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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