overwatch goats

Overwatch, creato un “GOATS abominio” nel Workshop

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Overwatch Goats – Quante volte in passato avreste voluto provare un personaggio con abilità “mixate” tra quelle di due o più eroi di Overwatch?

Se almeno una volta vi siete chiesti “cosa potrebbe combinare un Roadhog con a disposizione anche le abilità di Mercy” siete sicuramente nel posto giusto, visto che è disponibile da una manciata di ore nel Workshop la nuova funzione dell’Attach Players, un’azione che ci permetterà di giocare un eroe di OW impostando in offset uno o più eroi alternativi.

Il risultato finale, almeno a livello grafico, sarà quello di un vero e proprio abominio, che si muove nella mappa in modo vistoso e quasi fastidioso, ma che però è anche caratterizzato da una serie di abilità a sua disposizione come mai visto prima nel gioco.

Nell’esperimento che abbiamo voluto proporre come esempio, vediamo come il giocatore di Overwatch Andygmb abbia fedelmente ricreato un “mostro” dedicato alla GOATS, andando ad unire tutti i principali personaggi che componevano questa celebre, ed odiatissima, strategia di gioco:

Overwatch Goats – Creazione del mostro

With the new PTR "Attach Player" function, we can now play 1v1 GOATs. Code: 9MGGG from Competitiveoverwatch

Cosa ne pensate community? Proverete questa nuova feature…e se si, quali saranno i primi eroi che andrete ad “unire”?

Overwatch – Note della nuova patch

WORKSHOP UPDATES

New Workshop Actions

  • Attach Players
  • Detach Players
  • Start Forcing Player Position
  • Stop Forcing Player Position

New Workshop Values

  • Is In Alternate Form
  • Is Duplicating
  • Hero Being Duplicated

Developer Comment: The Attach Players action allows one player to become stuck to another with a given offset, giving players the ability to carry other players around. The Start Forcing Player Position action allows players to be moved around procedurally; this action pairs well with variable chasing actions. The Is In Alternate Form value lets you check for whether D.Va is in pilot form and whether Mercy and Torbjörn have their secondary weapon equipped (as well as a few other transformations). Finally, the Is Duplicating and Hero Being Duplicated values allow you to check Echo’s current status.

BUG FIXES

General

  • Fixed a bug in which custom game settings were sometimes being reverted to default between rounds of a Control map or when causing one’s own death while Respawn as Random Hero is active
  • Custom games will no longer shut down due to server load issues when using Mei’s primary fire with a 0% freeze rate
  • Fixed a bug where custom game lobby privacy settings were reset when importing a share code

Heroes

  • Fixed a bug where Sombra could sometimes hack people right as they started an ability that would prevent hacking (ie Wraithform, Meteor Strike)

Workshop

  • Fixed a bug in which restarting a rule that was using the Wait action and then executing the same Wait action on the same frame could cause the action to wait forever
  • Fixed a bug in which using a chased variable for the rate or destination of the Chase action that was modifying it would cause incorrect behavior
  • Fixed a bug in which the final objective of an Assault, Hybrid, or Escort map could be completed when Disable Built-In Game Mode Completion was in effect
  • Fixed a bug in which reaching 100% distance or capture progress on the final objective of an Assault, Hybrid, or Escort map would cause endless beeping if Disable Built-In Game Mode Completion was in effect
  • Fixed a bug which caused the Stop Transforming Throttle action not to work
  • The Is Using Ultimate value now returns true when D.Va is using either of her ultimate abilities
  • The Is Using Ultimate value now returns true for the first few frames of Echo’s ultimate (After the first few frames, check the new Is Duplicating value)
  • The Is Using Ultimate value now returns true for Ashe only while B.O.B. is alive
  • Fixed a bug which caused the Respawn action to stop working for players that had recently been resurrected
  • Fixed rules with Echo as the designated hero not always executing correctly during or after her ultimate
  • Fixed the Is Primary Fire value sometimes returning incorrect values after Winston’s ultimate and during Hanzo’s Storm Arrow ability
  • The Is Using Ability 2 value no longer returns true for Widowmaker if her only existing Venom Mine has been fired off the map
  • Fixed a bug where script error messages remained on screens for certain subroutine errors even after fixing the issue in the editor
  • Fixed a bug preventing Set Objective Description from working when executed prior to the player spawning in
  • Fixed a bug preventing Disable Built-In Game Mode Announcer from working in certain modes
  • Fixed a bug preventing the Damage Over Time effects from occurring when first starting the Molten Floor Workshop Preset
  • Fixed a bug preventing Set Match Time from being able to be used while in Assemble Heroes in CTF
  • Fixed a bug preventing certain abilities from triggering Dealt/Received Knockback Events (Junkrat’s self-knockback from Concussive Mine, Doomfist’s Rocket Punch, and Reinhardt’s Rocket Hammer)
  • Fixed a bug preventing Sigma’s Ultimate Ability from working properly when gravity settings were altered via Workshop or Custom Game Settings
  • Fixed a bug preventing the names of Dummy Bots from properly showing up in Kill Cams, POTGs, and End of Match Summaries
  • Fixed a bug where Destroy All Dummy Bots failed to work in certain scenarios

 

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Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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