League of Legends/TFT: novità sulla patch 10.12 e “Ritorno alle stelle”
Grazie alle ultime informazioni rilasciate sul server di prova (e poi prontamente condivise anche su Surrender@20 abbiamo potuto scoprire moltissimi dettagli riguardo l’ormai imminente patch 10.12, sia per League of Legends sia per la modalità autochess TFT.
Oltre alle due corpose note della patch, di seguito riportiamo il nuovo video trailer “Ritorno alle Stelle“, il trailer di lancio di metà set di Galassie che introdurrà nel gioco, oltre al resto, anche l’aggiunta di svariati nuovi campioni, di molte Mini Leggende ed ovviamente anche del nuovissimo Pass Galassie II.
Partiamo dalle informazioni che abbiamo su League of Legends, riportando integralmente le note della patch provvisorie (le ultime disponibili per questo aggiornamento), per poi passare al dettaglio rispetto a tutti gli interventi che riguarderanno invece TFT.
League of Legends – Note della patch
Champions
Akali
- Five Point Strike (Q)
- Damage increased from 25/50/75/100/125 to 30/55/80/105/130.
- AP ratio increased from 60% to 65%.
Brand
- Blaze (Passive) mana restore on ablazed kill increased from 6/8/10/12/14/16/18 to 20/20/25/35/35/40/45.
Cassiopeia
- HP (base) lowered from 575 to 560.
- Armor (base) lowered from 20 to 18.
- MR (base) increased from 30 to 34.
Fiddlesticks
- Bountiful Harvest (W) minion damage lowered from 60% to 50%.
Senna
- Absolution (Passive) soul generation on kill increased from 2% to 8.333%.
Trundle
- Base HP lowered from 616.28 to 616
- Mana lowered from 281.6 to 281
- MP5 lowered from 7.508 to 7.5
- Frozen Domain (W) bonus movement speed changed from 30/35/40/45/50% to 20/28/36/44/52%
Varus
- AD per level lowered from 3.11 to 3
- Piercing Arrow (Q)
- min damage AD ratio lowered from 110% to 100%
- max damage AD ratio lowered from 165% to 150%
Viktor
- Siphon Power (Q)
- auto attack AP ratio increased from 55% to 60%
- shield AP ratio increased from 15% to 20%
- empowered shield AP ratio increased from 24% to 32%
Volibear
Xayah
- Featherstorm (R) damage increased from 100/150/200 to 125/250/375
Yasuo
- Base HP lowered from 523 to 490
- Wind Wall (W) cooldown increased from 26/24/22/20/18 to 30/27/24/21/18
Elemental Rifts
Runes
Approach Velocity (I4)
- [Removed] Movement speed toward ally champions
- [Changed] Now gain 7.5% Movement Speed towards nearby enemy champions that are movement impaired (increased to 15% Movement Speed for enemy champions that you impair).
Guardian (Resolve Keystone)
- Range increased from 175 to 350
- Trigger condition changed from [any damage] to [75-200 damage in the last 2.5s or lethal damage]
- Movement speed removed
- Shield value increased from [70-150] to [80-200]
Unflinching (R4)
- Old:
- “After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10s. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown.”
- New:
- “Gain 10% Tenacity and 10% Slow Resist. These values increase by up to an additional 20% Tenacity and 20% Slow Resist based on missing health. Maximum value achieved at 30% health.”
Predator (Domination Keystone)
- Old:
- Channel for 1.5s out of combat to gain 45% movement speed for 15s. Damaging attacks or abilities end this effect, dealing 60 – 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
- Cooldown: 150s – 100s. Starts the game on cooldown. 50% cooldown if interrupted while channeling.
- New:
- “Enchants your boots with the active effect ‘Predator’.
- Gain increased Movement Speed, ramping up to 45% Movement Speed over 1.5 seconds, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 30-90 (+0.2 bonus AD)(+0.1 AP) bonus adaptive damage.
- Cooldown: 100s-70s.
Taste of Blood (D2)
- Now has a buff bar icon tracking it’s cooldown state.
Summoner Spells
Ghost
-
Cooldown increased from 180 to 210.
-
Movespeed ramp removed.
-
Movespeed lowered from [25 – 45% movespeed, scaling with champion level] to [20 – 40% movespeed, scaling with champion level].
-
[New] Now extends its duration by 4 – 7 seconds on takedown, scaling with champ level.
Di seguito andiamo invece a vedere tutti gli ultimi dettagli riguardo le più importanti novità che dovrebbero presto giungere su Teamfight Tacticts, tra cui le unità che verranno rimosse con l’arrivo del nuovo contenuto, e le modifiche che andranno a caratterizzare tutti i vari tier del gioco.
Nuove mini Leggende
League of Legends – Trailer “Ritorno alle Stelle”
Note della Patch di TFT (League of Legends)
New Champions
Astro
Astro champs’ mana cost is reduced by 30
- Nautilus (Astro/Vanguard): Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/3.5/4 seconds, and dealing 100/200/400 magic damage. Enemies adjacent to the target receive half of this effect.
- Bard (Astro/Mystic): Passive: Bard gains an additional 5/20/90 Mana each attack, but cannot gain mana against non-Champions. On cast: Bard spawns a meep on his owner’s bench which can be sold for 1 experience.
- Gnar (Astro/Brawler): Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds. While in Mega Gnar form, Gnar is melee and gains 750/1250/2500 Health and 100/175/400 Attack Damage.
- Teemo (Astro/Sniper): Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after 3 seconds), it explodes on nearby enemies dealing 100/150/600 magic damage, knocking them down, and slowing them for 4 seconds.
Battlecast
Battlecast champions, upon dealing or taking 10 instances of damage, heal for 70/150/300/600 if below half health, or deal 70/150/300/600 magic damage to the nearest enemy if above half.
- Illaoi (Battlecast/Brawler): Illaoi slams a tentacle in a line in front of her, dealing 125/200/325 damage and stealing 20/30/50%
Armor and Magic Resist from each target hit for 4 seconds.- Nocturne (Battlecast/Infiltrator): Nocturne terrifies his target, causing them to be stunned with fear for 2/2.5/4 seconds and dealing 200/250/350 magic damage over the duration.
- Kog’Maw (Battlecast/Blaster): For 3 seconds, Kog’Maw gains infinite Attack Range and 80% attack speed, and his auto attacks deal 5%/7%/9% of the target’s maximum Health as magic damage.
- Cassiopeia (Battlecast/Mystic): Cassiopeia launches her fangs at the nearest unpoisoned enemy, causing them to take 600/1200/2400 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%.
- Viktor (Battlecast/Sorcerer): Viktor burns a path between the two enemies most distant from one another, initially dealing 15%/20%/80% max Health magic damage, then 1 second later dealing 250/400/1500 magic damage in an explosion along the same path.
- Urgot (Battlecast/Protector): Urgot fires a drill at the farthest enemy in his Attack Range, reeling them in and dealing 2000 true damage repeatedly until they reach him and die. After his first successful cast, Urgot’s Mana Cost is reduced by 10/20/100.
Paragon
Ally Star Guardian basic attacks are converted to true damage. All other ally basic attacks are converted to magic damage.
- Janna (Star Guardian/Paragon): Janna summons five tornados which fly forward in a large cone. Tornados grant allies they pass through 100%/150%/500% attack speed for 5 seconds, while knocking up and stunning enemies for 1.5 seconds.
Other units
- Riven (Chrono/Blademaster): Riven dashes and shields herself for 300/450/900, then slashes forward dealing 100/150/450 magic damage. Every third cast, Riven leaps into the air and launches a wave of energy that deals 300/500/1500 magic damage.
- Vayne (Cybernetic/Sniper): Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 180/200/240% of her Attack Damage.
- Zed (Rebel/Infiltrator): Passive: Every third attack Zed steals 25/40/80% of the target’s Attack Damage and deals 25/50/80 bonus magic damage.
Removed Champions
Valkyries
- Kai’Sa
- Kayle
- Miss Fortune
Void
- Kha’Zix
- Vel’Koz
- Cho’Gath
Other
- Sona
- Kassadin
- Lux
Champion Adjustments
1 Costs
- Graves
- +5 Armor & +10 MR
- Jarvan IV
- +5 Armor & +10 MR
- Leona
- +5 Armor & +10 MR
- Malphite
- +5 Armor & +10 MR
- Poppy
- +5 Armor & +10 MR
2 Costs
- Annie
- HP: 700 > 750
- Mana: 75/150 > 70/140
- Spell Damage: 150/200/300 > 300/400/600
- Spell Shield: 270/360/540 > 400/500/700
- +10 Armor & +15 MR
- Blitzcrank
- +10 Armor & +15 MR
- Mordekaiser
- +10 Armor & +15 MR
- Rakan
- +10 Armor & +15 MR
- Shen
- +10 Armor & +15 MR
- Xin Zhao
- +10 Armor & +15 MR
3 Costs
- Ashe
- Mana: 50/125 > 50/100
- Spell Damage: 250/350/700 > 200/275/550
- Missile Speed increased by 50%
- Ezreal
- Mana: 50/125 > 50/80
- Attack Speed: 0.7 > 0.75
- Spell Damage: 200/300/600 > 100/150/400
- Jayce
- HP: 750 > 850
- MR: 20 > 30
- Neeko
- Spell Damage: 200/275/550 > 150/250/500
- +10 Armor & +20 MR
- Rumble
- HP: 800 > 900
- Spell Damage: 350/500/1000 > 500/750/1500
- Mana: 0/60 > 0/50
- +10 Armor & +20 MR
- Shaco
- Spell AD Bonus: 200/225/250% >>> 250/275/300%
- Syndra
- Mana: 0/65 > 0/60
- Spell Damage: 100/150/250 > 100/125/200
- Syndra will now pick additional targets if she’s dealing more than enough damage to kill her target.
- Vi
- +10 Armor & +20 MR
4 Costs
- Fizz
- HP: 600 > 700
- Attack Speed: 0.8 > 0.85
- Mana: 80/150 > 60/120
- Spell Damage: 350/500/2000 > 450/600/5000
- Jhin
- AD: 90 > 85
- Base Attack Speed : 0.9 > 0.85/0.9/1.1 by star level
- Jinx
- Rocket Damage: 125/200/750 > 125/200/1000
- Wukong
- +15 Armor & +20 MR
5 Costs
- Aurelion Sol
- Mana : 40/120 > 120/120
- Damage per fighter : 100/150/750 > 60/110/750
- Spell Damage: 60/110/750 > 90/175/750
- Mana Drain: 10/20/30 > 10/25/50
- +20 Armor & +20 MR
- NEW: Fighters drain 10/20/50 mana from their targets
- NEW: First cast launches 4 fighters. Subsequent casts launch 2 additional.
- Taken together, he’ll deal more damage through the first 10 seconds of the fight, then fall behind from there, relative to live.
- Ekko
- Mana: 50/150 > 80/150
- Spell Damage: 225/400/2000 > 100/200/2000
- Targets: Hits every enemy once > Hits 5/7/20 times.
- NEW: Slows the Attack Speed of all enemies hit by 50% for 7 seconds.
- Thresh
- +20 Armor & +20 MR
Trait Adjustments League of Legends
Brawler
- Bonus HP: 350/650 > 350/600
Celestial
- Celestial (6) is now only attainable via Celestial Orb
- Celestial (4) is Gold & Celestial (6) is Chromatic
- Healing from Damage: 15/35/60% > 15/40/99%
Chrono
- Added Chrono (8): 0.75 seconds
Cybernetic
- HP & AD: 350 & 35/700 & 70 > 350 & 40/600 & 80
Dark Star
- Champs needed: 3/6/9 > 2/4/6/8
- Bonus AD & AP: 20/25/30 > 8/16/24/32
- Whenever a Dark Star Champ Dies > Whenever any ally dies.
Infiltrator
- 50/75/120% > 40/70/120%
Mech Pilot
- Pilots Health on Eject: 100% > 35%
- Mech Health: 1500 + 45% of Pilots > 2000 + 50% of Pilots
- Mech AD: 90 + 45% of Pilots > 160 + 50% of Pilots
- Mech AS: 0.75 > 0.85
- Mech Cleave Damage: 100% of AD > 80% of AD
- Mech Mana: 0/225 > 0/200
- Mech Armor: 30 > 70
- Mech Magic Resistance: 20 > 70
Mystic
- Magic Resistance: 35/105 > 40/105
Protector
- 25/30/40 > 30/40/55%
Sniper
- Sniper (2): 15% > 10% Bonus Damage per hex.
- Added Sniper (4): 18% Bonus Damage per hex.
Sorcerer
- Removed Sorcerer (8)
- Bonus Spell Power: 20/40/75 > 20/45/75%
Star Guardian
- Now properly gives the correct amount of mana of casts after the first one. This results in a buff for the trait.
- Added Star Guardian (9): 70 Mana
Vanguard
- Added Vanguard (6): 750 Armor
- Armor: 125/250 > 125/300
Item Adjustments League of Legends
- Chalice of Harmony has been renamed and redesigned. Its new name is Chalice of Power.
- Chalice of Power (Tear + Cloak): At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds.
- Deathblade: 30 > 25 AD per stack.
- Demolitionist’s Charge has been removed. Replaced with Battlecast Armor (same recipe: Spatula + Rod). Battlecast Armor: This champion is now Battlecast.
- Giant Slayer: Effect changed to: “Deal 25% bonus true damage. If enemy max HP is over 1750, deal 100% bonus true damage instead.”
- Hextech Gunblade: 25% healing from all damage dealt > 35% healing from spell damage.
- Infinity Edge: +100% Critical Strike Damage > +100% Critical Strike Chance and +20% Critical Strike Damage.
- Jeweled Gauntlet: Holder’s spells can crit > Holder’s spells can crit and holder gains +20% Critical Strike Damage.
- Luden’s Echo: Star scaling removed. Now deals 200 magic damage per bounce.
- Rapid Firecannon: +200% Range > +200% Range and holder’s attacks can’t miss.
- Seraph’s Embrace has been removed. Replaced with Blue Buff. Blue Buff: After casting a spell, set your mana to 20. Unique.
- Warmog’s Armor: 5% Missing Health Regen > +600 HP. (The item now grants exactly 1000 HP and nothing else.)
Galaxies
- Lilac Galaxy has been removed from the star charts.
- No new galaxies this patch to give the spotlight to the new champs & traits.
- Starting Patch 10.13, each patch will add a new galaxy and remove an existing galaxy.
- Galaxies odds have been adjusted:
- Littler Legends – 10% of games
- The Neekoverse – 10% of games
- Medium Legends – 10% of games
- Superdense Galaxy – 10% of games
- Trade Sector – 10% of games
- Treasure Trove – 10% of games
- Star Cluster – 10% of games
- Galactic Armory – 10% of games
- Normal Game – 20% of games
System Changes
-
The number of 3-cost champions in the pool: 16 > 18
-
Champs that aren’t 1-star or 1-cost have a 1g sell back penalty. (Ex. A 2-star 3 cost sells for 8g).
- Champs that are 1-star or 1-cost have no sell back penalty.
-
Drop Chance Changes: Level 4: 60/30/10/0/0% > 55/30/15/0/0%
-
Kayn will no longer drop a Spatula item if you have 0 of that trait on the board.
-
Neeko’s help now always works, even if there are no more copies in the bag. (The extra champ generated is extra, and when sold or the player is defeated does not go back into the bag.)