Closed Beta Patch Notes – 12 Maggio

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Sono state rilasciate le patch notes ufficiali per il prossimo aggiornamento di Heroes of the Storm (in inglese)
I punti salienti di questa attesa patch:

  • Kael’thas e’ stato aggiunto al gioco ed e’ ora disponibile
  • Aggiunta un’opzione all’interfaccia di gioco che permette il right-click attraverso la minimappa.
  • Quando il giocatore raggiungera’ il livello 25 sblocchera’ tutte le abilita’ eroiche e talenti di tutti gli eroi.
  • lo Starter Bundle ora include uno Stimpack da 7 giorni. Ha effetto retroattivo.
  • Nuova classificazione delle Skin: Rara, Epica e Leggendaria
  • Diablo ha una nuova mount chiamata Terror Charge che gli permette di correre a quattro zampe.
  • La registrazione della Squadra per la Lega Squadre costa ora 500 gold.

Di seguito le patch notes nel dettaglio (inglese)

Heroes of the Storm Closed Beta Patch Notes – May 12, 2015

We’ve brought Heroes of the Storm offline for a period of extended maintenance today in order to bring you a brand new Closed Beta patch! Maintenance is ongoing, but don’t worry; we’ll let you know just as soon as the Nexus is back online. In the meantime, you can check out the complete patch notes below.

General

Players that reached level 40 after the March 24 Closed Beta patch was released will now properly receive the associated portrait reward upon logging in to Heroes of the Storm.

  • Please note: In order to receive the portrait, players affected by this issue must log in to Heroes of the Storm before June 1, 2015. After that date, the portrait will no longer be awarded.

Performance

  • Improved Graphics Settings Auto-Detection
    • Several tweaks have been made to improve how Heroes auto-detects certain hardware configurations.
    • As a result of these improvements, all players’ default Graphic Settings will be re-detected and reset following today’s patch in order to provide better performance and play experiences across a wider range of hardware configurations.
  • Updated Performance Notification
    • The performance overlay (Ctrl + Alt + F) has been updated to track several additional metrics, which should help players better identify some common performance issues.
    • Several icons have been added, which will display in the performance overlay when the game client is experiencing certain types of significant performance issues.
  • Many additional performance improvements have been made across various aspects of the game, including reduced memory usage and fragmentation on all graphic settings.

New Hero

Kael’thas Sunstrider has been added to Heroes of the Storm and is now available for play! Read on for a brief overview of this fiery new Assassin’s Abilities.

  • Trait
    • Verdant Spheres (D)
      • Activate to make your next Basic Ability more powerful.
  • Basic Abilities
    • Flamestrike (Q)
      • After a short delay, deal damage in an area.
      • Verdant Spheres (Trait) — Increases Flamestrike’s radius and damage.
    • Living Bomb (W)
      • Damages an enemy over a short time, after which the target will explode, damaging all nearby enemies. Casting a second Living Bomb on an enemy causes the first to explode immediately.
      • Verdant Spheres (Trait) — Removes Living Bomb’s Mana cost and cooldown.
    • Gravity Lapse (E)
      • Stuns the first enemy hit.
      • Verdant Spheres (Trait) — Causes Gravity Lapse to stun the first 3 enemies in its path.
  • Heroic Abilities
    • Phoenix (R)
      • Launch a Phoenix to target area, dealing damage to enemies along the way. The Phoenix persists, attacking enemies, and dealing splash damage to those near its primary attack target.
    • Pyroblast (R)
      • After a short delay, cast a slow-moving fireball that deals massive damage to an enemy, and medium damage to enemies near the target.

Art

General

  • The Radial Ping Menu has received updated art, which more closely matches the appearance of pings issued in the game world.
  • Defeat, fidget, taunt, and victory animations have been added to a number of Heroes and summoned units.
  • GazloweIllidan, and Kerrigan have received minor animation and pose updates on Hero Select.
  • Several Heroes have received polish on the animations that play when purchased in the Shop.

Battlegrounds

  • Various Battleground assets have received additional visual polish.
  • Various Battleground assets have received additional optimization to help improve performance.
  • The terrain surrounding the Core on all Battlegrounds has been changed to better indicate the Core’s attack range.
  • Siege Giant Mercenaries on Sky Temple and Tomb of the Spider Queen have received minor attack animation polish.
  • Water in enemy Healing Fountains will now appear red on all Battlegrounds.

Heroes, Abilities, Mounts, and Skins

  • Heroes
    • Cloth physics have been added to the following Heroes:
    • The following Heroes have received facial animation improvements:
  • Hero Abilities
    • The following Heroic Abilities will now apply an Invulnerability overlay to the affected player’s screen for the duration of their effects.
      • Tyrael — Sanctification (R)
      • Uther — Divine Shield (R)
    • The following Heroes have received new Ability icon art:
    • The following Heroes’ Ability icons have received updated art to make them easier to differentiate from one another:
    • The following Hero Abilities and Talents have received visual polish:
      • Blood for Blood (Talent)
      • Abathur — Symbiote (Q) Abilities: Stab (Q), Spike Burst (W), Carapace (E); Monstrosity (R)
      • Arthas — Summon Sindragosa (R)
      • Diablo — Received updated art and visual effects to coincide with his Talent rework.
      • E.T.C. — Received updated art and visual effects to coincide with his Talent rework.
      • Jaina — Ring of Frost (R) visual effects now more closely match the Ability’s duration.
      • Nova — Anti-Armor Shells (Talent) target indicator
      • Raynor — Raynor’s Raiders (R) target indicator
      • Sonya — Basic Attack
      • Sylvanas — Withering Fire (Q) target indicator, Haunting Wave (E) reactivation
      • Zagara — Mutalisk (Talent), Nydus Network (R)
  • Mounts
    • Terror Charge has been added as a new Mount for Diablo, which will allow him to run across the battlefield on all fours.

Shop

Bundle Packs

  • New Bundles
    • The Stormpunk Kael’thas Bundle Pack has been added to the in-game Shop for a limited time.
  • Starter Bundle
    • The Starter Bundle has been updated to include a 7-day Stimpack in addition to its other content. The Bundle Pack’s price has not changed.
    • All players who previously purchased the Starter Bundle will also gain a 7-day Stimpack, which will activate in the weeks following today’s game update. Please see the official forums for more information.

Heroes

  • New Hero
    • Kael’thas Sunstrider has been added to the in-game Shop!

Price Changes

  • The Kandy King Muradin Skin’s real-money price has been reduced to $7.49 USD.
  • The price to create a new team for competition in Team League has been reduced to 500 Gold.

Skins

  • New Skins
    • A Master Skin has been added for Kael’thas.
    • The Stormpunk Kael’thas Skin has been added to the in-game Shop.

Sound

Battlegrounds

  • Battlegrounds have had their music playlists updated.
  • Voiceover that indicates when players rejoin, or disconnect from, a game will be played less frequently.

Heroes and Skins

  • The Pure Country E.T.C. Skin has received all new Ability sound effects.
  • The Lurkablo Diablo Skin has received a brand new voiceover set, which *MRGL! Mrglglbrlg rmgll MRGGLGLM! Mrrgrgbl…* 
  • Many Heroes have received additional sound effect polish.

User Interface

Options Menus

  • Options menus have been cleaned up across the board, and a number of settings that were not applicable to Heroes of the Storm have been removed.
  • Social Options
    • An “Enable Allied Chat” checkbox has been added, which can be used to enable or disable in-game chat messages from teammates. This setting will be turned on by default.
  • Gameplay Options
    • A “Right-Click Through Minimap” checkbox has been added which can be used to toggle whether right-clicks will register on the minimap, or click through to the terrain underneath.
      • Please note that this is a first pass at implementation for this feature, and further improvements will be made with future updates.
  • An Observer and Replay Options tab has been added.
    • The “Save All Replays”, “Display Replay Time Info”, and “Observer Interface” settings have been moved from Gameplay Options into this new tab.

End-of-Game Score Screen

  • Summary
    • A gold border has been added to Hero and Player Level progress bars.
  • Talents
    • The Talents tab has been enabled on end-of-game Score Screens. Click to view the Talents selected by each player during the previous game.

Hero and Player Progression

  • Player Level Rewards
    • Upon reaching Player Level 25, all Heroic Abilities and Talents will now be automatically unlocked for Heroes that have not yet progressed to Hero Level 4.
      • Kindly note that, for the time being, players at or above Player Level 25 may still receive Heroic Ability and Talent unlock notifications as their Heroes progress through levels 1 – 4. This is a visual issue that will be resolved with a future game update.

In-Game UI

  • Buffs and Debuffs
    • Many buff and debuff icons, which were previously displayed to the left of Heroes’ in-game portraits, have been removed.
    • Hero-specific buff icons (such as Valla’s Hatred) have been moved to the right of the Hero’s in-game portrait.
    • Hero nameplates will now display the following status effects: Blinded, Invulnerable, Rooted, Silenced, Stunned, and Unstoppable.
  • Chat
    • Whispers from non-friends will now cause a help message to display, which indicates that the Chat Privacy Social Setting is turned off.
  • In-game Score Screens
    • The in-game Talents Screen (TAB) has received updated art.
    • Counters for Battleground Objectives (such as Doubloons, Skulls, etc.) are now also visible on the Talents Screen.
    • Players may mute chat messages from individual teammates by clicking the speech bubble icons found on the far-right side of the in-game Score Screen (TAB).
      • Teammates muted in this way will no longer be automatically added to the muting player’s “Blocked Communication” list.
    • Gear icons have been added to the far-right side of the in-game Score Screen, which can be clicked to report individual teammates or block all communication with them.
    • XP gains are now tracked more accurately for each Hero on the in-game Score Screen.
      • XP gains for takedowns, destroying structures, capturing Mercenary Camps, and securing Battleground Objectives are now split between all Heroes that are within standard XP range.
        • If no Heroes are nearby, XP earned this way is split evenly amongst the team.
  • Radial Ping Menu
    • The Radial Ping Menu has received updated art which more closely matches the pings issued by players in the game world.
    • Issuing an “On My Way” ping will now display an arrow on the terrain that indicates which direction that player is approaching from.

Play Screen

  • Hero Select
    • The Party Panel at the top of the screen will now indicate when party members have clicked the Ready button.
  • Training Mode has been added to the Play Screen.
    • Use Training Mode to play with A.I. teammates against A.I. opponents. Uther will feel quite compelled to offer advice during games played in this mode.
    • Games completed in Training Mode will not award any Gold or Daily Quest progress.
  • Versus A.I.
    • Use this game mode to play with human or A.I. teammates against more difficult A.I. opponents than those found in Training Mode.
    • Use the “Versus A.I. Options” box found in the lower-left corner of the Versus A.I. Screen to toggle between human and A.I. teammates.

Player Profile

  • Portrait Tab
    • Portrait borders have been added which will indicate the player’s current Hero and Team League ranks.
    • Navigate to the Portrait tab in the Player Profile to switch among the Player Level, Hero League, and Team League portrait borders.

Ranked Play

  • Ranks
    • Hero and Team League rank icons have received new art, and will now update visually upon reaching ranks 40, 30, 20, 10, and 1.

Shop

  • A number of visual improvements have been made to item display and layout in the Shop.
  • Each of the Heroes, Skins, and Mounts tabs will now display a featured item.
  • Discounts are now called out more prominently on item preview images.
  • Heroes Tab
    • Hero Ability layout on Heroes’ About pages has been overhauled.
    • An Abilities page has been added to Hero pages.
    • The Talents page has received visual improvements, and now more closely matches the Talent pane found on the Hero Select Screen.
  • Skins Tab
    • Skins have been classified as Rare, Epic, or Legendary based on how they alter a Hero.
      • These classifications will be displayed on each Skin’s preview image in the Shop, and Master Skins are also called out in this way.
    • Skin About pages will now list which aspects of the Hero they modify: Altered Voiceover, Replaced Voiceover, Themed Abilities, Themed Animations, and Themed Mount.

Tutorials

  • A pop-up dialog has been added to help new players track their progress through the Tutorial Missions.
  • The Introduction, Basic, and Advanced Tutorial Missions will now award the player with Gold upon completion.
    • If any Tutorial Missions are skipped, players may return to complete them (and claim their Gold rewards) at any time by opening the Main Menu (F10) and clicking the “Tutorials” button.

Battlegrounds

Sky Temple

  • Healing Fountains found near each team’s Fort in the center lane have been repositioned to prevent them from being attacked outside of tower range.

Tutorials

  • Basic Training
    • Core Health reduced from 14,000 (+400 per level) to 11,000 (+300 per level)
    • Core Shields reduced from 7,000 (+200 per level) to 5,500 (+150 per level)
    • Fort Health reduced from 9,000 to 7,000
    • Keep Health reduced from 13,000 to 10,000

Talents

Clairvoyance

  • Now breaks units within its radius out of Stealth, rather than revealing them

Focused Attack

  • Bonus to Basic Attack damage increased from 50% to 75%

Follow Through

  • Bonus to Basic Attack damage increased from 25% to 40%

Healing Ward

  • Can now be struck by Area of Effect Abilities
  • Healing Wards now have 50 (+15 per level) Health

Ice Block

  • Ice Block can now be reactivated to cancel its effects early

Promote

  • Buff duration increased from 15 to 30 seconds

Heroes

 

Assassin

Nova

  • One in the Chamber (Talent)
    • Bonus to Basic Attack damage increased from 50% to 80%

Raynor

  • Penetrating Round (Q)
    • Knockback distance increased by about 23%
  • Inspire (W)
    • Attack Speed bonus increased from 25% to 30%
      • Allied Attack Speed bonus increased from 12.5% to 15%
    • Mana cost reduced from 50 to 40
    • Cooldown decreased from 15 to 10 seconds
    • Duration decreased from 8 to 6 seconds
  • Raynor’s Raiders (R)
    • New indicator art has been added that will highlight the Banshees’ current target.

Specialist

Abathur

  • Locust Strain (Trait)
    • Bombard Locusts (Talent)
      • Bombard Strain Locust attack range reduced by 30%
  • Symbiote (Q)
    • Stab (Q)
      • Damage increased from 44 (+9 per level) to 46 (+9.5 per level)

Azmodan

  • General of Hell (Trait)
    • Bound Minion (Talent)
      • Duration increased from 15 to 30 seconds

Gazlowe

  • Rock-it! Turret (Q)
    • Mana cost decreased from 70 to 60
    • Rock-It! Turret XL (Talent)
      • Now acquires targets in a cone rather than a circle
      • This change was made to prevent cases where bonus shots could fire farther than the turret’s indicated range
    • Turret Storage (Talent) moved from Level 16 to Level 13
      • Maximum Turret charges reduced from 4 to 3
    • Long-Ranged Turrets (Talent)
      • Turret attack range bonus increased from 25% to 40%
  • Deth Lazor (W)
    • Damage gained per level reduced from 14 to 12
    • Mana cost decreased from 75 to 60
    • Cooldown decreased from 15 to 12 seconds, and now begins once Deth Lazor is fired
    • Damage now increases at 1.5 second, rather than 2 second, intervals while channeling, and reaches maximum damage at 3 seconds.
    • Maximum channel time decreased from 8 to 6 seconds
    • Goblin Fusion (Talent) moved from Level 16 to Level 4
      • Damage bonus reduced from 50% to 25%
    • EZ-PZ Dimensional Ripper (Talent)
      • Slow amount increased from 35% to 40%
  • Xplodium Charge (E)
    • Mana cost increased from 60 to 70
    • Kwik Release Charge (Talent) moved from Level 13 to Level 16
  • Grav-O-Bomb 3,000 (R)
    • Triggers 0.1875 seconds sooner in order to better align with the Ability’s visual effects

Murky

  • Spawn Egg (Trait)
    • Murky now spawns into the game with an Egg automatically placed in the Hall of Storms.
    • If both Murky and his Egg are killed, a new Egg will be automatically placed in the Hall of Storms once he respawns.
    • Spawn Egg will not be placed on cooldown in either of the above scenarios.

Sylvanas

  • New Talent (Level 7): Remorseless
    • After using an Ability, the next Basic Attack within 3 seconds deals 25% additional damage.
    • This is a Sylvanas-specific replacement for the Follow Through Talent.

The Lost Vikings

  • Jump! (Talent) cooldown increased from 20 to 30 seconds
  • Longboat Raid! (R)
    • The Lost Vikings will now become stunned for 1.5 seconds if the Longboat is destroyed before its duration ends.
  • Play Again! (R)
    • All of the Lost Vikings are now restored to full Health upon casting Play Again!

Zagara

  • Infest (Talent)
    • Duration increased from 15 to 30 seconds

Support

Rehgar

  • Healing Totem (Talent)
    • Cooldown increased from 45 to 60 seconds
  • Farsight (Talent)
    • Now breaks units within its radius out of Stealth, rather than revealing them

Tassadar

  • Oracle (Trait)
    • Now reveals enemy units slightly faster

Warrior

Anub’arak

  • Scarab Host (Trait)
    • Beetle A.I. has received several improvements.
      • If Anub’arak is attacking an enemy when a Beetle is spawned, the Beetle will also attempt to attack that target.
      • If Anub’arak is not attacking anything when a Beetle is spawned, the Beetle will attempt to find a nearby target to attack.
      • Beetles will now attack and pursue a target found this way until that enemy dies, or the Beetles lose track of the target (through teleporting away, for example). Only then will the Beetles return to a lane.
  • Impale (Q)
    • Casting delay removed
  • Burrow Charge (E)
    • Casting delay significantly reduced

Chen

  • Chen’s Brew will now be fully restored after using Hearthstone (B) to return to the Hall of Storms.
  • Storm, Earth, Fire (R)
    • Chen’s status bar will now be hidden during the period of invulnerability that occurs while casting Storm, Earth, Fire, in order to better communicate this state to players.

Diablo

  • Diablo has received significant updates.
  • Health decreased from 1060 (+260 per level) to 1050 (+250 per level)
  • Amplified Healing (Talent) removed
  • Relentless (Talent) removed
  • Storm Shield (Talent) removed
  • New Talent (Level 13): Life Leech
    • Basic Attacks against enemy Heroes deal bonus damage equal to 1% of that Hero’s maximum Health, and heals Diablo for the same amount.
  • New Talent (Level 20): Lord of Terror
    • Activate to steal 10% of the maximum Health of all nearby enemy Heroes
  • Black Soulstone (Trait)
    • Maximum Health gain changed from +5 per Soul to +0.15% per Soul
    • Endless Death (Talent) removed
    • Soul Feast (Talent)
      • Health Regeneration bonus increased from 2% to 3% per Soul
    • Siphon the Dead (Talent) moved from Level 7 to 13
      • Will no longer interrupt movement when activated
      • No longer consumes Souls upon activation, and Black Soulstone now heals 15% of Diablo’s maximum Health over 3 seconds
    • Soul Steal (Talent)
      • This Talent has been repurposed and now affects Diablo’s Black Soulstone Trait.
      • Now increases the maximum Health gained per Soul from 0.15% to 0.25%
    • New Talent (Level 4): Soul Catcher
      • Passively generates a Soul every 4 seconds
    • New Talent (Level 4): Essence of the Slain
      • Gain 10 Mana whenever a nearby enemy Minion dies
  • Shadow Charge (Q)
    • Mana cost increased from 50 to 60
    • Cooldown increased from 10 to 12 seconds
    • Diablo is no longer Unstoppable during Shadow Charge.
    • Stun duration when the target of Shadow Charge is knocked into a wall has been decreased from 1 to 0.75 seconds.
    • Crippling Shadows (Talent) removed
    • From the Shadows (Talent) has been redesigned
      • Moved from Level 13 to Level 7
      • Now increases Shadow Charge’s stun duration, inflicted when the target is knocked into a wall, by 0.5 seconds
    • New Talent (Level 1): Overwhelming Force
      • Increases the range and knockback of Shadow Charge by 25%
    • New Talent (Level 7): Devastating Charge
      • Shadow Charge reduces the duration silences, stuns, slows, roots, and Polymorphs against Diablo by 50% for 3 seconds.
  • Fire Stomp (W)
    • Swallowing Flames (Talent) removed
    • Molten Impact (Talent) removed
    • Fire Devil (Talent) moved from level 16 to level 4
      • Damage reduced from 12 (+3 per level) to 10 (+2 per level)
    • Firestorm (Talent) moved from level 16 to level 13
      • Damage bonus decreased from 150% to 125%
    • New Talent (Level 16): Rampage
      • Fire Stomp increases Diablo’s Movement Speed by 20% and Basic Attack damage by 50% for 2 seconds.
  • Overpower (E)
    • Mana cost increased from 50 to 60
    • Demonic Strength (Talent) has been redesigned
      • Now slows the target by 25% for 2 seconds once Overpower’s stun expires
    • New Talent (Level 16): Domination
      • Overpower reduces Shadow Charge’s cooldown by 8 seconds.
  • Apocalypse (R)
    • Dying Breath (Talent)
      • Now also reduces Apocalypse’s cooldown by 20 seconds, in addition to its other effects

E.T.C.

  • E.T.C. has received significant updates.
  • Scouting Drone (Talent) removed
  • Superiority (Talent) removed
  • Relentless (Talent) removed
  • Hardened Shield (Talent) removed
  • Follow Through (Talent) added at Level 7
  • Spell Shield (Talent) added at Level 13
  • Storm Shield (Talent)  added at Level 20
  • Echo Pedal (Talent)
    • Moved from Level 4 to Level 16
    • Pulse damage increased from 10 (+3 per level) to 30 (+5 per level)
    • The first pulse now fires immediately, and fires the follow-up pulse after 2 seconds in order to allow for more cohesion with Face Melt and Powerslide.
  • Rockstar (Trait)
    • No longer affects allied Minions or Mercenaries
    • Duration increased from 3 to 4 seconds
    • Rockin’ Out (Talent) removed
    • Uber Rockstar (Talent) renamed to Speed Metal
      • Moved from Level 13 to Level 16
      • Now lasts 2 seconds, separate from Rockstar
    • New Talent (Level 4): Hammer On
      • Increases Rockstar’s duration by 2 seconds, and reduces the cost of all Abilities by 10 Mana while Rockstar is active
  • Powerslide (Q)
    • Mana cost increased from 50 to 60
    • New Talent (Level 1): Rolling Like a Stone
      • Increases Powerslide’s range by 25%
    • New Talent (Level 4): Double-Necked Guitar
      • Increases Powerslide’s width by 100%, and speed by 30%
    • New Talent (Level 13): Show Stopper
      • E.T.C. gains Resistant, reducing all damage taken by 25%, for 4 seconds after casting Powerslide.
  • Face Melt (W)
    • Mana cost increased from 50 to 60
    • New Talent (Level 4): Mic Check
      • Hitting 3 or more targets with Face Melt reduces its cooldown by 4 seconds
    • New Talent (Level 4): Pinball Wizard
      • Face Melt deals an additional 50% damage to enemies recently affected by Powerslide.
    • New Talent (Level 16): Encore
      • Face Melt now leaves behind an Amplifier, which will knock enemies back again after 2 seconds.
  • Guitar Solo (E)
    • Mana cost decreased from 60 to 40
    • Pwn Shop Guitar (Talent) moved from Level 4 to Level 1
      • Mana cost reduction decreased from 50% to 40%
    • Groupies (Talent) moved from Level 4 to Level 13
      • Healing provided to nearby allied Heroes increased from 12 (+3 per level) to 30 (+6 per level) Health per second while active
    • Guitar Hero (Talent) has been redesigned
      • Now heals for 50% of damage dealt by Basic Attacks while Guitar Solo is active
    • New Talent (Level 1): Prog Rock
      • Permanently increases Guitar Solo’s healing per second by 2 for each Regeneration Globe picked up
    • New Talent (Level 7): Just Keep Rockin’
      • Reduces the duration of all silences, slows, stuns, roots, and polymorphs against E.T.C. by 50% while Guitar Solo is active
  • Mosh Pit (R)
    • Death Metal (Talent) has been redesigned
      • Upon death, a ghost of E.T.C. will now cast Mosh Pit at his death location
      • This Talent may now be picked even if Stage Dive has been selected as E.T.C.’s Heroic Ability.
    • New Talent (Level 20): Tour Bus
      • Allows E.T.C. to cast Powerslide during Mosh Pit, and doing so increases Mosh Pit’s duration by 2 seconds
      • Additionally, casting Mosh Pit now refreshes Powerslide’s cooldown.
  • Stage Dive (R)
    • Cooldown reduced from 100 to 75 seconds
    • Rock God (Talent) removed
    • New Talent (Level 20): Crowd Pleaser
      • Increases Stage Dive’s impact radius by 50%, and reduces its cooldown by 15 seconds for each enemy Hero hit

Muradin

  • Basic Attack damage gained per level increased from 8 to 9
  • Follow Through (Talent) removed
  • Skullcracker (Talent) moved from Level 4 to Level 7
  • New Talent (Level 16): Give ‘em the Axe!
    • Basic Attacks deal 75% additional damage against targets that are rooted, stunned, or slowed
    • This is a Muradin-specific version of the Executioner Talent.
  • Thunder Clap (W)
    • Reverberation (Talent)
      • Attack speed slow amount increased from 33% to 50%
      • Attack speed slow duration decreased from 3.5 to 3 seconds
    • Thunder Burn (Talent)
      • Movement Speed slow duration applied by Thunder Clap’s secondary explosion increased from 2 to 2.5 seconds
  • Dwarf Toss (E)
    • Landing Momentum (Talent)
      • Movement Speed bonus duration increased from 2 to 4 seconds
  • Haymaker (R)
    • Cooldown decreased from 50 to 40 seconds

Sonya

  • Follow Through (Talent) added at Level 7
  • Fury (Trait)
    • War Paint (Talent)
      • Heal amount per Basic Attack increased from 25% to 30% of damage dealt
    • Endless Fury (Talent)
      • Maximum Fury increased from 150 to 200
    • No Escape (Talent)
      • Movement Speed bonus increased from 20% to 25%
  • Ancient Spear (Q)
    • Boon of the Ancients (Talent) removed
    • Composite Spear (Talent) moved from Level 13 to Level 7
    • Poisoned Spear (Talent)
      • Bonus damage increased from 50% to 75%
    • Mystical Spear (Talent)
      • Moved from Level 16 to Level 13
      • Now permanently reduces Ancient Spear’s cooldown by 4 seconds in addition to its other effects
  • Seismic Slam (W)
    • Damage increased from 90 (+13 per level) to 100 (+16 per level)
    • Furious Blow (Talent) moved from Level 4 to Level 16
    • Shattered Ground (Talent) moved from Level 7 to Level 4
      • Splash damage bonus reduced from 100% to 75% of primary target damage
  • Whirlwind (E)
    • Fury cost reduced from 50 to 40
    • Duration reduced from 4 to 3 seconds
    • Cooldown reduced from 10 to 4 seconds, and now begins once Whirlwind completes
    • Heal amount reduced from 40% to 25% of damage dealt, this effect is doubled for damage dealt to enemy Heroes
    • Enduring Whirlwind (Talent) removed
    • Dust Devils (Talent) removed
    • Life Funnel (Talent)
      • No longer removes movement impairing effects
      • Bonus to Whirlwind healing reduced from +15% to +10% of damage dealt
    • New Talent (Level 4): Hurricane
      • Casting Whirlwind removes any active slows and roots affecting Sonya.
  • Leap (R)
    • Leap has received responsiveness improvements.
    • Arreat Crater (Talent)
      • Crater duration increased from 4 to 5 seconds
  • Wrath of the Berserker (R)
    • Anger Management (Talent)
      • No longer reduces Fury needed to prolong Wrath of the Berserker
      • Now increases all Fury generated while Wrath of the Berserker is active by 50%

Bug Fixes

General

  • Fixed a rare issue that could allow a Quick Match game to start with fewer than 10 players.
  • Closing the client during a match countdown will no longer occasionally cause the player to become unable to rejoin that game.
  • Fixed an issue, in which voice chat functionality that does not apply to Heroes of the Storm, could cause the player’s webcam to activate upon launching the client.
  • New SystemInfo.txt files will no longer be generated every time the Heroes of the Storm client is launched.
  • Several typos and tooltip errors have been corrected across various aspects of the game.

Art

  • Physics objects, such as ragdolls, can now be appropriately manipulated by Sonya and Gazlowe’s Abilities.
  • The Spider Emblem on the Tomb of the Spider Queen Battleground will no longer appear team-colored.
  • The color of Baleog and Erik’s Basic Attack projectiles will now appropriately match the selected Skin Variation.
  • The crystal at the end of Master Tassadar’s nerve cords is no longer flexible.
  • The visual effects for Flying Monkey Brightwing‘s Blink Heal now appropriately match the Skin.

Battlegrounds

  • Players will no longer enter an infinite rejoin loop if both Cores are destroyed simultaneously, and victory will be assigned to one team at random.
  • Alerts proclaiming that the Core is under attack will no longer play when an enemy Hero is within range of the Core before a Keep has been destroyed.
  • Fixed an issue that could cause Mercenary Camps on the Dragon Shire Battleground to permanently vanish when the Dragon Knight is killed.
  • Heroes killed just before being struck by the Dragon Knight’s Savage Charge Ability will no longer fly to the location where they would have landed upon respawning.
  • Fixed an issue that could cause the neutral Grave Golem in the Haunted Mines to drop Skulls outside the playable area.
  • Allowing a Temple to return to neutral ownership while it is firing its final 5 volleys will no longer generate error messages.
  • The Clear Cooldowns button in Try Me Mode will now properly reset the cooldowns for Tychus‘ Commandeer Odin and E.T.C.’s Mosh Pit Heroic Abilities.

Sound

  • Fixed an issue that could cause Heroes’ “ready” voiceover to play repeatedly during Hero Select.
  • Sound effects for Diablo‘s Fire Stomp will no longer play if the Ability becomes interrupted during its casting time.

Heroes and Talents

  • Casting a targeted Ability on a Hero that is disappearing into the Fog of War will no longer cause the casting player’s Hero to become briefly unresponsive.
  • Abathur’s Bombard Strain Talent will no longer increase Locust Health.
  • Baleog and Erik can no longer walk through Nazeebo’s Zombie Wall.
  • Casting Diablo‘s Shadow Charge on a Structure at melee range will no longer move him to that Structure’s opposite side.
  • E.T.C.’s Rockstar Trait will no longer buff Gazlowe’s Scrap.
  • Illidan’s Hero model will no longer disappear when casting The Hunt immediately after Dive.
  • Fixed an issue which could allow Nazeebo to summon a second Gargantuan while the first was still alive.
  • Stitches’ Hook can no longer pull a Hero that is about to be consumed by Zagara’s Devouring Maw outside of the Ability’s area of effect.
  • Sylvanas can no longer cast a second Haunting Wave after the Windrunner Talent’s timer has expired.
  • Sylvanas‘ Wailing Arrow Heroic Ability is now properly placed on a reduced cooldown if it becomes interrupted during its casting time.
  • Tassadar’s Oracle properly reveals Zagara’s Creep Tumors once again.
  • Framerate drops that occur while Valla uses Strafe have been significantly reduced.

User Interface

  • Fixed an issue which could cause players to search for a match in a game mode that they did not intend to enter.
  • Heroes that have progressed beyond Hero Level 4 will no longer occasionally load into games with locked Talents.
  • Inviting a player to join a party while viewing tutorial help tips will no longer cause the user interface to become unresponsive.
  • During Training Mode games, Uther will no longer prompt players to use a Mount when they are controlling the Dragon Knight.
  • During Training Mode games, Uther will no longer prompt Illidan players to use a Mount when already Mounted in Demon Form during Training Mode games.
  • The Quest Log’s clickable area now more closely matches its appearance.
  • The error message displayed when multiple party members attempt to queue for matchmaking using the same Hero, at the same time, will now indicate the cause for the error.
  • The ability hotkey for Kerrigan‘s Primal Grasp is now properly displayed in her Abilities tab on the Hero Select screen.
  • Items that players do not own will no longer appear purchasable during Draft Mode.
  • In-game Score Screen sorting options no longer prevent players from using the block communication function.
  • The in-game Score Screen (TAB) will now properly display the total number of Gems being carried by all three of The Lost Vikings on the Tomb of the Spider Queen Battleground.
  • Pressing the Escape key will now properly open the Main Menu when Heroes of the Storm is disconnected from the internet.
  • Hovering the cursor over other players on the end-of-game Stats tab will now properly indicate their current online statuses.
  • The preview image displayed when selecting Tomb of the Spider Queen Replays now properly displays the Battleground’s loading screen art.

    Fonte: heroesnexus.com

bobby kotick

Microsoft/Activision Blizzard: il CEO Bobby Kotick resterà al comando fino al 2023

Profilo di Stak
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Nel corso della giornata di ieri l’intero settore dei videogiochi è rimasto “folgorato” dalla notizia dell’acquisizione di Activision Blizzard da parte di Microsoft.

Quasi come un fulmine a ciel sereno, i canali social del mondo Xbox hanno iniziato a pubblicare post nei quali annunciavano il raggiungimento dell’accordo tra i consigli d’amministrazione dei due giganteschi gruppi, il tutto per una cifra spaventosa: quasi 70 miliardi di Dollari (sono 68.7 per l’esattezza, 90 Dollari per azione di Activision Blizzard).

Come facilmente prevedibile, la notizia ha avuto l’effetto di un terremoto all’interno del mondo del gaming, tra personalità e giocatori assolutamente entusiasti della notizia (ne parleremo più dettagliatamente nel corso del pomeriggio), e tanti altri che hanno invece manifestato preoccupazione sul fronte delle esclusive, e dei giochi che POTREBBE perdere la console Sony nei prossimi anni (COD e Overwatch su tutti).

Al netto delle speculazioni, delle ipotesi o delle varie possibili strade che potrebbe prendere tutta questa situazione, sappiamo comunque che Activision Blizzard continuerà ad avere una (quasi) totale autonomia sul suo operato, almeno fino alla metà del prossimo anno.

Per far si che l’acquisizione inizi a tutti gli effetti, molto probabilmente con l’inserimento di personalità del mondo Microsoft nei ruoli chiave di Activision Blizzard e dei suoi studi associati, bisognerà infatti attendere il 30 Giugno del 2023, prima data utile per permettere all’intero accordo di raggiungere tutti gli standard richiesti in questo tipo di operazioni.

Dei “tempi tecnici” obbligatori quindi, durante i quali l’attuale CEO di Activision Blizzard Bobby Kotick (tra le persone coinvolte nello scandalo abusi sessuali della scorsa estate – troverete qui altri dettagli) resterà alla guida dell’azienda, con la stessa che opererà in totale autonomia.

Non sappiamo esattamente in cosa consisterà questa “totale autonomia“, ma in ogni caso dubitiamo fortemente che Microsoft si “disinteressi” completamente di questo suo nuovo, importante, asset societario per i prossimi 18 mesi.

A dare la conferma rispetto a queste tempistiche è stato lo stesso Bobby Kotick, che ha inviato la seguente lettera a tutti i dipendenti nel corso della giornata di ieri:

“[…] Transazioni come queste richiedono molto tempo per essere completate. Fino a quando non avremo tutte le approvazioni necessarie, e fin quando le altre consuete condizioni di chiusura non saranno soddisfatte, che prevediamo avvenga nell’anno fiscale 2023 di Microsoft (termina il 30 giugno 2023), continueremo a operare in modo completamente autonomo.

Continuerò come nostro CEO con la stessa passione ed entusiasmo che avevo quando ho iniziato questo fantastico viaggio nel 1991. Naturalmente, questo annuncio susciterà tante domande. Organizzeremo numerosi forum ed eventi per assicurarci di rispondere alle tue preoccupazioni […]” (fonte).

Microsoft acquista Activision: cosa potrebbe cambiare in futuro?

Da inizio Luglio 2023 dovrebbe a quel punto subentrare Microsoft, Bobby Kotick e altri nomi dell’azienda lasceranno Activision Blizzard (si è parlato esplicitamente di “lievi modifiche al personale”, quindi non dovrebbe essere qualcosa che riguarda i dipendenti e gli impiegati delle software house), con il subentro al comando dell’Amministratore Delegato di Microsoft Satya Nadella e delle nuove personalità che andranno a ricoprire ruoli di vertice nella struttura organizzativa del gigantesco publisher.

L’argomento Activision Blizzard/Microsoft continuerà ad essere analizzato ed approfondito su nuovi speciali che usciranno in seguito. Restate sintonizzati con noi per non perdervi neanche una novità sulla questione.

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microsoft activision

Microsoft ha acquistato Activision Blizzard! Quale fine per Call of Duty su PlayStation?

Profilo di Stak
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Una vera e propria “bomba” quella sganciata pochi minuti fa dai canali ufficiali di Xbox…la gigantesca Microsoft ha infatti acquistato, per intero, Activision Blizzard!

Dopo mesi burrascosi (quando non drammatici, ndr) dovuti allo scandalo, ed alle successive inchieste dovute alle molestie ed agli abusi sessuali che si sono consumati all’interno dell’azienda, termina cosi un lungo ciclo per Activision Blizzard, e se ne apre uno totalmente nuovo all’orizzonte.

Pur non essendoci ancora conferme ufficiali da parte dei diretti interessati, sembra che dietro l’accordo vi sia una cifra davvero astronomica: ben 70 miliardi di Dollari (la fonte è il noto ed autorevole Wall Street Journal, ndr)…addirittura 20 miliardi di Dollari in più rispetto a quella che era la “stima” del valore di mercato dell’azienda.

La cosa avrà una portata incredibilmente pesante. Vi basti pensare a come si andrà a sviluppare l’attuale presenza su PlayStation di titoli che a questo punto si apprestano a diventare “esclusive” per Xbox e PC. Oltre a giochi come Overwatch, la questione potrebbe riguardare direttamente anche Call of Duty, storico titolo da sempre presente sulle console di Sony.

Al momento queste restano speculazioni, dato che non vi è stato ancora nessun chiarimento ufficiale da parte di Microsoft. Sembra però abbastanza ovvio pensare che i titoli futuri di questi franchise, fino ad oggi sempre “multi platform”, potrebbero presto diventare un’esclusiva interdetta ai giocatori PlayStation.

Microsoft, attraverso il noto big Phil Spencer, si è al momento limitata a commentare la cosa su Xbox Wire con il seguente intervento: “Siamo molto contenti di poter lavorare con le incredibili, talentuose, ed appassionate persone di Activision Publishing, Blizzard Entertainment, Beenox, Demonware, Digital Legends, High Moon Studios, Infinity Ward, King, Major League Gaming, Radical Entertainment, Raven Software, Sledgehammer Games, Toys for Bob, Treyarch e tutti i team di Activision Blizzard“.

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Non appena disponibili, provvederemo a pubblicare nuove e più dettagliate informazioni sull’argomento.

Clamoroso sul Wall Street Journal: il CEO di Activision Blizzard Bobby Kotick sapeva tutto! “Minacce e molestie ai suoi dipendenti”

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Al via la Season 1 della Storm League 2022: ecco le note della patch!

Profilo di Stak
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Da poche ore è stato ufficialmente rilasciato un nuovo imponente aggiornamento per Heroes of the Storm, che lancia sul celebre moba Blizzard la prima stagione della Storm League 2022 ed una lunghissima lista di fix/cambiamenti.

Tra questi segnaliamo ad esempio l’imponente rework che gli sviluppatori hanno scelto per Rehgar, o i vari buff/nerf che riguardano Auriel, Brightwing, Falstad, Imperius, Dehaka e tanti altri. Andiamo a vedere tutti i dettagli:

General

Building Changes

  • Healing Wells
    • Additional Functionality: Healing Wells are now invulnerable, and are destroyed when their nearby Fort or Keep are destroyed. Stand alone Healing Wells on Battlefield of Eternity and Braxis Holdout are destroyed when both Keeps are destroyed.
  • Forts
    • Health increased from 12900 to 15450.
  • Keeps
    • Health increased from 17000 to 20050.

Developer Comment: We’re happy with how Healing Wells function in our ARAM game mode, so we’re giving it a try everywhere. Additionally, Forts and Keeps now have additional health as they’ve absorbed the health of their nearby Healing Wells.

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Heroes Rework: Rehgar

Base

  • Attack Damage increased from 106 to 115.
  • Attack speed reduced from 1.25 to 1.1.
  • Lightning Shield [W]
    • Additional Functionality: Each enemy hit by Lightning Shield restores 2 Mana to Rehgar.
    • Mana cost reduced from 60 to 50.
  • Earthbind Totem [E]
    • Totem Health increased from 217 to 326.
  • Trait
    • All Ghost Wolf information has been moved to the Z key.
    • (New) Purge:
      • Activate to make an ally Unstoppable for .5 seconds or slow an enemy Hero by 80%, decaying over 2 seconds. Cannot be used on Self.
      • Cooldown: 45 Seconds.

Talents

  • Level 1
    • Stormcaller [W]
      • Moved from Level 4.
      • New functionality: Increase Lightning Shield’s radius by 25%.
      • Quest: Each time Lightning Shield hits an enemy Hero, permanently increase Rehgar’s Health by 2 and Mana by 1, to a maximum of 300 stacks.
    • Grounded Totem [E]
      • Moved from Level 7.
      • No longer grants additional Earthbind Totem Health.
      • Additional Functionality:
        • Heroes affected by Earthbind Totem also have their Spellpower reduced by 20%.
        • Increases range of Earthbind Totem by 50%.
    • Feral Heart [Z]
      • New Functionality:
        • Entering or Exiting Ghost Wolf form grants 20 Armor for 2 seconds.
        • Increase Ghost Wolf’s Movement Speed bonus to 40% for the first second, then fade to 30%.
    • Wolf Run [Z]
      • Removed.
  • Level 4
    • Earthliving Enchant [Q]
      • Moved from Level 13.
      • Healing increased from 45 to 50.
    • Electric Charge [W]
      • Moved from Level 1.
      • New Functionality:
        • Lightning Shield heals its bearer for 20% of the damage dealt to enemy Heroes. This healing amount is doubled for Rehgar.
        • While damaging an enemy, Lightning Shield increases its bearer’s Movement Speed by 10%.
    • Healing Totem [E/Active]
      • Healing Totem health increased from 50 to 175.
      • Healing Totem health now scales at 4% per Level.
      • Healing Totem healing increased from 2% to 2.5% maximum Health/second.
      • Healing Totem duration reduced from 10 to 7 seconds.
  • Level 7
    • Cleanse [Active]
      • Removed.
    • Colossal Totem [E]
      • Moved from Level 1.
      • No longer increases Earthbind Totem Range.
    • Blood and Thunder [Z]
      • Cooldown reduction reduced from 2 to 1.5 seconds.
      • Additional Functionality: Ghost Wolf attacks restore 5% of Rehgar’s maximum Mana.
    • (New) Purification [Trait D]
      • Removing a Slow, Stun, Root or Silence from an Ally heals them for 260 and refunds 40% of Purge’s cooldown.
      • Using Purge on an enemy deals up to 330 damage to shields and reduces Healing received by 40% for 3 seconds.
  • Level 13
    • Tidal Waves [Q]
      • Heroic target cooldown reduction increased from .75 seconds to 1 second.
      • Mana cost reduction increased from 15 to 20.
    • Earth Shield [W]
      • Shield amount increased from 12 to 14% maximum health.
    • (New) Wellspring [E]
      • Every 2 seconds, Earthbind Totem will cast an untalented Chain Heal at a nearby ally that heals for 35% of its normal value.
  • Level 16
    • Rising Storm [W]
      • Changed Functionality:
        • No longer grants Rehgar an untalented Lightning Shield.
        • Increase the duration of Lightning Shield by 3 seconds.
    • Earthgrasp Totem [E]
      • Additional Functionality: Earthbind Totem deals 145 damage when first placed.
    • Hunger of the Wolf [Z]
      • Damage and healing increased to 6%.
  • Level 20
    • Rewind [Active]
      • Removed.
    • Stormshield [Active]
      • Removed.
    • Elemental Conduit [Active]
      • Activate to gain Lightning Shield and grant all nearby allied Heroes a Shield for 10% of their maximum Health for 5 seconds.
      • Each time this Lightning Shield hits an enemy Hero, grant nearby allies a Shield equal to 1.5% of their maximum Health.
      • 70 Second cooldown.
    • Pit Fighter [Passive]
      • Gain 10% Attack damage and 4% Spell Power for yourself and each nearby ally Hero, stacking up to 5 times. At 2 or more stacks, Purge’s cooldown refreshes 50% faster.

Developer Comment: Its been a while since we’ve made any major changes to Rehgar and while his win rates are not worrisome, his identity as a flexible generalist healer has suffered as of late. With this rework, we’re making a number of quality-of-life changes by baselining some of the talents that felt mandatory as well as introducing new talents to sharpen his build identities. Just to prove that old dogs can learn new tricks, we’ve also given Rehgar a new activated trait, Purge, which allows him to micro-cleanse an ally or momentarily snare a distant enemy.

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Heroes

Auriel

Base

  • Sacred Sweep [Q]
    • Cast speed increased by 50%.
    • Cast finish time increased from 0 to .0625 seconds.

Talents

  • Level 1
    • Swift Sweep [Q]
      • Removed.
  • Level 4
    • Heavy Burden [E]
      • Additional Functionality: Increase Detainment Strike’s Stun duration by .25 seconds.
  • Level 16
    • Will of Heaven [D]
      • Additional Functionality: Increase Auriel’s Basic Attack damage by 10%.
    • Wrath of Heaven [D]
      • Additional Functionality: Enemy Heroes hit by the center area of Sacred Sweep or the terrain collision of Detainment Strike have their Spell Armor reduced by 10 for 3 seconds.

Developer Comment: Auriel’s Q talents have fallen off in both popularity and win rates, so we’re baking in the Swift Sweep talent functionality to help the abilities’ overall efficacy. We’re also bumping up some other talents that aren’t performing well. Similar to Zarya, Auriel’s power dynamics can change dramatically with even small number tweaks, so we’re keeping these changes relatively light this time around.

Brightwing

Talents

  • Level 1
    • Hyper Shift [Z]
      • Maximum Health healing bonus decreased from 8% to 6%.
  • Level 4
    • Magic Spit [Passive]
      • Cooldown reduction reduced from 6 to 4 seconds.
  • Level 20
    • Invisible Friends [R1]
      • Duration reduced from infinite to 9 seconds.
      • Heal increased from 20 to 25.

Developer Comment: Brightwing remains strong at all levels of play, and is also terrorizing her foes at higher levels. While this is a substantial nerf to Invisible Friends on paper, we feel Brightwing still has compelling reasons to take the talent.

Dehaka

Base

  • Vitals
    • Health reduced from 2434 to 2385.
    • Health regeneration reduced from 5.07 to 4.97.
  • Basic Attack
    • Damage reduced from 100 to 95.

Talents

  • Level 4
    • Lurker Strain [E]
      • Burrow cooldown reduction reduced from 6 to 3 seconds.
  • Level 7
    • Feeding Frenzy [Q]
      • Cooldown reduction reduced from 1.75 to 1.5 seconds.

Developer Comment: Dehaka has been collecting essence very successfully after his last update increased his attack speed, so we’re reining him in a smidge.

Falstad

Base

  • Tailwind [Trait]
    • Cooldown reduced from 6 to 5 seconds.

Talents

  • Level 1
    • Dishonorable Discharge [W]
      • Lightning Rod damage bonus per stack increased from .75% to 1%, maximum bonus remains 75%.

Developer Comment: Falstad has landed quite well after his recent tuning, and we think a mild buff to Dishonorable Discharge causes all his talent builds to pass with flying colors.

Imperius

Base

  • Celestial Charge [Q]
    • Final damage increased from 70 to 80.

Talents

  • Level 7
    • Blaze of Glory [W]
      • Damage increased from 185 to 205.
      • Changed Functionality: Blaze of Glory deals additional damage with Valorous Brand marks, but no longer consumes them.

Developer Comment: Celestial Charge needling enemies a bit more will help Imperius out, especially when taking Impaling Light. We’re happy with the gameplay of the Solarian’s Fire build, but we’d rather Imperius continue onward rather than go out in a Blaze of Glory.

Jaina

Base

  • Improved Ice Block [1]
    • Damage to unlock reduced from 15,000 to 12,000.

Talents

  • Level 1
    • Winter’s Reach [Q]
      • Additional Functionality: Increase the missile speed of Frostbolt by 30%.

Developer Comment: In games where Jaina’s team falls behind, we think it’s harder than it should be to unlock Improved Ice Block, especially when Jaina is focused on clearing enemy Minion waves. This should even that out, as well as provide a boon for Jaina players that blast away their opponents. Blizzard and Cone of Cold talents are competing nicely, so we thought we’d provide some quality of life to a Frostbolt talent.

Johanna

Base

  • Iron Skin [D]
    • Cooldown reduced from 25 to 22 seconds.

Talents

  • Level 1
    • Divine Fortress [Passive]
      • Physical Armor per Basic Attack increased from 8 to 10.
      • Duration increased from 2.5 to 4 seconds.
      • Changed Functionality: Basic Attacks against any target grants Physical Armor.
    • Zealous Glare [E]
      • Additional Functionality: Shield Glare deals 125% additional damage.
  • Level 4
    • Hold Your Ground [D]
      • Cooldown reduction reduced from 5 to 2 seconds.
  • Level 7
    • Sins Exposed [Q]
      • Duration increased from 2 to 3 seconds.
    • Steed Charge [Active]
      • Bonus Iron Skin duration increased from 1 to 2 seconds.
  • Level 13
    • Roar [Q]
      • Passive Punish damage bonus increased from 25% to 50%.
  • Level 20
    • Heaven’s Fury [R1]
      • Damaged reduced from 75 to 68.
      • Healing reduced from 75 to 68.

Developer Comment: Competing against strong Shield Glare talents, Divine Fortress’ Physical Armor wasn’t super appealing. We hope this change provides a comparable option for dealing with Physical damage while feeling and playing differently. While we’re here, we continue to drag part of Hold Your Ground’s benefit baseline in our endless journey to make the tier more competitive. Other than that, we have mild buffs for weak talents, and a whisper of a nerf to Heaven’s Fury.

Junkrat

Talents

  • Level 7
    • Big As [E]
      • Moved to Level 13.
  • Level 20
    • Puckish Scamp [R2]
      • Additional Functionality: Reduce both Heroic cooldowns by 20 seconds.

Developer Comment: Junkrat has caused more than enough mayhem for now – we believe that Big As was making Steel Traps an issue too frequently when combined with Gotta Trap ‘Em All! We think the decision between traps that demand a Hero’s intervention versus many traps is still interesting, but we’ll be keeping an eye on him.

Lunara

Base

  • Nature’s Toxin [Trait]
    • Damage dealt reduced from 36 to 33.

Talents

  • Level 7
    • Choking Pollen [Q]
      • Damage bonus against enemies with 3 stacks of Nature’s Toxin decreased from 200% to 175%.

Developer Comment: Lunara has hopped a little higher than we expected, so we’re diluting her poison.

Probius

Base

  • Warp Rift [W]
    • Duration reduced from 9 to 3 seconds.
    • Additional Functionality: Warp Rifts explode on expiration.
  • Photon Cannon [E]
    • Attack period reduced from 1 to 1.4.
    • Additional Functionality:
      • No longer requires Pylons to be placed or be activated.
      • While in a Pylon’s Power Field, gain 40% attack speed over 4 seconds and reveal nearby enemies.
      • Now prefers to acquire Heroic enemies.

Talents

  • Level 1
    • Echo Pulse [Q]
      • Increased returning Disruption Pulse damage from 75% to 100%.
    • Gather Minerals [E]
      • Removed Functionality: Quest reward no longer reveals nearby enemies.
  • Level 7
    • Particle Accelerator [Q]
      • New Functionality:
        • After hitting 4 Heroes with Disruption Pulse, the next Warp Rift detonated by Disruption Pulse fires 4 pulses for 71 damage.
        • Reduce Disruption Pulse’s cooldown by .5 seconds.
    • Rift Shock [W]
      • New Functionality: Exploding a Warp Rift within 1 second of its arming deals 90 damage over 3 seconds.
  • Level 10
    • Pylon Overcharge [R1]
      • Duration reduced from 10 to 8 seconds.
      • Changed Functionality: Can only target enemy Heroes.
      • Additionality Functionality: Pylons are Invulnerable for the duration.
  • Level 20
    • Shoot ‘Em Up [Q]
      • New Functionality:
        • Disruption Pulse deals 2.5% of enemy Heroes maximum health as damage.
        • Reduce Disruption Pulse’s cooldown by .5 seconds.

Developer Comment: Probius has always had high requirements for successfully utilizing his abilities. The theme of this update is to turn those requirements into benefits, making Probius more approachable while still rewarding mastery. While the baseline changes to Warp Rift and Photon Cannon affect the identity of these abilities, we hope long time Probius players are still able to punish enemy Heroes that underestimate our favorite Probe.

Raynor

Talents

  • Level 1
    • Ace In The Hole [Passive]
      • Damage bonus increased from 10% to 12%.
  • Level 7
    • Heavy Slugs [Q]
      • Duration bonus increased from 1.5 to 2 seconds.
  • Level 20
    • Cavalry’s Arrived [R1]
      • Mark duration increased from 2.5 to 6 seconds.
    • Dusk Wing [R2]
      • Armor reduction increased from 2.5 to 3.
      • Maximum Armor reduction increased from 25 to 30.

Developer Comment: Jimmy was never one to quit a fight.

Stukov

Base

  • Vitals
    • Health reduced from 1850 to 1835.
    • Health regeneration reduced from 3.85 to 3.82.
  • Bio-Kill Switch [Q]
    • Healing reduced from 450 to 435.

Developer Comment: Stukov’s level 1 talents have seen an influx of strength over the last couple months, and everything has a cost.

Tyrande

Talents

  • Level 1
    • Lunar Blaze [E]
      • Maximum bonus increased from 100% to 150%.
    • Trueshot Aura [Active]
      • Allied Attack Damage bonus increased from 30% to 40%.
  • Level 4
    • Mark of Mending [D]
      • Range increased from 6 to 8.5.
      • Changed Functionality: Now looks to heal allies near the attacked target, rather than near Tyrande.
  • Level 13
    • Harsh Moonlight [W]
      • Duration reduced from 4 to 3 seconds.
  • Level 16
    • Empower [W]
      • Damage decreased from 7% to 6% to targets maximum health.
  • Level 20
    • Eyes of the Huntress [R1]
      • Healing bonus increased from 50% to 75%.
    • Celestial Wrath [R2]
      • Slow increased from 40% to 60%.

Developer Comment: Ranger causing Sentinel to hit two Heroes has become the dominant style for playing Tyrande, so we’re reducing the power of Harsh Moonlight and Empower and raising up her weaker talents.

Zarya

Talents

  • Level 1
    • Together We Are Strong [E]
      • Changed Functionality: Talent effects now last 3 seconds, instead of for the duration of the Shield.
  • Level 7
    • Deep Burn [Q]
      • Energy gains increased from 1 to 2.

Developer Comment: The last round of Zarya changes didn’t blow her overall power out of proportion, so we’re touching up a few more underperforming talents.

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Bug Fixes

Heroes

  • General
    • Resolved issues when the attacker is Blinded or the enemy is Evading with:
      • Uther’s Hammer of the Lightbringer
      • Valeera’s Slice and Dice and Rupture
      • Varian’s Heroic Strike
      • Whitemane’s Saintly Greatstaff and Scarlet Wrath
      • Zeratul’s Master Warp-Blade, Psionic Strength, Shadow Hunter, and Unwavering Pressure
      • Zul’jin’s Grievous Throw , Eye of Zul’jin, and Let the Killing Begin
  • Lunara
    • Accelerated Contamination can no longer grant CDR from dead Heroes.
  • Valla
    • Corrected Death Dealer damage bonus.
  • Varian
    • Corrected Varian’s Physical Damage against Shielded Heroes with Shattering Throw and Twin Blades.
  • Whitemane
    • Radiance no longer reduces Whitemane’s Armor.
  • Xul
    • Corpse Explosion damage is now ignored by the Call for Help.
  • Yrel
    • Bubble Hearth’s cast is now interrupted by Stuns.
  • Zagara
    • Devouring Maw now more consistently displays captured Heroes.
    • Corrected Medusa Blades’ damage to Monsters.
  • Zeratul
    • Shroud of Adun now contributes to Zeratul’s Self-Healing scoreboard stat.
    • Shadow Stride now contributes to Zeratul’s Self-Healing scoreboard stat.
  • Zul’jin
    • Amani Rage can now have its cooldown announced to your team.
    • Ensnare can now have its cooldown announced to your team.

 

Cosa ne pensate di tutte queste interessanti novità? La discussione, come sempre, è aperta!

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