Novità per la personalizzazione delle armi di Modern Warfare 3
Con il nuovo Modern Warfare 3 avremo molte più possibilità di personalizzare le nostre armi preferite…
Attraverso un nuovo speciale pubblicato sul sito ufficiale del gioco, gli sviluppatori di Sledgehammer Games hanno infatti illustrato tutte quelle che sono le possibilità dei giocatori per rendere assolutamente unici i nostri loadout.
Prima di tutto è bene chiarire che è stato confermato l’intero pacchetto armaiolo di MW2. La personalizzazione delle armi sarà quindi estremamente simile, solo molto più dettagliata (tornano le statistiche degli accessori ad esempio, ndr).
Oltre ai vari accessori infatti, una volta raggiunto il livello massimo dell’arma potremo sbloccare dei nuovi livelli di personalizzazione mediante i contenuti aftermarket. Con l’aftermarket, potremo quindi rendere una normale pistola una vera e propria SMG, o potremo arricchire le nostre armi con poteri “speciali” sbloccabili mediante delle sfide.
Personalizzazione delle armi oltre ogni limite su Modern Warfare 3
In una di queste ad esempio, una volta ottenute 25 kill sparando con la mitragliatrice Pulemyot in hipfire (o in Tac-Stance), andremo a sbloccare la possibilità di trasformare l’arma.
Nello specifico, potremo montare sulla Pulemyot il kit Bullpup, che aumenta notevolmente la mobilità, la manovrabilità dell’arma e la sua velocità di fuoco. Quella che prima era una lenta e pesante LMG, può quindi diventare un’arma ideale per correre e sparare a gran velocità.
Il comunicato ufficiale ed il video sulle armi di Modern Warfare 3
New Challenges, New Playstyles
Gunsmith functions much in the same way it does in Modern Warfare II. Players still gain Weapon XP to unlock attachments for a specific weapon and its associated Weapons Platform, in addition to gaining alternative progression routes at launch. You can choose from familiar attachment options like the Barrel, Muzzle, Magazine, Optic, Laser, Rear Grip and more to create the optimal version of each weapon, depending on your playstyle.
However, for certain weapons that reach max level, players will be able to transform their design using Aftermarket Parts. At launch, Modern Warfare III will feature several sets of Aftermarket Parts, which take the form of Conversion Kits. To access these kits, you’ll need to complete in-game challenges that become available once the supported weapon obtains max level. Finish that final challenge, and the Conversion Kit is yours. Consider it the final, impressive reward for finishing a weapon’s progression path.
New Weapon, New Attachments
Pay attention to and cycle through your weapon’s attachment selection when equipping Conversion Kits. New Aftermarket Parts might become available as attachments that weren’t accessible using the base weapon, and some previously available attachments may become restricted. Because the weapon is fundamentally changed, so are the ways it can be modified.
Conversion Kit Examples: Three Aftermarket Weapons
To give you a better idea of the kinds of changes Aftermarket Parts bring to a weapon, here are three Conversion Kit examples, beginning with the bullpup LMG conversion mentioned in the video. The examples shown below also come paired with example attachments to give an idea of how you can further customize your weapon’s lethality in the field in conjunction with Aftermarket Parts.
Aftermarket Parts Loadout #1: Pulemyot LMG
Unlock Challenge at Max Level: Get 25 Kills while hip firing or using Tac-Stance.
Transform this belt-fed machine gun with the Bullpup Conversion Kit, greatly increasing the weapon’s mobility and handling, rate of fire, and recoil off the hip and when in Tac-Stance. What was once a behemoth weapon can now be used to run and gun without giving up the LMG’s deep ammo reserves.
Add some Aftermarket Parts in the form of recoil pads fitted to the Stock for greater accuracy, as well as the Aftermarket Bullpup Barrell for improved bullet velocity and damage range. This provides a solid foundation for aggressive play that can only be further improved through the use of additional attachments.
Aftermarket Parts Loadout #2: Renetti Handgun with Full-Auto Carbine
Unlock Challenge at Max Level: Get 30 Kills with five attachments equipped.
Through use of 3D-printed parts, you can convert the burst-fire Renetti into a full-auto Handgun reminiscent of an SMG. Gain increased bullet velocity, range, and rate of fire at the cost of some mobility and recoil control. The conversion also supports Tactical Stance, unavailable with the base model, offering greater options in how you approach each fight.
Pair the Conversion Kit with a larger Magazine to minimize reloads and you’ll be firmly in SMG territory. Add a Barrel to further extend your damage range, or focus on hip-firing improvements for fighting at top speed.
Aftermarket Parts Loadout #3: WSP Swarmwith Akimbo Brace Stocks
Unlock Challenge at Max Level: Unlock via weekly challenge in the preseason.
Add additional support to the weapon’s frame, allowing Operators to place one WSP Swarm in each hand for an aggressive Akimbo stance that sacrifices some damage range and mobility for the advantage of overwhelming your opponents with a rain of fire. With dual weapons, you’ll no longer be able to aim down sights, so get up close and make it count.
Complement the Akimbo Conversion Kit with a Laser that improves hip-fire accuracy; for aggressive stealth play, try equipping a Suppressor with the Hollow Point Ammunition to stagger enemies without giving up your position.
Other Gunsmith Enhancements
The new Gunsmith is bringing additional innovations to the overall weapons system. These include more shared attachments and the removal of certain penalties when equipping small Optics.
Attachment Unlocks: For new Modern Warfare III weapons, attachments such as Grips, Barrels, Magazines, and Stocks will no longer require players to use a specific weapon after they’ve already been unlocked for another one. For example, the Assault Stock attachment is available for both the AMR9 SMG (at Level 8) and the Riveter Shotgun (at Level 12). If your AMR9 is already progressed to Level 8 or higher, the Stock will be available on the Riveter immediately, and vice versa.
1x Optic Attachments: As opposed to their counterparts in Call of Duty: Modern Warfare II, new 1x zoom Optic attachments will no longer penalize your Operator’s Aim Down Sights speed, allowing faster target acquisition when using these sights.
Cosa ne pensate di questo imponente update community? Le novità dell’armaiolo di Modern Warfare 3 vi convincono? Fatecelo sapere nei commenti, la discussione, come sempre, è aperta!
- Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
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