Da pochi minuti è disponibile una nuova patch su Warzone e MW3, grazie alla quale è stato finalmente risolto uno dei problemi più fastidiosi di questi ultimi tempi…
Sin dal rilascio dell’aggiornamento di metà stagione, durante la scorsa settimana, hanno infatti smesso di funzionare alcune meccaniche “essenziali” per il movement dei giocatori.
Prima di tutto il bug dello Sprint Tattico, per colpa del quale l’animazione della ricarica veniva interrotta ogni volta che entravamo in Sprint. Poi anche il problema relativo alla priorità di interazione, per colpa del quale gli utenti da controller avevano ulteriori problemi in fase di ricarica dell’arma.
Entrambi questi bug sono però definitivamente stati risolti, e sono già disponibili gli hotfix con la patch dedicata. Vi basterà entrare in gioco per scaricare subito l’aggiornamento, che è comunque abbastanza importante considerato che pesa quasi 10 giga.
Note della patch di Warzone
- 1 Fixed the issue causing automatic tactical sprint to interrupt attempts to reload a weapon.
- 2 Fixed an issue causing the Prioritize Interact setting on controllers to prevent players from reloading.
- 3 Fixed an issue preventing the host from starting a Private Match when over the player threshold.
- 4 Fixed an issue causing Squad members to see the incorrect ping on the Champion’s Quest contract.
Note della patch di MW3
- Hardcore Quick Play will no longer display an erroneous Free Trial tag.
- Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
- Fixed overlapping weapon images on the HUD when two Melee weapons are equipped.
PROGRESSION
- Max Weapon Level prerequisite for Weapon Prestige Camos is now consistently applied, as intended.
- Challenges involving Stim usage no longer require at least 50% regain to progress.
- Players who previously unlocked the Binary Morality Event Camo once again have the ability to equip it.
MAPS
- Skidgrow
- Added collision to prevent players from reaching an exploitable location on the Roof.
MODES – Escort
- Resolved an issue causing poor performance and lack of functionality upon joining a match.
- Lights on the MAW will no longer appear to detach as the match progresses.
- Implemented various fixes for match timer inconsistencies.
- Care Package crates are now destroyed upon collision with the MAW.
PERKS
- Commando Gloves
- Reloads are no longer canceled upon moving when the Automatic Tactical Sprint setting is enabled.
EQUIPMENT
- In Hardcore game modes, the minimap is now displayed on the HUD while an EMD tracking device is active on an enemy.
RANKED PLAY
- Restricted the Scratch 20-L Suppressor Attachment.
- Restricted the EMD Mine Equipment.
- Restricted the Enhanced Vision Goggles Field Upgrade.
ZOMBIES – UIX
- When completing the Calling Card Prestige 9 Mastery Challenge, the correct title, “Let ‘Em Have It!” will now be displayed.
- Fixed a bug where splash notifications after completing Armory Unlocks and events appeared blank.
GAMEPLAY – Dark Aether Rift
- All squads can now contribute Zombie kills to the Relic Attunement.
- Decreased kill requirement to complete Relic Attunement.
- Fixed a bug that resulted in the final obelisk being activated earlier than intended, breaking the story sequence.
- Fixed a reload inconsistency that occurred after Pack-a-Punch with the JAK Wardens Conversion Kit equipped on the Lockwood Mk2.
- Fixed a bug where Wonder Weapons appeared as common gray instead of gold rarity in a Dark Aether Rift.
- Resolved a bug that resulted in players getting stuck in out of map locations after being grabbed by a Mimic.
- Resolved an issue at Rainmaker’s Fortress where Mortar AI incorrectly targeted players with an intact Sergeant’s Beret disguise.
PROGRESSION
- Resolved an issue where completing one squad’s Attunement prematurely ended another’s.
- Launcher Camo Challenges for MWII weapons have been adjusted to facilitate completion.
Cosa ne pensate di questi cambiamenti community? Fatecelo sapere con un commento sul gruppo: la discussione, come sempre, è assolutamente aperta!
- Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)
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