Patch nel multiplayer di Modern Warfare 3: visibilità rivoluzionata e molte nuove feature
A poche ore dal rilascio del nuovo Modern Warfare 3 (sarà accessibile a partire dalla mezzanotte), scopriamo la prima importante patch che riguarda il multiplayer del nuovissimo titolo di Activision.
Tanti i miglioramenti sviluppati dai devs, tra cui un importante “buff” alla visibilità, che secondo svariati esperti sembra sia stata “pesantemente migliorata”, e svariate aggiunte all’HUD del giocatore… Tra queste, anche l’aggiunta di un elemento nell’HUD che mostra il numero di kill del giocatore dopo ogni uccisione, ed anche l’aggiunta delle Calling Card del giocatore sui vari popup legati agli eventi della partita.
Di seguito, andiamo invece a vedere la lista completa con tutte le modifiche della patch odierna, ad iniziare proprio dai miglioramenti alla visuale ed all’interfaccia di gioco.
It’s time! Call of Duty: Modern Warfare III is beginning its global launch rollout. Before you dive into the day one content offering, give a look to our Patch Notes detailing the changes we’ve made since you last played during the Multiplayer Beta.
The global launch rollout for Console (PlayStation/Xbox) players begins today at 12 AM GMT+13. Modern Warfare III will be available worldwide on all platforms later today by 10 PM PT. Visit our Preparation Blog for more information.
Today’s launch is only the beginning, and we look forward to providing a consistent stream of content updates, bug fixes, and gameplay adjustments in the year ahead.
CAMPAIGN
STABILITY & PERFORMANCE
- Offline play will no longer be prevented after first setting up an Activision account.
- Save data integrity has been reviewed and checkpoint loading errors have been solved.
- Fixed multiple UI-related crashes that occurred while navigating menus.
- Resolved several crash bugs when loading into some missions.
- Fixed an issue in which some players experienced an excessive load time after the opening title splash.
- Fixed several graphical bugs that resulted in hitching after a melee kill.
- Fixed a graphical bug that resulted in assets loading in low quality.
GAMEPLAY BUG FIXES
- Resolved a bug that resulted in low audio, audio skipping, and missing dialogue in some cutscenes.
- Addressed areas in multiple maps in which players could use vehicles and helicopters to access out of map locations.
- Enemies should no longer stay in cover more often or longer than intended.
- Fixed a bug in which certain command inputs unintentionally reset loadout selection.
- Players can now toggle the Optic for the silenced M4 and the Cronen Squall.
- Fixed a bug in which players became immune to damage from Gas and Equipment.
- Fixed a bug in which Supply Boxes will not open on first attempt.
- Fixed a bug in which weapons were missing from orange Supply Boxes.
- Fixed enemy clipping through objects in the environment on death or in combat.
- Fixed warning message for areas where the player could only crouch.
MULTIPLAYER
UIX
- Visual Changes
- Added a stroke to player nameplates to improve visibility.
- Adjusted font and contrast of the score event text on the HUD to be less obstructive.
- New Features
- Added a HUD element that displays the player’s current streak after each kill.
- Match event popups now feature the respective player’s equipped Calling Card.
- Skillful player achievements, such as Kingslayer, Collateral, etc., will now display a Medal splash on the player’s HUD.
- Tac-Stance toggle state is now indicated by a widget in the lower-right area of the HUD, replacing the previous prompt while aiming down sights.
- Match Stats are now available during gameplay via a new tab in the Scoreboard, allowing the player to compare current performance to their career average.
- Detailed Statistics are now viewable while choosing an Attachment in the Gunsmith.
- Bug Fixes
- Players will no longer be unexpectedly prompted to choose a Loadout after earning multiple rewards.
MAPS
- Added spawn anchors to many maps in order to influence the flow of combat in the direction of each map’s intended design.
- In Team Deathmatch, team-owned areas are now more favored by spawn selection and resistant to enemy pressure.
- In Domination, spawn selection is now more resistant to enemy pressure on flags, improving consistency by favoring owned flags.
- Estate
- Added frontline logic to prevent unintentionally frequent spawn flips.
- Favela
- Decreased the priority of spawn points near the Shacks and Construction Site.
- Highrise
- Decreased the priority of spawn points in the Actibase and Phonic Tunnels.
GAMEPLAY
- Adjusted footstep volume to further distinguish enemy and friendly players.
- Added an option to double-tap the aim down sights button to activate Tac-Stance.
- Refreshed Default Loadout options with a widened range of content.
- Movement
- Sprint input while sliding will now cancel the slide animation.
- Decreased aim down sights time penalty while jumping by 20%.
- Settings
- Added an option to double-tap the aim down sights button to activate Tac-Stance.
- Added new options to Slide/Dive Behavior.
- Tap to slide, disables the dive.
- Tap to dive, disables the slide.
KILLSTREAKS
- Enemy Killstreak activations will now invoke announcer voicelines as expected.
- Guardian-SC
- Decreased volume of Guardian-SC’s owned by teammates.
- Increased environmental audio occlusion.
- Addressed an issue that caused a player’s HUD to disappear until respawn after being stunned.
- Counter UAV
- Players within interior areas will no longer receive a “Not enough space to call in” error upon activation.
- Juggernaut Recon
- Decreased magazine capacity from 20 rounds to 8 rounds (-60%).
VEHICLES
- NSTV
- Increased traction to improve handling on slippery surfaces.
Cosa ne pensate di questa prima patch, almeno sulla “carta”? Non ci resta altro da fare che attendere queste ultime ore, e lanciarci direttamente in battaglia in questo nuovo sorprendente titolo di Call of Duty.
- Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
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