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Modern Warfare 3/Warzone: tutti i dettagli sui nuovi equipaggiamenti e loadout

Modern Warfare 3/Warzone: tutti i dettagli sui nuovi equipaggiamenti e loadout

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Con una serie di nuovi importanti speciali, i devs di Activision hanno spiegato fin nei minimi dettagli tutte le informazioni relative ad armi ed equipaggiamenti di Modern Warfare 3 e Warzone.

In questo speciale ci andremo ad occupare degli equipaggiamenti e dei loadout, con il dettaglio su tutti i nuovi potenziamenti e contenuti che saranno a disposizione dei giocatori.

Cliccando qui accederete allo speciale dedicato alle sole armi, con il focus su tutte le nuove in arrivo su MW3 e Warzone.

Ecco quindi il focus di Activision sull’Equipaggiamento, compresi i vari pezzi d’indumento con tutti i bonus, ma anche le tattiche, le letali, i potenziamenti da campo ed i killstreak.

Post ufficiale Modern Warfare 3/Warzone – Equipaggiamenti e potenziamenti da campo

Fully Equipped: A Deep Dive into Loadouts (MP, MWZ)

Prior to a match, the Weapons menu of Modern Warfare III allows you to select, edit, and save up to 10 Customized Loadouts for Multiplayer: selections of armaments and equipment. This is generally the same as the legacy term “Create-a-Class.”

Note: The process is different for Multiplayer and Zombies. While Zombies has access to your available weapon arsenal, other equipment is accessed differently, and there’s an impressive amount of Zombies-only ordnance to utilize and unlock. Consult the Modern Warfare Zombies Overview Blog, prior to game launch.

Note: The following equipment is scheduled to be available at game launch. Additional equipment of various types may appear after launch. If you’re looking for a full list of available Primary and Secondary Weapons, consult the separate blog, here.

 

Loadout Overview: Multiplayer (and Zombies)

Each Loadout is presented in a familiar layout, but with one important difference: the type of Vest you choose governs the number of Equipment pieces you can carry and offers you a particular set of Perk-like skills.

Note: Loadouts are unlocked at Player Level 4. Modern Warfare Zombies uses a different Perk and Field Upgrade system, but does employ a selection of Tacticals and Lethals that are shared with Multiplayer. The exact equipment Zombies uses is flagged throughout this article.

 

Gear Up: The Evolution of Perks (MP only)

Vests, Gloves, Boots, and Gear

When choosing a Vest, it is important to know that same Vests remove (or increase) the number of Tacticals, Lethals, Field Upgrades, Gloves, Boots, and Gear you can carry into matches. Therefore, it’s worthwhile picking a Vest first.

Tip: The key to an effective Loadout is to pick Vests, Gloves, Boots, and Gear with complementary abilities, which further augment your Primary and Secondary Weapon, as well as the Tactical, Lethal, and Field Upgrade Equipment you are carrying.

 

Vests (6, MP only)

The following Vests are available at the launch of Modern Warfare III:

Infantry Vest

Equipment Slots (3): Tactical, Lethal, Field Upgrade

Gear Slots (3): Gloves, Boots, Gear

Standard issue mobile infantry vest. Increases Tac Sprint duration and reduces refresh time. Duplicate effects do not stack. If equipped with Running Sneakers (Boots), you gain the effects of Lightweight Boots.

 

Engineer Vest

Equipment Slots (3): Tactical x2, Field Upgrade (Lethal Slot removed)

Gear Slots (4): Gloves, Boots, Gear x2

Counter equipment and explosives expertise. Spot enemy equipment, Field Upgrades, and Killstreaks through walls. Aiming down sights highlights them for the team. Faster Field Upgrade recharge.

 

Gunner Vest

Equipment Slots (3): Two Primary Weapons, Tactical, Lethal, Field Upgrade (Secondary Weapon Slot removed)

Gear Slots (2): Gloves, Gear (Boots Slot removed)

Weapon and ammo focused kit. Deploy with max ammo. Improved reload speed. Duplicate effects do not stack. If equipped with Mag Holster (Gear), gain the effects of Mission Control Commlink (Gear).

 

Demolition Vest

Equipment Slots (4): Tactical, Lethal x2, Field Upgrade

Gear Slots (3): Gloves, Boots, Gear

Lethal and Tactical mastery. Resupply Lethal and Tactical Equipment every 25 seconds.

 

CCT Comms Vest

Equipment Slots (1): Field Upgrade (Tactical and Lethal Slots removed)

Gear Slots: (4): Gloves, Boots, Gear x2

Team intelligence resource. Increases duration enemies stay on radar and zooms out radar for you and nearby allies. Enemies you kill drop intel packs, which generate a radar ping for you and nearby allies when collected. Duplicate effects do not stack. If equipped with Data Jacker (Gear), gain the effects of Mission Control Commlink (Gear).

 

Overkill Vest

Equipment Slots (2): Tactical, Lethal (Field Upgrade Slot removed)

Gear Slots (3): Gloves, Boots, Gear

Mastery of weapon mobility. Increased weapon swap speed. Reload while sprinting. Duplicate effects do not stack. If equipped with Quick-Grip Gloves, or Commando Gloves, gain the effects of Marksman Gloves.

 

Gloves (6, MP only)

Gloves have Perks that specifically improve the handling of your Primary and Secondary Weapons, as well influence your interactions with Tactical and Lethal Equipment. Every Vest allows you to pick one pair of Gloves from the following:

 

Quick-Grip Gloves

Increased weapon swap speed.

 

Ordnance Gloves

Throw equipment farther. Reset fuse timer on thrown back grenades.

 

Commando Gloves

Reload while sprinting.

 

Scavenger Gloves

Resupply ammo and throwing knives from dead players.

 

Marksman Gloves

Reduced sway and flinch while ADS.

 

Assault Gloves

While jumping, accuracy and time to ADS is improved.

 

Boots (6, MP only)

Boots have Perks that specifically improve your movement and swimming, as well as how loud and maneuverable you are. Every Vest (except the Gunner Vest) allows you to pick one pair of Boots from the following:

 

Lightweight Boots

Increases movement and swim speed. Reduces noise while swimming.

 

Climbing Boots

Increased climbing and mantling speed. Reduces fall damage.

 

Running Sneakers

Increases Tac Sprint duration and reduces refresh time.

 

Tactical Pads

Increases slide distance and allows for aiming down sights while sliding. Increases stance transition speeds and crouched movement speed.

 

Stalker Boots

Increased strafe and ADS movement speed.

 

Covert Sneakers

Eliminates footstep sounds.

 

Gear (12, MP only)

Gear has Perks that have a wide-ranging selection of improvements to a variety of skill sets, related to weapon handling, immunities, early warning systems, and damage reduction. Every Vest allows you to run one of the following pieces of Gear, and the Engineer and CCT Comms Vests allow two:

 

Tac Mask

Reduces strength of enemy flash, stun, and gas grenades.

 

Mission Control Commlink

Reduce Killstreak cost by one (1) kill. Reduce Scorestreak cost by 125.

 

Bone Conduction Headset

Reduces combat noise, allowing improved identification of enemy footsteps and gunshots.

 

Mag Holster

Improved reload speed.

 

Blacklight Flashlight

Shows recent enemy footsteps.

 

L/R Detector

Warns of hostile laser and radiation sources.

 

Threat Identification System

While ADS, automatically pings enemy locations in crosshairs.

 

Data Jacker

Enemies you kill drop a smartphone. Collecting the smartphone generates a radar ping from that location.

 

Signal Jammer

Emits a signal disrupting placed enemy claymores and mines. Warns of nearby enemy equipment.

 

Hijacked IFF Strobe

Undetectable by AI targeting systems and thermal optics. Does not highlight in enemy Tactical Cameras or Recon Drones.

 

Ghost T/V Camo

While moving, blocks detection by UAVs, enemy radar sources, and Heartbeat Sensors.

 

EOD Padding

Reduces damage from non-killstreak explosives and fire.

 

Equipment Overview: Tacticals and Lethals (MP, MWZ)

Tacticals (12, MP, MWZ)

A complement of 12 pieces of Tactical Equipment is available for every Operator, 11 in Multiplayer and 7 in Zombies. Add to your Loadout (in Multiplayer, you can carry none, one, or two, depending on the Vest you’ve equipped) from the following:

 

Stun Grenade (MP, MWZ)

Slows victim’s movement and aiming.

 

Battle Rage (MP)

Experimental stimulant that gives you an adrenaline rush. Health regenerates quickly, Tactical Equipment is resisted, and Tactical Sprint is constantly refreshed.

 

Smoke Grenade (MP, MWZ)

Deploys a smoke screen that blocks vision and automated targeting systems.

 

Scatter Mine (MP, MWZ)

Throw a field of mines across a wide area that detonates when enemies come within range.

 

Decoy Grenade (MP, MWZ)

Counter-intel grenade that simulates gunfire, movement, and radar signatures to confuse the enemy.

 

Flash Grenade (MP)

Blinds and deafens targets.

Snapshot Grenade (MP)

Provides a momentary glimpse of enemies within the blast radius for your team or squad.

 

Shock Stick (MP, MWZ)

Electrical device that sticks to surfaces. Electrocutes enemies, destroys equipment, and causes vehicles to go haywire.

 

Stim (MP, MWZ)

Military stimulant that promotes clotting to close wounds quickly and refreshes Tactical Sprint.

 

Tear Gas (MP)

Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.

 

Experimental Gas Grenade (MWZ)

Grenade that releases a lingering cloud of gas that causes slowed movement, blurred vision, coughing, and light damage.

 

EMD Grenade (MP)

Applies a tracking device to enemies hit, revealing them on your team’s minimap.

 

 

Lethals (12, MP, MWZ)

A total of 12 pieces of Lethal Equipment is available for every Operator, 11 in Multiplayer and 10 in Zombies. Add to your Loadout (in Multiplayer, you can carry none, one, or two, depending on the Vest you’ve equipped) from the following:

Frag Grenade (MP, MWZ)

Cookable fragmentation grenade.

Claymore (MP, MWZ)

Proximity-activated explosive mine.

Throwing Knife (MP, MWZ)

Retrievable throwing knife that is lethal on impact in Core MP.

Thermite (MP, MWZ)

Explosive incendiary device that sticks to all surfaces.

Thermobaric Grenade (MP)

Cookable grenade. Creates a large explosion that stuns, leaves a fiery residue, and increases the lethality of explosives for a period of time.

Proximity Mine (MP, MWZ)

Proximity-triggered explosive that launches in the air, and deals heavy damage to the surrounding area.

Drill Charge (MP, MWZ)

Charge with a thermal lance that can burrow into surfaces before exploding.

Semtex (MP, MWZ)

Timed sticky grenade.

C4 (MP, MWZ)

Large explosive that sticks to surfaces and can be detonated remotely using a “use Lethal Equipment” button when the equipment is deployed. Double-tapping the “Interact/Reload” button always detonates the explosives.

Molotov Cocktail (MWZ)

Improvised incendiary device that explodes on impact.

Throwing Star (MP)

A swift and deadly throwing star that inflicts a wounding effect on the target.

Breacher Drone (MP, MWZ)

Explosive drone that explodes on proximity to an enemy or on impact

Equipment Overview: Field Upgrades (18, MP only)

Additional equipment utilized after a recharge period, Field Upgrades are the final piece of the individual Loadout. Every Operator can carry one (or none, depending on the Vest equipped) from the following:

Heartbeat Sensor

A limited use tablet that displays rough information about nearby enemies.

Med Box

Deploy a box of medical supplies for you and your teammates to reduce healing delay.

Inflatable Decoy

Proximity activated decoy mine. Upon activation the reinforced fiber target is violently deployed to confuse and distract. Press the ‘Tactical and Lethal’ buttons together a second time for manual activation.

Comm Scrambler

Disables communication with intel within its radius. Enemies will not be able to activate killstreaks. Enemy UAV and intel systems will not detect you and your teammates. Location of the scrambler is visible in the enemy minimap.

Tactical Insertion

Marks a location as your next spawn point. Tactical Insertion doesn’t have an effect in one-life modes, such as Search & Destroy.

Trophy System

Deployable autonomous defense system that destroys up to three nearby pieces of equipment and projectiles. Some larger targets may take multiple shots.

Munitions Box

Deploy a box of ammo and equipment for you and your teammates.

A.C.S.

An Automated Computer Spike slowly captures points and temporarily hacks nearby enemy devices. Point capturing applies in the following modes: Domination, Hardpoint, Control, Ground War.

Tactical Camera

Remote-controlled camera that marks enemies. Press the ‘Tactical and Lethal Buttons’ to throw it, and press again to connect to it. When left on its own, the camera will monitor the area and warn players of nearby enemies by sound.

DDoS

Activates a device that deactivates electronics, and disrupts enemy sensors in the immediate area for a short time.

Deployable Cover

Portable, rapidly deployable ballistic cover.

Recon Drone

Remote-controlled drone that has manual and auto marking capabilities.

Dead Silence

Temporarily makes your footsteps silent. Gun, melee, and throwing knife kills refresh duration.

Loadout Drop

Call in a team-based loadout crate with limited uses. Each player can only use it once.

Portable Radar

Emits a periodic radar ping to detect nearby enemies.

Smoke Airdrop

Call in a line of drones to deploy a smoke wall at a targeted location.

Suppression Mine

Trip mine that when triggered, emits a constant sound wave that disrupts enemy vision and slows their movement.

Anti-Armor Rounds

Gives weapon ammo that applies bonus damage against armored targets; this includes vehicles, equipment, body armor, and targets behind penetrable cover

Equipment Overview: Killstreaks and Scorestreaks (25, MP, MWZ)

A full and impressive complement of mainly harder-hitting offensive (or reconnaissance) capabilities become available to your Operator as you level up through the Military Ranks. You can pick three Killstreaks, and choose whether they become available after a certain number of enemy kills (Killstreaks) or after you score a certain number of points by completing in-match actions (Scorestreaks).

Note: Modern Warfare Zombies utilizes Killstreaks in a different manner, and has a smaller pool of them to access.

UAV

Killstreak Needed: 4

Scorestreak Needed: 500

UAV recon ship that reveals enemy locations on the minimap.

NEW: Mosquito Drone

Killstreak Needed: 4

Scorestreak Needed: 500

Explosive drone that circles the area around where the drone is launched. Dive bombs on enemies it spots and explodes.

NEW: SAM Turret

Killstreak Needed: 4

Scorestreak Needed: 500

Launch a targeted missile strike against air vehicles.

Bomb Drone

Killstreak Needed: 4

Scorestreak Needed: 500

A remote-controlled drone with an attached C4 charge.

NEW: Guardian-SC

Killstreak Needed: 5

Scorestreak Needed: 625

A beam shaped, non-lethal, area denial weapon. Enemies entering the beam have similar effects to a stun grenade, reduced movement speed, blurred vision, and removed UI.

Care Package

Killstreak Needed: 5

Scorestreak Needed: 625

Call in a random killstreak care package to your location.

Counter UAV

Killstreak Needed: 5

Scorestreak Needed: 625

A drone that scrambles all enemy minimaps.

Cluster Mine

Killstreak Needed: 6

Scorestreak Needed: 750

Throw a device that launches a cluster of smaller mines within the immediate area.

Precision Airstrike

Killstreak Needed: 6

Scorestreak Needed: 750

Call in twin jets for a precision strike along the best available path.

Cruise Missile

Killstreak Needed: 6

Scorestreak Needed:750

Control a long-range cruise missile with boost capabilities.

NEW: Remote Turret

Killstreak Needed: 7

Scorestreak Needed: 875

Automated turret that scans for nearby enemies and fires incendiary based rounds.

Mortar Strike

Killstreak Needed: 7

Scorestreak Needed: 875

Signal several waves of mortars to attack a location.

SAE

Killstreak Needed: 7

Scorestreak Needed: 875

Call in a trio of jets to release aerial explosives onto specified targets.

NEW: Juggernaut Recon

Killstreak Needed: 8

Scorestreak Needed: 1,000

Juggernaut Recon gear delivered by care package. The suit is equipped with a radar that pings nearby enemies. Contains a riot shield, Haymaker and smoke grenade.

Wheelson-HS

Killstreak Needed: 8

Scorestreak Needed: 1,000

Remote controlled amphibious vehicle with auto sentry capabilities.

Overwatch Helo

Killstreak Needed: 8

Scorestreak Needed: 1,000

An escort helo that will watch over your position and ping nearby enemy locations before engaging them.

VTOL Jet

Killstreak Needed: 10

Scorestreak Needed: 1,250

Releases a pair of precision bombs before circling back and guarding a location of the player’s choice.

Emergency Airdrop

Killstreak Needed: 10

Scorestreak Needed: 1,250

Call in three random killstreak care packages to your location.

Carpet Bomb

Killstreak Needed: 10

Scorestreak Needed: 1,250

Call in a bomber that releases a large line of explosives along its path.

Advanced UAV

Killstreak Needed: 12

Scorestreak Needed: 1,500

An untargetable orbital UAV that reveals the enemy’s direction on the minimap in real time.

Chopper Gunner

Killstreak Needed: 12

Scorestreak Needed: 1,500

Control an assault chopper armored with a turret and air-to-land missiles.

 

Gunship

Killstreak Needed: 12

Scorestreak Needed: 1,500

A heavy assault gunship equipped with a laser tracking missile, along with the standard 40mm and 25mm cannons.

 

Juggernaut

Killstreak Needed: 15

Scorestreak Needed: 1,875

Juggernaut assault gear delivered by care package. The minigun will drop when the Juggernaut dies.

 

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I leak su Call of Duty 2026 e 2027 inaccurati: Tom Henderson “smonta” le teorie dei colleghi

I leak su Call of Duty 2026 e 2027 inaccurati: Tom Henderson “smonta” le teorie dei colleghi

Profilo di Stak
14/05/2024 20:19 di Marco "Stak" Cresta
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Nel corso degli ultimi giorni all’interno della community di Call of Duty si è parlato tantissimo dei titoli in arrivo per il franchise nel 2026 e nel 2027, grazie a dei presunti leak svelati da alcuni data miner su X.

Secondo questi infatti, sarebbero stati trovati dei file di Call of Duty chiamati “Anvil” e “Devilwood“, apparentemente riferiti a dei veri e propri nuovi progetti. Stando a quanto riportato dai leaker, Anvil sarebbe un titolo sviluppato da Infinity Ward e basato sul celebre Call of Duty: Ghosts.

Devilwood sarebbe invece un titolo di Sledgehammer, incentrato e basato interamente sulla storia di Advanced Warfare.

Nonostante sia già noto che Infinity Ward lavorerà sul CoD 2026, e che Sledgehammer si occuperà di quello del 2027, il noto leaker ed insider Tom Henderson ha bollato come “improbabili” e “del tutto inventate” queste teorie.

Tom Henderson sui Leak di Call of Duty 2026 e 2027: “inattendibili ed imprecisi”

Dopo l’intervento di Tom, gli stessi leaker hanno effettivamente riconosciuto di aver diffuso delle notizie “inesatte” e “poco accurate”, scusandosi con tutti gli appassionati per l’accaduto.

A questo punto, possiamo quindi bollare come “fake” tutte le voci e le teorie sui progetti “Anvil” e “Devilwood”. In attesa ovviamente di scoprire nuovi leak accurati ed autentici relativi al futuro di Call of Duty.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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27 milioni di report inviati dai giocatori XBOX: meno del 10% sono “veri e legit”

27 milioni di report inviati dai giocatori XBOX: meno del 10% sono “veri e legit”

Profilo di Stak
14/05/2024 20:19 di Marco "Stak" Cresta
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Attraverso l’ultimo aggiornamento del documento Xbox Transparency Report, Microsoft ha svelato alcune interessantissime informazioni che riguardano il sistema dei report, e gli effettivi “ban/punizioni” emesse sui giochi Xbox.

Secondo quanto riferito nel documento, nei soli 6 mesi finali del 2023 sarebbero stati inoltrati a Microsoft 27.400.000 report riguardanti segnalazioni per cheating, insulti nella chat vocale e situazioni simili.

Di tutte queste milioni di segnalazioni, ben 12,7 milioni sono quelle riguardanti comunicazioni in-game, mentre le “punizioni” totali sono state ben 10.3 milioni.

Il problema, se di “problema” si vuol parlare, è che delle più di 10 milioni di punizioni emesse nell’ultimo semestre del 2023, soltanto 2,1 milioni di queste provenivano effettivamente dalle segnalazioni dei giocatori… Stiamo quindi parlando di meno del 10% del totale.

Tante segnalazioni per pochissime punizioni: troppo “buona” Microsoft, o troppo “cattivi” i giocatori? 

Nonostante le quasi 30 milioni di segnalazioni, le punizioni effettive sono state solamente 2 milioni… I conti “non tornano”, nel senso che: o il sistema di Microsoft è evidentemente molto più “permissivo” di quello che pensiamo, o l’affidabilità dei report è pressoché inesistente.

Di quest’ultimo tema abbiamo parlato in uno speciale apposito, nel quale segnalavamo il “rischio” dell’abuso di report da parte di giocatori “rosikoni” e “principianti, ancora poco abituati a distinguere un giocatore legit da un cheater.

Nonostante questo però, Microsoft ha anche confermato che i suoi sistemi di difesa automatici (che sono quindi proattivi e totalmente slegati dalle segnalazioni degli utenti) hanno individuato e controllato in autonomia la quasi totalità dei casi sospetti (si parla proprio di quasi il 100%, ndr).

Pensate che dei milioni di controlli effettuati dai sistemi interni di Microsoft, quasi 700 mila sono quelli inerenti cause di molestie o bullismo online. Sono invece ben 7.32 milioni i controlli effettuati in autonomia per verificare che i giocatori ed i loro account non fossero iniettati di cheat, o colpiti da frodi/conti non autentici.

Ci domandiamo a questo punto quale possa essere ancora il senso delle “segnalazioni/report”, fermo restando che siamo (quasi) assolutamente certi si tratti, almeno per la maggior parte, di report sbagliati o “inaccurati”.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Con il nuovo Black Ops 6 anche un perk provvisto di “wall-hack” temporaneo

Con il nuovo Black Ops 6 anche un perk provvisto di “wall-hack” temporaneo

Profilo di Stak
10/05/2024 20:32 di Marco "Stak" Cresta
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L’ultima scoperta dei leaker di Call of Duty farà sicuramente discutere, perché riguarda un elemento di gioco che potrebbe (e sicuramente lo farà) far infuriare migliaia e migliaia di player in tutto il mondo.

Stiamo parlando del perk “Operative“, una specialità presumibilmente appartenente al nuovo Call of Duty in uscita nel 2024, grazie al quale avremo la possibilità di vedere i nemici attraverso i muri.

Esattamente come con un “wall-hack”, saremo in grado di individuare il bersaglio anche se questo sarà nascosto dietro ad una struttura.

Ovviamente il potere non durerà in modo permanente, ma solo per un tempo limitato dopo il respawn dell’avversario. Sempre il perk Operative sembra anche dotato di due ulteriori bonus: ci fornirà un indicatore quando un nemico è “fuori” dalla nostra visuale, e farà in modo che non restino i “death skull” una volta abbattuti i nemici.

Il post dei leaker sul nuovo presunto perk di Black Ops 6

Come ogni altro contenuto proveniente dal lavoro dei dataminer/leaker, anche con questo bisogna avere molta cautela. Si tratta infatti di file che potrebbero variare (in tutto, o in parte) prima del loro definitivo rilascio, o che potrebbero anche non arrivare mai alla fase di pubblicazione.

L’attendibilità del leaker in questione è comunque comprovata, e quindi potete star certi che il perk Operative è comunque un contenuto “autentico” di Call of Duty.

Seguiranno sicuramente nuovi aggiornamenti. Restate sintonizzati con Powned per non perdere neanche un singolo speciale dedicato.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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