WoD Class Spotlight : Monaco

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Benvenuti nel WoD Class Spotlight di Powned.it! Nello spotlight di oggi, commenteremo le modifiche che la 6.0 apporterà alla Classe Monaco!
Ecco le patch notes riferite agli Adepti dei Celestiali (le aggiornerò in italiano appena saranno pubblicate) :

Monk
The brand-new class for Mists of Pandaria, Monks, turned out to be a ton of fun. Brewmasters stayed fairly solid all expansion long. Windwalkers needed a few tweaks here and there, especially to their Mastery, and still have a few shortcomings that we hope to improve, but overall worked quite well. Mistweavers had a bit of a rollercoaster ride, veering between weak and strong over the course of the expansion. Most of our changes to Monks will focus on Mistweavers, to try to get them just right.About midway through the expansion, it became clear that mana was not valuable for Mistweavers. We tried some adjustments to solve that, but it proved too large of a change to make at the time. We chose to just live with that problem for the time being, and tune them around not really caring much about Spirit or mana (once they reached epic gear).Now that we have the time to tweak things, and for Mistweavers to acquire new gear, we’re going to make changes to get them in the right spot. Initially, we experimented with giving Mistwavers a 1-second GCD akin to that of the Rogue to give them a faster combat feel. However, it’s proven difficult to balance. Haste is attractive to healers because it lowers not just cast time but GCD as well. Therefore, Monks valued Haste much less than other healers. We explored a few options, but ultimately landed on changing the core GCD for Mistweavers from 1 second to the standard 1.5 seconds, which you will be able to reduce with Haste. This will feel jarring at first, but we’re confident that it’s for the best, long-term.

  • All abilities available to Mistweavers now have a 1.5 second global cooldown (up from 1 second).
  • Stance of the Sturdy Ox and Stance of the Fierce Tiger now reduce the global cooldown of the Monk’s abilities by 0.5 seconds.
  • Focus and Harmony is a new passive ability for Mistweaver Monks.
    • Focus and Harmony: Haste effects lower the global cooldown of your spells and abilities.
  • Crackling Jade Lightning no longer generates Chi for Mistweaver Monks.
  • Soothing Mist no longer generates Chi for Mistweaver Monks.
  • Thunder Focus Tea now causes the next Renewing Mist to jump up to 4 times (used to cause the next Uplift to refresh the duration of Renewing Mist on all targets).
  • Healing Sphere now heal an ally within 12yd (up from 6yd) for 100% (up from 50%) of their normal healing, when they expire.
  • Detonate Chi is a new spell available to Mistweavers:
    • Detonate Chi: Instantly detonate all of your Healing Sphere, causing each of them to heal a nearby ally within 12 yards of the sphere. 15 sec cooldown.

Another issue with Mistweavers is that of Eminence, which has never really played out how we had hoped. The intent with Eminence was to create an alternate play style to fulfill the fantasy of healing through dealing damage, since we knew a lot of players had that fantasy, and a new class was the perfect opportunity to satisfy that.

Having two play styles in one spec (Eminence, and traditional Mistweaving, healing primarily through casting heals) proved challenging to balance, because we don’t want players to take the best parts of both and stack them into an unintended superior spec. The most notorious of these cases was “Jab-Jab-Uplift”. In order to solve this problem, we’re giving Mistweavers two stances. Stance of the Wise Serpent will continue to be the stance from which to do traditional Mistweaving. The new Stance of the Spirited Crane will be the stance to use for Eminence. You can swap stances at will, with only the cost of a GCD and any current Chi that you’ve accrued. The intention is that Crane Stance allows Mistweavers to trade healing for damage; it should fall somewhere in the middle between being a full healer, and being a full damage dealer.

  • Stance of the Spirited Crane is a new ability for Mistweaver Monks, which replaces Stance of the Fierce Tiger.
    • The Spell-Power-to-Attack-Power conversion effect has been moved from Stance of the Wise Serpent to Stance of the Spirited Crane.
    • The Eminence effect has been moved from Stance of the Wise Serpent to Stance of the Spirited Crane.
  • Teachings of the Monastery now makes Spinning Crane Kick heal friends instead of damaging enemies, while in Stance of the Wise Crane (previously, it would heal allies in addition to damaging enemies).
  • Mastery: Gift of the Serpent’s Healing Spheres now scale with Spell Power instead of Attack Power.
  • Serpent’s Zeal has been removed. Eminence now always includes Auto Attacks.
  • Muscle Memory and Vital Mists have been merged. Muscle Memory now requires Stance of the Spirited Crane, and passively increases the damage of Crackling Jade Lightning by 100%, causes Tiger Palm to trigger the Vital Mists effect, and causes Blackout Kick to hit 4 additional nearby targets for 50% damage.
  • The following abilities now require Stance of the Wise Serpent for Mistweavers:
    • Enveloping Mist, Renewing Mist, Soothing Mist, Uplift
  • The following abilities now require Stance of the Spirited Crane for Mistweavers:
    • Blackout Kick, Jab, Tiger Palm

We also improved all Monk Healing Spheres. You’ll no longer waste them when running over multiple at once when you only need a little healing. And we significantly improved the effect when Mistweavers’ Healing Spheres expire. We also made Afterlife Healing Spheres consistent with the rest of the class.

  • When a player runs through multiple Healing Spheres at once, only as many as needed to heal the player to full health will be consumed (instead of all of them if the player is injured at all).
  • Healing Spheres from Gift of the Serpent now heal an injured ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal effect, when they expire.
  • Afterlife’s Healing Sphere now heals for the same amount as other Healing Spheres (instead of healing for 15% of maximum health).

We also did some polishing on Brewmasters and Windwalkers. We made Storm, Earth, and Fire, Transcendence, and Touch of Death easier to use.

  • Transcendence: Transfer no longer has an energy or mana cost.
  • Storm, Earth, and Fire no longer has an energy cost, and is off the GCD.
  • Touch of Death is now usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.
  • Fists of Fury now always deal full damage to your primary target; additional targets are still affected by the damage split.
  • Glyph of Leer of the Ox now also causes Black Ox Statue to passively pulse a minor amount of threat to all enemies within 30 yards.

 

 

Iniziamo subito col dire che la maggior parte delle modifiche, per adesso, saranno rivolte alla specializzazione Misticismo;infatti, tra le tre, è probabilmente quella che ha subito maggiori turbolenze durante l’espansione passando ad essere eccessivamente “overpowered” prima al diventare quasi un peso senza utility poi.
I Developer hanno provato nel corso dell’espansione a modificare la Specializzazione e risolvere i suoi problemi : troppo mana, troppo random.
Con Warlords of Draenor possiamo vedere come la scelta Blizzard sia quella di dividere completamente la parte Fistweave da quella Mistweave; infatti sarà introdotta una nuova stance che sostituirà quella della Tigre e sarà riservata al Fistweave. Le abilità di danno, quindi, come il Palmo della Tigre o il Calcio dell’Oscuramento, si potranno usare solo nello Stile della Gru; quelle di cura,invece, rimarranno solo nello Stile della Serpe.
Lo Stile della Serpe rimarrà, ma perderà il bonus alla celerità di cui godeva; inoltre, non sarà possibile piu’ utilizzare le abilità d’attacco per scaricare chi, perché switchare stance (la cd. Stance dance) li resetta; in sostanza quindi, salvo rari casi, si utilizzerà lo Stile della Serpe a discapito del nuovo (ma già flop)  Stile della Gru.
Il Global Cooldown del Monaco Misticismo è stato alzato da 1.0 Sec a 1.5, purtroppo noteremo che il nostro gameplay si rallenterà notevolmente (salvo alti valori di celerità, che ridurranno il gcd anche a noi Monaci)

Un’altra modifica molto rilevante riguarda la nostra Mastery,Dono della Serpe, il cui scoppio nel caso non vengano presi gli orb è stato raddoppiato di range e di cure fatte , inoltre è stata introdotta una nuova abilità che fa detonare tutte le sfere presenti sul campo di gioco , Detonazione Chi.

Riguardo alle cure vere e proprie, Nebbia del Sollievo non genera piu’ chi quindi lo spam della stessa ha perso significato, mentre il Tè della Concentrazione del Tuono non refresha la durata delle Nebbie Curative ma causa al loro successivo lancio un salto aggiuntivo; anche in questo caso il nostro stile di gioco subirà grossissimi cambiamenti.
Ricordiamo inoltre che Alleviamento perderà la sua natura istantanea e diventerà  1.5sec di lancio, come praticamente tutte le spell “istant” ed importanti del gioco.

Per ciò che concerne il Monaco Impeto e Mastro Birraio non si registrano cambiamenti importanti per il momento, se non finalmente un piccolo buff a Fists of Fury e per l’introduzione di una vera e propria Execute Phase per entrambi. Il Tocco della Morte, infatti, sarà utilizzabile al di sotto del 10% della vita di un nemico (NPC) e non piu’ quando la vita dello stesso è inferiore o uguale alla vita del Monaco,

Di seguito riportiamo spell che vengono rimosse o sostituite :

 Talenti Lvl 100

Riportiamo inoltre i Talenti ALPHA (saranno sicuramente soggetti a cambiamento!) con un brevissimo commento in rosso

  • Left
    • Soul Dance (Brewmaster) You are now able to shrug off even spells, such that 30% of your normal stagger amount works against magic damage. Rende piu’ facile per i Maestri Birrai la mitigazione dei danni magici
    • Breath of the Serpent (Mistweaver) – Your Jade Serpent Statue breathes healing mists toward you, healing allies in a cone within 20 yards for XXXX every 1 sec, split evenly between them. Lasts 10 sec. Instant, 1.5 min cooldown       – Permette ai Monaci Misticismo di far Soffiare la loro Statua, curando con un cono frontale che parte da essa.
    • Hurricane Strike (Windwalker) – Unleash a rapid series of kicks toward random enemies within 12 yards, dealing a total of XXXX damage over 2 sec. While kicking, you are immune to movement impairing and loss of control effects. 3 Chi, Instant, 45 sec cooldown – Una serie di calci rotanti a nemici casuali.
  • Middle
    • Chi Explosion (Brewmaster) – Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed. 1 Chi, 40 yd range, Instant
      • 1+ Chi: Deals Nature damage to an enemy equal to XXXX plus XXXX per Chi consumed.
      • 2+ Chi: You also gain Shuffle for 2 sec plus 2 sec per Chi consumed.
      • 3+ Chi: Also purifies all of your staggered damage.
      • 4 Chi: The damage also hits all enemies within 8 yards of the target.
      • Replaces Blackout Kick.
    • Chi Explosion (Mistweaver) – Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed. 1 Chi, 40 yd range, Instant
      • 1+ Chi: Heals an ally for XXXX plus XXXX per Chi consumed.
      • 2+ Chi: Healed allies also receive an additional 50% healing over 6 sec.
      • 3+ Chi: This healing also heals all allies within 8 yards of the target.
      • 4 Chi: Also summons 8 Healing Spheres in an 8 yard radius ring around the target that last 15 sec.
      • Replaces Blackout Kick. Chi Explosion is Instant while in Stance of the Spirited Crane.
    • Chi Explosion (Windwalker) – Consumes up to 4 Chi to cause the target to explode with Chi energy, causing additional effects based on Chi consumed. 1 Chi, 40 yd range, Instant
      • 1+ Chi: Deals Nature damage to an enemy equal to XXXX plus XXXX per Chi consumed.
      • 2+ Chi: Damaged enemies also take an additional 50% Nature damage over 6 sec.
      • 3+ Chi: Also generates a charge of Tigereye Brew.
      • 4 Chi: The damage also hits all enemies within 8 yards of the target.
      • Replaces Blackout Kick. Combo Breaker: Blackout Kick is also replaced with Combo Breaker: Chi Explosion, which causes your next Chi Explosion to refund 2 Chi.

      Chi Explosion è il talento piu’ complesso ed interessanti di tutti. Per tutte e 3 le spec crea una serie di abilità diverse a seconda del quantitativo di Chi che si possiede

  • Right
    • Chi Serenity (Brewmaster, Windwalker) – You enter an elevated state of mental and physical serenity for 10 sec. While in this state, all Chi consumptions are instantly refilled. Instant, 1.5 min cooldown – Un vero e proprio Burst cd, ogni abilità che consuma Chi li rigenera.
    • Path of Mists (Mistweaver) – While in combat, you leave a trail of healing spheres behind you as you move, spaced 3 yards apart. These healing spheres last 15 sec. – Sembra ottima per i fight ad alto movimento, permette di lasciare delle sfere curative al cammino, ed è del tutto passiva.

    Considerazioni finali

Da Monaco Misticismo devo dire che sono un pò deluso da queste patch, non risolvono il nostro problema di fondo (la casualità delle nostre cure) ma anzi la acuiscono. In piu’ ne usciamo con le ossa rotte nell’ambito cure spread che erano il nostro punto di forza non dandoci però nulla come tradeoff.  
Vi aggiornerò non appena avrò accesso alla beta e vi dò l’appuntamento al prossimo Powned WoD Class Spotlight !

 

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