Modifiche in arrivo per il Purification Protocol!
Per il quarto giorno di fila gli sviluppatori di World of Warcraft hanno pubblicato un’altra nuova lista di hotfixes, con una serie di interventi che questa volta si è maggiormente concentrata sull’Hearth of Azeroth e sul Purification Protocol.
Su quest’ultimo infatti, i devs hanno aggiornato la community spiegando di aver risolto i problemi più volte segnalati dalla community all’interno delle Mythic+. Attraverso i danni AOE infatti, il Purification Protocol attivava malus delle Mythic come Bolstering, Bursting, e Sanguine ogni volta che un mob moriva.
Grazie a questa lista di hotfixes però, i devs hanno assicurato che questo problema non intaccherà più le nostre sessioni di gioco, permettendoci di entrare in Mythic senza rischiare malus assolutamente ingiusti.
Di seguito le note complete, comprensive dell’intervento flash alla Purifying Blast:
Flash:
We’re working on a hotfix for how this Essence works in some affix situations:
- Purification Protocol’s rank 2 major effect will no longer cause an annihilated enemy to trigger Bolstering, Bursting, or Sanguine affix effects when it dies.
It’s a unique effect, where Purification Protocol Rank 2 sometimes causes an enemy to be “Annihilated” – instantly killed. We think that’s cool and fun, however, it can be frustrating in Mythic Keystone dungeons when you sometimes need to very carefully plan for the Sanguine, Bolstering, or Bursting affixes when killing enemies.
We’ll let you know soon after the change has been made live.
Hotfixes 19 Luglio:
Followers and Missions
- Missions that reward Timewarped Badges now reward 50 Timewarped Badges (was 15).
Items
- Heart of Azeroth
- Purification Protocol’s (Essence) Rank 2 Major Power’s effect no longer causes an annihilated enemy to trigger Bolstering, Bursting, or Sanguine affix effects when it dies.
- The Well of Existence (Essence) now becomes stealthed when its wielder enters stealth (e.g. Druids’ Prowl or Rogues’ Shroud of Concealment).
- Vision of Perfection (Essence) no longer grants Guardian Druids with its Minor Power’s Rank 2 healing effect at Rank 1.
Quests
- Fixed an issue that prevented some players from receiving a Call to Arms Distinction after completing the weekly “Call to Arms” quests.
- The amount of Construction Project materials needed for “Cogfrenzy’s Construction Frenzy” has been reduced. Additionally, purchasing access to the Charging Station from Flux now fills 50% of the quest completion bar.
- Increased the damage of Lord Hydraxis and decreased the health and damage of Zan’jir Scaleguards in “Lords of Water”. The length of the time to complete the quest has been adjusted.
- Fixed a bug where Deepwater Maw sometimes didn’t spawn when using the Hundred-Fathom Lure during “Let’s Fish”.
- Clockwork Giants can now be scanned by multiple players in “The Other Place”.