Annunciati dei nuovi bilanciamenti con gli hotfixes di questa notte
Una nuova ed importante lista di hotfixes è stata pubblicata poche ore fa sul sito ufficiale dagli sviluppatori di World of Warcraft.
Tra gli interventi di questo Martedì segnaliamo i bilanciamenti (di cui avevamo parlato anche in un precedente approfondimento) alle classi sia per il PVE, sia per il PVP e tutte queste modifiche saranno effettive dopo la manutenzione settimanale in ogni regione di gioco.
Da segnalare anche un intervento sull’encounter Vectis del raid Uldir che ha ricevuto una modifica all’Omega Vector ed al come questo funziona con dei raid più piccoli del solito.
Di seguito tutti i dettagli.
September 10, 2018
Classes
[All class changes with weekly maintenance in each region.]
- Druid
- Feral
- All damage increased by 5%.
- Restoration
- All healing spells increased by 3%.
- Rejuvenation mana cost reduced to 10.5% (was 11%).
- Feral
- Hunter
- Beast Mastery
- All damage reduced by 5%.
- Beast Mastery
- Mage
- Fire
- All damage increased by 6%.
- Flamestrike damage increased by 15%.
- Fire
- Paladin
- Holy
- Holy Light and Flash of Light healing increased by 7%.
- Holy
- Priest
- Discipline
- Smite damage reduced by 9%.
- Holy
- All healing reduced by 3%.
- Shadow
- Shadow Word: Pain and Vampiric Touch damage increased by 20%.
- Discipline
- Rogue
- Outlaw
- All damage reduced by 5%.
- Deadshot (Azerite Trait) reduced by 20%.
- Subtlety
- All damage reduced by 5%.
- Outlaw
- Shaman
- Restoration
- Healing Rain healing increased by 12%.
- Riptide healing increased by 6%.
- Restoration
- Warlock
- Affliction
- Summon Darkglare damage reduced by 20%.
- Demonology
- All damage increased by 5%.
- Destruction
- All damage increased by 5%.
- Affliction
Dungeons and Raids
- Uldir
- Vectis
- Omega Vector will last longer with smaller raid sizes, lowering the number of forced Lingering Infection stacks per player.
- Vectis
Items
- Fixed a bug where some shields and off-hands had a chance to Titanforge. Existing items that have dropped will not change, but new drops of these items should no longer have a chance to Titanforge.
- Fixed an issue where Rotcrusted Voodoo Doll did not scale correctly with Haste.
- Darkmoon Deck: Blockades will now shuffle more often based on Haste.
- Heart of Azeroth
- Fixed a bug causing Inevitable Demise to give more additional healing than intended.
- Inevitable Demise bonus increased by 33%, and the benefit of having multiple copies of the trait active is reduced.
Player versus Player
- Level 120 Water purchased from vendors is now usable in Rated Battlegrounds.
- Unrated PvP rewards now have a minimum of item level 300 at player level 120, and will improve with the player’s item level, up to iLvl 325.
- Druid
- Feral
- Rake deals an additional 60% damage in PvP situations while Stealthed (was 100%).
- Shred deals an additional 35% damage in PvP situations while Stealthed (was 50%).
- Feral
- Hunter
- Beast Mastery
- Dire Beast: Basilisk now has a 60 Focus cost.
- Dire Beast: Basilisk damage reduced by 30%.
- Hunter Pet Basic Attack damage (Smack, Bite, and Claw) reduced by 30%.
- Aspect of the Beast increases the damage of your pets by 20%, down from 30%.
- Bestial Wrath increases the damage of you and your pet by 20%, down from 25%.
- Beast Mastery
- Rogue
- Outlaw
- Deadshot deals 30% less damage in PvP (was 45% less damage).
- Outlaw
- Shaman
- Riptide healing reduced by 6% in PvP situations.
- Warrior
- Arms
- Deep Wounds damage to enemy players reduced by 25%.
- Sharpen Blade increases Mortal Strike damage by 15% (was 30%).
- Lord of War (Azerite Trait) effectiveness reduced by 40% when engaged in combat with enemy players.
- Executioner’s Precision (Azerite Trait) effectiveness reduced by 35% when engaged in combat with enemy players.
- Test of Might (Azerite Trait) effectiveness reduced by 30% when engaged in combat with enemy players.
- Arms
World Quests
- Corrected an issue that caused two sets of enemies to spawn in front of Priestess Alun’za on “From the Shadows”