Modifiche a Symmetra, Goodman si “sbottona” sul forum ufficialeWhatsApp
Diverse importanti informazioni sono state rilasciate da Geoff Goodman sul forum ufficiale di Overwatch in merito ai futuri cambiamenti previsti per Symmetra.
Questo celebre eroe di supporto, veramente poco giocato nel competitivo, è al centro di un delicato e radicale rework che entro l’estate dovrebbe giungere sul server live di Overwatch mostrando Symmetra come nuovo eroe di Difesa.
Tra le modifiche che Blizzard sta valutando, Goodman ha prima di ogni altra cosa parlato delle torrette di Symmetra che scenderanno di numero da 5 a 3, avranno 30 punti vita e riceveranno anche un deciso potenziamento ai danni (ogni torretta farà circa il doppio del dps che fa oggi).
In merito a questa modifica Goodman ha detto che Symmetra perderà qualcosa se si parla di copertura della mappa, essendo le torrette di numero inferiore rispetto a prima, ma il buff ai danni migliorerà sensibilmente l’impatto che questa abilità dell’eroe avrà sul match.
We currently have moved her to Defense. We tried a healer version which had her turrets healing instead of dealing damage, but it felt super awkward, especially with how fast Overwatch moves.
That said, we are playing with a new way her turrets deploy. Instead of having to stick them directly onto a wall herself, she can now fire an un-deployed version like a projectile, which sticks to walls/ceilings/etc. Once it sticks, it will unfold like it does on the wall currently when she builds them.
This helps for a bunch of reasons but one of the big ones is that it makes it a lot easier to play her on offense or just be able to preposition her turrets much more easily/quickly.
No, there are other changes to her turrets as well. We’ve lowered the max number to 3 (both that she can hold and that can be deployed), but we’ve increased their damage and slow potential. They also have 30 health currently, though that number will probably change over time as we test. They still die quite easily but there is a significant difference between dying to any damage and just having very low health.
Proprio in merito alla torretta, Goodman ha anche annunciato che stanno lavorando su una torretta singola che Symmetra può “sparare” a distanze più lunghe e che può essere attaccata alle pareti.
Anche l’arma di Symmetra è in discussione: molto probabilmente con il rework avremo un nuovo strumento offensivo per questo eroe di difesa che avrà anche un potenziale decisamente più importante.
Infine, Goodman ha voluto fornire alla community qualche dettaglio in più sulla ultimate dell’eroe.
Stando a quanto comunicato dal Developer di Overwatch, il teletrasporto di Symmetra passerà alla E mentre la Ultimate diventerà l’abilità Photon Barrier.
Photon Barrier, che avrà circa 5.000 punti vita, si potrà posizionare in modo molto simile a come avviene per l’Ice Wall di Mei e fornirà un’utile difesa per tutto il team.
Yes. We’re still trying some things but whats working pretty well right now is her primary fire changed to no longer lock on but works as a straight beam that is fairly thick and has increased range. It still has the potential to gain extra damage by dealing damage like it does now, but instead of going 30/60/120 dps it is currently 65/130/195 dps. However, it now takes a combined 2 seconds of damage to ‘level up’ to the next tier of damage instead of 1 second. This means the weapon has significantly more potential but it is more difficult to get it to max power. Also, when hitting a barrier it currently generates ammo instead of consuming it. This means not only is she good at taking down barriers themselves, but she is good at just generating charge off barriers and using that charge to take down enemies as well.
Her alternate fire is still a charge-up large projectile, but it has a bunch of important changes as well. First off, it charges to max charge in 1 second, down from 2 seconds. Next, the projectile speed has increased significantly, currently it has changed from 10 m/s to 30 m/s. Lastly, instead of piercing enemies, it now impacts enemies/environments and explodes, dealing area damage around it. We’ve been heavily iterating on how much damage this ball deals now, but a direct shot has been hovering in the area of 130ish, with a large % of the damage coming from a direct impact (rather then the explosion).
I’ll say it here again, we are still pretty heavily iterating on this stuff so this is all subject to change, but we like to try to give you guys some insight as to whats going on with her rework as it stands today.
Her teleporter is moving to her E ability and the Photon Barrier is moving to her ult, but these have massive changes as well.
The teleporter now works as follows: You place the exit like you normally do, except that you can place it up to 25 meters away, instead of only right in front of you. When you place the exit, the entrance automatically gets built right in front of you instead of at your spawn. It lasts only a short time but allies can use it freely as they normally do, but there are some new things that can teleport as well. We’re experimenting with what works and what doesn’t but currently you can teleport things such as Torbjorn turrets, D.Va’s exploding mech, Junkrat tire, etc. This has lead to some sneaky/fun plays that are really unique to her. It also allows you to get onto high ground on offense with a comp that might otherwise have trouble doing so. The health has been lowered to 300 and the entrance is now attackable as well. If either die, the other is destroyed as well.
Her Photon Barrier has moved to her ultimate and is now very different as well. Instead of placing a moving barrier, she places a static barrier wall that effectively is infinite in size and has 5000 health. She places this wall much like Mei places her Ice Wall, which means you can place it at some range and you can also change the orientation.
This is all fairly early still and we’ve only recently started working on the visuals/animations/sounds etc, so its still a little ways out. I don’t have an ETA on when you guys will get a chance to see and/or play with this but hopefully it wont take too long.
Queste sono soltanto delle prime ipotesi al vaglio degli sviluppatori, e non è quindi detto che Symmetra si presenterà effettivamente cosi con l’arrivo dell’estate.
E’ tuttavia lecito iniziare a discutere di queste prime precise ipotesi del team…cosa ne pensate community?