Marvel Snap: July 20th – New Balance Updates

Marvel Snap: July 20th – New Balance Updates

Profilo di Victor
 WhatsApp

Marvel Snap: July 20th – New Balance Updates – Welcome everyone, the Marvel Snap’s July 20th balance patch has just been released, featuring some significant nerfs that affect the top decks. Let’s take a look at what has been changed in this update.

Below, you’ll find all the modifications made by Second Dinner, with which I mostly agree. So, without further ado, I wish you all happy reading.

Marvel Snap: July 20th – New Balance Updates

Hello again! It’s been a while since we had an OTA update, which is why we’re going to be a little heavy-handed with this week’s adjustments and provide a variety of changes in different areas of the metagame. We really value keeping things fresh and interesting, and view MARVEL SNAP itself as a puzzle to be solved every couple weeks. We’ve also modified the format of these notes slightly, to more directly emphasize the changes we’re making. Let’s dive right in!

 

Bounce Nerfs

Let’s begin by addressing the Beast/Falcon in the room. It’s no secret that Bounce has been one of the top decks in the metagame for the last few weeks. We actually feel Bounce is the undisputed best deck, because its matchup spread has a startlingly high number of ~60% matchups and many of its cards top win percentage charts when not drawn, indicating the deck is winning with a variety of card combinations. The skill edge the deck offers, possibly the largest in the game, also means that edge can increase for the most practiced Bounce players. So, we’re going to hit the deck firmly. Furthermore, the strongest shell in the deck is relatively transferable–you don’t need to be playing the Beast/Falcon game to have a very strong deck. That means we’re going to target cards that get shared across other versions of the archetype.

 

Kitty Pryde

  • [Old] 1/0 – When this returns to your hand, +2 Power. Returns at the start of each turn.
  • [Change] 1/0, +2 on return -> 1/2, +1 on return

Kitty is the best-performing card in all Bounce decks, so she’s an ideal candidate to target. Her strength has even warped how other decks approach the matchup, pushing combinations like Invisible Woman and Killmonger into the metagame. This adjustment will lower her ceiling substantially–we see Kitty pretty commonly making it to 8 Power, and in that scenario she’d now have only 6. That’s definitely a nerf, but the change does raise her floor, adding Power or saving you Energy when drawn on turn 5 or 6.

 

Hit-Monkey

  • [Old] 2/0 – On Reveal: Gain +2 Power for each other card you played this turn.
  • [Change] 2/0 -> 3/2

The next strongest card in Bounce has been Hit-Monkey, so we’re tagging a nerf onto him as well. We’re adding an Energy to Hit-Monkey for a few reasons. The first is just to weaken him–very often, you’d spend that Energy to play a 1-Cost on the last turn, which would itself have 2 or more Power in addition to the buff it gave Hit-Monkey, so this is just taking that away. It also makes him much less efficient to play early in the game, mostly eliminating the early Hit-Monkey you Beast back for more value later on. We chose this execution rather than something weirder like -2 Power or buffing +1 Power but adding some base Power because it’s more elegant.

 

Spider-Ham

  • [Old] 1/1 – On Reveal: Transform the highest-cost card in your opponent’s hand into a Pig, keeping its Power and Cost.
  • [Change] 1/1 -> 2/2

Spider-Ham’s been a generically strong card in a few decks, so it might surprise you to see it lumped in with Bounce here. However, that’s the deck where it’s seen the most play, and it’s also been the third strongest card in that deck. It has a number of reasonable replacements, so this is our smallest change to Bounce, but we have other motivations for changing the card. We’re unhappy with the extent of the damage Spider-Ham has done to a few archetypes revolving around cool high-Cost cards, like She-Hulk, Death, and especially Apocalypse. We’ll have a future adjustment down the road to Spider-Ham’s behavior that directly addresses that, but for now we’re just going to make him a little less efficient and see how much that reduces his play rate.

 

All right, now that Bounce is out of the way, let’s move into more exciting territory–buffs!

 

Phoenix Force

  • [Old] 5/6 – On Reveal: Revive one of your destroyed cards and merge with it. That card can move each turn.
  • [Change] 5/6 -> 4/5.

It’s relatively unusual for us to make a change to a Season Pass card so soon, but Phoenix decks have been a lot weaker than we wanted overall. That may be due to the complexity of its deckbuilding in part, but another reason is that we made a relatively late buff to Phoenix, moving it from 5/5 to 5/6. Unfortunately, that ultimately introduced more weakness than strength to the Multiple Man plan by making him vulnerable to Shang-Chi, which has been seeing plenty of play as a primary answer to Lockjaw locations and Evolved Hulk specifically. This change should heat Phoenix up for players in a big way and return Multiple Man to that sweet spot at 8 Power. If it’s a little too much gas, we’ll look at cooling her down but keeping the Cost at 4.

 

Ghost-Spider

  • [Old] 2/3 – On Reveal: The last card you played moves here.
  • [Change] 2/3 -> 1/2

We were a little gun-shy on the strength of some of our recent Move cards, as the deck can be really potent in addition to occasionally melting brains over the sheer number of possible moves you can make. Ghost-Spider was one of those cards, and having seen the dust settle we’ve decided to push her efficiency a bit. Other than Human Torch, Move isn’t a deck historically vulnerable to Killmonger, so this change should ultimately net Power for Move players. It also makes her a more interesting potential companion for Phoenix, letting players curve Shuri into Phoenix + Ghost-Spider efficiently.

 

Living Tribunal

  • [Old] 6/6 – Ongoing: Split your total Power evenly among all locations.
  • [Change] 6/6 -> 6/9

Living Tribunal has successfully spun up a fringe deck that pushes loads of Power, but that deck could use a little lift. That 3 Power would be a huge buff to most cards, but for Living Tribunal it plays a lot more like 1 Power. This change does open Living Tribunal up to Shang-Chi, but his effect being active from any location helps him stay nimble against that threat. If this buff doesn’t get him where he wants to go, we’ll be back.

 

Magik

  • [Old] 5/3 – You can’t play this on turn 6. On Reveal: Change this location to ‘Limbo’.
  • [Change] 5/3 -> 3/2

Ever since the nerf that knocked Magik from her perch defining the metagame into its deepest recesses, we’ve been looking for a safe time to reintroduce her at a more aggressive rate, since her fantasy and impact on the game are both interesting. This Season seemed ideal to do that, with a hot new variant hitting the streets via the Season Pass. We’re actually going to make a small behavior change to Magik in our next patch, restoring her to being playable on turn 6, but disabling just her On Reveal in that case. We’re debuting this stat change a little early to celebrate her time as a member of the Phoenix Five in the appropriate season.

 

The Great Web

After each turn, move one card to the Web for a random player.

  • [Change] We’re making this location appear less frequently.

Much like Miles Morales himself, players have been getting roped into a larger conflict than they may have bargained for with The Great Web. We think the location is pretty interesting and especially enjoy how it factors different cards and archetypes in unique ways, but we’re sensitive to the frustration being a little higher than we expected. We have a variety of location rarities, and Great Web was one of our most common. We’re changing it up to be one of our more rare locations, using the tier second only to the likes of Ego and Worldship.

 

That’s all for this week! We’ll be back on 8/3 with your next regularly scheduled OTA update.

 

Conclusion

Here concludes the developers’ updates. What do you think about them? Do you agree with the balancing changes? Let us know in the comments. We’ll see you soon with a new article.

 

Marvel Snap: July 20th – New Balance Updates

COD NEXT: Incoming Changes to Warzone (Including a New Map) Announced

COD NEXT: Incoming Changes to Warzone (Including a New Map) Announced

Profilo di Gosoap
06/10/2023 11:07 di Amin "Gosoap" Bey El Hadj
 WhatsApp

Warzone, the third and final protagonist of the COD NEXT livestreamed from Los Angeles, has finally revealed everything coming up in the new journey that will start with the arrival of Modern Warfare 3.

For Battle Royale (BR) enthusiasts, there are plenty of exciting updates in the pipeline, starting with the fact that the entire movement department will be identical to that of Modern Warfare 3. This means we can expect faster movement, the return of mechanics like slide canceling, and the ability to aim much more quickly.

Once the game is available and integrated with MW3, we’ll have access to the Urzikstan map, as well as Ashika Island and Vondel.

News COD NEXT for WARZONE

As for game modes, at launch, we will have BR, Resurgence, and Plunder. Speaking of gameplay updates, besides everything else, we know that in the upcoming Warzone:

  • The Ghost perk will only work while we are moving.
  • STIMs will speed up our movement – Video
  • Red dots will return to the minimap.
  • Ammunition will be separated in the backpack.
  • Gas masks will be equipped manually.
  • Everyone will have a pistol as a third weapon for shooting underwater.
  • Tear gas grenades can be “countered” by gas masks.
  • Three new perks have been added. The first allows us to throw a smoke grenade when we are down; the second provides greater movement speed and less damage from gas; the third increases our movement speed after taking damage.
  • In Urzikstan, there will be a newly designed train that will be physically driven (and change speed) based on player decisions.
  • The return of the Countdown map in the new Urzikstan has been confirmed.
  • The new Gulag will be a very basic 3-lane map – Video
  • New user interface – Video

Preview of Urzikst

Where to Watch the Livestream?

You may also be interested in:

Activision: “We Have Plans Ready for Call of Duty Until 2027”

Activision: “We Have Plans Ready for Call of Duty Until 2027”

Profilo di Gosoap
04/10/2023 14:23 di Amin "Gosoap" Bey El Hadj
 WhatsApp

In a recent interview published on Venture Beat, Rob Kostich, the President of Activision, provided a sneak peek into the future of the popular Call of Duty franchise.

With the imminent release of Modern Warfare 3 on November 10th and numerous leaks confirming a substantial “reboot” of the Black Ops series next year, it’s evident that Call of Duty is gearing up for another exciting phase.

This article delves into Activision’s long-term plans for Call of Duty, with a clear path laid out until 2027.

Call of Duty’s Roadmap Until 2027

Just as the past two years saw the release of Modern Warfare titles, the upcoming year will mark the beginning of a new cycle that is expected to keep fans engaged at least until 2026. While there is no official information regarding what comes after that, it’s reassuring to know that developers already have a well-defined roadmap.

Rob Kostich himself confirmed that the developers have plans in place at least until 2027. This implies that in roughly four years, we can anticipate the launch of a “third cycle” once the Black Ops cycle concludes. With such long-term planning, Activision demonstrates its commitment to sustaining the franchise’s success.

A New Cycle Begins for Call of Duty

Kostich also shed light on the staggering number of developers working under the publisher’s umbrella. Approximately 3,000 developers contribute to the Call of Duty titles, underlining the immense scale of the franchise. This level of investment translates to an annual cost of at least $150-200 million for Activision, solely for development.

Looking ahead, Kostich expressed a commitment to further align with the interests of the community, leveraging the wealth of experience gained over the years. As fans eagerly anticipate the next title, there is hope that these aspirations will materialize into exciting gameplay enhancements and features.

With Activision’s clear vision and long-term plans, the Call of Duty franchise appears poised for continued success well into the future. Fans can expect thrilling gaming experiences, as the publisher continues to invest heavily in development and community engagement. As we eagerly await the next title, it’s apparent that Call of Duty will remain a dominant force in the gaming industry for years to come.

You may also be interested in:

Zuckerberg vs Musk: Epic FIGHT in ITALY set to ignite Rome’s Colosseum

Zuckerberg vs Musk: Epic FIGHT in ITALY set to ignite Rome’s Colosseum

Profilo di Gosoap
11/08/2023 18:00 di Amin "Gosoap" Bey El Hadj
 WhatsApp

Italy – In the realm of technological advancements and thriving enterprises, two luminaries stand out: Mark Zuckerberg, the creative mastermind behind Facebook’s social media empire, and Elon Musk, the visionary guiding forces like Tesla and SpaceX.

A potentially legendary event is on the horizon as these extraordinary minds prepare to engage in an epic clash, set against the backdrop of the iconic city of Rome. This is more than just a physical showdown; it’s a collision of distinct ideas, perspectives, and personalities.

The notion of a ring battle between Mark Zuckerberg and Elon Musk might appear unusual, but both of these trailblazers have demonstrated a penchant for embracing unconventional challenges throughout their journeys. These tech giants have constructed vast empires that have deeply impacted society, each leaving an indelible mark.

Zuckerberg transformed communication and online connectivity through Facebook, while Musk has expanded the boundaries of innovation with ventures spanning from electric mobility to interstellar exploration.

Musk vs Zuckerberg in Italy, in Rome’s Colosseum

Confirmation of the event, though the precise date remains elusive, emerged through a tweet from Elon Musk himself, declaring:

“The match will be orchestrated by our respective organizations, not the UFC. The event will be livestreamed on Twitter and Meta. Everything within the frame will echo the essence of Ancient Rome, devoid of modern elements. I’ve engaged with the Italian Prime Minister and the Ministry of Culture.”

“They’ve concurred on an awe-inspiring location. Every detail will pay homage to Italy’s past and present – all proceeds will contribute to supporting veterans.”

In the wake of this announcement, the community erupted in speculation, eagerly contemplating conceivable venues that match Musk’s intriguing description. The foremost contender is undoubtedly the Colosseum, a monument that uniquely encapsulates the spirit of Ancient Rome and its storied gladiatorial contests.

Another viable contender might be the Arena di Verona, a historic arena that has hosted diverse events over the years, including grand concerts. While a physical bout between Mark Zuckerberg and Elon Musk may not epitomize the zenith of athleticism, this event casts light on captivating inquiries surrounding the roles of leaders in innovation and society.

One certainty prevails: the challenges, concepts, and feats of both pioneers will sustainably inspire and shape our world for years to come. In the interim, we can revel in a bare-knuckled confrontation reminiscent of bygone eras, all the while upholding the principles of fair play.

You may also be interested in: