Per Jgod la TAC Stance di Modern Warfare 3 è “rotta” e “pazzesca”

Per Jgod la TAC Stance di Modern Warfare 3 è “rotta” e “pazzesca”

Profilo di Stak

L’esperto analyst di Warzone ha “tessuto le lodi” della nuova Tac Stance, parlando di questa come di una meccanica di movimento assolutamente “pazzesca” per il futuro di Modern Warfare 3.

Per chi non la conoscesse, la Tac Stance è la perfetta via di mezzo tra la tecnica di sparo in “hip fire” ed il classico fuoco in “modalità mirino”. La Tac Stance cerca quindi di proporre un nuovo modo di sparare su Modern Warfare 3, che possa essere “rapido” come l’hip fire, e “preciso” come la modalità mirino.

La grande peculiarità di questo movimento, oltre al fatto che ci può garantire copertura anche mentre scivoliamo, è certamente il fatto che la dispersione dei proiettili è molto ridotta, rendendo questa stance terribilmente migliore finanche dell’hip fire stessa.

Particolarmente utile nelle situazioni di combattimento ravvicinato, questa nuova meccanica è stata appositamente pensata per uno stile di gioco aggressivo.

L’opinione di Jgod sulla Tac Stance di Modern Warfare 3: “è una meccanica rotta”

Tornando alle ultime considerazioni di Jgod, il noto content creator ha spiegato che la Tac Stance potrebbe essere assolutamente dominante nel prossimo meta… E si candida certamente per il ruolo di “meccanica di movimento” più “rotta” del prossimo MW3.

La Tac Stance può diventare anche “più forte”, se abbinata con i giusti pezzi di equipaggiamento. Se giocata mentre si indossa un giubbotto da fanteria ed i pad tattici ai piedi. Il giubbotto aumenta la durata dello sprint tattico e riduce il suo cooldown, mentre i pad tattici aumentano la durata dello scivolamento, ma anche l’ADS durante lo scivolamento e la velocità del nostro personaggio nel cambiare posizione.

Sull’argomento JGOD ha quindi concluso: “Hanno aggiunto questa nuova funzionalità e molte persone non si rendono conto di quanto sia buona e quanto sia rotta. Penso che ci siano ancora alcuni problemi che necessitano di essere messi a punto, ma direi che una volta finalizzato, la Tac Stance sarà sicuramente uno di quei movimenti di COD che ricorderemo come “pazzeschi”.

Voi cosa ne pensate community? Avete già provato questa nuova stance? Fatecelo sapere nei commenti:  la discussione, come sempre, è aperta!

Articoli correlati:

Stagione 1 di Modern Warfare 3, le note della patch ufficiali per multiplayer e zombie!

Stagione 1 di Modern Warfare 3, le note della patch ufficiali per multiplayer e zombie!

Profilo di Stak
06/12/2023 18:17 di Marco "Stak" Cresta

Pochi minuti fa sono state svelate le note della patch ufficiali che riguardano la Stagione 1 del multiplayer di Modern Warfare 3. Insieme a queste note, sono state condivise anche quelle relative alla patch specifica di Warzone, che troverete cliccando qui.

Oltre a tutto questo, si segnala poi anche una nuova tornata di bilanciamenti per svariate armi del gioco, troverete tutti i dettagli su quest’altra questione cliccando qui.

Tornando alla patch del multiplayer e di Zombie, ecco quali sono le principali novità in arrivo questa sera su Modern Warfare 3

Note della Patch Multiplayer/Zombie Modern Warfare 3 – Stagione 1

NEW MAPS – Stagione 1 Modern Warfare 3

Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season

  • Greece
    • Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
  • Meat
    • Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.
  • Training Facility (Gunfight)
    • Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.


Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.

  • EMP
    • Electromagnetic pulse to disrupt enemy killstreaks and equipment.
    • Earned via 13 Kills, 1,625 Score, or Care Packages.
  • Swarm
    • Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
    • Earned via 15 Kills, 1,875 Score, or Care Packages.


The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.

  • Assassin Vest
    • Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary).


Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.

  • All or Nothing
    • Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
  • Gunfight
    • Small team, multi-round cage matches. First team to reach the round limit wins.


The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.

  • RAM-7 (Assault Rifle)
    • Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
    • Unlockable via Sector A7 of the Season 1 Battle Pass
  • XRK Stalker (Sniper Rifle)
    • Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
    • Unlockable via Sector A4 of the Season 1 Battle Pass
  • Stormender (Launcher)
    • This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
    • Unlockable via Sector A12 of the Season 1 Battle Pass


In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.

  • JAK Purifier
    • An underbarrel flamethrower. What more needs to be said? Burn it all down.
    • Compatible with: MTZ-556, Holger 556, DG-56, SVA 545, RAM-7, MTZ-762, BAS-B, Sidewinder, Riveter
  • JAK Ettin Double Barrel Kit
    • This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy. 
    • Compatible with: AMR9 (Submachine Gun)
  • JAK Thunder LMG Kit
    • Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
    • Compatible with: Sidewinder (Battle Rifle)
    • This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
    • Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
  • JAK Bullseye
    • Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture. 
    • Compatible with: Most weapon categories
  • JAK Glassless Optic
    • This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition. 
    • Compatible with: Most weapon categories
  • JAK Signal Burst
    • A conversion kit designed for accuracy and controllability with four-round bursts.
    • Compatible with: Holger 556 (AR)
  • JAK Beholder Rifle Kit
    • A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle. 
    • Compatible with: TYR (Handgun)
  • JAK Headhunter Carbine Conversion
    • Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat. 
    • Compatible with: Rival-9 (Submachine Gun)


Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.

  • Abolisher BlackCell (SpecGru)
    • [Redacted]
  • Dokkaebi (KorTac)
    • Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
  • Nolan (KorTac)
    • Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.


We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!


A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.

For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.


GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.

All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.


New Features & Quality of Life

  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Note: This feature is only available in Multiplayer and Zombies.
  • Faction assignment will now appear as a splash at the start of each match.
  • Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
  • Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
  • Added icons in the Gunsmith to represent which title an Attachment originates from.
  • Reduced volume of the Multi-Kill and Medal splash sound effects.

Bug Fixes

  • In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
  • Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
  • Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
  • Resolved a font rendering issue that caused text to be improperly displayed.
  • Improved performance of Social features for players with large Friend counts.
  • Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
  • Kill Counter will now properly function with streaks beyond 120 Kills.
  • Reduced hitching that infrequently occurred while transitioning between menus.
  • Addressed an issue that caused the application to freeze while editing a Loadout.
  • Resolved a crash that could occur prior to viewing an After Action Report.
  • Addressed an issue that caused a crash while reporting a player.
  • Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
  • Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
  • Improved readability of the timer below the Event tab.


  • Movement
    • Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
      • Crouch to Stand: 150ms
      • Prone to Stand: 600ms
  • Spawns
    • Improved spawn protection against enemy Equipment and Killstreaks.
    • In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.

We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate.


  • Corrected unlock requirement descriptions for multiple Weapon Attachments.
  • Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
  • Associated weaponry will now be properly included in the Camo unlock splashes.
  • Player Rank
    • Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
      • At each Prestige, a new animated icon is unlocked.


  • Increased animation rate of the Priceless and Interstellar Completionist Camos.


  • Derail
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Estate
    • Improved bullet penetration through the staircase in the Lodge.
    • Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
  • Highrise
    • Improved ambient audio reverberation in the Mechanical Room.
    • Deprioritized spawn points distant from the objective in Hardpoint.
  • Karachi
    • Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
  • Quarry
    • Added collision near the Offices to prevent players from reaching unintended locations.
    • Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
  • Skidrow
    • Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
  • Terminal
    • Added additional spawn points in Free-for-All mode to improve player experience.
    • Improved ability to gauge spawn selection quality in all Modes.
    • Relocated a spawn point that placed players outside of the playable area.
  • Scrapyard
    • Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
    • Added additional spawn points in Free-for-All mode to improve player experience.
  • Sub Base
    • Improved ambient audio reverberation in the Power Station.
    • Swapped Attacker and Defender initial spawn positions in Control.
  • Orlov Military Base (Ground War)
    • Improved AI Bot ability to navigate the environment in Invasion mode.
  • Operation Spearhead (War)
    • Added collision near the Hotel to prevent players from exiting the playable area.
    • Added collision near the Corner Shop to protect players in their spawn area.
    • Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.


  • Ground War
    • Pre-game lobby countdown timer will no longer reset when a player leaves.
  • Search and Destroy
    • Increased Player XP earned for several score events.
      • Kill: 500 XP
      • Assist: 200 XP
      • Shield Assist: 400 XP
      • Headshot: 1,000 XP
      • Plant: 1,000 XP
      • Defuse: 1,000 XP (+ 250 XP for Last Alive)
      • Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
  • War
    • Players who join an in-progress match can no longer be placed on a full team.
    • Decreased tank escort phase time limit from 6m to 5m.
    • Joining an in-progress match during the ending cinematic sequence is no longer possible.


  • Throwing Star (Lethal)
    • Addressed an issue that allowed one-hit kills without a Headshot.
  • EMD Grenade (Tactical)
    • Prompt to remove tracker will no longer persist after death.


  • Deployable Cover
    • Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.
  • Trophy System
    • Mosquito Drone (Killstreak) will no longer be targeted.


  • Juggernaut Recon
    • Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.
  • Precision Airstrike
    • Players will now properly look through the binoculars in third-person view.
  • Remote Turret
    • Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.


  • NSTV
    • Increased traction control to improve handling on muddy surfaces.
  • Razor Tank
    • Decreased maximum forward speed by 14%.
    • Increased maximum reverse speed by 20% to match forward speed.
    • Increased turn speed by 40% to allow for tighter turns.
    • Increased ability to accelerate on sloped surfaces.



Story Act and Mission

  • Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
  • A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.

Dark Aether Rifts

  • Dark Aether Rifts bring rewards to those who brave their challenges.
    • These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
  • Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.

Wonder Weapon: V-R11

  • The V-R11 has been added to Modern Warfare Zombies.
    • Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
    • Players receive a buff when shot.
    • The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
    • V-R11 Weapon Cases are now available via loot.

Acquisitions and Schematics

  • Dog Bone
    • Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
  • Golden Armor Plate
    • Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
  • Aether Blade
    • The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.

Prestige Challenges

  • Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.
  • Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
  • For more details on Prestige Challenges, visit the Challenges and Seasonal Progression section of the Season 1 Announcement Blog.

Season 1 Battle Pass Weapons

  • The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.

Global Changes

  • Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.



  • Various visual map fixes.


» Wonder Weapons «

  • The Scorcher
    • The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.

» Assault «

  • DG-58
    • Addressed an issue that prevented camos from applying in the customization tab in loadout menus.

» Weapon Cases «

  • All Weapon Cases
    • Closed a duplication exploit.


Hostile Takeover

  • Addressed an issue that prevented some safes from progressing this Mission.
  • Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”

Merc Cleanup

  • Mercenaries killed from long distances inside Merc Camps will now progress this mission.


  • This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.

Storm the Castle

  • The required mission item will always drop when the Warlord is killed.

GAMEPLAY – Stagione 1 Modern Warfare 3


  • Defend Ground Station
    • Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
    • Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
  • Eliminate Bounty Target
    • HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
  • Outlast
    • Enemies no longer spawn if players are not progressing the contract.
  • Raid Weapon Stash
    • Enemies no longer spawn if players are not progressing the contract.
  • Spore Control
    • Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.


  • General
    • Addressed an issue where players could store more Acquisitions in the stash than intended.
  • Aether Tools
    • Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
  • Ammo Mods
    • Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
  • Perk-A-Colas
    • Tombstone Soda
      • Addressed an issue where Tombstones could spawn under the map.
      • Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died.
      • Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
      • Closed various duplication exploits associated with Tombstone Soda.
  • Ammo Mods
    • Brain Rot
      • Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.


  • Various fixes for locations on the map where players could not loot items.


  • Launch
    • More formidable enemies have been added to the Exfil experience in all zones.
    • Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
  • In-Season
    • All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.


  • Ammo Caches will now always fully refill applicable player ammo reserves.
  • Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
  • Players will no longer be able to hide inside a Dog House.
  • Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
  • Addressed an issue where Player selected Operator skins would change upon entering a vehicle.



  • Disciples
    • General
      • Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
    • The Stormcaller
      • Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
  • Hell Hounds
    • Hell Hound flame particles will disappear if a Hell Hound does not spawn.
  • Zombies
    • General
      • Adjusted spawns to prevent Zombies from spawning on top of fences.
      • Adjusted pathing to address exploits or incorrect pathing.
    • Light Armored Zombies
      • Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.


Lethal Equipment

  • Experimental Gas Grenade
    • Damage against Aether Worms has been reduced.

Tactical Equipment

  • Decoy Grenades
    • Reduced the number of Decoy Grenades that can be stacked or equipped  from 3 to 2.
    • Reduced Decoy Grenade duration from 8 seconds to 6.



  • Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.

Sentry Turret

  • Players can no longer kill themselves or others when placing down a Sentry Turret.



  • Borealis (MWIII) and Bioluminescent (MWII) Update.
    • Increased the animation rate of the Borealis and Bioluminescent Completionist Camos


  • Player health and stamina are now represented by dynamic bars on the HUD.
  • Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
  • Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
  • Addressed an issue where objective titles would occasionally not display while loading into a match.
  • Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
  • Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.



  • The First Step
    • Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.


  • Completionist Camos
    • Golden Enigma (MWIII) & Golden Ivory (MWII) Update
      • We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.


Battle Chatter

  • “Friendly Fire” Operator chatter will play less frequently.


  • Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
  • Added various crash and stability fixes.

Cosa ne pensate di tutte queste novità community? Fatecelo sapere con un commento sul gruppo, la discussione, come sempre, è assolutamente aperta!

Articoli correlati: 

Boost alla performance di Warzone con la stagione 1: FPS quasi raddoppiati grazie al DLSS 3

Boost alla performance di Warzone con la stagione 1: FPS quasi raddoppiati grazie al DLSS 3

Profilo di Stak
06/12/2023 17:25 di Marco "Stak" Cresta

Speciale DLSS 3Ricordiamo a tutti che con l’aggiornamento di questo pomeriggio, su Warzone e Modern Warfare 3 verranno introdotte alcune interessantissime novità che riguardano la performance.

Stiamo parlando in particolare del fatto che il DLSS 3 è finalmente attivo, e ci permetterà di godere di un beneficio che ci farà quasi raddoppiare gli FPS.

Con una RTX 4090 ad esempio, passeremo da 124 a 206 FPS, mentre con una RTX 4080 vedremo i nostri FPS schizzare da meno di 90 a 160 stabili in modalità performance.

Quanto migliorano gli FPS con DLSS 3 attivo su Warzone/Modern Warfare 3? 

Un quadro assolutamente confortante, che ovviamente i giocatori si augurano venga poi anche rispettato nel concreto. Specialmente per i PC player, l’esperienza su Warzone è spesso stata caratterizzata da bug, problemi di lag video, desync ed FPS tremendamente bassi…

Il DLSS risolverà parte di questi problemi? Lo scopriremo presto community… L’appuntamento è fissato per tutti a domani con le prime importanti anteprime relative alla modalità campagna!

Articoli correlati: 

Antony Starr (PATRIOTA) stufo delle domande su Mortal Kombat 1: “andate a giocare su Call of Duty”

Antony Starr (PATRIOTA) stufo delle domande su Mortal Kombat 1: “andate a giocare su Call of Duty”

Profilo di Stak
06/12/2023 16:39 di Marco "Stak" Cresta

Mortal Kombat 1 & Patriota – Nel corso di una recente conferenza stampa in cui era protagonista insieme a Chace Crawford (Abisso) e Laz Alonso (Mother’s Milk), l’attore principale di The Boys Antony Starr ha dovuto gestire una domanda particolarmente “scomoda”.

Come noto Patriota sarà presente all’interno di Mortal Kombat 1, con un evento crossover che introdurrà il personaggio di Antony Starr tra quelli giocabili nel picchiaduro di NetherRealm Studios.

A differenza del crossover con Call of Duty però, all’interno di Mortal Kombat 1 sembra che Antony Starr non doppierà la voce del suo personaggio, fatto questo che pare averlo leggermente infastidito. Un giornalista presente alla conferenza stampa chiede quindi ad Anthony Starr se sarà effettivamente lui a doppiare il personaggio di MK1, con il noto attore di The Boys che, visibilmente stizzito (lo si capisce anche dalla reazione di Laz Alonso che l’argomento non è troppo gradito a Starr, ndr), risponde a tono.

Hai mai visto Call of Duty? In quel gioco la voce (di Patriota) è effettivamente la mia” tuona Anthony Starr, che poi rivolgendosi alla folla invita tutti su Warzone/COD annunciando: “quindi andate a giocarci“.

Anthony Starr infastidito dalla domanda su MK1: “andate a giocare a COD, li la voce di Patriota è la mia”

Patriota dovrebbe aggiungersi al pool dei personaggio giocabili di MK1 a partire dalla primavera del 2024. Chissà se fino a quella data  Antony Starr non scelga di cambiare idea riguardo alla sua partecipazione nel picchiaduro…

Cosa ne pensate di questa faccenda community? Fatecelo sapere con un commento sul gruppo!  La discussione, come sempre, è aperta!

Articoli correlati: