Attraverso questo primissimo speciale dedicato al nuovo Modern Warfare 3, andremo ad approfondire quelle che sono, al momento, le armi migliori e più consigliate da usare nella betadelmultiplayer.
Qui vedremo in modo estremamente generale quelle che, al momento, sembrano essere le armi più performanti in assoluto. Nelle prossime ore, andremo invece ad approfondire i migliori loadout consigliati per ognuna di queste, con tutti i dettagli sugli accessori.
Come noto al momento sono circa 20 le armi disponibili nella beta del multiplayer, la maggior parte delle quali sono celebri armi del passato con nomi di battaglia diversi.
Di queste, sono almeno 5 quelle particolarmente consigliate, specialmente se si è alle primissime esperienze e se si sta cercando qualcosa di preciso e di “facile da controllare”.
MCW (o ACR) al vertice delle armi migliori di Modern Warfare 3
Tra tutte, sembra che al momento la più performante sia il fucile d’assalto MCW, altrimenti noto come ACR. Il basso rinculo, l’elevato fire rate ed i numerosi danni rendono questo AR uno dei primi della classe al momento su MW3, e per molti è l’arma meta del momento.
Come alternativa all’MCW c’è sicuramente l’MTZ-556, un altro fucile d’assalto estremamente facile da usare e perfetto per tutti i combattimenti midrange. L’ultimo dei fucili d’assalto assolutamente consigliati è poi il BAS-P, anche questo molto simile ai precedenti ma caratterizzato da un fire rate decisamente più lento.
Parlando invece delle SMG, le due pistole mitragliatrici assolutamente più consigliate non possono che essere la Rival-9 e la Striker. La prima è la versione MW3 della celebre CX-9, arma che specialmente nella prima era di Warzone è stata molto apprezzata dai giocatori… La seconda è invece l’altrettanto nota UMP-45, una SMG da run&gun dotata di un sorprendente TTK e di una mobilità assolutamente senza precedenti.
Ovviamente queste non sono le uniche armi consigliate da usare al momento su MW3, ma se siete alla ricerca di una solida opzione automatica per il close o per il mid range, dovreste certamente iniziare da una di queste 5 opzioni:
MCW
MTZ-556
Rival-9
BAS-B
Striker
Restate sintonizzati con Powned.it per non perdere neanche un singolo aggiornamento sui loadout più consigliati e le migliori versioni delle armi da giocare su MW3. Al prossimo aggiornamento community!
Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
Tornando alla patch del multiplayer e di Zombie, ecco quali sono le principali novità in arrivo questa sera su Modern Warfare 3…
Note della Patch Multiplayer/Zombie Modern Warfare 3 – Stagione 1
NEW MAPS – Stagione 1 Modern Warfare 3
Look for the Meat 24/7 Playlist to debut during the first week of Season 1, with other exciting Playlists expected in the weeks ahead. Another all-new 6v6 map, Rio, is expected to launch in-season
Greece
Test your mettle in a once-idyllic coastal town, where waters at the shore lap at the hull of a burning yacht, signaling disaster.
Meat
Deploy to the West Coast for some fast-paced butchery, in a compact map centered around the East Bay Meats slaughterhouse.
Training Facility (Gunfight)
Challenge another duo within the remains of an old warehouse, now repurposed as part of Konni Group’s training facilities.
NEW KILLSTREAKS
Do you have what it takes? Two all-new Killstreaks are available to dominate the battlefield in Season 1.
EMP
Electromagnetic pulse to disrupt enemy killstreaks and equipment.
Earned via 13 Kills, 1,625 Score, or Care Packages.
Swarm
Deploys a large number of mosquito drones to provide blanket coverage over the entire area.
Earned via 15 Kills, 1,875 Score, or Care Packages.
NEW PERK
The Assassin Vest is a powerful new addition to Loadouts in Season 1, but be wary, each Vest comes equipped with critical tradeoffs.
Assassin Vest
Kills don’t display skulls. Immune to UAV and enemy radar effects (including while stationary).
NEW MODES
Two fan-favorite Modes return at the start of Season 1! Gunfight is even equipped with its own selection of new and Carry-Forward Maps. Look for additional Modes throughout the Season.
All or Nothing
Players start with Throwing Knives and an empty Pistol. Perks are earned by eliminating other players and staying alive.
Gunfight
Small team, multi-round cage matches. First team to reach the round limit wins.
GLOBAL – NEW WEAPONS
The following Weapons are new to the entirety of the Modern Warfare III offering as of Season 1.
RAM-7 (Assault Rifle)
Exceptionally compact, this bullpup assault rifle sports a lightweight, polymer frame and is chambered in versatile 5.56.
Unlockable via Sector A7 of the Season 1 Battle Pass
XRK Stalker (Sniper Rifle)
Stalk your prey and lay them out with this tactical sniper rifle chambered in .50 Cal.
Unlockable via Sector A4 of the Season 1 Battle Pass
Stormender (Launcher)
This state-of-the-art weapon system fires a localized EMP on a slight delay. Destroys tactical and lethal equipment and temporarily disables other electronic devices.
Unlockable via Sector A12 of the Season 1 Battle Pass
NEW AFTERMARKET PARTS
In addition to new weaponry, players will see brand new Aftermarket Parts earned via the Battle Pass, Armory Unlocks, and Weekly Challenges.
JAK Purifier
An underbarrel flamethrower. What more needs to be said? Burn it all down.
This kit creates two stacked barrels that fire simultaneously. This offers twice as much down-range damage at the cost of some accuracy.
Compatible with: AMR9 (Submachine Gun)
JAK Thunder LMG Kit
Dominate lanes and hold objectives with this LMG conversion kit that brings a large capacity magazine and ramps in fire rate the longer you hold down the trigger.
Compatible with: Sidewinder (Battle Rifle)
JAK BRB
This compensator borders on excessive, offering a phenomenal reduction to recoil while significantly increasing muzzle report, resulting in an extended red dot on enemy radars.
Compatible with: Many Assault Rifles, Submachine Guns, Battle Rifles, Marksman Rifles, and Sniper Rifles.
JAK Bullseye
Very low-profile dot Optic. Limited interference from framework offers an exceptionally clear sight picture.
Compatible with: Most weapon categories
JAK Glassless Optic
This small, glassless reflex Optic offers a crisp and clear sight picture for snappy target acquisition.
Compatible with: Most weapon categories
JAK Signal Burst
A conversion kit designed for accuracy and controllability with four-round bursts.
Compatible with: Holger 556 (AR)
JAK Beholder Rifle Kit
A long and heavy barrel that offers the best increase to range. Improves recoil control and damage range, converting this Handgun into a single-shot Rifle.
Compatible with: TYR (Handgun)
JAK Headhunter Carbine Conversion
Rival Assault Rifles with this three-round burst conversion kit that excels at mid range combat.
Compatible with: Rival-9 (Submachine Gun)
NEW OPERATORS
Nolan and Dokkaebi, two KorTac Operators, lead the charge in the Season 1 offering… But a mysterious force, known only as Abolisher, looms in the background.
Abolisher BlackCell (SpecGru)
[Redacted]
Dokkaebi (KorTac)
Ari was born in South Korea to a family of gifted engineers. Tired of hiding from North Korean agents, she hacked into the South Korean Military’s private contacts and found the global Kortac Faction.
Nolan (KorTac)
Recently anointed as Vladimir Makarov’s right hand man, Captain Andrei Nolan executes both plans and enemies with ferocious precision in the name of igniting a long-awaited war between East and West.
NEW EVENTS
We’ll be talking about what Zombie Santa is bringing to town in patch notes that will release closer to when the event launches over the holidays. Stay tuned!
NEW BATTLE PASS
A brand new Battle Pass arrives with the Season 1 bringing a variety of Operator Skins, Weapon Blueprints, and more.
For more information about the full Battle Pass offering and Black Cell Bundle, check out the full breakdown on the official Call of Duty blog here.
NEW PC FEATURES
GeForce RTX gamers can activate pre-game full ray tracing, also known as path tracing in pre-game lobbies, enabling you to see your characters, skins, vehicles, and weapons in an entirely new light.
All GeForce RTX gamers can activate Path Tracing via the Video options menu, and doing so will automatically enable NVIDIA DLSS 3.5 with DLSS Ray Reconstruction.
MULTIPLAYER UIX
New Features & Quality of Life
Player health and stamina are now represented by dynamic bars on the HUD.
Note: This feature is only available in Multiplayer and Zombies.
Faction assignment will now appear as a splash at the start of each match.
Added Upper Legs Damage and Empty Reload Quickness statistics to the Details widget in the Gunsmith.
Increased decimal precision of the Flinch Resistance stat in the Details widget in the Gunsmith.
Added icons in the Gunsmith to represent which title an Attachment originates from.
Reduced volume of the Multi-Kill and Medal splash sound effects.
Bug Fixes
In Search and Destroy, hovering a bombsite on the Tac-Map will no longer reveal when a player is actively defusing.
Addressed multiple issues in Private Matches that caused players to be kicked back to the Main Menu.
Hovering an equipped Killstreak will no longer kick the player back to the Multiplayer menu.
Resolved a font rendering issue that caused text to be improperly displayed.
Improved performance of Social features for players with large Friend counts.
Resolved an issue in which the incorrect Weapon would be featured in the overlay of Killcams.
Kill Counter will now properly function with streaks beyond 120 Kills.
Reduced hitching that infrequently occurred while transitioning between menus.
Addressed an issue that caused the application to freeze while editing a Loadout.
Resolved a crash that could occur prior to viewing an After Action Report.
Addressed an issue that caused a crash while reporting a player.
Lockpick (Operator) can now be equipped, where available, without using the Quick Equip option.
Scrolling menus while in splitscreen will no long result in the cursor appearing off-screen.
Improved readability of the timer below the Event tab.
GAMEPLAY
Movement
Added a delay following multiple rapid stance transitions to prevent exploitable repetition.
Crouch to Stand: 150ms
Prone to Stand: 600ms
Spawns
Improved spawn protection against enemy Equipment and Killstreaks.
In Hardpoint, several adjustments have been made to improve the flow of combat and increase control of team-owned areas.
We’ve introduced a delay to stance transitions to combat a movement exploit commonly referred to by players as “snaking.” We’ll monitor the impact of these changes and continue to address feedback where appropriate.
PROGRESSION
Corrected unlock requirement descriptions for multiple Weapon Attachments.
Revised conditions for multiple unlocks that caused Attachments to be unavailable at the expected Weapon level.
Associated weaponry will now be properly included in the Camo unlock splashes.
Player Rank
Increased Level cap from 55 to 250, enabling players to reach Prestige 5.
At each Prestige, a new animated icon is unlocked.
CUSTOMIZATION
Increased animation rate of the Priceless and Interstellar Completionist Camos.
MAPS
Derail
Swapped Attacker and Defender initial spawn positions in Control.
Estate
Improved bullet penetration through the staircase in the Lodge.
Adjusted collision to prevent players can accessing an unintended location near the Front Entrance of the Lodge.
Highrise
Improved ambient audio reverberation in the Mechanical Room.
Deprioritized spawn points distant from the objective in Hardpoint.
Karachi
Players will now spawn on the correct side of the map assigned to their team in Cutthroat.
Quarry
Added collision near the Offices to prevent players from reaching unintended locations.
Addressed an issue that caused players to spawn in unfavorable conditions in the Hardpoint game mode.
Skidrow
Enemy player nameplates are no longer visible through certain surfaces in the Apartments.
Terminal
Added additional spawn points in Free-for-All mode to improve player experience.
Improved ability to gauge spawn selection quality in all Modes.
Relocated a spawn point that placed players outside of the playable area.
Scrapyard
Reviewed objective capture points to prevent players from capturing from unintended locations in Hardpoint and Control modes.
Added additional spawn points in Free-for-All mode to improve player experience.
Sub Base
Improved ambient audio reverberation in the Power Station.
Swapped Attacker and Defender initial spawn positions in Control.
Orlov Military Base (Ground War)
Improved AI Bot ability to navigate the environment in Invasion mode.
Operation Spearhead (War)
Added collision near the Hotel to prevent players from exiting the playable area.
Added collision near the Corner Shop to protect players in their spawn area.
Addressed an exploit involving environmental turrets that allowed players to reach unintended locations.
MODES
Ground War
Pre-game lobby countdown timer will no longer reset when a player leaves.
Search and Destroy
Increased Player XP earned for several score events.
Kill: 500 XP
Assist: 200 XP
Shield Assist: 400 XP
Headshot: 1,000 XP
Plant: 1,000 XP
Defuse: 1,000 XP (+ 250 XP for Last Alive)
Ninja Defuse: 1,250 XP (+ 250 XP for Last Alive)
War
Players who join an in-progress match can no longer be placed on a full team.
Decreased tank escort phase time limit from 6m to 5m.
Joining an in-progress match during the ending cinematic sequence is no longer possible.
EQUIPMENT
Throwing Star (Lethal)
Addressed an issue that allowed one-hit kills without a Headshot.
EMD Grenade (Tactical)
Prompt to remove tracker will no longer persist after death.
FIELD UPGRADES
Deployable Cover
Previous deployments will now be destroyed upon new deployment as the maximum has been limited to 1.
Trophy System
Mosquito Drone (Killstreak) will no longer be targeted.
KILLSTREAKS
Juggernaut Recon
Addressed an exploit that allowed players to fire Loadout Weapons with unlimited ammo.
Precision Airstrike
Players will now properly look through the binoculars in third-person view.
Remote Turret
Implemented safeguard measures to prevent players from becoming stuck with the tablet in hand.
VEHICLES
NSTV
Increased traction control to improve handling on muddy surfaces.
Razor Tank
Decreased maximum forward speed by 14%.
Increased maximum reverse speed by 20% to match forward speed.
Increased turn speed by 40% to allow for tighter turns.
Increased ability to accelerate on sloped surfaces.
ZOMBIES
SEASON 1 CONTENT
Story Act and Mission
Act IV and a new Story Mission are immediately available for all players at the start of Season 1.
A massive gateway has appeared in the Exclusion Zone. Investigate the area and engage in new end-game content.
Dark Aether Rifts
Dark Aether Rifts bring rewards to those who brave their challenges.
These otherworldly labyrinths are located inside the Dark Aether, where players and their squad have a limited time to complete a series of increasingly chaotic objectives to earn exceptional rewards. Find Sigils to enter the Dark Aether Rifts and face a new level of challenge!
Dark Aether Rifts are unlocked by solving a hidden quest, which activates after completing the new Season 1 Story Mission.
Wonder Weapon: V-R11
The V-R11 has been added to Modern Warfare Zombies.
Shoot zombies and transform them into humans, or blast humans to mutate them into friendly zombies.
Players receive a buff when shot.
The V-R11 has been added to the Mystery Box in Modern Warfare Zombies.
V-R11 Weapon Cases are now available via loot.
Acquisitions and Schematics
Dog Bone
Consume the Dog Bone to summon the strongest friendly Hell Hound companion. The pet Hellhound will follow you and attack nearby threats until its health runs out.
Golden Armor Plate
Consuming the new Golden Armor Plate replaces the Armor Carrier with Plates that automatically repair over time, in addition to providing the user additional damage resistances.
Aether Blade
The Aether Blade is a special Throwing Knife with infinite ammo and a boomerang-like combat style. After striking an enemy, the Aether Blade locates the next nearest enemy to hit before returning to its Operator.
Prestige Challenges
Season 1 allows you to level up past Rank 55 into Prestige Ranks that persist across seasons.
Beginning in Season 1, reaching Rank 56 will unlock Prestige 1. Achieving this unlocks rewards and a set of challenges in Modern Warfare Zombies — complete those challenges to unlock multiple exclusive Calling Cards.
The XRK Stalker, RAM-7, and Stormender are available in Modern Warfare Zombies loadouts once unlocked via the Season 1 Battle Pass.
Global Changes
Season 1 updates are not limited to just Zombies! Please reference the Global Section above for weapon balancing changes and more.
MAPS
Urzikstan
Various visual map fixes.
WEAPONS
» Wonder Weapons «
The Scorcher
The Scorcher’s launch ability will automatically fire when a player reaches their maximum charge under low ammo conditions.
» Assault «
DG-58
Addressed an issue that prevented camos from applying in the customization tab in loadout menus.
» Weapon Cases «
All Weapon Cases
Closed a duplication exploit.
MISSIONS
Hostile Takeover
Addressed an issue that prevented some safes from progressing this Mission.
Adjusted the description of this Mission in the Mission Select menu to state that Greene wants Players to hit “Terminus” instead of “Deadbolt.”
Merc Cleanup
Mercenaries killed from long distances inside Merc Camps will now progress this mission.
Shocked
This Mission now requires players to shock five separate Special zombies instead of shocking the same Special zombie multiple times.
Storm the Castle
The required mission item will always drop when the Warlord is killed.
GAMEPLAY – Stagione 1 Modern Warfare 3
Contracts
Defend Ground Station
Addressed an issue that prevented the timer for the Defend Ground Station contract from appearing if players previously completed the same contract in a single session.
Mercenaries will now continue to fight Players after completing the Defend Ground Station contract.
Eliminate Bounty Target
HVTs lured far away from their original spawn location in an attempt to exploit their behavior will now return faster to their spawn and heal more.
Outlast
Enemies no longer spawn if players are not progressing the contract.
Raid Weapon Stash
Enemies no longer spawn if players are not progressing the contract.
Spore Control
Adjusted Spores to prevent them from spawning on a player, resulting in an instant death.
Acquisitions
General
Addressed an issue where players could store more Acquisitions in the stash than intended.
Aether Tools
Addressed an issue that prevented Aether Tools from applying if a player was driving a vehicle.
Ammo Mods
Addressed an issue that prevented Ammo Mods from applying if a player was driving a vehicle.
Perk-A-Colas
Tombstone Soda
Addressed an issue where Tombstones could spawn under the map.
Addressed an issue where Tombstones could spawn in the center of the map instead of where a player previously died.
Addressed an issue where sometimes players would not obtain their essence when interacting with a Tombstone.
Closed various duplication exploits associated with Tombstone Soda.
Ammo Mods
Brain Rot
Players will now receive essence when a Brain Rotted Zombie kills other Zombies or dies.
Looting
Various fixes for locations on the map where players could not loot items.
Exfil
Launch
More formidable enemies have been added to the Exfil experience in all zones.
Addressed a rare issue that prevented the Hilltop Exfil helicopter from landing.
In-Season
All exfils will increase the number of enemies spawned, with the Final Exfil receiving a significant boost to enemy count and enemy types.
General
Ammo Caches will now always fully refill applicable player ammo reserves.
Addressed an issue that allowed players to die instantly if they ran and slid into a Dog House.
Players will no longer be able to hide inside a Dog House.
Closed an out-of-bounds location that allowed players to stay alive outside the playable space.
Addressed an issue where Player selected Operator skins would change upon entering a vehicle.
ENEMIES
Zombies
Disciples
General
Addressed multiple issues that allowed Disciples to behave erratically, such as becoming stuck high in the air or on objects.
The Stormcaller
Addressed an issue that allowed The Stormcaller to die instantly from the Blood Burner’s Aether Pulse.
Hell Hounds
Hell Hound flame particles will disappear if a Hell Hound does not spawn.
Zombies
General
Adjusted spawns to prevent Zombies from spawning on top of fences.
Adjusted pathing to address exploits or incorrect pathing.
Light Armored Zombies
Addressed an issue that allowed Light Armored Zombies to receive more headshot damage than intended.
EQUIPMENT
Lethal Equipment
Experimental Gas Grenade
Damage against Aether Worms has been reduced.
Tactical Equipment
Decoy Grenades
Reduced the number of Decoy Grenades that can be stacked or equipped from 3 to 2.
Reduced Decoy Grenade duration from 8 seconds to 6.
KILLSTREAKS
Juggernaut
Addressed an issue where players could destroy an Exfil helicopter by calling in a Juggernaut suit crate on top of it.
Sentry Turret
Players can no longer kill themselves or others when placing down a Sentry Turret.
CUSTOMIZATION
Camos
Borealis (MWIII) and Bioluminescent (MWII) Update.
Increased the animation rate of the Borealis and Bioluminescent Completionist Camos
UIX
Player health and stamina are now represented by dynamic bars on the HUD.
Addressed an issue that prevented pings on looted items in caches from disappearing automatically.
Addressed an issue where players who attempted to equip a Mission Reward in the Gear tab would sometimes equip the wrong item.
Addressed an issue where objective titles would occasionally not display while loading into a match.
Addressed an issue where objective text would occasionally display outside its panel while loading into a match.
Addressed an issue where players would be returned to the lobby screen when selecting “Activate Armory Unlock” on a locked Tactical or Lethal equipment item.
PROGRESSION
Achievements
The First Step
Players can now unlock “The First Step” for reaching level 55 in Modern Warfare Zombies. Previously, players would need to enter the Multiplayer menu to obtain the achievement.
Camos
Completionist Camos
Golden Enigma (MWIII) & Golden Ivory (MWII) Update
We’ve released a fix that allows Players to complete the Golden Enigma and Golden Ivory Completionist Camos with Blueprint weapons and Custom Mods.
AUDIO
Battle Chatter
“Friendly Fire” Operator chatter will play less frequently.
STABILITY
Adjustments have been made to better ensure players keep their loadout and rucksack inventory if they do not successfully deploy into a match.
Added various crash and stability fixes.
Cosa ne pensate di tutte queste novità community? Fatecelo sapere con un commento sul gruppo, la discussione, come sempre, è assolutamente aperta!
Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
Stiamo parlando in particolare del fatto che il DLSS 3 è finalmente attivo, e ci permetterà di godere di un beneficio che ci farà quasi raddoppiare gli FPS.
Con una RTX 4090 ad esempio, passeremo da 124 a 206 FPS, mentre con una RTX 4080 vedremo i nostri FPS schizzare da meno di 90 a 160 stabili in modalità performance.
Quanto migliorano gli FPS con DLSS 3 attivo su Warzone/Modern Warfare 3?
Un quadro assolutamente confortante, che ovviamente i giocatori si augurano venga poi anche rispettato nel concreto. Specialmente per i PC player, l’esperienza su Warzone è spesso stata caratterizzata da bug, problemi di lag video, desync ed FPS tremendamente bassi…
Il DLSS risolverà parte di questi problemi? Lo scopriremo presto community… L’appuntamento è fissato per tutti a domani con le prime importanti anteprime relative alla modalità campagna!
Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)
Mortal Kombat 1 & Patriota – Nel corso di una recente conferenza stampa in cui era protagonista insieme a Chace Crawford (Abisso) e Laz Alonso (Mother’s Milk), l’attore principale di The Boys Antony Starr ha dovuto gestire una domanda particolarmente “scomoda”.
Come noto Patriota sarà presente all’interno di Mortal Kombat 1, con un evento crossover che introdurrà il personaggio di Antony Starr tra quelli giocabili nel picchiaduro di NetherRealm Studios.
A differenza del crossover con Call of Duty però, all’interno di Mortal Kombat 1 sembra che Antony Starr non doppierà la voce del suo personaggio, fatto questo che pare averlo leggermente infastidito. Un giornalista presente alla conferenza stampa chiede quindi ad Anthony Starr se sarà effettivamente lui a doppiare il personaggio di MK1, con il noto attore di The Boys che, visibilmente stizzito (lo si capisce anche dalla reazione di Laz Alonso che l’argomento non è troppo gradito a Starr, ndr), risponde a tono.
“Hai mai visto Call of Duty? In quel gioco la voce (di Patriota) è effettivamente la mia” tuona Anthony Starr, che poi rivolgendosi alla folla invita tutti su Warzone/COD annunciando: “quindi andate a giocarci“.
Anthony Starr infastidito dalla domanda su MK1: “andate a giocare a COD, li la voce di Patriota è la mia”
Patriota dovrebbe aggiungersi al pool dei personaggio giocabili di MK1 a partire dalla primavera del 2024. Chissà se fino a quella data Antony Starr non scelga di cambiare idea riguardo alla sua partecipazione nel picchiaduro…
Cosa ne pensate di questa faccenda community? Fatecelo sapere con un commento sul gruppo! La discussione, come sempre, è aperta!
Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per Facebook)