WoW Classic: effetti delle armi e presunti problemi di procWhatsApp
Con un nuovo post pubblicato direttamente sul sito ufficiale, gli sviluppatori di World of Warcraft Classic hanno ulteriormente aggiornato la community rispetto a quelli che sono solo apparentemente dei bug.
Nella cosidetta “not a bug list” è stato infatti recentemente aggiunto anche il mancato proc di alcune abilità speciali di armi ed oggetti durante i global cooldown. Nello specifico è stato fatto l’esempio dell’ascia ad una mano Nightfall, con Blizzard che ha chiarito che alcuni oggetti ed armi, proprio come questa, è assolutamente normale che non attivino il loro potere extra durante i GCD.
Di seguito andiamo a riportare la risposta ufficiale.
After some testing along with others, it appears as though certain weapons (such as Nightfall) are incapable of triggering during the global cooldown.
The team took another comprehensive look at Nightfall and other similar proc-based weapon and item effects with this new information and we can confirm that certain effects cannot proc while under the effects of the Global Cooldown triggered by certain abilities. However, after extensive testing in the reference client, we can also confirm that this is true and accurate to original World of Warcraft as well.
We also discovered that there were specific provisions built into the original game to force this to be true. However, we discovered that this is true only if the spell or ability that triggered the GCD was flagged as a magic-based attack (or more specifically, spells flagged in our data with a defense category of “magical”).
This means that most physical abilities or spells that incur the GCD will not block these procs from firing while the GCD is in effect. An example of this is a Warrior’s Hamstring ability. This has a defense category of “physical”, thus you can still see Nightfall procs occur while you are on GCD following the usage of Hamstring. Alternatively, Demoralizing Shout has a defense category of “magical” and you will not see Nightfall or certain other items proc during the GCD immediately following that spell’s usage.
At this point it’s somewhat unclear if this was the original design intent or not, but at worst this was a quirk of how the original game was built, and at best this was part of the original design. Either way, this is not something that we currently consider to be a bug.
Thank you for the post about this, Smeet. Thank you as well to all of the other players who contributed to the super diligent research on this topic. We were glad to be able to revisit this and help clarify some of the inconsistencies players were experiencing around this and other proc-based items.
Oltre a questo, si segnala anche il fatto che questa settimana, evidentemente in via eccezionale per l’imminente inizio dell’evento della Guerra di Ahn’Qiraj, la fase di downtime del server sarà decisamente più breve, ed invece delle solite due ore i reami saranno indisponibili per circa 30 minuti.