Warrior Fury e Mage Frost più forti con la 9.1.5 e boss di WoW Classic più “tosti” per la Season of Mastery
Warrior Fury – Altra mega tornata di bilanciamenti quella annunciata poche ore fa dagli sviluppatori di Blizzard, impegnati in due delicati fasi di aggiornamenti sia per la versione retail di World of Warcraft (tra cui dei bilanciamenti sia per il pve, come ad esempio per il Fury Warrior, che per il PVP), sia per quella di WoW Classic dove sta per sbarcare la Season of Mastery.
Iniziando proprio da questa, i devs hanno annunciato un imminente cambio alla difficoltà degli encounter dei raid, visto che gli ultimi test ad Onyxia e Molten Core non avevano soddisfatto il team di sviluppo. In particolare, Blizzard ha annunciato che “il semplice aumento della salute dei mob e il ripristino di alcune meccaniche rimosse non stava colpendo il segno che volevamo per una stagione incentrata su una progressione più rapida e per dei contenuti “più impegnativi“”.
Sull’argomento i devs hanno poi proseguito: “Di conseguenza, con la prossima build in arrivo, stiamo apportando alcune modifiche significative a quasi tutti gli incontri in Molten Core e Onyxia’s Lair. Per essere chiari, non vogliamo introdurre delle modifiche che aumentino in modo esagerato la difficoltà dei contenuti…ne vogliamo cambiare i combattimenti così tanto da renderli completamente irriconoscibili o fondamentalmente diversi dalle loro versioni classiche. Il nostro intento è quello di fornire qualcosa di sottile e “nuovo” che sia sempre in linea con lo spirito degli incontri originali“.
Come accennato ad inizio articolo, oltre ai cambi alla Season of Mastery è anche notevole la lista di modifiche che riguardano la patch 9.1.5 della versione retail, contenuto che sbarcherà ufficialmente sui server live entro e non oltre la prima settimana di Novembre.
In questo ultimo update registriamo quindi tanti bilanciamenti per le classi, come ad esempio il nerf al Dancing with Fate del Demon Hunter Havoc (che passa da un aumento del danno del 650% al 300%, ndr), ma anche altri buff per il Mago Frost (che vede aumentare il danno di Icicles, Frostbolt e Flurry) e per il Warrior Fury, il cui auto-attack ora infligge il 43% in più dei danni.
Andiamo a vedere tutti i dettagli indicati dagli sviluppatori nelle note ufficiali pubblicate sul forum circa 10 ore fa, vi auguriamo una buona consultazione ed un buon divertimento su World of Warcraft:
Classes
- Phial of Serenity (Kyrian Ability) and healing potions no longer reset the melee swing timer.
- Death Knight
- Fixed an issue that prevented Shackle the Unworthy (Kyrian Ability) from spreading to enemies behind the Death Knight.
- Unholy
- Unholy Assault’s (Talent) global cooldown (GCD) is now correctly reduced by Haste.
- Demon Hunter
- The Hunt’s (Night Fae Ability) effect can now be removed with player immunities.
- Fixed an issue that prevented the Lost in Darkness (Conduit) from improving with higher conduit ranks.
- Havoc
- Dancing with Fate (Conduit) damage effect increased by 300% (down from 650%).
- Fixed an issue where the Dancing with Fate conduit did not increase the damage of the final slash from Death Sweep.
- Vengeance
- The Demon summoned from Fodder to the Flame (Necrolord Ability) no longer scales off the 50% maximum health increase from Metamorphosis.
- Druid
- Fixed an issue where the Well Fed effect from Born Anew (Conduit) was not increased with the Epicurean racial ability when casting Rebirth on a Pandaren.
- Hunter
- Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots.
- Developers’ note: We recognize that Binding Shot has become part of a Hunter’s utility package and want it to remain a powerful root that has a lower chance to break on damage than other effects.
- Freezing Trap now removes active Murder of Crows debuffs on the target when it is applied.
- Beast Mastery
- Bestial Wrath’s tooltip has been updated to better match its functionality. No functional change has been made to Bestial Wrath.
- Marksmanship
- Fixed an issue that caused Marksman’s Advantage (Conduit) to remove stealth from targets when Hunter’s Mark was cast.
- Fixed an issue that caused a player’s Marksman’s Advantage (Conduit) to be removed from targets when another Hunter applied Hunter’s Mark with the Marksman’s Advantage conduit.
- Survival
- Fixed an issue that caused Coordinated Assault to require line-of-sight to your Hunter pet.
- Binding Shot (Talent) root effect can now break upon receiving enough damage. Damage threshold to break is higher than other roots.
- Mage
- Frost
- Icicles damage increased by 12%.
- Frostbolt damage increased damage by 8%.
- Flurry damage increased damage by 10%.
- Frost
- Monk
- Mistweaver
- Fixed an issue where Expel Harm would heal the caster twice when used while channeling Soothing Mist on themselves.
- Fixed an issue that prevented Resplendent Mists (Conduit) from increasing the healing of Bonedust Brew’s Gust of Mists.
- Windwalker
- Keefer’s Skyreach (Runecarving Power) now properly increases the critical strike chance of Bonedust Brew (Necrolord Ability).
- Mistweaver
- Paladin
- Holy
- Fixed an issue where Bestow Faith (Talent) would reset the melee swing timer when cast.
- Holy
- Rogue
- Fixed an issue that prevented Shadow Blades gained from Toxic Onslaught (Runecarving) to not affect certain off-spec abilities.
- Subtlety
- Fixed an issue where Flagellation (Venthyr Ability) would always critically strike with Symbols of Death.
- Warlock
- Decaying Soul Satchel (Night Fae Runecarving Power) no longer generates stacks when targeting enemies that are immune to its damage.
- Warrior Fury
- Auto attack damage has been increased by 43%.
Covenants
- Soulbinds
- Venthyr
- Battlefield Presence (General Draven) no longer counts nearby Stealth enemies.
- Venthyr
Player versus Player
- The following toys can no longer be used in battlegrounds and arenas:
- Contender’s Costume
- Fae Harp
- Piccolo of the Flaming Fire
- The incapacitate from the Pandaren racial ability Quaking Palm now breaks to absorbed damage.
- Druid
- Thorns (PvP Talent) can no longer reflect damage to enemies more than 10 yards away.
- Restoration
- Floral Recycling’s (Conduit) healing bonus to Swiftmend is reduced by 50% in PvP combat.
- Hunter
- Fixed an issue where Hunters could capture flags in Battlegrounds while under the effects of Feign Death.
- Beast Mastery
- Fixed an issue where Burrow Attack’s (Exotic Ability) cooldown was unintentionally reduced by Kindred Beasts (PvP Talent).
- Mage
- Fixed an issue where Mana Gem could not be used in rated battlegrounds and rated arenas.
- Fire
- Fixed an issue where a Mage’s Ignite that was spread by Phoenix Flames could hit a Rogue while under the effect of Cloak of Shadows.
- Paladin
- Auras are no longer removed when leaving battlegrounds or arenas.
- Rogue
- Subtlety
- Fixed an issue where the target of Shadowy Duel (PvP Talent) would become invisible if the Rogue is under the effects of a Paladin’s Blessing of Protection when starting the duel.
- Subtlety
- Warlock
- Decimating Bolt’s (Necrolord Ability) damage bonus to Demonbolt, Shadow Bolt, or Incinerate can no longer be dispelled.
Torghast, Tower of the Damned
- Anima Powers
- Death Knight
- Fixed an issue that was causing Rune Hunter to trigger too often.
- Hunter
- Petrified Pet Food damage now correctly increases with each stack of the Anima Power.
- Death Knight
Cosa ne pensate di tutte queste modifiche community? I buff scelti per Warrior Fury e Frost Mage vi convincono? La discussione, come sempre, è assolutamente aperta!
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