Lievi tuning per Maghi, Sacerdoti e Guerrieri: ecco le ultime note di WoW
Tuning WoW – Nel corso della notte sono stati pubblicati dei nuovi hotfix dagli sviluppatori di World of Warcraft, che non riguardano solamente dei bug ma anche dei veri e propri bilanciamenti/tuning per diverse classi del retail (ovvero della versione di gioco ambientata in Shadowlands); nonostante questo, si segnalano anche degli interventi per la versione Classic, che riporteremo integralmente in fondo all’articolo.
Iniziando proprio dai bilanciamenti, vediamo che a ricevere modifiche sono il Mago Fire, lo Shadow Priest e l’Intervene del Warrior. Se per le prime due classi si parla di bilanciamenti per due loro talenti PVP (il Ring of Fire, che vede applicata una modifica al danno dell’abilità quando si sta dentro il ring, ed il Void Volley, che invece perde “semplicemente” il 15% del suo danno), l’intervento sul Warrior riguarda invece un bilanciamento sul potere dell’istantanea Intervene, che ora non coprirà più dai danni nemici per 6 secondi ma per l’esatta metà, solamente 3.
Anche The Necrotic Wake ha ricevuto un bilanciamento, con un potenziamento del 50% ai danni ed alle cure dell’Anima Exhaust, e con un buff del 50% ai danni di Forgotten Forgehammer, Bloody Javelin, and Discharged Anima, accompagnato però dal fatto che i tre non rilasceranno più colpi critici, ne scaleranno più con il danno ed i modificatori dei giocatori.
Per quanto riguarda la versione Classic, si segnala invece una modifica alla formula per i punti Arena, cosi da garantire un maggior numero di punti Arena assegnati ogni settimana. Ciò equivarrà a circa 100 punti aggiuntivi a settimana per la maggior parte delle squadre 5v5, circa 88 punti aggiuntivi per la maggior parte delle squadre 3v3 e circa 76 punti in più per le squadre 2v2.
Con questa modifica inoltre, tutte le squadre 5v5 con punteggio superiore a 100 dovrebbero ottenere almeno 300 punti a settimana.
Andiamo a vedere tutti i dettagli, dagli hotfix ai tuning annunciati per la versione retail di WoW:
Classes
- Mage
- Fire
- [With weekly maintenance in each region] Ring of Fire (PvP Talent) will reapply its damage over time effect less frequently while standing within the ring.
- Developers’ note: In situations where players were stunned or rooted inside the ring, the damage dealt by Ring of Fire was higher than intended. There will now be a cooldown before the fire reapplies its damage over time.
- [With weekly maintenance in each region] Ring of Fire (PvP Talent) will reapply its damage over time effect less frequently while standing within the ring.
- Fire
- Priest
- Shadow
- [With weekly maintenance in each region] Void Volley (PvP Talent) damage reduced by ~15%.
- Shadow
- Warrior
- [With weekly maintenance in each region] Intervene‘s duration reduced to 3 seconds while engaged in combat with enemy players (was 6 seconds).
- Developers’ note: Warriors group defensive toolkit is currently outshining other specs, by reducing Intervene’s duration, we hope to open more windows of opportunities for enemy teams to capitalize on.
- [With weekly maintenance in each region] Intervene‘s duration reduced to 3 seconds while engaged in combat with enemy players (was 6 seconds).
Dungeons and Raids
- The Necrotic Wake
- Forgotten Forgehammer, Bloody Javelin, and Discharged Anima deal 50% more damage but no longer scale with player damage modifier effects and can no longer critically strike.
- Developers’ note: We recently discovered a bug that was causing some dungeon spells to inflict incorrect damage, and fixing this bug had a very noticeable impact on the pickups found in The Necrotic Wake. Upon closer review of these items, we’ve decided to make their impact more consistent while increasing their baseline power to compensate.
- Anima Exhaust damage and healing increased by 50%.
- Forgotten Forgehammer, Bloody Javelin, and Discharged Anima deal 50% more damage but no longer scale with player damage modifier effects and can no longer critically strike.
Items and Rewards
- [With weekly maintenance in each region] Unchained Gladiator’s Shackles of Malediction‘s channeled Shadow damage is now Magic dispellable (was Curse).
- Developers’ notes: We’ve made this change to open up more counterplay options for all of our healer specs by changing the dispel type to Magic.
Burning Crusade Classic
- Player versus Player
- [With weekly maintenance in each region] The formula for Arena Points has been adjusted to increase Arena Points awarded each week. This will equate to approximately 100 additional points per week for most 5v5 teams, about 88 additional points for most 3v3 teams, and about 76 more points for 2v2 teams. Teams near 1500 rating will get more, and the curve still tapers to the same maximum as before.
- Developers’ notes: In original Burning Crusade in 2007, players could expect to receive 450-500 Arena Points per week by playing at least 10 matches and winning more than 50% of the time. At that time, a team who lost most of their games could expect to get about 300 points per week. Starting from a team rating of 0 has created a points-per-win curve that has been significantly below that, so we’re raising the point floor to compensate for the additional time needed to raise your rating. With this change, all 5v5 teams over 100 rating should get at least 300 points per week.
- [With weekly maintenance in each region] The formula for Arena Points has been adjusted to increase Arena Points awarded each week. This will equate to approximately 100 additional points per week for most 5v5 teams, about 88 additional points for most 3v3 teams, and about 76 more points for 2v2 teams. Teams near 1500 rating will get more, and the curve still tapers to the same maximum as before.
Cosa ne pensate community?
La discussione, come sempre, è aperta!
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