Le classi di WoW subiscono ancora modifiche per il PvP

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Una nuova lista di Hotfixes è stata pubblicata poche ore fa da Blizzard su World of Warcraft. Questa volta al centro delle attenzioni dei devs c’è il Player versus Player e diverse classi che hanno visto i loro valori “PvP” sensibilmente modificati.
Le classi che hanno subito delle modifiche e le specifiche delle stesse sono tutte riportate nel post ufficiale che troverete poco sotto.

Cosa ne pensate di queste modifiche? Come pensate che impatteranno nel gameplay del PvP?

With weekly maintenance in each region, starting tomorrow, we’ll implement the following hotfixes to address several bugs and balance issues in PvP.

Player versus Player

  • Intellect, Strength, Agility, and Versatility granted by Concordance of the Legionfall in PvP situations is reduced by 65% for all players (was 60% reduced).
  • Death Knight
    • Frost
      • Pillar of Frost increases Strength by 12% in PvP situations (was 20%).
      • Frozen Core increases Frost damage dealt by 5% in PvP situations (was 10%).

 

  • Druid
    • Balance
      • Solar Beam’s persistent silence effect can no longer be avoided by jumping.
  • Hunter
    • Scorpid Sting can no longer be cast while stunned.
    • Marksmanship
      • TNT should no longer cause enemy player targets standing at the maximum range of Bursting Shot to ignore Bursting Shot’s disorient effect.

 

  • Mage
    • Arcane
      • PvP Template Intellect reduced by 4%.
  • Monk
    • Mistweaver
      • Blackout Kick damage increased by 10% in PvP situations.
      • Rising Sun Kick damage reduced by 10% in PvP situations.
    • Windwalker
      • Blackout Kick damage increased by 10% in PvP situations.
      • Fists of Fury damage reduced by 5% in PvP situations.
      • Ride the Wind now correctly stacks with other movement speed increasing spells and effects.
      • Rising Sun Kick damage reduced by 10% in PvP situations.

 

  • Priest
    • Holy
      • Ray of Hope final damage is no longer reduced by damage reduction abilities.
      • Holy Ward now properly prevents the application of Bursting Shot and Between the Eyes.
      • Greater Fade now properly causes Bursting Shot’s disorient to miss.
    • Shadow
      • Mind Bomb’s AoE stun now adheres to line of sight checks from the initial target.
      • Void Eruption’s damage reduced by 60% in PvP situations.
      • Lash of Insanity now grants 2 Insanity per tick in PvP situations (was 3).
  • Rogue
    • Assassination
      • Flying Daggers increases the radius of Fan of Knives by 50% (was 100%).

 

  • Shaman
    • Skyfury Totem will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Restoration
      • Tidal Totem (Tidal Pools artifact trait) will no longer incorrectly keep the casting Shaman in combat for its duration.
    • Elemental
      • Elemental Overload spell damage reduced by 25% in PvP situations.
    • Restoration
      • Healing Wave’s healing increased by 175% in PvP situations (was 200%).
  • Warlock
    • Demonology
      • Implosion damage reduced by 30% in PvP situations (was 20%).
    • Destruction
      • Cremation now deals 3% of the target’s health (was 5%).

 

  • Warrior
    • Arms
      • PvP Template Versatility reduced by 5%.

As always, thank you for your feedback, and we’ll see you on the field of battle!

Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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