Buff in arrivo su WOW per Warlock Destro, DK Frost/Unholy e Warrior Arms!
Con una nuova patch gli sviluppatori di World of Warcraft hanno reso noti alcuni bilanciamenti che riguardano 4 spec del gioco.
Con l’update é stato infatti deciso di aumentare del 5% il danno di tutte le abilitá per il Warrior Arms, per il Death Knight Frost, per l’Unholy ed anche per il Warlock Destruction.
Altre modifiche sono state anche implementate per il Rogue Outlaw e per lo Sciamano Restoration, di seguito troverete tutti i dettagli in questione.
Vi auguriamo una buona consultazione ed un buon divertimento!
Le note della patch
August 13, 2019
Classes
- Death Knight
- Frost
- Damage of all abilities increased by 5%.
- Unholy
- Damage of all abilities increased by 5%.
- Frost
- Warlock
- Destruction
- Damage of all abilities increased by 5%.
- Destruction
- Warrior
- Arms
- Damage of all abilities increased by 5%.
- Arms
- Developers’ notes: Arms Warrior, Destruction Warlock, Frost Death Knight, and Unholy Death Knight are generally underperforming and could use a damage increase.
- Rogue
- Outlaw
- Blade Flurry now strikes nearby enemies for 30% of normal damage (was 45%).
- Keep Your Wits About You (Azerite Trait) now increases the chance for Sinister Strike to strike again by 3% (was 5%) and the maximum number of stacks has been increased to 33.
- Developers’ notes: While multi-target cleave is an iconic strength for Outlaw Rogue, we feel that Blade Flurry is currently too strong, particularly in Mythic Keystone dungeons. Likewise, the Azerite Trait Keep Your Wits About You provides too much added value to their area-of-effect rotation at only a single instance of the trait. These changes should keep Outlaw Rogues very strong at multi-target cleave, but no longer significantly ahead of other specs.
- Shaman
- Restoration
- Healing Surge healing increased by 10%, and mana cost reduced by 5%.
- Healing Wave healing increased by 10%.
- Healing Rain has had its healing increased by 20%.
- Riptide heal-over-time increased by 15%.
- Wellspring healing increased by 15%.
- Developers’ notes: In general, Restoration Shamans are struggling with single target healing environments like Mythic Keystone Dungeons and Arenas, so we’re buffing some spells from their single target kit. At the same time, we also feel like they aren’t doing as well in a particular area where they should excel: healing a large number of targets in a small area, so we’re increasing the strength of Healing Rain. Finally, Wellspring is an underperforming talent we feel could benefit from an increase to be competitive.
- Restoration
- Outlaw
NPCs
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- Added additional visual clarity to Ulmath’s Void Dance.
Player versus Player
- Items
- Notorious Gladiator’s Safeguard’s cooldown increased to 3 minutes (was 2 minutes).
- Heart of Azeroth
- All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).
- Developers’ notes: We’d like to see sustained damage become a greater source of pressure in Arena and Battlegrounds, but the passive healing providing by these Azerite Traits offsets much of that damage. We think that by decreasing their impact, we’ll see greater pressure on health and mana pools going forward.
- All Tier 3 Azerite Traits (such as Resounding Protection and Impassive Visage) are now reduced to 20% effectiveness in PvP (was 50%).
- Death Knight
- Necrotic Strike’s Necrotic Wound now absorbs 5% of the target’s maximum health in healing received (was 7%).
- The melee attack damage and attack speed of the Raise Abomination guardian has been decreased by 30%.
- Developers’ notes: While Death Knight damage is underperforming in raid environments, they are very strong in PvP. To offset the increases to their base damage, we’re reducing the effectiveness of two very strong Honor Talents.
- Mage
- Temporal Shield now has a 4 second duration (was 6 seconds).
- Developers’ notes: While we like the predictive gameplay of Temporal Shield in response to offensive pressure, we think the duration provides too much protection for a class that should be focused on control and mobility for defense.
- Temporal Shield now has a 4 second duration (was 6 seconds).