patch 10.14

TFT, svelato il nuovo rundown della 10.14

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Patch 10.14 – Il celebre Mortdog ha da poco svelato su You Tube un nuovo video della serie “Rundown”, all’interno del quale ha presentato tutte le ultime novità riguardo all’imminente patch che verrà presto rilasciata su TFT.

Stiamo infatti parlando dell’aggiornamento 10.14, update che sarà disponibile a partire dal prossimo 8 luglio (la patch verrà rilasciata questo Mercoledì) e di cui abbiamo già visto i primi dettagli durante i giorni passati.

Oggi assistiamo invece alla spiegazione dettagliata di tutti i principali cambiamenti che con la patch 10.14 andranno a caratterizzare i campioni, i tratti e gli oggetti di Teamfight Tacticts, partendo dai buff per Ashe o per Irelia, o i nerf per , fino ad arrivare alle novità relative alla nuova galassia chiamata “Dwarf Planet“.

Di seguito andiamo a vedere il video di Mortdog e tutti i dettagli sulla questione.

Rundown – il Video

Le note della patch – Rundown 10.14

Champions

Ashe

  • Health increased from 600 to 650
  • Attack speed increased from 0.8 to 0.85
  • Spell power increased from 200/275/550 to 200/300/600
  • Stun duration changed from 2/2/2 to 2/3/4

Aurelion Sol

  • Mana drained lowered from 15/25/50 to 10/15/50
  • Damage changed from 110/150/750 to 90/150/1000

Ezreal

  • AD reduced from 60 to 50
  • Mana changed from 50/80 to 30/80

Fizz

  • Damage lowered from 450/600/5000 to 400/550/4000

Irelia

  • Health increased from 800 to 900
  • AD increased from 70 to 85
  • Armor increased from 35 to 50
  • Magic resist increased from 20 to 40
  • Spell AD increased from 175/250/500% to 225/250/500%

Janna

  • Mana changed from 50/130 to 50/120
  • Attack speed bonus reduced from 100/150/500% to 80/125/500%

Jarvan IV

  • Health increased from 650 to 700
  • AD increased from 50 to 55
  • Mana changed from 50/100 to 40/80
  • Attack speed increased from 65/75/85% to 75/85/95%

Jhin

  • AD increased from 80 to 85
  • Attack speed increased from 0.85/0.9/1.1 to 0.9/0.95/1.2
  • AD on fourth shot increased from 244/344/4444% to 350/500/4444%

Jinx

  • Attack speed reduced from 0.75 to 0.7

Karma

  • Shield value increased from 250/400/800 to 300/450/900
  • Attack speed increased from 50/75/125% to 70/90/150%

Mordekaiser

  • Health up from 650 to 700
  • Spell Damage increased from 50/75/125 to 75/100/200

Neeko

  • Health increased from 800 to 850
  • Armor increased from 45 to 50
  • Mana changed from 75/150 to 50/120

Poppy

  • Mana changed from 60/100 to 50/90

Rakan

  • Health up from 600 to 700

Riven

  • Spell shield reduced from 225/375/1000 to 200/350/1000

Shaco

  • Mana changed from 30/80 to 30/70

Soraka

  • Mana changed from 50/125 to 50/120

Syndra

  • Mana changed from 0/60 to 0/40
  • Spell Damage increased from 100/125/200 to 100/140/220

Urgot

  • Spell Targeting changed from Farthest in Attack Range to Farthest
  • Spell now hits the first enemy it collides with instead of always hitting the intended target
  • Attack Range changed from 660 (3 Hexes) to 420 (2 Hexes)
  • Execute is now preventable with Guardian’s Angel
  • Time to reel in enemy now scales with Star Level. 1.5 sec to 3/2/1 sec
  • Mana changed from 40/90 to 50/100
  • Mana Reduction Per Cast changed from 10/20/90 to 20/30/100

Vayne

  • Health decreased from 550 to 500
  • AD decreased from 60 to 50

Vi

  • Spell Damage decreased from 400/600/1200 to 350/550/1500

Viktor

  • Spell damage decreased from 250/400/1500 to 200/325/1500

Xayah

  • Attack speed increased from 0.8 to 0.9

Yasuo

  • Mana changed from 0/90 to 0/80

Zoe

  • Mana changed from 70/100 to 40/80

Traits

Celestial

  • 2 unit healing increased from 15% to 20%
  • 4 unit healing increased from 40% to 50%
  • 6 unit healing increased from 99% to 150%

Cybernetic

  • 3 unit health lowered from 350 to 300
  • 6 unit health lowered from 600 to 550
  • 6 unit AD lowered from 75 to 70

Sorcerer

  • 4 unit spell power lowered from 45% to 40%
  • 6 unit spell power lowered from 75% to 70%

Star Guardian

  • 3 unit mana lowered from 25 to 15
  • 6 unit mana lowered from 40 to 25
  • 9 unit mana lowered from 55 to 40

Items

Giant Slayer

  • Changed to a damage boost instead of true damage

Ionic Spark

  • Magic resist reduction reduced from 50% to 40%

System Changes

Gold and item boxes

  • Blue box with Neeko now grants additional 2 coins (now 2)
  • Gold box with Neeko now grants additional 2 coins (now 5)

Final position changes

Players eliminated in the same round will finish in order of:

  • Least negative health total
  • If tied, most health in the round prior to elimination
  • If then tied, the final standings will be determined randomly

Bug fixes

  • Ekko’s slow is now displayed as a percentage instead of a decimal on his tooltip
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if stealthed when an ally dies
  • Aurelion Sol can no longer cast while being reeled in by Urgot

Cosa ne pensate di tutti questi cambiamenti?
Quale di questi non vi aspettavate assolutamente, e quale invece pensate che sia assolutamente il più indicato. La discussione, come sempre, è aperta!

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Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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