Nuova patch su Teamfight Tacticts: nerf per Yasuo, Lee Sin e tanti altri
Gli sviluppatori di Riot hanno da poco svelato i primi dettagli relativi ad una nuova patch per Teamfight Tacticts, celebre modalità autoblatter del moba League of Legends.
I dettagli del nuovo bilanciamento sono stati tutti anticipati dal lead dev di TFT RiotMort, che ha prima parlato della nuova patch 11.17 su Twitter, ed ha poi anche approfondito la questione attraverso un nuovo video rundown pubblicato nel corso dell’ultimo fine settimana su You Tube.
Per quanto riguarda le modifiche vere e proprie (troverete la lista con tutti i cambiamenti e tutti i dettagli poco sotto), numerosi saranno sia i buff che i nerf per altrettanti campioni del gioco, con i devs che non si sono limitati ad intervenire sui campioni dei vari Tier, ma anche sui tratti e su alcuni bug che non dovrebbero più arrecare disturbo/problemi ai giocatori.
Tra i personaggi colpiti segnaliamo sicuramente Lee Sin che riceve un nerf alla vita ed al suo attacco, cosi come i nerf per Nidalee, Rakan, Riven e Yasuo che collezionano tutti dei netti peggioramenti alla vita, ai danni ed anche ad altre specifiche loro abilità.
Ricordiamo che tutte le modifiche che riporteremo di seguito non sono ancora “definitive”, e potrebbero cambiare prima dell’effettivo rilascio dell’update sul server live di Teamfight Tacticts.
Per quanto riguarda proprio la data di uscita, sappiamo di doverci aspettare il rilascio della 11.17 nel corso della giornata di domani, 25 Agosto 2021.
La lista di note della patch – Teamfight Tacticts
Tier 1
Vayne
- AD increased from 35 to 40
Ziggs
- Damage increased from 250/375/525 to 250/375/550
Tier 2
Kennen
- Attack speed lowered from 0.7 to 0.65
Pyke
- Attack speed increased from 0.6 to 0.65
Sett
- Health increased from 750 to 800
Soraka
- Attack speed increased from 0.6 to 0.65
Tier 3
Ashe
- Health increased from 550 to 600
Lee Sin
- Health lowered from 850 to 800
- Damage lowered from 250/350/650 to 200/350/600
Lux
- Attack speed increased from 0.6 to 0.65
Miss Fortune
- Damage lowered from 250/375/700 to 250/375/600
Nidalee
- Dodge chance lowered from 45% to 40%
- Attack speed bonus lowered from 40/50/75% to 30/50/70%
Nocturne
- Bonus damage increased from 70/85/110 to 80/90/100
Rakan
- Damage lowered from 350/500/900 to 350/500/800
- Healing lowered from 35/50/80% to 35/50/70%
Riven
- Health lowered from 850 to 800
- AD lowered from 80 to 75
- Damage lowered from 100/200/500 to 100/200/300
- Bonus AD lowered from 90/100/120% to 90/100/110%
Yasuo
- Attack speed lowered from 0.95 to 0.9
- Damage lowered from 250/350/600 to 200/350/550
- True damage lowered from 25/35/60 to 20/35/55
Tier 4
Draven
- Attack speed increased from 0.75 to 0.8
Fiddlesticks
- Damage lowered from 175/225/600 to 150/200/600
Karma
- Damage increased from 225/280/750 to 230/290/750
Tier 5
Akshan
- Attack speed lowered from 1.1 to 1
Garen
- Mana changed from 100/170 to 80/160
Gwen
- Damage increased from 100/150/1777 to 125/200/2222
Heimerdinger
- Attack speed lowered from 0.75 to 0.7
- Mana increased from 0/140 to 0/160
Kayle
- Health increased from 650 to 800
- Attack speed increased from 1.1 to 1.15
Teemo
- Damage lowered from 130/160/666 to 120/160/666
Viego
- Magic damage increased per second lowered from 100% to 50%
- Resurrected health loss per second lowered from 15/7/0% to 10/5/0%
- Spell damage increased from 180/300/1500 to 180/360/2000
Volibear
- Health lowered from 1100 to 1000
Traits
Abomination
- The Monstrosity Armor and MR lowered from 40/50/60 to 30/45/60
- The Monstrosity AD increased from 70/80/90 to 70/80/100
- The Monstrosity AD per star level increased from 7/8/9 to 7/8/10
Legionnaire
- 4 unit attack speed increased from 65% to 75%
- 6 unit attack speed increased from 120% to 135%
Redeemed
- 9 unit Armor & MR lowered form 75 to 70
Sentinel
- First shield now given to Sentinel with most items rather than Sentinel with highest health
- Attack speed is the tiebreaker if equal items
- 3 unit shield lowered from 200 to 175
- 6 unit shield lowered from 1000 to 900
- 6 unit attack speed lowered from 120% to 90%
- 9 unit attack speed lowered from 1000% to 500%
Skirmisher
- 6 unit AD per second increased from 6 to 8
- 9 unit AD per second increased from 15 to 16
Spellweaver
- Bonus AP no longer has a cap
- 2 unit AP lowered from 25 to 15
- 4 unit AP lowered from 55 to 35
- 4 unit bonus AP lowered from 5 to 4
- 6 unit AP lowered from 100 to 70
Victorious
- Missing health as magic damage increased from 40% to 50%
Items
Gargoyle Stoneplate
- Armor and MR per target increased from 18 to 20
Giant Slayer
- HP threshold lowered from 1750 to 1600
- Base damage bonus increased from 10% to 20%
- Empowered damage bonus lowered from 80% to 70%
Hextech Gunblade
- Max health shield increased from 300 to 400
Dvarapala Stoneplate (Radiant Gargoyle Stoneplate)
- HP regen per second increased from 2% to 3%
System Changes
Spatulas
- Spatulas now never count as an item component in your expected item drops. They only appear in bonus orbs.
Bug Fixes
- Ivern’s tooltip now shows Daisy’s damage and stun duration
- Fixed an issue where a 3 Draconi 3 turn egg dropped 1 more gold than intended
- Radiant Chalice’s spell vamp no longer has reduced effectiveness on AOE abilities
- Aatrox will now heal himself even if his ability’s target dies mid-animation
- Units affected by both Radiant Frozen Heart and another attack speed slow will now properly shed the Radiant Frozen Heart debuff when leaving its radius
- Lucian’s ability is now properly interrupted by Lulu’s polymorph
Cosa ne pensate di queste modifiche in arrivo su Teamfight Tacticts? Come sempre, la discussione è assolutamente aperta!
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