Cosa accadrà nei prossimi mesi su Rocket League?

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Attraverso un nuovo interessante comunicato stampa Psyonix ha fatto sapere alla community quelli che sono gli aggiornamenti inerenti il calendario delle attività di Rocket League previste per il futuro.
Si parte da Febbraio con l’inizio della settima stagione competitiva e la distribuzione delle ricompense per la season 6 fino al fatto che entro la fine del 2018 i devs gradirebbero lanciare il titolo anche su Xbox One.
Andiamo a vedere quindi la scaletta completa di tutte le attività in previsione.

Cosa ne pensate community? Quale di queste notizie vi ha colpito maggiormente?

Hi everybody! With our next update fast approaching, we wanted to share with you some of our plans for the first few months of 2018.

We’re testing out a new update schedule this year that alternates Content Updates – which include things like new Competitive Seasons (and rewards), Maps, Events, and DLC – with Feature Updates that focus on new functionality like Tournaments or Cross-Platform Parties.

This alternating schedule lets us update on a more frequent and regular cycle, guarantees you won’t have to wait too long between Competitive Seasons, and lets us spend more time perfecting and bug fixing features before they go live.

With that in mind, here are the highlights of what you can look forward to in the months ahead.

FEBRUARY

  • February Content Update
    • Competitive Season 7 Begins
    • Competitive Season 6 Rewards
    • New Crate
    • New RLCS Fan Rewards
  • Tournaments Beta
    • Steam public beta for our upcoming Tournaments Feature

MARCH

  • New Licensed Premium DLC

  • Spring Event

SPRING (MARCH-APRIL)

  • Spring Feature Update

    • Tournaments

      • Play against other players in bracketed, single elimination tournaments

    • Quality of Life Updates

      • Item Stacking

      • Better Item Filtering, Searching, and Sorting

      • Equip to Blue/Orange Team for Car Bodies

      • New and Expanded Options

        • Packet Send/Receive Rate and Bandwidth Limits

        • “Team Quick Chat Only”

        • Disable “One Minute Remaining”, etc. messages

    • Connection Quality Info

      • See notifications for Packet Loss, Latency Variance, and Server Performance in-game

      • Will help us and the community better differentiate between “server issues” and connection problems

    • Switch Performance & Visual Quality Updates

      • Performance Mode – 900p (Docked) / 720p (Handheld) @ 60 FPS with infrequent dynamic resolution scaling

      • Quality Mode – Native 1080p (Docked) / 720p (Handheld) @ 30 FPS with added visual effects

APRIL AND BEYOND

Once we’re past the Tournaments release we’ll begin talking more about our roadmap for the summer and beyond with posts like these every few months. As a quick reminder, here are some of the features that are still being developed for 2018 release:

  • Cross-Platform Parties

    • Party up and matchmake with players from other (participating) platforms

  • Progression Updates

    • Make XP relevant again

    • Earn Decryptors through play

    • New Banners, Titles, and other rewards for reaching high levels

  • New Arenas

  • New Features

  • Xbox One X – We are now targeting Xbox One X support for late 2018

That’s just a quick look at the major highlights that are coming up this year, and look out for the February Update next week (pending first-party certification approvals) when it launches on all platforms February 7.

Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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