Overwatch – Nuova PTR Patch – Ecco le modifiche!

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Sul PTR il bilanciamento di molti eroi è stato modificato.
A spiccare, il nerf riportato da molti sulla distanza del pugno di Doomfist, un quality of life change alla Flashbang di Mcree e un rework quasi totale al sistema di swing del martello di Reinhardt!
Che ne pensate di queste modifiche?

There are some new hero changes on the PTR to test out. Some of these are new as of this latest update and some have been there for a bit longer.

Rocket Punch
Total distance traveled reduced by about 20% (This change has been on the PTR for a little while now)

Seismic Slam
Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height.

Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.

Shadow Step
VO and SFX distance dramatically reduced.

Swing speed increased by ~10%. On top of the swing speed increase, we’ve gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.

Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.

Graviton Surge
Now disables all movement abilities of affect targets. This is similar to how Junkrat’s trap affects abilities.

Overwatch – Nuova PTR Patch – Ecco le modifiche!
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