Nerf per Echo e Moira con l’ultima patch di Overwatch!
Nerf Moira – Gli sviluppatori di Blizzard hanno pubblicato una nuova patch di bilanciamento sul retail che ha colpito le versioni del gioco PC, PlayStation, Xbox e Nintendo Switch.
In questa nuova tornata di nerf/buff abbiamo prima di tutto registrato dei significativi depotenziamenti per Echo e Moira, con il primo che vede aumentare il costo del suo Duplicate del 15% e con la seconda che invece riceve modifiche al suo Biotic Grasp ed anche qui un aumento del 17% del costo della sua ultimate, Coalescence.
Numerosi poi anche gli interventi per altri personaggi dello sparatutto Blizzard, come la modifica all’Exo-Boots di Baptiste, l’aumento del tempi di ricarica al Peacekeeper di McCree o la diminuzione del 20% della distanza del Combat Roll.
Ecco tutti i dettagli degli interventi:
- Charge time increased from 0.7 to 1 second
Developer Comments: Though it felt better to use, the previous reduction to the Exo Boots charge time resulted in Baptiste becoming much more evasive against some heroes. Since he already has strong defensive ability options in Regenerative Burst and Immortality Field, we’re reverting how quickly he can charge the Exo Boots jump.
- Ultimate cost increased by 15%
Developer Comments: The Duplicate ultimate has proven to be more impactful than expected and was coming up quickly due to Echo’s high damage output.
- Reload time increased from 1.2 to 1.5 seconds
- Distance reduced by 20%
Developer Comments: Much of McCree’s recent success can be attributed to his increased maximum health and we think that aspect is working well to help solidify a close-to-mid-range role for him. We’re reverting the Combat Roll distance and Peacekeeper reload times as they lead to longer distance Flashbang initiations and made the burst damage from ‘Fan the Hammer’ less of a costly investment.
- Resource regeneration is now three times higher while channeling Coalescence
- Ultimate cost increased by 17%
Developer Comments: Many channeled ultimate abilities automatically reload the heroes weapon as they’re locked out from reloading for a short time. The new regeneration rate will refill about half of Moira’s Biotic energy resource over the full duration of Coalescence. This doesn’t fully refill Moira’s energy from empty as it would be unfortunate to lose that portion of her gameplay if players were able to fully cycle between ultimates with healing alone.
- Life Steal amount increased from 30% to 35%
Developer Comments: This adjustment brings Reaper’s self-healing with his Hellfire Shotguns back to about where it was before the recent weapon tuning changes.
- (Primary Fire) Beam damage now scales from 75-170 damage-per-second, down from 95-170
Developer Comments: Zarya’s base damage wasn’t adjusted after the beam hit detection changes awhile back but she wasn’t seeing much use at the time either. Now that she has a more dominant presence in a variety of team compositions, we’re looking at reducing her beams average damage, though the same maximum damage is still achievable.
Cosa ne pensate community?
La discussione, come sempre, è assolutamente aperta!