Stagione 4 di Modern Warfare 3 (multiplayer): le note della patch!

Stagione 4 di Modern Warfare 3 (multiplayer): le note della patch!

Profilo di Stak
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Da pochi minuti è disponibile la nuova patch della Stagione 4 di Modern Warfare 3. Questo contenuto introduce tantissime novità per il multiplayer, sia per quel che riguarda il bilanciamento alle armi che riguardo al gameplay.

Andiamo a vedere di seguito  tutti gli specifici dettagli:

NEW MAPS

The fog of war goes global. Take to the streets of Tokyo and Paris at the launch of Season 4, then look for desolate and disgusting arenas later in-season.

  • Tokyo
  • Paris
  • Incline (In-Season)
  • Das Gross (In-Season, Variant)

NEW MODES

Several new and fan-favorite Modes debut in MWIII in Season 4. Look out for weekly Playlist Updates to know when your favorite Modes arrive.

  • Demolition
  • Hyper Cranked
  • Cache
  • Mutation
  • Headshots Only
  • Havoc

NEW WEAPONS

Alongside returning icons, fresh new weaponry is on the horizon in Season 4.

Kar98k (Battle Pass, Marksman Rifle)

This modernized version of a WWII bolt-action rifle is powerful and accurate. High damage output with a slow rate of fire.

Superi 46 (Battle Pass, Submachine Gun)

This pistol-caliber carbine chambered in 4.6x30mm is designed to give impressive stopping power with a skeletonized, lightweight frame. Exceptionally adaptable, this weapon can be modified to excel in most combat scenarios.

Reclaimer 18 (Battle Pass, Shotgun, In-Season)

A tactical shotgun that can be fired in both pump-action and semi-auto modes. Pump-action provides superior range while semi-auto increases fire rate.

Sledgehammer (Weekly Challenge, Melee, In-Season)

Smack some heads with this hammer claw bar Melee weapon with unique attack modes.

NEW AFTERMARKET PARTS

Eight all-new Aftermarket Parts arrive throughout the weeks ahead in Season 4. Every one of which is a fully-fledged conversion kit for fan favorite weaponry.

JAK Harbinger Kit (M4 Assault Rifle)

This .50 Cal conversion kit for the M4 is an extremely deadly, quick-kill weapon. The slow fire rate, drop in bullet velocity, and a significant increase in recoil will require a careful hand.

JAK Gunslinger (Basilisk Handgun)

A frame and cylinder conversion that allows the revolver to hold eight rounds of .357 ammunition with an exceptional increase to rate of fire and a near instantaneous trigger action.

JAK Volkh (KV Inhibitor Sniper Rifle)

A meticulously crafted stock and receiver modification that updates the weapon to fire a two-round burst at minimal MOA dispersion, making every trigger pull count.

JAK Scimitar Kit (FJX Horus Submachine Gun)

Improved range and recoil are standard with this aftermarket kit which also unlocks the use of a high-capacity drum mag for the FJX Horus.

JAK Thumper-656 (RGL-80 Launcher)

An improved long barrel for an infantry-carried grenade launcher. Fires projectiles at higher velocities and distances. Compatible with a wider variety of launcher projectiles.

JAK Requiem (Kastov 762 Assault Rifle)

A counter-balanced rifle system designed to completely eliminate vertical recoil.

JAK Decimator (Lachmann Shroud Submachine Gun)

This modification allows the Lachmann Shroud to fire in full auto.

JAK Intimidator (Renetti Handgun)

Slow down your fire rate and take more deliberate shots with this modification that changes the Renetti to a single-shot weapon.

NEW KILLSTREAKS

Powerful new armaments join the Killstreaks arsenal in Season 4.

Loitering Munition – 8 Kills (1,000 Score)

An unmanned rocket equipped drone loiters over the targeted areas. On each activation the drone selects the targeted location with the largest number of viable targets to bombard with rockets. Can be activated up to three times.

I.M.S. – 7 Kills (875 Score)

The Intelligent Munitions System is loaded with 4 smart explosives that eliminate enemy personnel and vehicles within range. When triggered, it will eject an explosive upwards, which then locks onto its target and propels towards them.

Missile Drone – 11 Kills (1,375 Score)

Piloted drone that fires guided missiles.

DNA Bomb – 25 Kills

Call in a DNA altering bomb that eliminates the entire enemy team without ending the match.

NEW PERKS

Tailor Loadouts to your playstyle with new Vest and Gear Perks.

Mission Control Vest

  • Reduces kills required by 1 and score required by 125 for streaks.
  • Earn 1 kill or 125 score for every 2 Kill Assists or Cross Fire Assists.

Duplicate effects do not stack. If equipped with Mission Control Comlink, gain the effects of High Gain Antenna.

Compression Plate (Gear)

Immediately regen health after a Primary, Secondary, or Throwing Knife/Star kill. Objective captures also trigger health regen.

NEW OPERATORS

Mysterious new figures join Kortac and Specgru in Season 4. Which side are you on?

Void

A Jane Doe, nicknamed Void, has a mysterious mutation that alters her memory. Further study is needed. She remains under close surveillance.

Hammer

Manoel was the youngest of three siblings by a large margin. Growing up, he was often called the “accident,” though his father would assure him that yes, he may have been an accident, but he was a happy one.

When Manoel was twelve-years-old, and his siblings long gone from the home, his father gifted him a puppy – a Brazilian Mastiff, to name and care for.

Manoel named the puppy Hammer, and they did everything together. Wanting to be with Hammer for as long as possible, Manoel trained him as a working dog, and enrolled in the military with Hammer by his side. First, he was part of the Guard Battalion utilizing Hammer as a guard dog, and later, moved his way into the Brazil Special Operations where Hammer’s hunting and tracking skills became invaluable in chasing down targets.

One day, on a tracking mission, Hammer was killed in action by the SpecGru organization. Manoel took Hammer’s name as his own callsign, and vowed revenge. He joined KorTac to do it and promised to never work with another K-9 unit, and to avenge his dog.

Dupe & Copy

REDACTED

NEW EVENTS

Kick off the first 4 weeks of Season 4 with the Critical Countdown Event before heading into several other Events scheduled throughout the Season, including some surprises along the way.

Critical Countdown

Collect DNA samples from fallen foes to earn rewards and uncover the truth behind the superweapon.

Mobile Suit Gundam Legends

Embrace the awesome power of Mobile Suits! Earn XP to unlock Gundam themed rewards. Equip the RX-78-2 Gundam, MS-06S Zaku II, or XVX-016 Gundam Aerial skins for a boost.

Altered Strain

The strain has mutated! Collect altered DNA samples from fallen foes across to earn rewards and unlock effects for Mutation in MWIII.

Vortex: Death’s Lair

Death’s grasp has taken over the Vortex. Complete challenges to unlock ghastly rewards.

Vacation Squad

The beach is calling and the Task Force is on vacation. Complete event challenges to earn tropical rewards. Don’t forget the sunscreen!

GLOBAL

STABILITY & PERFORMANCE

  • Addressed various issues causing improper first-person animations.

CUSTOMIZATION

  • Camos can now be equipped on the B.E.A.S.T. Glove Blueprint for the Gladiator.
  • Know No Fear Weapon Decal no longer has a white border while equipped.
  • Equipping the Karaage skin on the MCW Assault Rifle will no longer result in an error.
  • Fixed an input device exploit allowing unowned Blueprints to be equipped.
  • JAK Glassless Optic is now unlocked as expected upon purchasing a relevant Blueprint.

MULTIPLAYER

UIX

  • Weapon Mastery and Unlock Challenges can now be added to Tracked Challenges.
  • XP Bonus potential from compatible Operator Skins is now displayed while in the lobby but not in a party.
  • Bug Fixes
    • Corrected a spelling mistake in the Red Camo challenge for the WSP Swarm.
    • Player icons on the minimap will no longer appear to follow the Wheelson-HS.
    • Vests that disallow primaries will no longer prompt to Quick Equip invalid Weapons.
    • Adjusted Pros and Cons displayed for specific Attachments to better reflect their actual statistics.
    • Fixed improper tile placement in the Gunsmith while the Compression Carrier Vest is equipped.
    • Activate prompt is now longer displayed on completed Armory Unlocks.

GAMEPLAY

  • Spawn protection is now disabled when the player inflicts damage or locks onto a Killstreak.
  • Fixed a bug causing spawns to not match the intended directionality of a map.
  • Increased detection distance for nearby enemies in small map spawn selection.
  • Decreased volume of footstep sounds from enemy players.

Last season, we made several adjustments to Perks to distribute usage in the Boots category more evenly. Despite these changes, the pick rate of Covert Sneakers remains far ahead of other Boots.

In today’s update, our Design and Audio teams have decreased the volume of all footstep types (walk, sprint, and tac-sprint) to encourage more diverse usage in the Boots category of Perks.

PROGRESSION

  • Collateral kills now progress Battle Rage kills Challenges as expected.
  • Kills with Battle Rage Challenges now track progress correctly.
  • Fixed an issue causing the ISO 9mm to not unlock upon Challenge completion.

MAPS

  • 6 Star
    • Reworked Hardpoint capture point locations, sizes, and associated spawns.
      • P1: Club (Revert)
      • P2: Lounge (Revert)
      • P3: Rooftop Bar (Revert)
      • P4: Skybridge (New)
  • Das Haus
    • Corrected orientation of the vertically hanging American Flag.
  • Growhouse
    • Added the ability to mount at various locations where functionality is expected.
  • Highrise
    • Environmental explosives are no longer present in CDL and Ranked Play modes.
  • Underpass
    • Improved spawn safety assessment near the Train Yard.

MODES

  • Arcade
    • Unlimited Ammo and Grenades powerup timer now disappears upon death.
  • Cutthroat
    • Allies needing a revive are now indicated as such on the scoreboard.
  • One in the Chamber
    • Lifestreaks are now correctly tracked on the scoreboard.

WEAPONS & ATTACHMENTS

Assault Rifles

  • BP50
    • Decreased movement speed from 5m/s to 4.8m/s (-4%).
    • Decreased sprint speed from 5.7m/s to 5.5m/s (-4%).
    • Decreased tactical sprint speed from 7m/s to 6.8m/s (-3%).
    • JAK Revenger Kit
      • Decreased movement speed from 5.5m/s to 5.1m/s (-7%).
      • Decreased crouch movement speed from 2.6m/s to 2.4m/s (-8%).
      • Decreased sprint speed from 6.2m/s to 5.8m/s (-6%).
      • Decreased tactical sprint speed from 7.7m/s to 7.1m/s (-8%).
      • Decreased ADS movement speed from 3.3m/s to 3.1m/s (-6%).
      • Decreased maximum damage from 32 to 28 (-13%).
      • Decreased near-medium damage from 28 to 25 (-11%).
      • Decreased medium damage from 25 to 23 (-8%).
  • MCW
    • Increased head damage multiplier from 1.1x to 1.25x.

 

Submachine Guns

  • FJX Horus
    • Decreased recoil gun kick from 42.5deg/s to 35.4deg/s (-17%).
    • Increased maximum damage range from 10.2m to 17.8m (+75%).
    • Increased near-medium damage range from 20.3m to 25.4m (+25%).
    • Increased lower torso damage multiplier from 1x to 1.1x.
    • No Stock Mod
      • Increased ADS movement speed benefit from 9% to 12%.
    • Lopper LX-D Stock
      • Added 3% ADS movement speed penalty.
  • RAM-9
    • Increased maximum damage range from 11.2m to 12.4m (+11%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • AMR9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Rival-9
    • Fixed an issue causing the Trebuchet Brake Attachment to be unavailable.
    • Increased maximum damage range from 10.2m to 11.4m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
    • JAK Headhunter Carbine Conversion
      • Increased rate of fire from 682rpm to 882rpm (+29%).
      • Increased maximum damage from 26 to 33 (+27%).
      • Increased near-medium damage from 24 to 30 (+25%).
      • Increased minimum damage from 22 to 28 (+27%).
      • Decreased neck and upper torso damage multipliers from 1.5x to 1.1x.
      • Decreased lower arm and hand damage multipliers from 1.1x to 1x.
  • HRM-9
    • Increased maximum damage range from 16.5m to 17.8m (+8%).
    • Increased near-medium damage range from 24.1m to 25.4m (+5%).
  • Striker 9
    • Increased maximum damage range from 14m to 15.2m (+9%).
    • Increased near-medium damage range from 20.3m to 21.6m (+6%).
  • Striker
    • Increased maximum damage range from 9.7m to 10.9m (+13%).
    • Increased near-medium damage range from 21.6m to 22.9m (+6%).
  • WSP-9
    • Increased maximum damage range from 18.5m to 24.1m (+30%).
    • Increased near-medium damage range from 25.1m to 31.8m (+26%).

Marksman Rifles

  • MCW 6.8
    • MCW 6.8 Full-Auto Conversion Kit
      • Resolved an issue causing recoil overcorrection after firing.

Launchers

  • RGL-80
    • Decreased aim down sight time from 310ms to 260ms (-16%).
    • Decreased explosive damage by 80% in Hardcore game modes.

RGL-80 explosive damage is now scaled to align with the Hardcore player health scalar.

PERKS

  • Gunslinger Vest
    • Fixed an issue causing Throwing Star kills not to refresh stamina.
  • Gunner Vest
    • Updated description to remove mention of Handgun ammo benefit, aligning with existing functionality.
  • Compression Carrier (Vest)
    • Fixed an issue causing Throwing Star kills not to trigger health regeneration.
  • Assault Gloves
    • Updated description to mention recently-added reticle spread benefit.

KILLSTREAKS

  • Precision Airstrike
    • Decreased delay before damage occurs by 2s.
    • Increased explosive damage radius from 7.6m to 8.9m (+17%).
  • Cruise Missile
    • Increased explosive damage radius from 15.2m to 22.9m (+50%)
  • SAE
    • Decreased delay before explosive damage occurs by 2s.
    • Increased explosive damage radius from 19m to 20.3m (+7%).
    • Removed stun effect on victims before death.
  • Remote Turret
    • Increased cost from 7 Kills (875 Score) to 8 Kills (1,000 Score).
    • Decreased hits required for turret destruction for specific damage types.
      • Melee: from 12 hits to 3 hits
      • Launchers: from 3 hits to 2 hits
    • Improved detection of EMP hits from the Stormender Launcher.
  • Wheelson-HS
    • Increased cost from 8 Kills (1,000 Score) to 9 Kills (1,125 Score).
  • Overwatch Helo
    • Increased cost from 8 Kills (1,000) Score to 9 Kills (1,125 Score)
    • Decreased incoming damage dealt by bullets by 50%.
  • Emergency Airdrop
    • Decreased cost from 10 Kills (1,250 Score) to 9 Kills (1,125 Score).
  • Carpet Bomb
    • Decreased cost from 10 Kills (1,250 Score) to 8 Kills (1,000 Score).
    • Increased explosive damage radius from 10.2m to 12.7m (+25%).
    • Increased bomber flight speed by 40%.
  • VTOL Jet
    • Increased cost from 10 Kills (1,250 Score) to 11 Kills (1,375 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased machine gun explosive damage from 27 to 20 (-26%).
  • Gunship
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
  • Chopper Gunner
    • Increased cost from 12 Kills (1,500 Score) to 13 Kills (1,625 Score).
    • Decreased incoming damage dealt by bullets by 50%.
    • Decreased turret explosive damage from 45 to 35 (-22%).
    • Decreased turret explosive damage radius from 1.7m to 1.3m (-23%).
  • EMP
    • Decreased cost from 13 Kills (1,625 Score) to 12 Kills (1,500 Score).
    • Visual effects will no longer play twice if the player dies during detonation.
  • Swarm
    • Fixed an issue causing drones to divebomb immediately after the player who summoned it dies.
    • Fixed an issue causing drones to spawn away from the playspace on Das Haus and Mercado Las Almas.

ZOMBIES

STABILITY & PERFORMANCE

  • Fixed a client crash issue when players attacked All For One’s fort and attempted to engage AFO in his room.

CUSTOMIZATION

  • Fixed a bug preventing the Mimic Operators from being equipped.
  • The ‘Longbow’ sniper rifle’s ‘Extinction’ blueprint is no longer missing all the attachments.

UIX

  • Fixed an issue where players would see the default loading screen instead of the selected loading screen while infilling.
  • Unlocked items should no longer appear to be locked in the Gear menu.
  • The HUD overlay from the golden Sergeants Beret no longer flickers on and off when near a Merc Camp UAV Scrambler.
  • Fixed an issue where player gamertags in the ‘Squad Missions’ tab of the Tac Map were difficult to read due to the font being compacted.

GAMEPLAY

  • Addressed an issue that prevented the MORS Photonic Charge Barrel from applying the correct damage values when fully charged.
  • Deploying the ‘Juggernaut’ Killstreak no longer incorrectly deploys the ‘Juggernaut Recon’ killstreak from Multiplayer.
  • Dying while using Juggernaut Killstreak no longer causes loss of all weapons.
  • Fixed an issue where shooting a WunderWaffe Wonder Weapon near the Sergeants Beret Friendly Merc would cause the Merc to be affected by the weapon’s AOE shocking feature.
  • Fixed an object collision issue that would occur when being grabbed by Mimic.
  • Loot in the bookstore location named Feroze and Sons is now accessible.
  • Dark Aether Rift
    • Aether Storm will no longer spawn on top of the tornado at the Rift Gate.
    • Fixed several instances of Zombies not pathing as intended on Rift Run.
    • Fixed several out-of-map exploits and glitches that resulted in players falling through the map.
  • Dark Aether
    • In the newest Act 4 story mission, players are now able to reach the Pack-A-Punch location by foot.
    • Fixed an issue where the vote prompt would block users from starting the Dark Aether Rift after a teammate left the squad.
    • Eliminated several environmental exploits.

PROGRESSION

  • Fixed an issue where the third punching bag could not be activated, blocking progress in the ‘Tattered MMA Gloves’ attunement challenge.

 

Cosa ne pensate di questa Stagione 4 di Warzone? Fatecelo sapere nei commenti sul gruppo! La discussione, come sempre, è aperta…

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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The Boys 4, anche un “indizio/easter egg” su Call of Duty durante l’episodio 1

The Boys 4, anche un “indizio/easter egg” su Call of Duty durante l’episodio 1

Profilo di Stak
14/06/2024 18:49 di Marco "Stak" Cresta
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Tra i tantissimi spettatori che da ieri sera hanno “divorato” le prime tre puntate di The Boys, siamo sicuri che in molto pochi avranno notato un dettaglio in tema “Call of Duty“…

Evitando eventuali spoiler, vi basti sapere che in una scena dedicata al team dei 7 nella Vought Tower, si intravedono su un monitor vari papabili “candidati” per l’arruolamento nella squadra. Mentre Ashley Barrett mostra a Patriota e gli altri i vari profili, alcuni hanno notato un chiaro riferimento a Call of Duty, nello specifico all’interno del profilo del super Wrangler.

Tra le “abilità speciali” di Wrangler, notiamo quindi che è molto skillato nell’hip fire (la tecnica di sparo per la quale si fa fuoco senza entrare in modalità mirino), nel quick scope (quando un cecchino colpisce, solitamente headshot, un istante dopo essere entrato in modalità mirino), e nello “slide cancel“.

L’ultimo citato, lo ricordiamo, rappresenta una vera e propria meccanica di movimento, praticamente esclusiva per COD, grazie alla quale i giocatori ricaricano anticipatamente lo “sprint tattico”.

Il teaser/easter egg di Call of Duty su The Boys

Questi “indizi” potrebbero rappresentare un semplice easter egg, una “dimostrazione d’amore” tra i due franchise, già intrecciati da un importante crossover che si concretizzò su Warzone l’anno scorso. Potrebbe però anche essere un chiaro “indizio” su quale sarà una delle prossime skin in arrivo su COD, sicuri del fatto che il crossover tra The Boys e Warzone del 2023 non sarà certamente l’ultimo tra le due opere.

Durante la giornata di ieri inoltre, è tornato nuovamente disponibile all’interno dello shop ufficiale il bundle su Firecracker. Una delle indiscusse protagoniste delle prime 3 puntate di The Boys 4.

Avete notato altri riferimenti o “indizi” che riguardano Call of Duty nella nuova stagione di The Boys? Fatecelo sapere nei commenti: la discussione, come sempre, è aperta!

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Call of Duty spedisce una postazione per la Nazionale a Coverciano al CT Spalletti!

Call of Duty spedisce una postazione per la Nazionale a Coverciano al CT Spalletti!

Profilo di Stak
14/06/2024 16:32 di Marco "Stak" Cresta
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Speciale Nazionale & Coverciano – Un’altra chicca assolutamente superba per il team marketing di Call of Duty, che ha deciso di cavalcare le recenti dichiarazioni “boomerine” di Luciano Spalletti, spedendo una postazione di gioco direttamente alla Nazionale.

Come certamente saprete, il CT Spalletti non è mai stato un grande “sostenitore” del mondo del gaming, ed ha più volte ribadito che, nei ritiri della sua Nazionale, non ci devono essere console e videogiochi. Le ragioni, tremendamente “boomer”, sarebbero da ricondurre al fatto che giocando alla PlayStation non si socializzerebbe abbastanza…

Evidentemente Spalletti non ha mai fatto in vita sua una “lannata”, e  non sa neanche che la Nazionale del 2008, l’ultima italiana ad aver vinto un mondiale, giocavano frequentemente alla PlayStation durante i ritiri e nei pochissimi momenti di svago al mondiale.

In Activision hanno quindi saputo di queste “prese di posizione” del CT, ed hanno deciso di controbattere nel miglior modo possibile… Con un bel “guanto di sfida”…

Call of Duty spedisce una postazione alla Nazionale a Coverciano ed al CT Spalletti 

 

Visualizza questo post su Instagram

 

Un post condiviso da Call of Duty Italia (@callofdutyit)


Nelle scorse ore è stata quindi fatta recapitare fuori dalla sede di Coverciano della Nazionale una vera e propria postazione con Call of Duty, con il seguente messaggio: “Missione Coverciano: abbiamo fatto una consegna speciale… al nostro Commissario Tecnico. Servirà la massima concentrazione sul campo e vogliamo evitare che i calciatori facciano le ore piccole giocando a Call of Duty. Sarà il Mister ad avere il pieno controllo sulla postazione gaming. Forza Ragazzi!”.

Una mossa geniale, che ci ha regalato qualche minuto di pura estasi. Chissà se questa dichiarazione d’amore personalizzata per gli azzurri servirà a far un po’ “ammorbidire” il “severo” CT…

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Allarme Black Ops 6: Cheat anche su Console in Vista del lancio

Allarme Black Ops 6: Cheat anche su Console in Vista del lancio

Profilo di Gosoap
13/06/2024 15:44 di Amin "Gosoap" Bey El Hadj
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Con l’uscita imminente di Call of Duty: Black Ops 6, i giocatori sono stati avvisati riguardo l’evoluzione dei cheat più avanzati. Un noto streamer di Call of Duty ha lanciato l’allarme, sollecitando i giocatori a prestare attenzione ai nuovi metodi di cheating che stanno emergendo, specialmente su console.

Il cheating in Call of Duty non è una novità. Da anni, i giocatori si lamentano di avversari che utilizzano mira automatica, wall hack e altri trucchi per ottenere un vantaggio sleale. Tuttavia, questi problemi sono stati prevalentemente legati alla versione PC del gioco, poiché le restrizioni delle console hanno storicamente bloccato la maggior parte dei software di hacking, sebbene non tutti.

L’Evoluzione dei Cheat su Console

In vista del lancio di Black Ops 6, l’attenzione si è nuovamente focalizzata sulla questione cheat ed hack. Un noto content creator, lo streamer KapZ, ha condiviso un video su X (Twitter), avvertendo i giocatori di CoD riguardo i nuovi cheat che stanno prendendo piede anche sulle console.

KapZ ha affermato che “le console non sono più un luogo sicuro per giocare a CoD in modo competitivo” e ha incluso nel suo post un esempio di queste tattiche di cheating avanzato utilizzate in Warzone. Sebbene alcuni abbiano rapidamente sottolineato che il filmato mostrava hack per PC, l’autore del post ha confermato che, sebbene il gioco fosse in esecuzione su console, i trucchi venivano eseguiti da un PC.

Preoccupazioni per il Lancio di Black Ops 6

Questi avvertimenti hanno messo in allerta i giocatori di console in vista del lancio di Black Ops 6, che sarà disponibile sia sulle console di generazione attuale che su quelle precedenti. La preoccupazione è che i nuovi metodi di hacking possano compromettere l’esperienza di gioco su tutte le piattaforme.

Un utente di X ha commentato: “È terribile che gli sviluppatori non riescano a fermare questo mercato … chiedono prezzi esorbitanti per ogni cosa e non possono garantire che le basi del gioco siano giuste.” Un altro ha aggiunto: “Questi maledetti trucchi stanno rovinando il gioco. Quasi ogni modalità, quasi ogni partita.”

La Sfida per gli Sviluppatori

La lotta contro i trucchi e gli hacker è una sfida costante per gli sviluppatori di Call of Duty. Con il lancio di Black Ops 6 all’orizzonte, è cruciale che gli sviluppatori mettano in atto misure più efficaci per contrastare questi problemi e garantire un’esperienza di gioco equa per tutti i giocatori, indipendentemente dalla piattaforma.

Cosa ne pensate? Fatecelo sapere con un commento sul gruppo dedicato! La discussione, come sempre, è aperta!

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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