Oggi al via l’open beta di Legends of Runeterra: ecco le note della patch!

Oggi al via l’open beta di Legends of Runeterra: ecco le note della patch!

Profilo di Stak
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Come molti giocatori della community già sapranno, a partire da oggi sarà finalmente disponibile l’open beta di Legends of Runeterra, nuovo straordinario gioco di carte online realizzato da Riot ed interamente incentrato sulle terre che fanno da sfondo alle storie di League of Legends.

Come prevedibile, il numero di modifiche e di interventi scelti dai devs è veramente elevato e va da un numero imprecisato di bugfixes a diverse novità per l’interfaccia, passando ovviamente anche attraverso un corposo giro di bilanciamenti per molte carte campione come Ezreal, Anivia, Vladimir e Tryndamere.

Con la BETA di LOR giunge anche una nuova patch sulle Spedizioni!

Tra le altre novità introdotte dalla nuova patch e della fase di open beta anche il fatto che verranno abilitate le Ranked Mode (clicca qui per essere sempre aggiornato con le liste più forti da usare su LOR), vi sarà la friend list e vi saranno anche 6 nuovi tavoli da gioco, tutti ispirati ad una determinata zona di Runeterra ovvero:

  • Hall of Valor
  • Reckoners Arena
  • Iceborn Peak
  • Clifftop Monastery
  • Hextech Lab
  • Cursed Ruins

Di seguito andiamo quindi a riportare le note della patch ufficiali, ricordandovi che durante queste ore e fino a questa sera saranno diversi gli approfondimenti dedicati a LOR da pubblicare su Powned. Restate sintonizzati con noi quindi, per avere accesso a tutte le novità!

Le note della patch

Welcome to the Legends of Runeterra open beta! Let’s dive into everything new we’re implementing to get LoR ready for open access and the very first Ranked season—Beta Season.

For a more visual take on what’s arriving with the open beta (including some adorable guardian animations), check out our open beta announcement video:

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ECONOMY UPDATES

Since last year’s preview patches, we’ve reset all account progression (for the last time!) and made a variety of wide-ranging changes to LoR’s overall economy, impacting everything from the relative cost of coins to how much experience you’ll receive from wins. These changes deserve an article of their own—check it out for all the background and details. If you’re new to LoR or just want the tl;dr, here’s the short(er) version:

  • All account progression and content from the preview patches has been reset. There will be no further account resets—anything you earn once the open beta starts is yours to keep!
  • We’ve updated coin price points and purchasing power, mostly to align with price point standards on the Play Store and the App Store. During the preview patches, we used League of Legends’ RP price points as placeholders, but with LoR’s launch on mobile coming later this year, we needed to establish our own pricing structure. In designing that structure, we also reviewed regional pricing comparisons (particularly between countries on the same shard), which means the degree of these changes varies quite a bit depending on your local currency—some will see relatively similar prices (e.g., US dollar, Euro), while others will see relatively higher prices (e.g., Turkish lira, Brazilian real) or relatively lower (e.g., Japanese yen).
    • An important note: If you purchased coins during the preview patches, we’ve reset any content you purchased with Coins and returned that value back to your coin balance. Your exact number of Coins has changed, but we’ve made sure you’ll have at least as much purchasing power as you did before (i.e. prices have changed too).
  • We’ve adjusted Shard values and rewards to preserve the 10:1 ratio between Shard and Coin costs for content, as well as make some minor tweaks to relative shard values (e.g., Rare & Epic 4th copies are worth a bit more, Common 4th copies a bit less).
  • We’ve adjusted content prices in Shards & Coins to align with the above changes, though again there’s some minor variation (e.g., Common Wildcards are relatively cheaper, Epic Wildcards relatively more expensive).
  • Vault, Expedition, Prologue, and general chest rewards have all been updated. Much of this is tied to the above changes, but we’re also aiming to make Expeditions more accessible for everyone by adding an Expedition Token to level 10 Vaults and making Shards a greater proportion of the rewards you get from your Expeditions.
  • We’ve updated XP rewards to help you make progress without the grind—you’ll now earn bonus XP for your first few wins of the day and get more XP from losses, while XP gains will now tail off as you reach many hours of LoR in a given day.

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RANKED

From the start, our goal was to create a card game with enough strategic depth and interaction to support skilled competition. Now it’s time to see where you stand among the best players in Runeterra: the open beta is bringing Ranked mode to LoR.

Your rise through the ranks starts with the Beta Season, which will last until launch. At the end of the season, you’ll earn a Beta Season-exclusive icon based on your highest tier reached to commemorate your first climb in Ranked LoR.

  • Ranked mode enabled.
  • Beta Season (LoR’s first ranked season) begins with the open beta.

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FRIENDS LIST, CHAT & CHALLENGE

Being in a totally open beta means you need to see who’s online and available to crush available to play. Check out the new social panel which features your friends list, friend chat, and the ability to challenge a friend to a match.

As a note, you can friend and chat with anyone on all three current LoR shards (Americas, Asia, and Europe), though challenges are within-shard only. LoR’s friends list & chat are built on a different service than challenge, and are shared between our games (i.e., with LoL), while challenge & matchmaking is game-specific. While we’ve made specific improvements to support cross-shard friends & chat, LoR does still have distinct shards (though fewer, bigger ones than LoL), which means separate challenge & matchmaking pools.

  • Friends list added.
    • Includes cross-game presence—see whether your friends are playing LoL or LoR.
  • Friend chat added.
  • Friend challenge added.
  • The social panel is still a bit work-in-progress, so expect some wonkiness at first. Here are some of the more notable known issues we’re planning to fix with our next release in two weeks:
    • Players may see delays when adding or removing names from the block list.
    • Players won’t receive unread notifications for messages received while offline.
    • New message notifications aren’t correctly dismissed at first for active conversations, but will be after a short delay.
    • The client may occasionally become unresponsive when receiving or accepting a challenge invite while performing other in-client actions (opening rewards, entering Expeditions, etc.). Relog to fix.

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BOARDS & GUARDIANS

We’ve added a new Collections tab where you can completely personalize your gameplay experience. To start, you can check out the first new boards (one for each current region) and guardians (three more to join the original Poro). There’s a ton more to come in the future, and you’ll be able to collect, select, and swap it all right here.

  • Collections tab added—unlock and manage your boards & guardians here.
  • Loadout functionality for boards and guardians added to all modes.
  • 6 new region-inspired boards
    • Hall of Valor
    • Reckoners Arena
    • Iceborn Peak
    • Clifftop Monastery
    • Hextech Lab
    • Cursed Ruins
  • 3 new guardians
    • T-Hex
    • Gromp Jr.
    • Scaled Snapper

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CARD UPDATES

Champions

Anivia (Level 1)

ANIVIA (LEVEL 1)

COST: 6 → 7

POWER: 4 → 2

HEALTH: 3 → 4

OLD TEXT: Can’t Block. Attack: Deal 1 to all enemies. [Last Breath]: Revive me transformed into [Eggnivia].

NEW TEXT: Attack: Deal 1 to all enemies. [Last Breath]: Revive me transformed into [Eggnivia]. Level Up: You’re Enlightened.

Based on internal playtesting and the first two preview patches, we found Anivia was in a pretty bad spot, especially when players went all in on building their deck to exploit her strengths. Often, she could be leveled up with almost no chance for the opponent to interact. With these changes, we’re preserving her copy / sacrifice synergy while giving opponents a more consistent opportunity to react. Also, by reworking her to fit into an Enlightened deck, we think she’ll have a clearer role as a control / ramp finisher. Finally, we heard feedback that Anivia’s design felt a bit off thematically, particularly in her inability to block, so we’ve removed that trait and adjusted her stats to support both an ice-wall feel and a roadblock playstyle that better synergizes with her abilities.

Anivia (Level 2)

ANIVIA (LEVEL 2)

COST: 6 → 7

POWER: 5 → 3

HEALTH: 4 → 5

OLD TEXT: Can’t Block. Attack: Deal 2 to all enemies. [Last Breath]: Revive me transformed into [Eggnivia]

NEW TEXT: Attack: Deal 2 to all enemies. [Last Breath]: Revive me transformed into [Eggnivia].

Eggnivia

EGGNIVIA

HEALTH: 1 → 2

OLD TEXT: Can’t Block. Level Up: Start of Round: Transform me back into Anivia and Level Up.

NEW TEXT: Level Up: Start of Round: If you’re Enlightened, transform me back into Anivia and Level Up.

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Ezreal (Level 2)

EZREAL (LEVEL 2)

OLD TEXT: Nexus Strike: Create a zero cost [Fleeting] [Mystic Shot]. When you cast a spell, deal 2 to the enemy Nexus.

NEW TEXT: Nexus Strike: Create a [Fleeting] [Mystic Shot]. When you cast a spell, deal 2 to the enemy Nexus.

Ezreal’s level up was slightly too consistent at immediately ending games, so we wanted to add a bit more suspense to the “is this it” moment that comes when he hits Level 2 without impacting his power level overall. Leaving the mana cost on his fleeting Mystic Shot won’t impact him early while keeping his late-game spell slinging a true display of skill.

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Vladimir (Level 1)

VLADIMIR (LEVEL 1)

OLD TEXT: Level Up: You’ve had 6+ other allies survive damage.

NEW TEXT: Level Up: You’ve had 6+ allies survive damage.

Vlad’s level-up progress was weirdly inconsistent across copies of himself. This small buff corrects that issue.

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Tryndamere (Level 2)

TRYNDAMERE (LEVEL 2)

OLD TEXT: [Overwhelm] [Fearsome] [Tough]

NEW TEXT: [Overwhelm] [Fearsome]

Tryndamere was just a tad too difficult to deal with at Level 2 and constrained the window of interaction to deal with him, especially when “cheated out” with Thresh or ramp spells. Removing Tough should give midrange decks a better shot at interacting with him, and make the Barbarian King a bit less tyrannical in Expeditions.

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Followers & spells

Battlesmith

BATTLESMITH

RARITY: Common → Rare

This change is aimed at Expeditions, where Demacia and the Elites archetypes in particular have been overperforming. This patch’s content reset also makes now an ideal time for using a rarity adjustment as a balance lever rather than stat / effect tweaks. To preserve rarity balance in Demacia, we’re also moving Silverwing Vanguard from Rare to Common.

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Fleetfeather Tracker

FLEETFEATHER TRACKER

OLD TEXT: [Challenger]

NEW TEXT: When you summon another ally, grant me [Challenger]

Tracker is a slightly-too-frequently-used unit, setting a risky bar for Demacia one-drops. Given the utility of cheap Challenger units, we’re making you work a little to turn on the bird’s power.

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Avarosan Hearthguard

AVAROSAN HEARTHGUARD

HEALTH: 6 → 5

Hearthguard was quietly one of the best things you could do in your ramp deck—a big blocker, credible attacker, and long-term value generator. We’re preserving its more intangible power while reducing its health to give opposing units a better chance at going toe-to-toe with a unit that’s already generating so much off-board value.

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Catalyst of Aeons

CATALYST OF AEONS

COST: 4 → 5

Catalyst just offered too much ramp and sustain at 4 mana, allowing it to consistently fit the curve ramp decks want on turn 3. Bumping it to 5 provides time for opposing decks to interact with the ramp deck, and more room for us to add tools to ramp decks in the future. It also better differentiates Catalyst from Wyrding Stones, ideally making the inclusion of both in a deck more of a choice and less of an auto-include.

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Wyrding Stones

WYRDING STONES

HEALTH: 4 → 3

When we reduced the power of some key cards in ramp decks during the last preview patch, we gave Wyrding Stones a compensatory bump to its health (in addition to increasing its cost). 4 health is a significant breakpoint for surviving at least one combat though, especially since ramp decks should naturally fall behind early, so we’re reverting the health component.

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Cloud Drinker

CLOUD DRINKER

HEALTH: 7 → 5

OLD TEXT: Your [Burst} spells cost 1 less. [Enlightened]: They cost 2 less instead.

NEW TEXT: [Burst] spells cost 1 less.

Cloud Drinker is a dangerous combo piece, but it was doing too much by also acting as a huge blocker to defend the combo strategy, so we’re reducing its health. We’re also removing the “super” effect at Enlightened, which was risky long-term (potentially enabling infinite / game-ending combos) without offering much to existing Enlightened strategies.

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Flame Chompers

FLAME CHOMPERS

HEALTH: 1 → 2

Our previous nerf to Flame Chompers (dropping its health to 1 from 3) was intended to make sure it would really only get to tie up one enemy unit without assistance. However, ol’ Chompers has ended up a tad too unimpactful at 1 health (particularly in Expeditions), so we’re splitting the difference.

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Back Alley Barkeep

BACK ALLEY BARKEEP

POWER: 2 → 3

This context covers both Back Alley Barkeep and the rest of the Piltover & Zaun cards below: P&Z has been struggling in Expeditions, and we’ve got some buffs to some specific, underperforming cards that should increase P&Z’s consistency in Expeditions without undue impact outside the mode.

Boomcrew Rookie

BOOMCREW ROOKIE

POWER: 0 → 1

Chempunk Pickpocket

CHEMPUNK PICKPOCKET

POWER: 2 → 3

Chempunk Shredder

CHEMPUNK SHREDDER

POWER: 4 → 5

Parade Electrorig

PARADE ELECTRORIG

POWER: 3 → 2

HEALTH: 3 → 4

Plaza Guardian

PLAZA GUARDIAN

POWER: 5 → 6

HEALTH: 5 → 6

Sumpsnipe Scavenger

SUMPSNIPE SCAVENGER

HEALTH: 2 → 3

Used Cask Salesman

USED CASK SALESMAN

POWER: 2 → 3

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The Rekindler

THE REKINDLER

POWER: 5 → 4

HEALTH: 5 → 4

Just a straightforward power reduction—getting a champion back doesn’t need to come with quite so strong a body for the cost. We’ve also adjusted the text for clarity.

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Wraithcaller

WRAITHCALLER

HEALTH: 2 → 3

OLD TEXT: [Allegiance]: Summon a [Mistwraith].

NEW TEXT: Fearsome. [Allegiance]: Summon a [Mistwraith].

Mistwraiths are pretty fun, but the deck is a little weak. We hope buffing Wraithcaller will make the dedicated Mistwraith deck a bit more satisfying and powerful to play.

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The watchlist

This is where we talk about stuff we think might need tweaks based on our play data and internal testing, but are still evaluating if or how to update.

Deny (and a dash of Elusive)

Deny is a key card that helps keep LoR an interactive game, but its sheer efficiency can also create the opposite effect—making it hard to interact favorably against decks that play it. This is obviously the whole point of Deny, but it can be particularly problematic in conjunction with strategies that demand prompt interaction in order to survive (such as Elusive-heavy builds).

We’re currently exploring potential changes to Deny that would maintain its role, but in a more balanced way. One option is increasing Deny’s mana cost, but there are obviously significant implications to bringing it out of the “can be cast with only spell mana” range.

Regarding those previously mentioned Elusive strategies: we’ve seen them be quite strong (though not definitively out-of-line), but it’s difficult to identify exactly which cards are potentially problematic. Just removing Elusive from units doesn’t necessarily help, since the keyword actually increases in power if it appears less frequently across competitive decks (less incentive to bring the right removal, and fewer Elusive blockers). We’re continuing to keep watch, and we’ll take exploratory action if we 1) determine it’s necessary, and 2) find a good candidate through internal testing.

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Visuals, minor tweaks & clarity

  • Updated visuals
    • Heimerdinger level-up effects updated.
    • Super Mega Death Rocket now resolves more quickly.
  • “Play” → “Summon” (can now be profitably cloned, resurrected, etc.)
    • Legion General
    • Greenglade Elder
  • Now resolves when target doesn’t die (e.g., Tryndamere). Still “fizzles” if target is removed.
    • Glimpse Beyond
    • Atrocity
    • Ethereal Remitter
  • Can now be played with a full board of units
    • Navori Conspirator
    • Ravenous Butcher
    • Ancient Crocolith
  • Now requires an open unit slot
    • Possession
  • Ready your attack -> [Rally] (keyword)
    • Katarina (Level 2)
    • Lucian (Level 2)
    • Relentless Pursuit
    • Lucian’s Relentless Pursuit
    • Shunpo
    • Tianna Crownguard
    • Garen (Level 2)
      • Also now takes a break on rounds where you already have an attack token.
  • Text updated for clarity
    • Shark Chariot
    • The Rekindler (also received stat changes—check above)
  • Rarity shift
    • Silverwing Vanguard changed from Rare to Common.

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ATTACK & INITIATIVE ICONS

Something we consistently heard during the preview patches was that our UI widgets for round initiative and the attack token were a bit too confusing (swords everywhere!), so we’ve combined them into a single new widget located in place of the old attack token.

  • Initiative icons (swapping sword & shield) removed from the board and replaced with a new indicator under the attack token.
  • Attack token (near mana dial & the button) has received updated visuals and now also indicates round initiative.

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CHAMPION VISIBILITY

As we mentioned last patch when adding the ability to see a deck’s champions with the in-game deck inspect panel, one of our long-term goals is increasing excitement and strategic interaction around the champions each player chooses to bring to a match. This patch, we’ve got two new features aimed at further highlighting champion choices as well as level-up progress during matches.

  • Pre-match champion ceremony
    • Players will now see their deck’s champions in their banner while queued, and their opponent’s champions once they match.
    • Just before mulligan, players will now see the champions & regions for each player’s deck.
    • In-game deck inspect now additionally lets you click on a champion’s portrait to see their card text and associated cards.
  • Deck pop-ups for level-up progress
    • Champions who can make level-up progress from your deck (e.g., Ezreal, Hecarim) will now pop up to show both players when progress is being made toward their level-up.
    • To avoid revealing info, these pop-ups occur regardless of the number of copies remaining in your deck.

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MISCELLANEOUS

  • RAM usage improvements
  • Keyboard shortcuts added
    • Spacebar: the button
    • A: attack all / retreat all
    • Esc: open settings menu
  • Local time zones
    • New quests / rerolls, Vault unlocks, and Expeditions availability now update at more suitable local times (rather than a single, global time) based on the shard you’re playing on.
  • Expeditions
    • Various tweaks to archetypes
    • Trade pick logic improved
  • Tutorial improvements
    • Various cards updated.
    • Optional tutorials reordered for better flow (thanks day9!).

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KNOWN ISSUES

  • Purchasing cards with wildcards or shards does not visually update your wildcard or shard total (actual total remains correct). This issue will be fixed with our next small release in less than two weeks. Until then, changing pages within the client (i.e., backing out to your decks, then going back into deckbuilder) should correct your totals.

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BUGFIXES

  • Fixed an issue where the Vault occasionally couldn’t be claimed.
  • Vaults can now be claimed immediately if you’re playing when the timer expires, rather than requiring a re-log.
  • Fixed an issue where Expedition trials occasionally couldn’t be completed after seven wins.
  • Fixed a rare issue where players could lose their decklist after a match.
  • Tutorial cards with flavor text now correctly show it.
  • Tutorial Heimerdinger’s level up quest now correctly increments when spiders are killed.
  • Fixed some post-game delays on optional tutorials.
  • Optional tutorials should now correctly grant XP.
  • Shady Character’s VFX should now play properly when played.
  • Balesight’s Obliterate VFX should now correctly display on cards in hand.

Torneo di LOR il 10 gennaio alle 20:00 con un montepremi di massimo 1500 ReadyCheck Points

Torneo di LOR il 10 gennaio alle 20:00 con un montepremi di massimo 1500 ReadyCheck Points

Profilo di Victor
08/01/2024 17:35 di  "Victor"
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Benvenuti gentili lettori, il mio nome è Victor e oggi vi annuncio che ci sarà un Torneo di LOR il 10 gennaio alle ore 20:00. Alle 20:15 terminerà il check in quindi avrete 15 minuti per confermare la vostra partecipazione. L’evento si svolgerà in una singola giornata e sarà ad eliminazione diretta singola eliminazione.

Il montepremi sarà variabile a seconda del numero di partecipanti, da un minimo di 250 Ready check points fino ad un massimo di 1500. Potrete iscrivervi e trovare il regolamento semplicemente cliccando qui.

Il torneo sarà streammato sul canale Twitch di Unione Esports al quale potrete accedere cliccando qui.

Vi ricordo inoltre che, per partecipare è obbligatorio entrare nel server Discord al quale potrete accedere cliccando qui. Questa misura ci serve per coordinare i giocatori ed aiutarli.

Torneo di LOR il 10 gennaio alle 20:00 con un montepremi di massimo 1500 ReadyCheck Points

Descrizione

Informazioni e Regole Essenziali

Tutti i giocatori sono obbligati ad entrare nel server Discord ( https://discord.gg/ehWDWcHw6N ).

  • Per partecipare al torneo, dovrai CONFERMARE LA TUA PRESENZA NELLA PAGINA DEL TORNEO all’ora di inizio.
  • Per giocare gli incontri, una volta che il tabellone sarà attivo, dovrai AGGIUNGERE I TUOI AVVERSARI. Puoi farlo MANDANDO UN MESSAGGIO al tuo avversario diretto tramite la chat interna di ReadyCheck.gg.
  • Questo torneo sarà un 1 contro 1 in una partita amichevole.
  • Ogni turno sarà un “Best of 3”, il che significa che per essere dichiarato vincitore dovrai VINCERE la sfida in modalità BO3 su Legends of Runeterra;
  • Dopo che una battaglia termina, entrambi i giocatori dovranno SCATTARE UNO SCREENSHOT DEL RISULTATO e caricarlo sulla pagina del tabellone;

Formato del Torneo

  • Il torneo si gioca come un 1 contro 1 in una partita amichevole. Formato standard.
  • Il torneo sarà una “Eliminazione Diretta” Best of 3.
  • In base al numero di registrazioni, i partecipanti verranno inseriti in un tabellone generato casualmente, dove si sfideranno in incontri singoli prima di procedere.

Condizioni di Vittoria

Ogni partita viene decisa nei seguenti casi:

  • Il gioco dichiara il vincitore della partita.
  • Un amministratore dichiara il vincitore della partita.

Montepremi Variabile secondo numero dei giocatori

  • <32: 100 RCP
  • 32-64: 250 RCP
  • 64-128: 500 RCP
  • 128-256: 1000 RCP
  • 256+: 1500 RCP

Prime Gaming: dite addio alle capsule regalo di Riot Games

Prime Gaming: dite addio alle capsule regalo di Riot Games

Profilo di Rios
20/12/2023 13:29 di Mario "Rios" Cristofalo
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La notizia era nell’aria già da un po’ di tempo ma, purtroppo per la community mondiale, è stata ufficializzata: Riot Games e Prime Gaming concludono la loro collaborazione. Dopo il rinnovo annuale, siglato nel marzo 2023, le due aziende hanno deciso di terminare un accordo che ha reso felici molto utenti.

Da Marzo 2024, infatti, le capsule omaggio dei giochi Riot non saranno più incluse nel servizio di Amazon. Una scelta dovuta alla forte crisi che sta attraversando Prime Gaming, alle prese con tagli del personale e mancanza di fondi.

Insomma, una scelta comprensibile dal lato di Amazon, che però lascerà a bocca asciutta una grandissima fetta di utenza.

La fine della collaborazione tra Prime Gaming e Riot Games

Il comunicato ufficiale di Riot

Nelle scorse ore è apparso un comunicato ufficiale sulla pagina X (ex Twitter) di Riot Games, che comunicava al mondo la cessazione della collaborazione con Prime Gaming a partire da Marzo 2024. Questa decisione non andrà a colpire soltanto League Of Legends (gioco che offriva i regali più sostanziosi), bensì tutti i titoli della softwarehouse americana.

Una bella mazzata per la community affezionata ai giochi di Riot, che rimarrà orfana di questi omaggi tanto desiderati. Purtroppo si sapeva già da tempo che questo accordo non avesse vita lunga, vista la difficoltà con il rinnovo avute dal 2022 al 2023. Le due aziende hanno infatti dovuto rimodulare l’offerta degli omaggi garantiti agli utenti, in modo che questa non risultasse troppo esosa per le casse di Prime Gaming.

Di seguito vi riportiamo il comunicato di Riot Games:

“Un aggiornamento per i giocatori che richiedono i premi di Prime Gaming:

Prime Gaming ha deciso di non rinnovare la nostra promozione, il che significa che gli ultimi drop in capsule termineranno a marzo 2024 su tutti i nostri giochi. Sappiamo che questo è deludente e volevamo fartelo sapere il prima possibile. Potrete continuare a richiedere i premi per i prossimi mesi e tutti i contenuti Prime Gaming sbloccati prima di marzo 2024 rimarranno nei vostri account.”

Torneo di LOR il 21 ottobre alle 14 con un montepremi di massimo 1500 ready check points

Torneo di LOR il 21 ottobre alle 14 con un montepremi di massimo 1500 ready check points

Profilo di Victor
17/10/2023 16:32 di  "Victor"
 WhatsApp

Benvenuti gentili lettori, il mio nome è Victor e oggi vi annuncio che ci sarà un Torneo di LOR il 21 ottobre alle 14. Alle 14:00 ci sarà il check in quindi avrete 15 minuti per confermare la vostra partecipazione. L’evento si svolgerà in una singola giornata e sarà ad eliminazione diretta singola eliminazione.

Il montepremi sarà variabile a seconda del numero di partecipanti, da un minimo di 250 Ready check points fino ad un massimo di 1500. Potrete iscrivervi e trovare il regolamento semplicemente cliccando qui.

Il torneo sarà streammato sul canale Twitch di Unione Esports al quale potrete accedere cliccando qui.

Vi ricordo inoltre che, per partecipare è obbligatorio entrare nel server Discord al quale potrete accedere cliccando qui. Questa misura ci serve per coordinare i giocatori ed aiutarli.

Vi lascio qui in basso il regolamento, che potrete trovare anche su readycheck.

Torneo di LOR il 21 ottobre alle 14 con un montepremi di massimo 1500 ready check points

Descrizione

Informazioni e Regole Essenziali

Tutti i giocatori sono obbligati ad entrare nel server Discord ( https://discord.gg/ehWDWcHw6N ).

  • Per partecipare al torneo, dovrai CONFERMARE LA TUA PRESENZA NELLA PAGINA DEL TORNEO all’ora di inizio.
  • Per giocare gli incontri, una volta che il tabellone sarà attivo, dovrai AGGIUNGERE I TUOI AVVERSARI. Puoi farlo MANDANDO UN MESSAGGIO al tuo avversario diretto tramite la chat interna di ReadyCheck.gg.
  • Questo torneo sarà un 1 vs 1 in una partita amichevole.
  • Ogni turno sarà un “Best of 3”, il che significa che per essere dichiarato vincitore dovrai VINCERE la sfida in modalità BO3 su Legends of Runeterra;
  • Dopo che una battaglia termina, entrambi i giocatori dovranno SCATTARE UNO SCREENSHOT DEL RISULTATO e caricarlo sulla pagina del tabellone;

Formato del Torneo

  • Il torneo si gioca come un 1 contro 1 in una partita amichevole.
  • Il torneo sarà a “Eliminazione Diretta” Best of 3.
  • In base al numero di registrazioni, i partecipanti verranno inseriti in un tabellone generato casualmente, dove si sfideranno in incontri singoli prima di procedere.

Condizioni di Vittoria

Ogni partita viene decisa nei seguenti casi:

  • Il gioco dichiara il vincitore della partita.
  • Un amministratore dichiara il vincitore della partita.

PRIZEPOOL VARIABILE a seconda del numero di partecipanti:

>32: 100 RCP

32-64: 250 RCP

64-128: 500 RCP

128+: 750 RCP

 

Torneo di LOR il 21 ottobre alle 14 con un montepremi di massimo 1500 ready check points