Riot: anticipazioni sulla 10.12 e primo gameplay di Wild Rift
Riot Wild Rift – Gli sviluppatori di Riot hanno recentemente svelato dei nuovi ed interessanti dettagli che riguardano League of Legends.
Nello specifico, i devs hanno prima mostrato il gameplay della nuova versione “Wild Rift” (durante un’apposita diretta streaming), ovvero la copia di League of Legends adattata per i dispositivi mobile, ed hanno poi anche anticipato alcune delle novità che dovremmo vedere prossimamente su LOL con la patch 10.12.
Secondo quanto riferito dal Lead gameplay designer Mark “Scruffy” Yetter ha detto infatti che il team di sviluppatori vuole cambiare alcune lande elementali, nello specifico la Landa Infernale e quella della Nuvola, che riceveranno degli appositi aggiornamenti che ne andranno sensibilmente a migliorare l’esperienza di gioco. Inoltre, sembra che il team lavorerà anche su alcuni miglioramenti scelti per delle rune specifiche in modo che possano essere utilizzate anche da più campioni.
As noted in QGT May 15th:
We have Elemental Rift changes on the PBE. There are new blast cones in the jungle and alcoves on Infernal Rift.#LeagueofLegends #RiotGames pic.twitter.com/6NNvrcDOCu
— ThePotatoWard (@ThePotatoWard) May 29, 2020
Scruffy ha poi anche fornito maggiori dettagli sui possibili cambi (dei nerf) alla corsia centrale che Riot ha pianificato dall’inizio di maggio, delle modifiche che tuttavia non troveranno spazio presto…sicuramente non con la 10.12 in uscita nelle prossime settimane.
Gameplay thoughts just went out
-Our follow up process and philosophy for bigger changes
-10.12 systems are still cominghttps://t.co/owP6ub8VPo— Mark Yetter (@MarkYetter) May 29, 2020
Anteprima Wild Rift – Riot
- 36 campioni al lancio
- vi saranno dei piccoli cambiamenti al gameplay per permettere al gioco di essere più compatibile con il formato mobile
- per la stessa ragione verranno applicate delle modifiche anche alla mappa
- le partite dovrebbero avere una durata minore, di circa 15/20 minuti
Video
Il post ufficiale
Our Followup Process
With the Bot position changes in 10.11 some items and a large group of champions got changes so we’re going to be watching for anything unexpected and following up if we need to. We’re also releasing the Volibear VGU this patch, which will require close monitoring for follow up as well. Volibear is our second release (after Fiddlesticks) with us committing strongly to more balanced champions on release, so don’t expect any fast buff reactions unless he is clearly very weak.
I thought this is a good opportunity to give some more general insight into how we monitor and follow up on bigger or more risky changes. Our current follow up method has four important check points for if a champion or systems change has landed with the intended power and gameplay:
- 3 days after the patch (friday, also today) – Early numbers and play pattern check, if things are clearly out of line or there are exploitative gameplay patterns already gaining traction, we would hotfix.
- In the next patch – By this time we have almost 1 week of data to observe the power level and some mastery of the champion, item or rune. We would at this point do a set of changes with the goal of fine tuning it to a state that we think could be balanced and healthy long term.
- After Professional Play – This is typically 3-4 weeks after the changes are first put in the game, and we have to pay a lot of attention to this. Very commonly pro teams are using a champion or system in a completely different way than most players because of their extreme skill and coordination. This checkpoint is a big signal for if we need to do mechanics changes (instead of just tuning) because the design is exceptionally strong or just creating a poor experience in the pro game.
- After players have mastered it – The time frame on this can vary depending on how long it takes for the player base at large to understand and optimize whatever piece of the game we’ve changed. This is typically 1-3 months after release, and we can be fairly certain that we won’t need to come back and fix anything if we like the state of things at this point.
10.12 Systems Changes
The big focus of last time’s Gameplay Thoughts was a package of systems changes coming into the game in 10.12 aimed at:
- Enhancing and pushing some elemental rifts into slightly more unique gameplay
- Improving low satisfaction or overly narrow runes
Mid Position Tweaks
With the focus in 10.12 following up on the Bot changes and shipping the systems package, we are getting early testing of how we can effectively bring down the mid position power in ways that also improves the overall game flow. Our current iterations are mixing two strategies:
- Slight resource reduction (gold/XP)
- Increased wave presence to make roaming slightly more of a missed opportunity
These changes will take a bit of time to tune and get right, so we’re not expecting them to ship in 10.12.
Thanks again everyone for playing. Stay safe out there.