Patch 5.17 in arrivo!
Domani 2 Settembre, i server andranno offline (verso le 5.00) per 3h, per poter applicare la patch.
La patch è piccola, contiene qualche piccolo cambiamento per alcuni champion, il vero pezzo grosso sono le tanto attese skin PROJECT, finalmente disponibili in live!
La seguente patch (in inglese) non è ufficiale, ma ufficiosa!
New Skins
The five new PROJECT skins are here – PROJECT: Yi, PROJECT: Fiora, PROJECT: Leona, PROJECT: Lucian, and PROJECT: Zed.
“PROJECT: Yi // ACTIVATE PBE TESTING
//:Data Monarch SR armor equipped. “Alpha” blade compatible at maximum range // 99.9%
Please review portfolio before engaging.
//:Augments
- New armor equipped, featuring orange emissions.
- Orange particle light amplification system for utilization in combat and movement
- Updated sound pack with version 2.0 processing for all movement and combat
- Implemented new voice interaction system – all new VO – and voice processing. (Version 2.0)
- Equipped with new movement set for several movement and combat commands // including spawn and recall.
//1820 RP // price subject to change
//:Thank you for expressing interest in PROJECT: Yi. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
PROJECT: Fiora
Here’s KateyKhaos with a bugs & feedback thread for PROJECT: Fiora:
“PROJECT: Fiora // ACTIVATE PBE TESTING
//:Data Monarch SR armor equipped. “Scarlet” blade compatible at maximum range // 99.9%
Please review subject portfolio before continuing.
//:Augments
- Monarch SR armor, featuring pink emissions.
- Combat and movement particles utilize pink light amplification.
- Processing sound pack for all movement and combat.
- Implemented voice processing.
- Utilizes movement set 1.2 // contains new recall and spawn.
//1350 RP // price subject to change
//:Thank you for expressing interest in PROJECT: Fiora. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
PROJECT: Leona
Here’s Nurse Flan with a bugs & feedback thread for PROJECT: Leona:
“PROJECT: LEONA // ACTIVATE PBE TESTING
//:Data
Next-generation alloy prototype suit equipped. Weapon augmentation successful without complications.
Please review portfolio before engaging.
//:Augments
- New armor installation
- State-of-the-art condensed energy sword and shield
- Digital energy programmed for all abilities
- New audio system and voice processing
- Paired recall animation with PROJECT: Lucian
//1350 RP // price subject to change
//:Thank you for expressing interest in PROJECT: Leona. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
Here’s Nurse Flan with a bugs & feedback thread for PROJECT: Lucian:
“PROJECT: LUCIAN // ACTIVATE PBE TESTING
//:Data
Experimental cranial-neural electronic integration successful. Instructions for Lightcaster prototypes equipped.
Please review portfolio before engaging.
//:Augments
- New armor equipped
- State-of-the-art double Lightcaster
- Digital energy programmed for all abilities
- New audio system and voice processing
- Paired recall animation with PROJECT: Leona
//1350 RP // price subject to change
//:Thank you for expressing interest in PROJECT: Lucian. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
“PROJECT: Zed // ACTIVATE PBE TESTING
//:Data
Forged 2250R-100 Aero-Carbon compound equipped. “Solid Smoke” armor adaptable to unique molecular states.
Please review portfolio before engaging.
//:Augments
- RR Solid Smoke armor, featuring red emissions.
- Combat and movement particles utilize red light amplification.
- Processing sound pack for all movement and combat.
- Implemented voice processing.
- Unit utilizes movement set 1.2 // contains new recall and spawn.
//1350 RP // price subject to change
//:Thank you for expressing interest in PROJECT:Zed. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
PROJECT: Yi Login
Here’s the still image:
If anyone is interested in the download, here’s the music track (Right click & save as).
New Summoner Icons
Six PROJECT themed summoner icons have been added in this cycle – one PROJECT emblem and then one for each of the five new PROJECT skins on the PBE. KateyKhaos has noted these will be available for RP once the PROJECT skins go live.
New Ward Skin
To go with the new PROJECT skins we have a new Optic Enhancer Ward skin!
Here’s Riot LoveStrut with a bugs & feedback thread for the new Optic Enhancer Ward:
“…scanning for hostile subjects. Scan complete. Zero threats detected.
Optic Enhancer Ward // ACTIVATE PBE TESTING
//:Data
Version 5.0.
Wavelength-Augmentation Refraction Device.
Enhanced 3350-V Light-Core Catalyst equipped.
//:Augments
- Orange Light-Core scanning effects enhanced.
- Auditory signals and feedback frequency improved.
- Optimized animation formations deployed.
//640 RP // price subject to change
//:Thank you for expressing interest in the Optic Enhancer Ward. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.”
Initializing PROJECT First Strike & PROJECT Sync
Here’s Nurse Flan with details on the PROJECT First Strike special loading screen cards for purchasing the new skins during the first week and the PROJECT Sync features that will be active for 5.17 & 5.18:
“We’re releasing two new ways to interact with and enhance your PROJECT experience in this PBE update.
PROJECT First Strike
Be among the first to unlock new PROJECT skins from 9/8 – 9/15 23:59 PDT and show that you were part of the First Strike with permanent exclusive loading screen cards.
First Strike // 9/8 – 9/15 23:59 PDT
1350 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi
Week Two // 9/17 00:01 PDT – 9/24 23:59 PDT
975 RP: PROJECT: Fiora // PROJECT: Zed // PROJECT: Lucian // PROJECT: Leona
1820 RP: PROJECT: Yi
Once First Strike ends (9/15 23:59 PDT), new PROJECT skins will be deactivated in the League of Legends store until 9/17 to ensure that First Strike unlocks are redeemed properly. On 9/17 00:01 PDT, PROJECT: Fiora, PROJECT: Zed, PROJECT: Lucian, and PROJECT: Leona will be available for 975 RP until 9/24 23:59 PDT (and 1350 RP again after that).
PROJECT Sync
Unlock custom spawn effects and PROJECT minions when you and your team equip PROJECT skins or wards for that game — only during 5.17 and 5.18!
Here’s how it works:
- Optic Enhancer ward skin = 1 Sync Point
- Each PROJECT skin = 2 Sync Points
If you start a game with 2 Sync Points, your team unlocks custom PROJECT spawn effects.
With 4 Sync Points, your team unlocks melee PROJECT minions as well as caster PROJECT minions.
With 6 Sync Points, you’ll unlock cannon PROJECT minions and super PROJECT minions.
We’re excited for you try out PROJECT First Strike and PROJECT Sync on PBE!
PBE TESTING // ENGAGE”
- tier 1 message- One PROJECT skin: “PROJECT SYNC online: PROJECT spawn effects // Activated “
- tier2 message – Two PROJECT skins: “PROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // Activated “
- tier3 message – Three PROJECT skins: “PROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // Cannon and Super PROJECT minions // Activated”
PROJECT: Minions
“Fusion-forged and ready for deploy…
PROJECT MINIONS// ACTIVATE PBE TESTING
//:Data
Available as extra functionality to the new PROJECT skins during patch 5.17.
Please review portfolio before engaging.
//:Augments
PROJECT modified minions //
- Melee minions
- Caster minions
- Cannon minions
- Super minions
//:Extras
Assemble two members of the PROJECT team to initialize deployment of Melee and Caster minions.
Assemble three members of the PROJECT team to initialize deployment of Cannon and Super minions.
//:Thank you for expressing interest in PROJECT minions. As part of the required protocol, we would appreciate your initial thoughts and feedback. This may help us improve in the future.
//:Known Issues
- We currently have a debug string appearing in the chat. This will be eliminated shortly.”
PROJECT: Start of Game Effect
Spectator Mode HUD Visual Update
Here’s a few pictures:
Here’s Rayven with a bugs & feedback thread on the Spectator HUD visual update
“Hey friends,
In preparation for Worlds, we’re going to be shipping a spectator HUD visual update this patch. Nothing too fancy – no new features, specifically – but just trying to inject a bit more readability and purdiness.
If you have any feedback on those two notes OR bugs to report, let us know!
Thanks!”
HUD Update: Evolution/Augmentation UI
The UI for champions with Kha’Zix’s evolutions and Viktor’s Augmentations has been updated!
Here’s Rayven with more information:
“Hey friends,
We’ve updated the UI for Khazix and Viktor to be much more apparent when evolving or augmenting.
Let us know what you think.”
“Show Spell Costs” option added
New option to “Show Spell Costs” has been added to the options menu! As the name implies, enabling this option puts the individual ability resource costs on the HUD.
Here’s Rayven with PBE boards thread on the resource cost display:
“Hey folks, we’d like to get some feedback on a new feature. We’ve added an option to display spell costs on abilities in the HUD.
To turn it on, go into your options menu in game and under the interface section, there should be a checkbox labeled “Show spell costs.”
Thanks!”
“They Are Coming”
Here’s what the mark from these new files looks like:
- It seems to be random and It will NOT happen for you every game.
- The symbol seems to show up around 15-25 seconds in.
- Seems to work with every champion (personally triggered it on Graves, Gnar, Kassadin, Janna, Rammus, Nautilus)
Here’s a few screen shots and a video preview of “They Are Coming” in action:
Miscellaneous
- The HUD health / mana bar animations are back.
- As suggested on the boards earlier this month, Master Yi’s dance animation now scales up with his movement speed, causing him to dance faster!
Balance Changes
* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn’t make it in – don’t freak out! These are not official notes.
Azir
- Movement speed reduced to 325 from 335
- Conquering Sands (Q) [added to tooltip: Enemies hit by multiple Sand Soldiers will have the slow duration refreshed, but will not take additional damage.”]
Bard
- Caretaker’s Shrine (W) mana cost lowered to 90 at all ranks from 100/105/110/115/120
- Magical Journey (E) cooldown lowered to 18/17/16/15/14 from 20/19/18/17/16
- Hemorrhage (Passive) effect renamed to Noxian Might from Bloodrage
- Decimate (Q) damage increased to 40/70/100/130/160 from 20/40/60/80/100 [HOTFIXED TO LIVE ON 8/26]
- Decimate (Q) heal increased to 15% of missing health per enemy champion hit [HOTFIXED TO LIVE ON 8/26]
- Crippling Strike (W) new effect: “Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target”
Draven
- League of Draven (Passive) Now specifies 2 bonus stacks when killing 6 minions in a row without dropping an axe.
- [NOTE: at 150 stacks and every 100 stacks after that, there is now a chat message. There is also a chat message when Draven cashes in. ]
Fizz
- Urchin Strike (Q) AP ratio increased to .35 AP from .3
- Seastone Trident (W) active’s damage changed to 10/15/20/25/30 (+.3 AP) from 10/20/30/40/50 (+.25 AP)
- Chum The Waters (R) now only amplifies magic damage.
Gangplank
- Powder Keg (E) armor ignore reduced to 50% from 60%
Garen
- Base Movement speed lowered to 340 from 345
- Decisive Strike (Q) movement speed lowered to 30% from 35%
- Demacian Justice (R) [tooltip changed now does (28/33/40% of target’s missing health) from (plus 1 damage for every 3.5/3/2.5 health target is missing) – same effect, different wording]
Gragas
- Drunken Rage (W) maximum health % bonus damage to 8% down from 8/9/10/11/12%
Janna
- Howling Gale (Q) now travels up to 35% further from 20% but base range has been reduced – her max distance at full charge is the same vs live. **
- Monsoon (R) AP ratio lowered to .5 AP from .6 AP
Jax
- Counter Strike (E) mana cost reduced to 50/60/70/80/90 from 70/75/80/85/90
Kalista
- Sentinel (W) passive damage lowered to 10/12.5/15/17.5/20 from 12/14/16/18/20%
- Sentinel (W) passive effect cooldown on specific target up to 10 seconds from 6 seconds
- Fate’s Call (R) cooldown increased to 120/90/60 seconds from 90/75/60.
Karma
- Focused Resolve (W) cooldown lowered to 12 at all ranks from 16/15/14/13/12
Lux
- Light Binding (Q) mana cost reduced to 50/55/60/65/70 from 50/60/70/80/90
- Light Binding (Q) now deals full damage and snare duration to second target, up from 50%
Maokai
- Vengeful Maelstrom (R) cooldown increased to 60/50/40 from 40/30/20
Miss Fortune
- Double Up (Q) TOOLTIP CHANGE ONLY [tooltip notes the second hit will “the second hit will critically strike and deal 150% damage instead.”]
- Paranoia ( R ) range increased to 2500/3250/4000 from 2000/2750/3500
Pantheon
- Base attack speed increase to 0.644 from 0.625
- [NOTE: attack delay lowered to -0.03 from 0]
Rek’Sai
- Fury of the Xer’Sai (Passive) effect removed: next attack or ability while burrowed no longer generates 15 bonus fury.
Shen
- Vorpal Blade (Q) heal lowered to 3/6/9/12/15 from 6/10/14/18/22
- Base Movement speed lowered to 335 from 345 [HOTFIXED TO LIVE ON 8/26]
- Base damage lowered to 57.156 from 61.156 [HOTFIXED TO LIVE ON 8/26]
- Crystalline Exoskeleton (W) shield reduced to 10/11/12/13/14% of max health from 12/13/14/15/16% [HOTFIXED TO LIVE ON 8/26]
- Fracture (E) [HOTFIXED TO LIVE ON 8/26]
- damage reduced to 40/65/90/115/140 from 40/75/110/145/180
- damage for Crystal venom proc reduced to 25/35/45/55/65 from 25/50/75/100/125
- cooldown increased to 14/13.5/13/12.5/12 from 13/12.5/12/11.5/11
- Devour (W) mana cost lowered to 70 from 90 [Reverted on 8/28]