Le nuove regole per il matchmaking delle Partite rapide
Quest’anno sarà decisivo per Heroes of the Storm: la carne messa sul fuoco all’ultima Blizzcon è davvero tanta, e se gli sviluppatori manterranno le promesse fatte il nostro amato MOBA non potrà che prendere il volo.
Pian piano già possiamo vedere implementate varie migliorie al gioco, soprattutto (come del resto abbiamo a lungo richiesto) al complesso e martoriato sistema di matchmaking.
Ecco dunque arrivare un’altra piccola novità: nel matchmaking delle Partite rapide sarà più difficile adesso per i giocatori in solitaria o in party da due essere messi contro un full premade; per essere più precisi, sarà difficile essere matchati contro premade contenenti tre membri in più rispetto al party più numeroso del proprio team, cioè come dicevamo i giocatori in solo dovrebbero trovarsi raramente contro un premade di quattro o più giocatori mentre i giocatori in duo difficilmente si scontreranno contro un full premade.
Certo questa nuova norma non è in grado di impedire del tutto casi del genere, tuttavia, e Blizzard ha tenuto a specificarlo, ma dovrebbe ridurli sensibilmente.
Di seguito il blue post completo:
Hi everyone!
As part of our ongoing improvements for the Heroes of the Storm matchmaking system, we’ve just implemented a new change that will affect what types of parties you may get matched against while playing Quick Match. Starting today, we’ve greatly reduced the possibility that you’ll be matched against a party that has three more members than the largest party on your own team.
Let’s expand on what that means. Take a look at a few common party sizes below, and what you can expect to see in Quick Match after today:
- Solo players: Cannot be matched against four or five-player parties.
- Duo players*: Cannot be matched against five-player parties.
- Three-player parties: Can match against any party size.
It is important to note that the matchmaker will still prioritize match quality over party size, and may pull in parties outside of these ranges if the resulting game is the most suitable match available. This means that it’s still possible to play against a party that’s larger than your own, but this will only occur in rare cases.
*EDIT: There has been some confusion about how parties of 3 can match against full parties. This rule is based on the largest party size on each team, so it IS still possible that 2 and 3-player parties (or 4+1 solo) will be matched together against a full party. However, as mentioned above, the matchmaker still prioritizes match quality, so the system will do its best to ensure your game is the best match available at the time the game is created. You should see cases like 2+1+1+1 and 5 solos against full parties much less often.
We’re still hard at work exploring and testing further improvements for the matchmaking system internally, and your feedback helps us make sure our changes are headed in the right direction. Keep playing games, and keep sending your constructive thoughts about matchmaking our way. We’ll have more information to share about upcoming matchmaking changes in the future.
Thank you!