Mal’Ganis, talenti ed abilità di questo nuovo eroe!
In queste ultime ore il nuovo eroe del Nexus Mal’Ganis è ufficialmente disponibile sul PTR di Heroes of the Storm e Blizzard ne ha voluto svelare tutti i principali segreti, le abilità ed i talenti che caratterizzano questo nuovo eroe Guerriero.
Poco sotto potrete anche vedere il nuovo video della serie “Riflettori su” all’interno del quale sono direttamente gli sviluppatori di Blizzard a presentare il nuovo Mal’Ganis.
Vi auguriamo una buona consultazione ed un buon divertimento a tutti quelli di voi che lo proveranno o lo stanno già testando sul Reame Pubblico di Prova!
Mal’Ganis è un guerriero in grado di assorbire la salute dei suoi nemici e seminare la confusione fra gli avversari per avvantaggiare la sua squadra. Fai molta attenzione se credi di poter superare un Signore del Terrore in furbizia: può svanire in un nugolo di pipistrelli in un batter d’occhio o, ancora peggio, far sua la tua energia vitale.
Scaltro e intelligente, Mal’Ganis fu scelto per portare Arthas Menethil al servizio del Re dei Lich. Dopo aver manipolato il principe, convincendolo a eliminare ogni forma di vita da Stratholme, cadde vittima di Gelidanima nel primo atto di Arthas come campione del Re dei Lich. Tuttavia, i demoni non muoiono così facilmente.
Abilità Principali
Abilità Eroiche
Talenti
Fonte talenti: Icy-Veins
Level 1
- Winged Guard [W]
- Each time Necrotic Embrace hits an enemy Hero, gain 50 Physical Armor against the next enemy Hero Basic Attack. If Winged Guard has no charges, Mal’Ganis will gain 1 charge after 6 seconds.
- Vampiric Aura [Trait]
- Mal’Ganis and nearby allied Heroes heal for 10% of Physical Damage dealt.
- Time to Feed [Passive]
- Mal’Ganis heals for 48 when damaging a nearby enemy Hero. This can occur once every 6 seconds against each enemy Hero.
Level 4
- Fueled by Torment [W]
- While Necrotic Embrace is active, Mal’Ganis heals for 12 when damage is taken and Vampiric Touch converts 15% more Hero damage into healing.
- Might of Sargeras [W]
- Necrotic Embrace’s Armor is increased to 50, but the duration is reduced to 2 seconds.
- Echo of Doom [W]
- When Necrotic Embrace expires, it explodes again for 50 damage. If an enemy Hero is hit, Mal’Ganis retains 25 Armor for 1 more second. Does not wake Sleeping targets.
Level 7
- Black Claws [Q]
- After Mal’Ganis hits an enemy Hero with Fel Claws, his next Basic Attack deals 45% more damage.
- Will of Tichondrius [Q]
- The third slash of Fel Claws steals 4% of maximum Health from enemy Heroes.
- Spreading Plague [E]
- After Night Rush expires, deal 30 damage per second to nearby enemies for 4 seconds. Basic Attacks against Heroes refresh this. Does not wake Sleeping targets.
- Nightmare Fuel [Passive]
- Basic Attacks deal 30% more damage while in a bush and for 4 seconds after leaving. They also deal 125% more damage to Sleeping targets.
Level 10
- Carrion Swarm [R1] (Mana: 70, Cooldown: 80 seconds)
- After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 132 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm’s damage to Heroes.
- Dark Conversion [R2] (Mana: 70, Cooldown: 80 seconds)
- Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
Level 13
- Deep Sleep [E]
- Increase Night Rush’s Sleep duration by 0.75 seconds and its Movement Speed bonus by 10%.
- The Night Beckons [E]
- After Night Rush’s Sleep ends, targets are Slowed by 30% for 2.5 seconds.
- Blood Rush [Trait]
- When Mal’Ganis is healed, he gains 1% Movement Speed for 8 seconds, up to 15%.
Level 16
- Plague Bats [W]
- Necrotic Embrace unleashes a wave of bats in front of Mal’Ganis, dealing 85 damage.
- Frenzied Assault [Passive]
- Basic Attacks against Heroes with a higher Health percentage grant 40% Attack Speed and 10% increased Physical Damage for 3 seconds.
- Blind as a Bat [Active] (Cooldown: 80 seconds)
- Activate to erupt with blind rage, removing the cooldown and Mana cost of Fel Claws, but losing all vision. Lasts 6 seconds.
Level 20
- Seeker Swarm [R1]
- Upon expiring, Carrion Swarm’s bats seek nearby enemy Heroes, dealing 132 damage and Sleeping them for 2.5 seconds.
- Wrath of Nathreza [R2]
- Enemy Heroes near the target suffer 75% of the transferred Health as damage over 3 seconds. Does not benefit from Vampiric Touch.
- Vanquish the Weak [Q]
- Damage from Fel Claws and Basic Attacks Slows enemies by 15% for 1.5 seconds, and Vampiric Touch converts 10% more damage into healing versus Slowed Heroes.
- Alone in the Dark [E]
- Enemy Heroes put to Sleep by Night Rush have their vision greatly reduced during the Sleep and for 2 seconds after.