Jackson: “non siamo soddisfatti delle modifiche a Misha”
In un recente post su Reddit, il dev Blizzard Adam Jackson ha detto che il team non è soddisfatto dei cambiamenti apportati a Misha nella patch del 24 Gennaio.
Blizzard sta attualmente cercando una possibile soluzione che possa andare bene a tutti…specialmente ai giocatori che amano giocare Rexxar e che Blizz vuole assolutamente tutelare a livello di esperienza di gioco.
- Misha, Attack! (D) / Misha, Follow! (D)
- Removed
- Misha, Focus! (1)
- Moved to the Trait button (Default Hotkey: D)
- Self-casting Misha, Focus! now calls Misha to Rexxar. Once she reaches Rexxar, she will go to her neutral state.
Il messaggio completo:
I’ve been keeping an eye on these threads and wanted to give some insight into Rexxar’s control changes, as it’s obviously something that is controversial in the community (and rightly so). What makes this difficult to evaluate on our side is that no matter which scheme we’ve gone with, there have been many responses from people who feel both negatively and positively about how he feels to control.
These changes were not easy to make, and we knew going in that out of everything in his rework it was moving his Misha controls to one button that was going to be his riskiest adjustment. Modifying his control scheme was not meant to “dumb down” the character for higher skilled players in favor of newer ones as much as to make it easier for everyone to have more control over Rexxar and Misha. We felt that it was better design to have everything related to his controls be on one button instead of two as long as he didn’t lose any major functionality in the process. Between the two control schemes, the only thing that Rexxar truly lost was the ability to have Misha passively follow him around and not attack enemies for an extended period of time. I am also a huge Rexxar player personally, and found that the idea of having this functionality was more attractive than it actually being useful in my normal gameplay. With the new scheme, it’s also easy to just move Misha behind Rexxar and she will stay there while she gets healed up if it is that necessary to take her out of the fight.
I will say that the one thing that we’re not completely happy with is how often Alt + D is necessary to press to bring Misha back to Rexxar, as that is a fairly common and necessary command to use that isn’t completely intuitive. However at this time we haven’t found a clean solution that doesn’t involve having 2 buttons again.
We’ve seen mention of Misha’s AI being broken often enough to be concerned, however after playing him a bunch and testing specifically around the AI, I haven’t been able to reproduce any glaring issues with Misha not following Rexxar’s commands properly. I’ve currently asked a few of our QA guys to see if they can find anything, but without better direction then “people have been saying that Misha doesn’t always do what they think she should”, it’s going to be hard to narrow down specific issues. If anyone could post reproducible steps or specific scenarios where Misha is not behaving properly, that would greatly help with narrowing this down for us so that we can make fixes or improvements to her AI.
As always, thanks for your passion for Rexxar. I hope that this gives some insight into our thought process and why we decided to go through with modifying his control scheme despite the risks.