Annunciato un rework per Tassadar!WhatsApp
Durante la giornata di ieri il developer di Heroes of the Storm DWarner ha comunicato su Reddit che un nuovo rework è in arrivo per l’eroe del Nexus Tassadar.
Stando alle prime informazioni rilasciate, i devs hanno spiegato che l’ultimate del personaggio, la Force Wall, utile perchè generava un campo di forza per bloccare gli avversari, diventerà un’abilità base; inoltre, vengono disseminati vari talenti nell’albero di Tassadar che potenzieranno la Force Wall mentre il Force Barrier diventerà invece un talento in versione lievemente depotenziata.
Pare inoltre che verrà aggiunta alle abilità di Tassadar anche una grazie alla quale avremo la possibilità di far vedere delle allucinazioni ai nostri avversari, che si troveranno cosi davanti al “Tassadar sbagliato” rendendo vano ogni loro attacco.
Per quanto riguarda invece la nuova ulti del personaggio, purtroppo Blizzard non ha voluto annunciare o anticipare nulla, ma siamo sicuri che vi saranno delle novità già nelle prossime ore ed almeno fino alla metà della prossima settimana.
We’re still not ready to showcase the whole Tassadar rework, but I wanted to pop in and share a little bit of info where it seemed appropriate!
The current plan is that Force Wall becomes a base ability, replacing Dimensional Shift (which becomes its own talent). Being that this ability was a fully viable heroic choice on it own, we think it’s appropriate to make a number of adjustments, including its cooldown, duration, mana cost, range and the birth delay to bring it more in-line with a basic ability. There is currently a toned down version of the Force Barrier talent still in his kit, as well as a some new talents.
And now I get to draw attention to the fact that Tass has an empty Heroic option! Let the speculation commence! *muahahaha*
Internally, we’ve been joking about a kamikaze Gantrithor ult for at least 5 years now. I’d like to think that this idea inspired Junkrat’s Rocket Ride, but I can’t say for sure.
I wanted to hit the Hallucination fantasy somewhere in his kit, but a literal translation was too close to Abathur’s Ultimate Evolution or Nova/Samuro clones. We’re also planning on keeping a slightly altered version of Oracle in his talent tree, which steps on the mechanic of Hallucination being a ‘scouting’ tool. I did spend a few days building out and experimenting with Hallucination as an active that empowered your basic abilities, but it didn’t end up working in-game as well as it did in my head. After activating it, your next basic ability would gain a vector targeted component. When cast, Tass would create a hallucination at the cast position, instantly teleport a short distance in the vector direction, then both him and his clone would finish casting the ability towards the original target point. While super cool looking, it had its fair share of insurmountable problems and ultimately never made it to a play-test.