Ana “Sotto i riflettori”: la storia, le abilità ed i talenti!
Grandi novità per tutti gli appassionati di Heroes of the Storm per quel che concerne la nuova eroina del Nexus proveniente dal mondo di Overwatch Ana!
Attraverso un nuovo video della serie “Sotto i riflettori” Blizzard ha voluto parlare nel dettaglio di questa nuova celebre protagonista che avrà il ruolo di Supporto nelle partite di HotS mentre sul web sono stati diffusi anche i talenti di Ana che potrete trovare poco sotto.
Cosa ne pensate di questo nuovo eroe? Vi ricordiamo che è+ da poche ore disponibile nel PTR del nostro amato Moba Blizzard!
Abilità
- Trait
- Shrike
- Basic attacks apply a Dose to non-Structure enemies, dealing an additional 40 damage over 5 seconds, and stacking up to 5 times.
- Has additional attack range, similar to Raynor and Nova.
- Shrike
- Basic Abilities
- Healing Dart (Q)
- Fire a dart which heals the first allied Hero hit for 250 Health. Has range roughly the same as upgraded Jaina
- Cost: 15 mana
- Charges: 1 (increased by talents)
- Cooldown: 2 secs
- Fire a dart which heals the first allied Hero hit for 250 Health. Has range roughly the same as upgraded Jaina
- Biotic Grenade (W)
- Toss a Grenade at the target area. Allied Heroes hit are healed for 175 Health and receive 25% increased healing for 3 seconds. Enemies hit take 60 damage and receive 100% less healing for 2 seconds.
- Has significant travel time if thrown a decent distance. Medium range, tighter AOE, roughly equal to a Jaina Blizzard.
- This started on a lower cooldown but proved to be “too strong an effect” to be “thrown out willy-nilly.” Six weeks of play testing went into that decision.
- Cost: 50
- Cooldown: 16
- Sleep Dart (E)
- Fire a dart that Sleeps the first enemy Hero hit, Stunning them for 3 seconds. Sleep’s effects end instantly if the target takes damage after the first 0.5 seconds. Cannot be used on Vehicles.
- Damage from Lunara’s trait or Ana’s trait, as well as other DOTs, do notwake up sleeping heroes.
- Cost: 50
- Cooldown: 14
- Healing Dart (Q)
- Heroic Abilities
- Nano Boost (R1)
- Instantly boost an allied Hero, restoring 200 Mana. For the next 8 seconds, they gain 30% Spell Power and their Basic Ability cooldowns recharge 150% faster. Cannot be used on Ana.
- “Tanks make for fantastic targets” says Kent-Erik Hagman, hero designer. The cooldown reduction allows them to use their CC abilities much more regularly.
- Cost: 75
- Cooldown: 60
- Eye of Horus (R2)
- Assume a sniping position, gaining the ability to fire up to 8 specialized rounds with unlimited range. Rounds hit the first allied or enemy Hero or enemy Structure in their path. Allies are healed for 300 and enemies are damaged for 175. Deals 50% less damage to Structures. Ana is unable to move while Eye of Horus is active.
- This was actually Blizzard’s first choice for Ana’s non-Overwatch ultimate. “The ability we have today is what went in, but what we iterated on the most was the number of shots, the cadence of shots. When it initially went in it was three bullets, didn’t feel like you were actually in a sniper nest. We upped it to five, wasn’t enough, upped it to seven, not quite there – we went to eight and that was it. There were one or two playtests where you could just rifle them all off and it felt very punishing, removed a lot of the counter-play – so we put a one-second cooldown between each shot.”
- The last thing added was the structure rule, mostly to stop Ana being a hard Abathur counter in the worst way.
- Cost: 75
- Cooldown: 60
- Nano Boost (R1)
Talenti
- Level 1
- [W] Grenade Calibration
- Quest: Hit enemy Heroes with Biotic Grenade. Reward: After hitting 10 Heroes, Biotic Grenade does 75% more damage per allied and enemy Hero hit.
- Reward: After hitting 20 Heroes, Biotic Grenade’s duration on allies is increased from 3 seconds to 12 seconds, and its healing radius is increased by 100%.
- [E] Piercing Darts
- Quest: Hit Heroes with Sleep Dart.
- Reward: After hitting 10 Heroes, Sleep Dart now hits 2 Heroes and its range is increased by 50%.
- Reward: After hitting 20 Heroes, Healing Dart now hits 2 Heroes and its range is increased by 50%.
- [Q] Detachable Box Magazine
- Quest: Stack 5 Doses on an enemy Hero.
- Reward: After reaching maximum Dosage 5 times, Doses deal 50% increase damage to enemies with 5 Doses.
- Reward: After reaching maximum Dosage 15 times, unlock the Active Reload Ability, which can be activated to instantly gain 3 charges of Healing Dart.
- [W] Grenade Calibration
- Level 4
- [W] Air Strike – Activate to use Biotic Grenade with a 275% increased range, but Grenades thrown this way take 4 seconds to land.
- Passive: Reduce Biotic Grenade cooldown by 4 seconds.
- Overdose – Hitting enemies with Sleep Dart and Biotic Grenade applies 2 Doses.
- [Active] Aim Down Sights – Shrike can be activated to increase vision radius by 112.5% and Basic Attack range by 2 but reduce Movement Speed by 20%. Lasts until canceled.
- [W] Air Strike – Activate to use Biotic Grenade with a 275% increased range, but Grenades thrown this way take 4 seconds to land.
- Level 7
- [E] Temporary Blindness – After Sleep Dart’s effects wear off, targets are Blinded for 2 seconds.
- [Passive] Mind-Numbing Agent – Every Dose a Hero has reduces their Spell Power by 15%.
- [Active] Debilitating Dart – Activate to fire a dart which reduces the damage dealt by the first enemy Hero it hits by 50% for 4 seconds.
- Level 13
- [Q] Speed Serum – Healing Dart grants 25% Movement Speed to affected Heroes for 2 seconds.
- [Q] Purifying Darts – Healing Dart removes Roots and Slows from the target, and heals for 20% more when doing so.
- [Q] Smelling Salts – Healing Dart removes Stuns from the target, and grants them 50 Armor for 2 seconds when doing so.
- Level 16
- [Q] Sharpshooter – Healing Dart’s healing is increased by 5% each time it heals a Hero, up to 50%. This bonus is reset if Healing Dart fails to hit a Hero.
- [Q] Concentrated Doses – Increase Healing Dart’s healing by 10% for each Dose active on enemy Heroes.
- [W] Arcane Echoes – Biotic Grenade heals for 30% more per allied and enemy Hero hit.
- Level 20
- [R1] Nano Infusion – Allies affected by Nano Boost heal for 50% of Spell Damage dealt.
- [R2] Ballistic Advantage – Eye of Horus rounds explodes upon impact, healing nearby allies for 300 and dealing 150 damage to nearby enemy Heroes.
- [Trait] Somnolent Doses – Upon stacking 5 Doses, Heroes are Slept for 2 seconds.
- [Passive] Dynamic Shooting – Basic Attacks increase Attack Speed by 10% for 4 seconds, up to 100%.
- [Active] Custom Optics – Increase the Aim Down Sights Basic Attack range bonus from 2 to 4.