Iksar interviene su ricompense e battle pass
Il celebre Dean Iksar Ayala è recentemente intervenuto per parlare della questione legata al Battle Pass ed al sistema di progressione che ci sarà su Hearthstone molto presto.
Il celebre sviluppatore di Blizzard, attraverso un post pubblicato su Reddit, ha infatti spiegato che le ricompense verranno rimosse dalle missioni, che l’esperienza guadagnata dalle missioni sarà più gratificante di quanto non lo sia ora, e che non dovremmo guadagnare meno premi in oro con il nuovo sistema rispetto a quanto accade oggi.
La quantità di oro dovrebbe infatti essere la stessa, ed il principale intento del nuovo sistema di ricompensa sarà quello di rappresentare un vantaggio per tutti i giocatori. Queste sono, al momento, le nuove informazioni raccolte sull’imminente Battle Pass di Hearthstone, dalle ultime pubblicate circa due settimane fa dal Game Director di Hearthstone, Ben Lee.
Il post ufficiale sul Battle Pass di Hearthstone
Assuming you play the same amount and have the same quest completion rate, you shouldn’t earn less gold or non-gold in the new system. In nearly all circumstances you should be earning slightly more gold and more non-gold (packs, etc).
Our plan is to remove rewards from quests, though the experience you earn per quest on average will net you as much or more rewards as quests give you now.
Something that has come up a lot is the idea that you will no longer be able to obtain the packs you want on day 1, and instead will get a ‘drip feed’ of packs over the expansion. While you will receive rewards as the expansion goes on, the gold you earn per expansion should remain relatively flat from what you earn now. This should make your ability to buy packs on day 1 similar to what you get now, but with more non-gold rewards added on top.
Our intent with the system is for it to be upside for all players. We’ve done many checks on different player segments to try and make sure that is the case no matter how you play. Despite all this, we’re making XP per level and XP bonuses as tuning knobs in case our predictions were incorrect. We can push legendary quests or give out additional rewards during events as well.
[Source: Countless hours spent staring at an excel sheet trying to get this right.]
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