Ben Brode intervistato da Kripp: carte e Rissa gli argomenti trattati!WhatsApp
“E’ impossibile avere solo delle buone carte in Hearthstone” ad affermarlo è Ben Brode, uomo Blizzard e Senior Game Designer di Hearthstone. Per Ben carte come il Fuoco Fatuo o Nozdormu pur non essendo molto forti o giocate sono comunque preziose per il gioco poiché i players vi si affezionano, ne parlano e cercano sempre nuovi modi per poterne migliorare le loro potenzialità!
Per quanto riguarda la nuova modalità in arrivo (dovrebbe essere rilasciata a giorni ma non sappiamo precisamente quando) Ben non si sbilancia ed afferma: “La rissa aiutera a mantenere le cose caotiche per i giocatori a cui piace il modo in cui il meta viene scombussolato all’inizio di una release di carte nuove”.
Questo il recap dell’intervista con le cose più importanti (grazie Hearthpwn) mentre, per chi dovesse essere interessato, alla fine dell’articolo troverete il video con l’intervista di Kripp!
Bad Cards are Good
- It’s impossible to not have bad cards. Cards are judged on their power level in relation to other cards.
- Making one better will make another one worse, now that card has become bad.
- Changing cards requires a significant amount of time to tune them properly – the same amount of time new cards take to balance.
- This then ends up setting back the release of new content.
- New card designs fit better into expansions.
- Changing old cards too much can lead to a negative response from players that have come back to the game after a break. They are no longer in a familiar environment with what they have.
- Buffing old cards between expansions could lead to drastic meta changes, like those seen at the start of sets.
- They don’t want to get rid of the phase where the meta has settled between set releases – that removes the tinkering phase.
- Cards that may not be powerful are still good for Hearthstone.
- They can appeal to different types of players.
- You can be encouraged to think in different ways.
- Nozdormu is a good card because it can blow your mind.
- “Anything can happen in this game. What kinds of cards will we see next?”
- Crocolisco di Fiume is a good example of a card was bad and then was (temporarily) good with the old Unleash the Hounds.
- Al’Akir – Players called it the worst legendary in the game and that it needed buffs.
- The designers had agreed thanks to internal testing. It was going to become a 3/7.
- Internal data found that if it was drawn, people were more likely to win that game than any other card in the game (Alpha).
- Fuoco Fatuo is arguably one of the worst cards in the game but when Hobgoblin came out, people wanted to experiment with it.
- Occhio per Occhio is an example of a card which may appear to be good but is bad.
- It’s a card which can teach players who are new to card games about more complicated concepts (card advantage, value, board control).
- Furia di Magma – Ben likes having “trash-tier” cards in the game because they can be a touchstone for the community.
- It leads to people talking about it, trying to win with it, and creating content around it.
- Tavern Brawl is going to help keep things chaotic for players who really like the way the meta gets shaken up at the start of a new card set.