Dota 2: rilasciati la patch 7.27b e il Labirinto di Aghanim

Dota 2: rilasciati la patch 7.27b e il Labirinto di Aghanim

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Valve nella giornata odierna ha rilasciato la patch di aggiornamento di gioco 7.27b e l’evento estivo chiamato il Labirinto di Aghanim

Grandi novità per tutti i fan di Dota 2. Oggi è infatti stato rilasciato l’evento estivo (gratuito per tutti) chiamato il Labirinto di Aghanim. Vi riportiamo il comunicato ufficiale e il bellissimo trailer di presentazione.

Dopo essersi smarrito attraverso varie dimensioni, Aghanim il Possente, Aghanim l’Onnisciente, Aghanim il Muscoloso e Bellissimo, ha ritrovato la strada verso il suo regno. E non è da solo. Disponibile per tutti e completamente free-to-play, Il Labirinto di Aghanim è un’esperienza cooperativa in stile rogue per quattro giocatori che metterà il tuo gruppo alla prova contro una collezione di mostri interdimensionali accuratamente selezionati da Aghanim. Pass Battaglia non richiesto (anche se chi lo possiede può guadagnare punti giocando).

Aghanim, ritrovatosi perduto in luoghi ben al di là del piano astrale per un tempo che a lui è parso di millenni, ha vagabondato attraverso le nebbie della creazione, arricchendo la sua mente con la magia che si annida oltre il Vuoto. Aghanim si è ritrovato a ottenere un’inenarrabile quantità di sapere, tranne che quello su come tornare. Aveva quasi abbandonato ogni speranza, quando un coro di flebili voci si levò dal frastuono. Lì, tra oscurità frammista a filamenti d’orrore, sentì eroe dopo eroe, tutti intenti a forgiare il SUO scettro.
Dai un’occhiata al Labirinto di Aghanim insieme al tuo gruppo per una panoramica completa della modalità. Fate in fretta, Aghanim vi attende!

In aggiunta Dota 2 è stato aggiornato alla patch 7.27b. Vediamo tutte le novità.

GENERALI

  • The following items can no longer be disassembled: Abyssal Blade, Mjollnir, Silver Edge and Solar Crest.

OGGETTI

SCIABOLA DELL’ECO

  • Can now be disassembled

VELO DELLA DISCORDIA

  • Can now be applied on invulnerable units

BASTONE DEL RE SCIMMIA

  • Recipe cost increased from 350 to 550

MALIGNITÀ DELL’ORCHIDEA

  • Attack speed reduced from 30 to 25

MANO DI MIDA

  • Recipe cost reduced from 1850 to 1750

EROI

ABADDON

  • Base health regen increased from 0 to 0.5

SPIRALE DELLA NEBBIA

  • Mist Coil cast range increased from 500 to 575
TALENTS
  • Level 20 Talent increased from +70 Damage to +80
  • Level 25 Talent increased from 340 AoE Mist Coil to 375

ALCHEMIST

MISCUGLIO INSTABILE

  • Unstable Concoction radius increased from 200 to 250
TALENTS
  • Level 20 Talent increased from +350 Unstable Concoction to +400
  • Level 25 Talent increased from +40 Chemical Rage Regen to +50

ANCIENT APPARITION

VORTICE DI GHIACCIO

  • Ice Vortex manacost reduced from 40/60/80/100 to 40/55/70/85
TALENTS
  • Level 10 Talent increased from +140 Chilling Touch Attack Range to +175
  • Level 20 Talent increased from +65 Chilling Touch Damage to +70

ANTI-MAGE

  • Agility gain reduced from 3 to 2.8
TALENTS
  • Level 10 Talent reduced from +10 Strength to +9
  • Level 25 Talent increased from -45s Mana Void Cooldown to -50s

ARC WARDEN

  • Base armor increased by 1
  • Agility from 15 + 2.4 to 16 + 2.5

SPETTRO SCINTILLA

  • Spark Wraith duration reduced from 50 to 45
TALENTS
  • Level 10 Talent changed from +6% Cooldown Reduction to +350 Flux Cast Range
  • Level 10 Talent changed from +30 Attack Speed to +200 Health
  • Level 15 Talent changed from +325 Flux Cast Range to +15% Cooldown Reduction
  • Level 15 Talent changed from +250 Health to +50 Attack Speed

AXE

LAMA MASSACRANTE

  • Culling Blade kill threshold increased from 250/325/400 to 250/350/450
TALENTS
  • Level 10 Talent changed from +8 Strength to +25 Attack Speed
  • Level 15 Talent changed from +35 Attack Speed to Attacking Procs Counter Helix
  • Level 20 Talent changed from Attacking Procs Counter Helix to +150 Culling Blade Threshold

BANE

  • Base attributes reduced from 23 to 22

ASSORBIMENTO CEREBRALE

  • Brain Sap mana cost increased from 90/115/140/165 to 110/130/150/170
TALENTS
  • Level 15 Talent increased from +7% Spell Amplification to +9%
  • Level 20 Talent reduced from +40 Movement Speed to +30

BATRIDER

  • Agility gain increased from 1.5 to 1.8

NAPALM VISCOSO

  • Sticky Napalm turn rate slow reduced from 70% to 40/50/60/70%

LAZO INFUOCATO

  • Flaming Lasso scepter secondary target range increased from 450 to 550
TALENTS
  • Level 15 Talent changed from +2s Flamebreak Burn Duration to +5 Sticky Napalm Damage
  • Level 25 Talent increased from -8s Flamebreak Cooldown to -10s

BEASTMASTER

RICHIAMO DELLA FORESTA (CINGHIALE)

  • Call of the Wild Boar manacost increased from 50 to 60/65/70/75

ASCE SELVAGGE

  • Wild Axes manacost reduced from 80/85/90/95 to 80
TALENTS
  • Level 15 Talent changed from -14s Hawks Cooldown to +200 Hawk Vision
  • Level 20 Talent increased from +400 Health to +450
  • Level 25 Talent increased from +80 Wild Axes Damage to +100

BLOODSEEKER

  • Intelligence increased from 18 + 1.7 to 21 + 2.0

RABBIA SANGUINARIA

  • Bloodrage has been reworked. Increases your attack speed by 50/80/110/140 and your spell amplification by 6/12/18/24%. Drains 2.4/2.6/2.8/3% max health per second. Self or ally hero cast (provides half attack speed for allies). Lasts 8 seconds. Cooldown 14/12/10/8. Manacost 25/30/35/40. Not lethal.
  • Bloodrage can now be cast without interrupting movement

SETE DI SANGUE

  • Thirst no longer grants attack speed.
  • Thirst now provides 6/9/12/15% of max health as a heal for creep kills and 12/18/24/30% for hero kills. Grants half healing if you are within 300 radius of a dying enemy creep or hero.
TALENTS
  • Level 10 Talent increased from +5 Armor to +6
  • Level 10 Talent changed from +20 Attack Speed to +30 Bloodrage Attack Speed
  • Level 15 Talent increased from +60 Blood Rite Damage to +75

BOUNTY HUNTER

  • Base mana regeneration increased from 0 to 0.5
  • Damage spread reduced from 48-62 to 51-59

TRACCIA

  • Track manacost reduced from 65 to 60
TALENTS
  • Level 10 Talent changed from +20 Damage to +40 Jinada Damage
  • Level 10 Talent increased from +15 Movement Speed to +20

BREWMASTER

SCHIANTO TONANTE

  • Thunder Clap no longer has a separate value for creeps

INFUSIONE ARDENTE

  • Cinder Brew manacost reduced from 80 to 50/60/70/80
  • Cinder Brew damage rescaled from 100/160/220/280 to 75/150/225/300
  • Cinder Brew backswing animation time reduced (from 0.67 to 0.4)

SCISSIONE PRIMARIA

  • Primal Split Earth movement speed increased from 325 to 330/350/370
  • Primal Split Storm attack damage increased from 20/40/60 to 30/50/70
  • Primal Split Storm mana capacity increased from 500/750/750 to 900
  • Primal Split Fire attack backswing animation time reduced (from 0.57 to 0.3)
TALENTS
  • Level 10 Talent increased from +150 HP to +175
  • Level 25 Talent reduced from +140% Drunken Brawler to +120%

BROODMOTHER

  • Agility gain increased from 2.8 to 3.2

MORSO PARALIZZANTE

  • Incapacitating Bite slow increased from 16/26/36/46% to 20/30/40/50%

GENERA RAGNI

  • Spawn Spiderlings health increased from 280 to 320
  • Spawn Spiderlings magic resistance reduced from 40% to 25%

CENTAUR WARRUNER

CONTRASTO

  • Retaliate no longer has an active component that provides attack damage
  • Retaliate now also returns 20/25/30/35% of your strength as damage
  • Retaliate base damage reduced from 16/36/56/76 to 15/30/45/60
  • Retaliate now does half damage to towers instead of full

DOPPIO TAGLIO

  • Double Edge cooldown reduced from 5 to 4

PESTONE

  • Hoof Stomp cooldown reduced from 22/19/16/13 to 15/14/13/12
  • Hoof Stomp damage increased from 80/110/140/170 to 100/150/200/250
  • Hoof Stomp stun duration reduced from 2/2.25/2.5/2.75 to 1.7/2.0/2.3/2.6
  • Hoof Stomp manacost reduced from 115/120/125/130 to 100/110/120/130
TALENTS
  • Level 15 Talent changed from +25 Base Damage to +40 Damage
  • Level 20 Talent reduced from +70 Retaliate Damage to +50

CHAOS KNIGHT

COLPO DEL CAOS

  • Chaos Strike now has a 30% chance to proc instead of using a cooldown

FANTASMI

  • Phantasm cooldown reduced from 125 to 75
  • Phantasm illusion count reduced from 3 to 1/2/3
  • Phantasm illusion outgoing damage increased from 40/70/100% to 100%
  • Phantasm illusions no longer have an extra 25% magic resistance
  • Phantasm manacost reduced from 125/200/275 to 75/125/175
TALENTS
  • Level 15 Talent increased from +12% Cooldown Reduction to +14%
  • Level 25 Talent changed from +1.5 Max Chaos Bolt Duration to +1s Min/Max Chaos Bolt Duration
  • Level 25 Talent changed from -1.5s Chaos Strike Cooldown to +10% Chaos Strike Chance

CLINKZ

  • Intelligence gain increased from 1.7 to 2.2
  • Attack point improved from 0.7 to 0.4

FRECCE INCANDESCENTI

  • Searing Arrows damage increased from 25/35/45/55 to 30/40/50/60
  • Searing Arrows manacost increased from 9/10/11/12 to 12

SVENTAGLIATA

  • Strafe is a basic ability again. Grants 110/140/170/200 attack speed and 100% evasion against ranged attackers. Lasts 3/4/5/6 seconds. Cooldown 34/30/26/22. Manacost 40/50/60/70.
SCATTO SCHELETRICO
  • Skeleton Walk now provides invisibility and 15/30/45/60% movement speed. Does not end invisibility when casting his spells. Lasts 25/30/35/40 seconds. Cooldown 20/19/18/17 seconds.

ESERCITO ARDENTE

  • Burning Army is now a scepter ability. Summons 5 skeletons in a 1300 line. Skeletons have 1000 health, but die in 2 hits and deals 30% of your damage. Cooldown 90, Manacost 150.

PATTO DI MORTE

  • Death Pact has been reworked and is now his ultimate. Consumes a target friendly or enemy creep, gaining a percentage of its hit points as max health and damage. Gains 6/10/14% of the target’s current health as damage, and gains 60/80/100% as health. Lasts 65. Cooldown 80/70/60. Manacost 100. Cast Range 900.
TALENTS
  • Level 10 Talent changed from +9 Strength to +1.75 Mana Regen
  • Level 10 Talent changed from +7 Agility to Skeleton Walk Exit Summons 1 Burning Army Skeleton
  • Level 15 Talent increased from +12 Searing Arrows Damage to +25
  • Level 15 Talent changed from -30s Burning Army Cooldown to -10s Skeleton Walk Cooldown
  • Level 20 Talent increased from +100 Attack Range to +125 Attack Range
  • Level 20 Talent changed from +325 Death Pact Health to Kills Reset Death Pact Cooldown
  • Level 25 Talent changed from +3s Skeleton Walk Attack Speed to +50/5% Death Pact Health/Damage

CLOCKWERK

RAZZO SEGNALATORE

  • Rocket Flare vision duration reduced from 10 to 8 seconds
TALENTS
  • Level 15 Talent changed from +12 Strength to +1 Power Cogs Hit To Kill

CRYSTAL MAIDEN

  • Movement speed increased from 275 to 280
  • Base intelligence increased by 2 (base damage unchanged)

CAMPO CONGELANTE

  • Freezing Field radius reduced from 835 to 810
  • Freezing Field scepter delay reduced from 2 to 1.75
TALENTS
  • Level 15 Talent increased from -2s Crystal Nova Cooldown to -3
  • Level 15 Talent reduced from +8% Magic Resistance Aura to +6%

DARK SEER

  • Agility increased from 12 to 18
  • Base armor reduced by 1

RISUCCHIO

  • Vacuum manacost reduced from 100/130/160/190 to 60/90/120/150
  • Vacuum damage increased from 50/100/150/200 to 100/150/200/250
  • Vacuum cooldown refined from 60/50/40/30 to 60.0/50.0/40.0/30.0

MURO DI REPLICHE

  • Wall of Replica slow duration increased from 0.75 seconds to 1 second
TALENTS
  • Level 10 Talent changed from +10% Evasion to +75 Ion Shell Radius
  • Level 15 Talent changed from +100 Ion Shell Radius to Ion Shell Provides 400 Max Health (Does not heal, maintains health percentage)
  • Level 15 Talent changed from +10 Health Regen to +25% Wall of Replica Damage

DARK WILLOW

CORONA MALEDETTA

  • Cursed Crown radius increased from 325 to 360

SPAURACCHIO

  • Terrorize Jex return speed increased from 500 to 600
TALENTS
  • Level 10 Talent changed from +10 Intelligence to +0.4 Cursed Crown Stun Duration
  • Level 15 Talent changed from +30 Movement Speed to -2s Shadow Realm Cooldown

DAZZLE

TALENTS
  • Level 10 Talent increased from +1.5 Mana Regen to +1.75
  • Level 15 Talent increased from +24 Shadow Wave Heal/Damage to +30
  • Level 25 Talent increased from +0.4 Bad Juju Armor Reduction to +0.5

DEATH PROPHET

SCIAME DELLA CRIPTA

  • Crypt Swarm cast point reduced from 0.4 to 0.2
TALENTS
  • Level 20 Talent increased from -2.5s Crypt Swarm Cooldown to -3s
  • Level 25 Talent increased from +6 Exorcism Spirits to +8

DISRUPTOR

CAMPO CINETICO

  • Kinetic Field radius increased from 340 to 350

ALLUCINAZIONE

  • Glimpse bug with not counting the position of dead heroes as in the fountain has been fixed
TALENTS
  • Level 10 Talent changed from +20% Magic Resistance to -2s Kinetic Field Cooldown
  • Level 15 Talent changed from -3s Kinetic Field Cooldown to +1.5s Static Storm Duration

DOOM

  • Base armor increased by 1
  • Attack range increased from 175 to 200

DIVORAMENTO

  • Devour gold increased from 20/80/140/200 to 50/100/150/200
  • Devour regeneration reduced from 3/7/11/15 to 2/6/10/14

TERRA BRUCIATA

  • Scorched Earth backswing animation time reduced (from 1.27 to 0.83)
TALENTS
  • Level 10 Talent changed from +16 Scorched Earth Damage to +2s Doom Duration
  • Level 15 Talent changed from +3s Doom Duration to +30 Scorched Earth Damage

DROW RANGER

  • Base damage spread reduced from 49-60 to 51-58
  • Movement speed increased from 285 to 290
  • Base armor increased by 1
TALENTS
  • Level 10 Talent increased from +40% Gust Blind to +50
  • Level 15 Talent changed from +20 Movement Speed to -6s Multishot Cooldown

EARTH SPIRIT

  • Base strength increased from 21 to 22

MASSO ROTOLANTE

  • Rolling Boulder collision radius increased from 150 to 160

MAGNETIZZAZIONE

  • Magnetize damage rescaled from 50/75/100 to 40/80/120

RESIDUO INCANTATO

  • Enchant Remnant now allows him to target himself (and can kick yourself with Boulder Smash)

EARTHSHAKER

SPACCATURA

  • Fissure duration reduced from 8 to 6.5/7/7.5/8

TOTEM INCANTATO

  • Enchant Totem backswing animation time reduced (from 0.57 to 0.38)
TALENTS
  • Level 10 Talent changed from +25 Damage to +20 Base Damage

ELDER TITAN

  • Base strength increased by 2
  • Fixed Echo Stomp playing the full channel animation if it was canceled during the cast point

SPIRITO ASTRALE

  • Astral Spirit return speed increased from 800 to 900
  • Astral Spirit no longer refreshes the current buff when a new spirit is cast and returns before the previous buff expires
TALENTS
  • Level 10 Talent changed from +8 Strength to +20 Attack Speed
  • Level 20 Talent changed from +55 Attack Speed to +100% Cleave

EMBER SPIRIT

PROTEZIONE DI FUOCO

  • Flame Guard damage per second reduced from 30/40/50/60 to 25/35/45/55

ENCHANTRESS

  • Intelligence gain increased from 3.6 to 3.8
  • Turn rate improved from 0.5 to 0.6
  • Scepter now also provides +150 attack range

SEGUACI DELLA NATURA

  • Nature’s Attendants heal interval changed from every 1 second to every 0.5
TALENTS
  • Level 10 Talent increased from +15 Movement Speed to +20

ENIGMA

MALEFICIO

  • Malefice damage rescaled from 30/55/80/105 to 40/60/80/100
TALENTS
  • Level 10 Talent changed from +12% Magic Resistance to +4s Midnight Pulse Duration
  • Level 10 Talent changed from +150 Eidolon Attack Range to +135 Eidolon Health
  • Level 15 Talent increased from +0.25s Malefice Stun Duration to +0.35s
  • Level 25 Talent reduced from +6 Demonic Conversion Eidolons to +5

FACELESS VOID

PASSO TEMPORALE

  • Time Walk scepter AoE increased from 250 to 350
TALENTS
  • Level 15 Talent changed from -1.2s Time Walk to +275 Time Walk Cast Range
  • Level 20 Talent changed from +350 Time Walk Cast Range to -1.75s Time Walk

GRIMSTROKE

  • Attack range increased from 550 to 575
TALENTS
  • Level 10 Talent changed from +20 Movement Speed to +100 Cast Range
  • Level 15 Talent changed from +150 Cast Range to +20% Ink Swell Movement Speed
  • Level 20 Talent increased from +650 Stroke of Fate Cast Range to +800

GYROCOPTER

  • Base intelligence increased from 19 to 21

MISSILE AUTOGUIDATO

  • Homing Missile launch time reduced from 3 to 2.5 seconds

CANNONE CONTRAEREO

  • Flak Cannon cooldown reduced from 20 to 18
TALENTS
  • Level 10 Talent increased from +12 Damage to +16
  • Level 10 Talent increased from +175 Health to +200
  • Level 20 Talent increased from +12 Rocket Barrage Damage to +16

HUSKAR

  • Agility gain increased from 1.4 to 1.8
  • Base damage increased by 2

FUOCO INTERIORE

  • Inner Fire knockback reduced from 550 to 400

SPEZZAVITA

  • Life Break no longer deals damage to Roshan
TALENTS
  • Level 25 Talent increased from +150 Attack Range to +175

INVOKER

  • Base damage increased by 2

SPIRITO FORGIATO

  • Forge Spirit base attack time improved from 1.5 to 1.35
  • Forge Spirit Melting Strike no longer has a mana requirement

INVOCAZIONE

  • Invoke no longer triggers spell events like Magic Stick
TALENTS
  • Level 10 Talent changed from +50 Chaos Meteor Contact Damage to +30% Chaos Meteor Damage

IO

  • Base movement speed increased from 280 to 320

JAKIRO

DOPPIO RESPIRO

  • Dual Breath mana cost increased from 135/140/155/170 to 140/150/160/170

SENTIERO DI GHIACCIO

  • Ice Path manacost increased from 90 to 100
TALENTS
  • Level 10 Talent increased from +275 Attack Range to +325
  • Level 15 Talent changed from +275 Health to -1s Ice Path Cooldown

JUGGERNAUT

ONNISQUARCIO

  • Omnislash now provides +40 Attack Speed
  • Omnislash attack speed multiplier reduced from 1.7 to 1.6
TALENTS
  • Level 15 Talent increased from +80 Blade Fury Movement Speed to +100
  • Level 20 Talent increased from +100 Blade Fury dps to +140

KEEPER OF THE LIGHT

ILLUMINAZIONE

  • Illuminate channel duration reduced from 2/3/4/5 to 2/2.7/3.4/4.1 (total damage unchanged)

FUOCO FATUO

  • Will-O-Wisp flicker no longer drops your orders between each cycle and no longer prevents orders from being queued during it
TALENTS
  • Level 20 Talent changed from +250 Chakra Magic Mana to -4s Chakra Magic Cooldown

KUNKKA

TALENTS
  • Level 25 Talent increased from +85% Tidebringer Cleave to +110%

LEGION COMMANDER

  • Base strength reduced by 1

DUELLO

  • Duel attack bonus increased from 10/18/26 to 10/20/30
TALENTS
  • Level 15 Talent increased from -4s Overwhelming Odds Cooldown to -6s
  • Level 25 Talent increased from 275 AoE Press The Attack to +400
  • Level 25 Talent reduced from +32 Dueling Damage Bonus to +30

LESHRAC

  • Base damage increased by 3
  • Attack range reduced from 600 to 575
  • Strength gain increased from 2.3 to 2.5

NOVA PULSANTE

  • Pulse Nova scepter Lightning Storm interval improved from every 1.75 seconds to 1.5
TALENTS
  • Level 10 Talent changed from +200 Mana to +40 Split Earth Radius
  • Level 20 Talent changed from +350 Health to +1s Lightning Storm Slow
  • Level 25 Talent changed from +2.5s Lightning Storm Slow to +175 Lightning Storm Damage

LICH

TALENTS
  • Level 10 Talent changed from +15 Movement Speed to +60 Frost Nova AoE Damage
  • Level 10 Talent changed from +150 Health to +100 Cast Range
  • Level 20 Talent changed from +150 Cast Range to +100 Chain Frost Damage
  • Level 20 Talent increased from +2.5s Frost Shield Duration to +4s

LIFESTEALER

  • Minimum base damage increased from 42 to 46
TALENTS
  • Level 10 Talent changed from +25 Attack Speed to +30
  • Level 10 Talent increased from +150 Health to +200
  • Level 20 Talent changed from +40% Open Wounds Lifesteal to -4s Open Wounds Cooldown

LINA

LAMA DELLA LAGUNA

  • Laguna Blade damage increased from 450/650/850 to 500/700/900

SCHIAVO DRAGONE

  • Dragon Slave backswing animation time reduced (from 0.53 to 0.38)
TALENTS
  • Level 20 Talent increased from 24/1.5% Fiery Soul Per Stack to 30/1.5%

LION

  • Base attack speed increased from 100 to 115
  • Base armor increased by 1
TALENTS
  • Level 10 Talent increased from +75 Cast Range to +15% Mana Drain Slow
  • Level 15 Talent changed from +15% Mana Drain Slow to +150 Cast Range
  • Level 15 Talent changed from +150 Finger Of Death Damage to -2s Earth Spike Cooldown
  • Level 20 Talent changed from +400 Health to +20 Finger of Death Damage Per Kill

LONE DRUID

  • Strength gain reduced from 2.7 to 2.5

RUGGITO SELVAGGIO

  • Savage Roar is no longer duplicate cast on either target that is unable to cast

EVOCAZIONE DELLO SPIRITO ORSO

  • Summon Spirit Bear damage per level is now base damage rather than bonus damage
  • Summon Spirit Bear backlash damage increased from 10% Max Health to 20%
  • Summon Spirit Bear Entangling claws no longer has a special duration for creeps

VERA FORMA

  • True Form armor bonus reduced from 10/15/20 to 8/10/12
TALENTS
  • Level 25 Talent reduced from -0.15 Spirit Bear Attack Time to -0.1

LUNA

  • Base damage increased by 3

BENEDIZIONE LUNARE

  • Lunar Blessing rescaled from 15/20/25/30% to 10/18/26/34%
  • Lunar Blessing no longer increases armor

FALCE DI LUNA

  • Moon Glaives bounce count from 1/2/3/6 to 3/4/5/6
  • Moon Glaives damage reduction per bounce from 35% to 52/46/40/34%

MAGNUS

POTENZIAMENTO

  • Empower damage rescaled from 10/15/20/25% to 11/18/25/32%

ONDA D’URTO

  • Shockwave slow increased from 60% to 75%

INFILZAMENTO

  • Skewer cooldown reduced from 26/24/22/20 to 22/20/18/16
  • Skewer radius increased from 135 to 145
TALENTS
  • Level 10 Talent changed from +15 Attack speed to +20 Damage
  • Level 15 Talent increased from +100 Shockwave Damage to +140

MARS

  • Base intelligence increased from 17 to 20

ARENA DI SANGUE

  • Arena Of Blood formation time improved from 0.6 seconds to 0.3
TALENTS
  • Level 10 Talent increased from -2s Spear Cooldown to -3s

MEDUSA

  • Base strength increased from 15 to 17
  • Base intelligence increased from 19 to 23

COLPO DIVISO

  • Split Shot primary arrow now has the same damage reduction as the secondary arrows
  • Split Shot can now be toggled
  • Split Shot extra arrow count increased from 3 to 4
  • Split Shot secondary arrows bonus range from 100 to 150
  • Split Shot damage increased from 30/45/60/75% to 50/60/70/80%

SERPENTE MISTICO

  • Mystic Snake cast point reduced from 0.4 to 0.2
  • Mystic Snake cooldown reduced from 11 to 10

MIRANA

OMBRE AL CHIARO DI LUNA

  • Moonlight Shadow movement speed reduced from 15% to 9/12/15%

FRECCIA SACRA

  • Sacred Arrow cooldown increased from 18/17/16/15 to 19/18/17/16

BALZO

  • Leap distance increased from 550 to 575
TALENTS
  • Level 15 Talent increased from +65 Leap Attack Speed to +75

MONKEY KING

  • Base armor increased by 3

MAESTRIA DEL JINGU

  • Jingu Mastery damage reduced from 60/90/120/150 to 40/70/100/130
  • Jingu Mastery hit tracker duration reduced from 10 to 7/8/9/10

ORDINI DI WUKONG

  • Wukong’s Command attack interval improved from 1.2 to 1.1
TALENTS
  • Level 10 Talent increased from +15 Attack Speed to +20
  • Level 10 Talent increased from +325 Tree Dance Vision AoE to +400
  • Level 15 Talent increased from +80 Jingu Mastery Damage to +100

NAGA SIREN

  • Movement speed increased from 320 to 330

INTRAPPOLAMENTO

  • Ensnare cast point reduced from 0.6 to 0.5

CANTO DELLA SIRENA

  • Song of the Siren scepter upgrade now also reduces cooldown by 20 seconds

NATURE’S PROPHET

  • Base armor reduced by 2

RICHIAMO DELLA NATURA

  • Nature’s Call treants gold/xp bounty reduced from 16/20 to 8/12
TALENTS
  • Level 10 Talent reduced from +25 Damage to +20
  • Level 10 Talent increased from +15 Wrath of Nature Base Damage to +25
  • Level 15 Talent changed from +8 Armor to +25 Attack Speed
  • Level 20 Talent changed from +30 Attack Speed to +8 Armor

NECROPHOS

TALENTS
  • Level 25 Talent reduced from -2s Death Pulse Cooldown to -2.5s

NIGHT STALKER

TALENTS
  • Level 10 Talent changed from +150 Mana to +45 Void Damage
  • Level 10 Talent changed from +150 Health to +7% Hunter in the Night movement speed

NYX ASSASSIN

IMPALAMENTO

  • Impale damage increased from 80/140/200/260 to 100/160/220/280
TALENTS
  • Level 10 Talent increased from +6% Spell Amplification to +8%

OGRE MAGI

  • Agility gain reduced from 1.9 to 1.5

ESPLOSIONE DI FUOCO ROZZA

  • Unrefined Fireblast manacost from 60% to 45%

OMNIKNIGHT

  • Base movement speed increased from 300 to 305

PURIFICAZIONE

  • Purification cast range increased from 400 to 550

AURA DEGENERATIVA

  • Degen aura no longer reduces attack speed
  • Degen aura radius increased from 300 to 375
TALENTS
  • Level 20 Talent increased from -10% Degen Aura to -15%
  • Level 20 Talent changed from +3 Mana Regen to -3s Heavenly Grace Cooldown
  • Level 25 Talent changed from -6.5s Heavenly Grace Cooldown to -60s Guardian Angel Cooldown

ORACLE

FIAMME PURIFICANTI

  • Purifying Flames cast point reduced from 0.3 to 0.15
TALENTS
  • Level 15 Talent increased from -0.8s Purifying Flames Cooldown to -1s
  • Level 25 Talent changed from -4s Fate’s Edict Cooldown to -1.5s Fortune’s End Max Channel Time

OUTWORLD DEVOURER

FLUSSO D’ESSENZA

  • Essence Flux slow duration increased from 1.75 to 2
  • Essence Flux active duration increased from 6 to 8

GLOBO ARCANO

  • Arcane Orb manacost reduced from 110/140/170/200 to 80/120/160/200

PRIGIONIA ASTRALE

  • Astral Imprisonment now has a cast AoE indicator that shows the damage area
  • Astral Imprisonment cast range increased from 225/300/375/450 to 300/350/400/450
TALENTS
  • Level 25 Talent increased from +12% Spell Lifesteal to +20%

PHANTOM ASSASSIN

  • Base damage increased by 3

SFOCATURA

  • Blur scepter cooldown reduced from 12 to 10
TALENTS
  • Level 10 Talent changed from +12 Damage to -1s Stifling Dagger Cooldown
  • Level 15 Talent changed from +25% Cleave to +350 Phantom Strike Cast Range
  • Level 20 Talent increased from +30% Blur Evasion to +35%

PHANTOM LANCER

  • Attack damage spread reduced from 48-70 to 52-66 (same average damage)

LANCIA SPIRITUALE

  • Spirit Lance damage increased from 100/150/200/250 to 100/160/220/280
TALENTS
  • Level 15 Talent changed from +100 Spirit Lance Damage to -1s Spirit Lance Cooldown
  • Level 20 Talent changed from +5 Max Juxtapose Illusions to +4% Juxtapose Illusion Damage

PHOENIX

SPIRITI DI FUOCO

  • Fire Spirits manacost increased from 80/90/100/110 to 120

SUPERNOVA

  • Supernova hit count rescaled from 5/8/11 to 6/8/10
TALENTS
  • Level 10 Talent increased from +14% Icarus Dive Slow to +18%
  • Level 15 Talent increased from +400 Health to +500

PUCK

TALENTS
  • Level 25 Talent Dream Coil Rapid Fire attack interval improved from 0.85 to 0.75
  • Level 25 Talent decreased from +350 Waning Rift AoE and Range to +300

PUDGE

  • Base health regen increased from 1 to 2
  • Strength gain reduced from 4 to 3.2

GANCIO DA MACELLAIO

  • Meat Hook cooldown reduced from 27/22/17/12 to 21/18/15/12

PUTREFAZIONE

  • Rot slow increased from 11/18/24/32% to 14/20/26/32%

AMMASSO DI CARNE

  • Flesh Heap strength gain increased from 1/1.5/2/2.5 to 1.5/2/2.5/3
TALENTS
  • Level 10 Talent increased from +28 Rot Damage to +30

QUEEN OF PAIN

  • Strength gain reduced from 2.3 to 2.2

ATTACCO D’OMBRA

  • Shadow Strike manacost increased from 110 to 110/120/130/140
  • Shadow Strike initial damage reduced from 50/75/100/125 to 30/60/90/120

ONDA SONICA

  • Sonic Wave manacost increased from 250/360/500 to 250/400/550

RAZOR

  • Strength gain increased from 2.6 to 2.8
  • Agility gain increased from 2.1 to 2.3

CAMPO DI PLASMA

  • Plasma Field cooldown reduced from 14 to 13/12/11/10

COLLEGAMENTO STATICO

  • Static Link no longer disarms you nor does invisible attacks through the link, but instead allows you to attack while moving (similar to Windranger). By default it will automatically attack the target linked, but allows you to attack a different target.

ONDATA DI TEMPESTA

  • Storm Surge no longer provides 2/4/6/8% AoE movement speed
  • Storm Surge movement speed changed from 6/10/14/18% to 8/12/16/20%

OCCHIO DEL CICLONE

  • Eye of the Storm no longer has a passive component
  • Eye of the Storm damage per strike increased from 40/55/70 to 60/75/90
TALENTS
  • Level 25 Talent changed from +180 Eye of the Storm Passive Damage to +1 Eye of the Storm Targets

RUBICK

  • Base attack speed increased from 100 to 110
  • Attack damage spread reduced from 47-57 to 49-55

FULMINE DISSOLVENTE

  • Fade Bolt damage reduction changed from a fixed value for heroes and creeps to 10/18/26/34% base damage
  • Fade Bolt damage increased from 80/160/240/320 to 100/175/250/325
  • Fade Bolt manacost reduced from 135/140/145/150 to 120/130/140/150
TALENTS
  • Level 10 Talent changed from +50 Damage to +50 Base Damage
  • Level 15 Talent changed from -80 Fade Bolt Hero Attack to Fade Bolt Steals Hero Damage

SAND KING

FINALE CAUSTICO

  • Caustic Finale has been reworked. Attacking an enemy now places a debuff that slows the enemy by 10/15/20/25% movement speed for 5 seconds. If the target dies during the 5 second debuff, an explosion deals 70/90/110/130 + 10/14/18/22% of the target’s max health in a 500 AoE.
TALENTS
  • Level 10 Talent changed from -30 Epicenter Attack Slow to +20 Epicenter Damage Per Pulse
  • Level 15 Talent changed from +2 Epicenter Pulses to +8% Caustic Finale Slow
  • Level 20 Talent changed from +8 Armor to -2s Burrowstrike Cooldown
  • Level 20 Talent changed from +25 Epicenter Damage to +20 Health regen
  • Level 25 Talent changed from +40 Health Regen to +4 Epicenter Pulses

SHADOW DEMON

TALENTS
  • Level 10 Talent increased from +12 Intelligence to +15

SHADOW FIEND

  • Base damage increased by 4

NECROMAESTRIA

  • Necromastery max soul count from 12/20/28/36 to 11/14/17/20 (scepter is 30)
  • Necromastery damage per soul changed from 2 to 1/2/3/4
  • Necromastery no longer grants an extra amount for hero kills

REQUIEM DELLE ANIME

  • Requiem of Souls now releases a wave per 1 soul instead of per 2 souls
TALENTS
  • Level 20 Talent increased from +2 Damage Per Soul to +3

SHADOW SHAMAN

  • Base intelligence increased from 19 to 25 (base damage unchanged)

GUARDIANI SERPENTI

  • Mass Serpent Wards bounty spread reduced from 26-38 to 28-36
TALENTS
  • Level 10 Talent increased from +100 Shackles Total Damage to +140
  • Level 15 Talent increased from -4s Hex Cooldown to -4.5s
  • Level 25 Talent increased from +320 Ether Shock damage to +340

SILENCER

MALEDIZIONE ARCANA

  • Arcane Curse damage increased from 16/24/32/40 to 16/26/36/46

SILENZIO GLOBALE

  • Global Silence cooldown reduced from 130 to 130/115/100
TALENTS
  • Level 15 Talent increased from +20 Arcane Curse Damage to +30
  • Level 20 Talent increased from +15% Arcane Curse Slow to +20%
  • Level 25 Talent changed from +1.5s Global Silence to +30% Cooldown Reduction

SKYWRATH MAGE

TALENTS
  • Level 15 Talent increased from -7s Ancient Seal Cooldown to -8s

SLARDAR

FUMI CORROSIVI

  • Corrosive Haze armor reduction increased from 8/13/18 to 10/15/20
TALENTS
  • Level 20 Talent changed from +800 Vision to -4 Corrosive Haze Armor
  • Level 25 Talent increased from -3.5s Slithereen Crush Cooldown to -4s

SLARK

  • Base attack speed reduced from 120 to 115

SNAPFIRE

RAFFICA ESPLOSIVA

  • Scatterblast now also slows attack speed by 100

PICCOLO DISTRUTTORE

  • Lil’ Shredder no longer reduces enemy attack speed
  • Lil’ Shredder now reduces armor by 1 per attack for 4 seconds
  • Lil’ Shredder damage reduced from 35/50/65/80 to 20/40/60/80
TALENTS
  • Level 15 Talent increased from +48 Scatterblast Damage to +60
  • Level 25 Talent changed from Scatterblast Applies 2.5s Disarm to 3x Lil’ Shredder Multishot

SNIPER

SCHEGGE

  • Shrapnel damage reduced from 20/40/60/80 to 20/35/50/65

ASSASSINIO

  • Assassinate scepter stun duration reduced from 1.5 to 1/1.25/1.5

SPECTRE

  • Base health regen reduced from 2.5 to 1.5

PASSO OSCURO

  • Shadow Step can now target Spell Immune units

TORMENTO

  • Haunt illusions no longer have a fixed 400 movement speed
  • Haunt illusions no longer have a 1 second delay on acting

DESOLAZIONE

  • Desolate damage increased from 20/30/40/50 to 30/40/50/60
  • Desolate search area reduced from 500 to 425
  • Desolate no longer reduces vision

SPIRIT BREAKER

CARICA OSCURA

  • Charge of Darkness cast point reduced from 0.47 to 0.3
TALENTS
  • Level 15 Talent increased from +30 Damage to +40

STORM SPIRIT

  • Agility gain increased from 1.5 to 1.7

FULMINE GLOBULARE

  • Ball Lightning travel cost per 100 units reduced from 12 + 0.7% to 10 + 0.65%

SVEN

  • Base movement speed increased from 315 to 325
  • Stormhammer dispel talent is now able to target Cyclone’d units and dispels it off

GRIDO DI GUERRA

  • Warcry no longer provides 12/16/20/24 bonus damage
  • Warcry movement speed is now provided for allies as well
  • Warcry movement speed bonus reduced from 10/14/18/22 to 8/12/16/20
  • Warcry manacost reduced from 60 to 30/40/50/60

FENDENTE GIGANTE

  • Great Cleave distance increased from 650 to 700

FORZA DIVINA

  • God’s Strength no longer provides 10/20/30 strength
  • God’s Strength bonus damage increased from 80/120/160% to 110/160/210%
  • God’s Strength duration increased from 25 to 40
TALENTS
  • Level 25 Talent changed from +32 STR God’s Strength to +50% God’s Strength damage

TEMPLAR ASSASSIN

MIMETIZZAZIONE

  • Meld armor reduction rescaled from 2/4/6/8 to 5/6/7/8
  • Meld cooldown increased from 6 to 12/10/8/6
TALENTS
  • Level 25 Talent increased from +4 Refraction Instances to +6

TERRORBLADE

METAMORFOSI

  • Metamorphosis no longer reduces your movement speed
TALENTS
  • Level 10 Talent reduced from +20 Movement Speed to +15

TIDEHUNTER

  • Base strength increased by 2

GUSCIO DEL KRAKEN

  • Kraken Shell damage block increased from 12/24/36/48 to 14/26/38/50
TALENTS
  • Level 20 Talent increased from +24 Kraken Shell Damage Block to +30

TIMBERSAW

  • Base strength increased by 1
  • Base mana regen increased from 0.25 to 0.5
TALENTS
  • Level 10 Talent reduced from +2 Mana Regen to +1.75
  • Level 15 Talent increased from +6 Reactive Armor Stacks to +8

TINY

  • Base health regen increased from 0 to 1

LANCIO

  • Toss duration increased from 1.3 to 1.4

VALANGA

  • Avalanche initial projectile no longer takes a fixed 0.5 seconds to arrive at the destination, but instead has a 1200 projectile speed

AFFERRA ALBERO

  • Tree Grab no longer slows Tiny by 30 movement speed
  • Tree Grab now has a 5 hit charge limit
  • Tree Grab unit bonus damage rescaled from 10/20/30/40% to 25%
  • Tree Grab building damage increased from 20/50/80/110% to 90/120/150/180%
  • Tree Grab splash damage increased from 30/40/50/60% to 40/60/80/100%

CRESCITA

  • Grow bonus damage rescaled from 30/45/60 to 25/50/75
TALENTS
  • Level 15 Talent changed from +325 Health to +3 Tree Grab Attack Charges
  • Level 20 Talent increased from +16 Strength to +18

TREANT PROTECTOR

SEME PARASSITA

  • Leech Seed is now an enemy target spell again. Deals 16/32/48/64 damage per pulse and heals allies within 650 range for the same amount. Lasts 5 seconds with a pulse per second. Slows the target enemy for 8/14/20/26%. Cooldown 18/16/14/12. Manacost 110/120/130/140. Cast Range 400

OCCHI DELLA FORESTA

  • Eyes in the Forest now has 3 charges with a 40 second replenish time

TROLL WARLORD

TALENTS
  • Level 15 Talent changed from +3 Max Fervor Stacks to +5 Fervor Attack Speed
  • Level 15 Talent increased from +70 Whirling Axes damage to +90

TUSK

  • Base armor increased by 1

PALLA DI NEVE

  • Snowball damage per ally increased from 20/30/40/50 to 20/40/60/80
TALENTS
  • Level 25 Talent increased from -6s Snowball Cooldown to -8s

UNDERLORD

  • Attack range increased from 150 to 175

AURA DELL’ATROFIA

  • Atrophy Aura no longer provides permanent bonus damage
  • Atrophy Aura creep death damage rescaled from 5 to 4/5/6/7
  • Atrophy Aura damage duration increased from 30/40/50/60 to 30/45/60/75

TEMPESTA DI FUOCO

  • Firestorm cast point reduced from 0.6 to 0.5
  • Firestorm AoE increased from 400 to 400/430/460/490
  • Firestorm debuff no longer ignores Ancients (still ignores Roshan)

FOSSA DELLA MALIGNITÀ

  • Pit of Malice cooldown reduced from 22/20/18/16 to 18/17/16/15
TALENTS
  • Level 10 Talent changed from +20 Movement Speed to +5 Armor
  • Level 10 Talent changed from +14 Firestorm Wave Damage to +12% Magic Resistance
  • Level 15 Talent changed from +5 Atrophy Permanent Bonus Damage to -3s Firestorm Cooldown
  • Level 15 Talent changed from +175 Cast Range to +100 Pit of Malice AoE

UNDYING

GOLEM DI CARNE

  • Flesh Golem debuff no longer deals damage per second nor increases damage zombies do
  • Flesh Golem debuff now also increases all damage the target takes by 25/30/35%

URSA

SHOCK SISMICO

  • Earthshock slow reduced from 10/25/40/55% to 10/20/30/40%
  • Earthshock cooldown increased from 9/8/7/6 to 11/10/9/8

RABBIA

  • Enrage cooldown increased from 50/40/30 to 70/50/30
TALENTS
  • Level 20 Talent changed from +1.2s Enrage Duration to -3s Earthshock Cooldown

VENGEFUL SPIRIT

ONDA DI TERRORE

  • Wave of Terror vision area increased from 300 to 350
TALENTS
  • Level 20 Talent changed from +6 Vengeance Aura Attribute to +100 Vengeance Aura Attack Range
  • Level 20 Talent increased from +160 Magic Missile Damage to +200

VENOMANCER

  • Base movement speed increased from 275 to 280

PUNTURA VELENOSA

  • Poison Sting damage increased from 6/12/18/24 to 8/16/24/32
  • Poison Sting no longer reduces hp regen

GUARDIANO PESTILENZIALE

  • Plague Wards health increased from 75/200/325/450 to 120/230/340/450

NOVA VELENOSA

  • Poison Nova scepter cooldown reduced from 140/120/60 to 100/80/60 (non-scepter is 140/120/100)
TALENTS
  • Level 10 Talent increased from +12s Plague Ward Duration to +15s

VIPER

  • Base damage increased by 2
  • Intelligence increased from 15 + 1.8 to 17 + 2.0

VISAGE

  • Attack projectile speed increased from 900 to 1000

ASSUNZIONE DELL’ANIMA

  • Soul Assumption manacost reduced from 150 to 135/140/145/150
TALENTS
  • Level 15 Talent increased from -2.5 Armor Corruption to -3

VOID SPIRIT

IMPULSO RISONANTE

  • Resonant Pulse scepter charge replenish time increased from 16 to 18

WARLOCK

PAROLA D’OMBRA

  • Shadow Word cast range increased from 450/550/650/750 to 450/600/750/900

WEAVER

SHUKUCHI

  • Shukuchi speed increased from 200/220/240/260 to 200/230/260/290

RIAVVOLGIMENTO

  • Time Lapse scepter cooldown increased from 16 to 20
  • Time Lapse scepter cast range reduced from 1000 to 600
TALENTS
  • Level 10 Talent changed from +6 Agi to +15 Damage
  • Level 15 Talent increased from +15 Mana Break to +20

WINDRANGER

TIRO FOCALIZZATO

  • Focus Fire now pauses firing if you issue the stop or halt commands. If you right click on the target it will resume again.

WINTER WYVERN

MALEDIZIONE DELL’INVERNO

  • Winter’s Curse cooldown increased from 80 to 90

WITCH DOCTOR

TALENTS
  • Level 20 Talent changed from +1 Maledict Tick to +15% Maledict Burst Damage

WRAITH KING

  • Base damage increased by 3

AURA VAMPIRICA

  • Vampiric Aura no longer provides attack damage or self bonus mechanics
  • Vampiric Aura lifesteal increased from 5/10/15/20% to 8/16/24/32%
  • Vampiric Aura now has half effect on ranged heroes

COLPO MORTALE

  • Mortal Strike Skeleton attack damage increased from 30-35 to 35-40

ZEUS

  • Movement speed increased from 300 to 310

ARCO ELETTRICO

  • Arc Lightning damage increased from 70/95/120/145 to 75/100/125/150

SAETTA

  • Lightning Bolt manacost increased from 90/105/120/135 to 125/130/135/140

IRA DEL DIO DEI FULMINI

  • Thundergod’s Wrath damage increased from 250/350/450 to 300/400/500
  • Thundergod’s Wrath cooldown increased from 90 to 120

NEMBO

  • Nimbus cooldown increased from 35 to 45 seconds
TALENTS
  • Level 10 Talent reduced from +2 Mana Regen to +1.75
  • Level 25 Talent increased from +225 Cast Range to +275

60 milioni di Dollari in palio per l’Esports World Cup 2024 di Riyadh: è record

60 milioni di Dollari in palio per l’Esports World Cup 2024 di Riyadh: è record

Profilo di Stak
17/04/2024 16:21 di Marco "Stak" Cresta
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Con un comunicato stampa pubblicato solo una manciata di ore fa su X, l’Esports World Cup annuncia un montepremi record per la prossima edizione 2024 del mondiale.

L’edizione 2024 verrà ospitata dalla città di Riyadh, ed al suo interno vedrà coinvolti 19 titoli competitivi per un totale di 20 tornei. Il montepremi totale stanziato per tutto l’evento è di ben 60 milioni di Dollari… Ben 15 milioni in più rispetto al precedente record ottenuto da Gamers8 nel corso del 2023.

La grande novità è però rappresentata dal Club Championship… Ovvero un formato competitivo cross-game esclusivo del mondiale, che assegnerà 20 milioni di dollari ai primi 16 club in base alle loro prestazioni complessive sui vari titoli in gara.

Per quanto riguarda appunto i titoli coinvolti, sappiamo che al momento la lista comprende, tra gli altri, anche: Apex Legends, Counter-Strike 2, Dota 2, EA Sports FC 24, Fortnite, League of Legends, Overwatch 2, PUBG Battlegrounds, PUBG MOBILE, Rainbow Six Siege, Rocket League, StarCraft II, Street Fighter 6, Teamfight Tactics e TEKKEN 8.

Il comunicato ufficiale dell’Esports World Cup sul montepremi di Riyadh 2024

Siamo orgogliosi di annunciare un montepremi totale senza precedenti di oltre 60 milioni di dollari per la prima Coppa del mondo di eSport questa estate a Riyadh, in Arabia Saudita. Questa somma che cambia la vita è il montepremi più grande mai assegnato nella storia degli eSports… Ed infrange il precedente record di 45 milioni di dollari stabilito da Gamers8 nel 2023.

Lo storico montepremi della Coppa del mondo eSports è all’altezza delle sue dimensioni: l’evento presenterà i migliori club e giocatori del mondo in 20 tornei distinti in 19 titoli competitivi, con altri da annunciare, durante il suo programma di otto settimane.

La considerevole ricompensa rappresenta un significativo passo avanti nell’impegno della Esports World Cup Foundation di far crescere l’industria globale degli eSports fornendo allo stesso tempo opzioni di carriera più sostenibili per giocatori competitivi e club di eSport multidisciplinari. Contribuirà inoltre a sostenere l’EWC come piattaforma che riunisce i migliori giocatori, squadre e organizzazioni per una celebrazione internazionale dell’eccellenza e del fandom degli eSports.

Il dettaglio sul campionato del mondo esports per club: 

Il Club Championship, un innovativo formato competitivo cross-game esclusivo dell’EWC, assegnerà 20 milioni di dollari ai primi 16 club in base alle loro prestazioni complessive. Il Campionato per club è un nuovo formato incentrato su competizioni multi-gioco… In cui ogni club ha l’opportunità di schierare le proprie squadre in più titoli. Alla conclusione dell’evento, il club con le migliori prestazioni nei vari campionati di gioco verrà incoronato primo campione del mondo per club della Coppa del mondo di eSport.

Il restante montepremi sarà suddiviso in tre categorie di distribuzione aggiuntive: Campionati di gioco, Ricompense dei giocatori e Qualificazioni. Ognuna delle 20 competizioni dei Game Championships avrà il proprio montepremi per un totale combinato superiore a 33 milioni di dollari. Inoltre, un premio di $ 50.000 per il giocatore MVP verrà assegnato a un partecipante eccezionale in ogni competizione. Più di 7 milioni di dollari verranno assegnati prima dell’inizio dei Campionati di gioco… Ovvero mentre squadre e giocatori competono per qualificarsi per i posti disponibili nei tornei attraverso eventi di qualificazione idonei gestiti da editori partner e organizzatori di eventi.

L’innovativa line-up dell’EWC di 19 titoli partecipanti è composta da Apex Legends, Counter-Strike 2, Dota 2, EA Sports FC 24, Fortnite, Free Fire, Honor of Kings, League of Legends, Mobile Legends: Bang Bang, Overwatch 2, PUBG Battlegrounds , PUBG MOBILE, Tom Clancy’s Rainbow Six Siege, RENNSPORT, Rocket League, StarCraft II, Street Fighter 6, Teamfight Tactics e TEKKEN 8. Altri titoli saranno annunciati presto.

Oltre a concentrarsi sull’eccellenza competitiva, l’EWC trasformerà Riyadh nell’epicentro del fandom degli eSport e della cultura del gioco con un enorme festival coinvolgente con attivazioni di gioco, tornei comunitari, celebrazioni della cultura pop, esperienze internazionali e molto altro. Ulteriori informazioni sull’EWC Festival saranno rilasciate in un secondo momento.

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Dota 2 avrà finalmente l’opzione per fare la RESA, ma solo in un caso specifico: ”Su LOL sono avanti anni luce!”

Dota 2 avrà finalmente l’opzione per fare la RESA, ma solo in un caso specifico: ”Su LOL sono avanti anni luce!”

Profilo di Gosoap
07/07/2022 12:30 di Amin "Gosoap" Bey El Hadj
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Con una nota condivisa nella notte tra ieri ed oggi, Valve ha reso noto di essere intenzionata ad aggiungere con effetto immediato l’opzione per fare la resa, o fare FF che dir si voglia, su Dota 2: secondo lacuni tuttavia il divario con LOL è ormai fin troppo evidente.

La decisione arriva con diversi anni di ritardo sui rivali di casa Riot, sul quale da ormai tantissimo tempo è stato aggiunto un sistema di voto per far terminare la partita in maniera precoce.

A differenza di quanto occorre su League of Legends, Dota 2 ha de sampre abituato i propri giocatori a finire sempre un partita iniziata, anche quando le cose sembrerebbero andare nel verso sbagliato.

Dota 2 arriva finalmente LA RESA, ma è troppo tardi rispetto a LOL

Questa la nota condivisa da Valve:

  • ENG:
    ‘We think Dota is best played as a group with friends. To encourage this style of play we’re introducing a few experimental changes with the patch today to improve overall match quality for these kinds of games:– Full parties are now permitted to match against any valid opposing team, and are no longer required to match against a full party in ranked.
    – Adjusted matchmaking tuning to make finding a game as a full party faster.
    – Full parties may now all chat “gg” to surrender a match after 30 minutes of game time with the same 10 second countdown and cancel UI as in pro games. This is scored as a loss.”
  • ITA:
    ”Pensiamo che Dota sia meglio giocato in gruppo con gli amici. Per incoraggiare questo stile di gioco, stiamo introducendo alcune modifiche sperimentali con la patch oggi per migliorare la qualità complessiva delle partite per questi tipi di partite:– I gruppi completi ora possono confrontarsi con qualsiasi squadra avversaria valida e non sono più tenuti a confrontarsi con un gruppo completo in classificata.
    – Ottimizzazione del matchmaking regolata per rendere più veloce la ricerca di un game quando si è in 5.
    – Le squadre al completo possono ora chattare in /all “gg” per arrendersi dopo 30 minuti di gioco con lo stesso conto alla rovescia di 10 secondi e come nelle partite tra pro. Questo ovviamente verrà contato come una sconfitta.’

Cosa ne pensate community? Sarà veramente troppo tardi per Dota 2 mettersi in pari con LOL? Come al solito la discussione è aperta!

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SALE LAN di tutta Italia a rischio chiusura: una vergogna, ora serve la CLASS ACTION degli esports!

SALE LAN di tutta Italia a rischio chiusura: una vergogna, ora serve la CLASS ACTION degli esports!

Profilo di Stak
30/04/2022 14:36 di Marco "Stak" Cresta
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Nel corso della serata di ieri è iniziata un’operazione su scala nazionale rivolta contro le sale LAN italiane.

Importanti realtà della scena nazionale come Esport Palace, PC-TEKLAB o WEArena, sono state rivoltate e messe sottosopra, chiuse, ed in alcuni casi anche con i PC sotto sequestro. Agli amici dell’Esport Palace ad esempio, gli uomini delle Dogane e dei Monopoli hanno sequestrato 37 postazioni PC, con una sanzione amministrativa variabile dai 5 ai 50 MILA EURO per ogni singolo computer.

Quello in atto in questo momento, più che un’operazione dello Stato, inizia ad assumere le caratteristiche di un attacco mirato, e da tempo progettato, contro un intero settore.

Dopo il COVID, che ha tagliato le gambe di tantissimi giovani coraggiosi imprenditori italiani, ed i terribili venti di guerra che minacciano la sostenibilità di migliaia di attività in tutta l’Italia, ora arriva anche questa mazzata…

Questo è un momento devastante per il nostro settore.

Umiliato, martoriato e denigrato da una classe dirigente non adeguata, saldamente ancorata al passato, e ingiallita nell’animo.

Solamente la settimana scorsa sentivamo al TG1 parole del tutto sconclusionate e false sui videogiochi da parte del Senatore Andrea Cangini (che ha poi ritrattato sostanzialmente tutto nel corso dell’ottimo podcast condotto da Ivan Grieco, con una serie di epiche giravolte che hanno messo a nudo un pressapochismo allarmante).

Oggi scopriamo addirittura che le sale LAN possono essere utilizzate per “aggirare la normativa nazionale vigente in materia di gioco lecito“… Vergogna. “Shame on you” come direbbe qualche fiero millenials, questo vi meritate.

Come è possibile? Vi chiederete giustamente voi… Cerchiamo di fare chiarezza su cosa è accaduto, senza farci ubriacare troppo da commi e articoli legislativi.

Chiusura delle Sale Lan: cosa sta accadendo? 

La LED S.R.L. di Sergio Milesi ha presentato un esposto all’ADM, l’Agenzia delle Dogane e dei Monopoli, che ha fatto scattare un’operazione in tutta Italia. Al momento in cui scrivo questo aggiornamento, sembra che la cosa stia riguardando principalmente le regioni del nord, ma  gli amici delle sale lan di tutta Italia sono ora in allarme ed in forte apprensione.

L’accusa che viene mossa, è che i computer delle sale lan non siano “omologati” e quindi “illegali” per l’art 110 comma 7 del TULPS. Questo articolo recita che tutti i macchinari (come slot machine, biliardini o altri giochi appartenenti a 3 decenni fa) devono essere “dotati di dispositivi che ne garantiscano la immodificabilità delle caratteristiche tecniche e delle modalità di funzionamento e distribuzione dei premi”.

Capite bene che è impossibile pensare di rendere “immodificabile” un computer, cosi come è assurdo pensare che un videogame rimanga “immutato” nel corso della storia, visto che al giorno d’oggi ogni azienda seria rilascia infinite patch ed aggiornamenti, ogni giorno.

Per queste ragioni, molto banalmente, la legge in questione è inapplicabile, è del tutto illegittima. Tutta questa situazione sembra più il disperato tentativo di distruggere il mondo delle sale lan e del nuovo intrattenimento digitale. Questi signori sono spaventati da ciò che le sale lan e gli esports rappresentano. Noi siamo “il nuovo”, evidentemente una minaccia, per un’intera categoria di persone e di professionisti.

Per delegittimarci e intimorirci (ricordate la multa di quasi 90K che ci venne inflitta per un banale torneo gratuito di Hearthstone? Nel caso voleste rinfrescarvi la memoria), questi soggetti presentano esposti a delle procure del tutto inadeguate a svolgere un ruolo che sia garante per tutti. Le leggi sono vecchie, inapplicabili al mondo digitale. Come puoi pretendere l’omologazione di un computer come fosse una banale macchina mangia soldi?

Come si può pensare che la tecnica ed il software che alimentano un simulatore di Formula Uno, usato dalle stesse squadre come Ferrari o Mercedes, debbano rispettare la stessa omologazione di una schifosa slot machine?

Simulatori di guida e computer trattati alla stregua di slot machine e flipper

Sarebbe come pretendere che una macchina di formula uno avesse la targa, perchè sotto la giurisdizione dell’omologazione “stradale normale”. Una follia insomma. Una follia tutta italiana, Stato dove la mentalità boomers è dilagante oltre che linfa vitale di tutta la struttura burocratica.

Del resto anche Jacopo Ierussi, esport lawyer e Consigliere Federale con mandato affari legali di FIDE, ad una primissima richiesta di chiarimenti ci ha spiegato: “Ad una prima analisi, a mio avviso trattasi di proveddimenti illeggittimi che mettono sullo stesso piano situazioni dissimili e non equiparabili, specie laddove si accosti impropriamente l’esport al gioco d’azzardo.

Speciale SALE LAN, Alessio Cicolari (Esport Palace): “necessario dividere una volta per tutte videogiochi e VLT”

In particolare, anche come FIDE, ci terremo e stiamo tenendo in contatto con i soggetti interessati al fine di supportare e promuovere ogni iniziativa ritenuta utile a porre nel nulla questo tipo di provvedimenti nell’immediato e nel futuro. Al contempo auspico che tutti quelli che promuovano l’esport a livello istituzionale in Italia, vogliano far fronte comune per tutelare l’ecosistema, il settore e tutti coloro che vi operano”.

Personalmente, seguo gli esports dal 2013 (quando ancora gli esports non erano esports, per intenderci) perchè ho deciso, insieme al mio socio Dave Plug, di lanciarmi in un’avventura tutta nuova.

Non arriverò mai a pensare di aver sbagliato “nazione”, ma sin dal 2015, da quando lo Stato decise di punirmi perchè una battle.net card valeva più di un “lapis o fermacarte“, ho sempre pensato che dallo stato non avrei ottenuto mai alcun tipo di aiuto o supporto.

Ce la saremmo dovuta cavare da soli, e cosi effettivamente è stato.

Negli esports abbiamo però trovato anche una nuova e più allargata famiglia, una famiglia assolutamente standard, in cui quindi c’è stato anche qualche leggendario litigio.

 

Visualizza questo post su Instagram

 

Un post condiviso da eSport Palace (@esportpalacebergamo)

Oggi però è cambiato tutto. Il 29 Aprile lo stato ha nuovamente deciso di colpire un settore già martoriato ed in ginocchio, mettendo a rischio tanti onesti lavoratori. Oggi sentiamo che le sale lan verranno chiuse, che le fiere non vi saranno (anche le “console” sarebbero illegali e non omologate, come PC e altro), e che partirà la caccia alle streghe che polverizzerà questo tipo di intrattenimento.

Questo però, è quello che credono loro. Poveri illusi. Le sale lan sono il cuore degli esports. Abbiamo sempre detto che le sale lan sono le nostre “ambasciate” sul territorio, i luoghi in cui si raggiunge la “sintesi” tra la socialità virtuale e quella “live“… Sono dei luoghi sacri cazzo, che non dovevate nemmeno immaginare di colpire.

Serve Class Action del settore: tutte le leggi che regolamentano videogiochi /esports devono essere aggiornate! 

Ritengo che sia giunto il momento di rispondere. Questo deve essere il momento di intraprendere una CLASS ACTION. La cosa riguarda tutti. Riguarda le associazioni, gli streamer, le sale lan, gli organizzatori di tornei, gli owner dei team, gli editori di settore…

L’obiettivo? Un immediato confronto con lo stato per aggiornare e rendere adeguato il sistema legislativo che regola il nostro settore. Vogliamo lavorare, vogliamo divertirci lavorando e non vergognarci per questo. E vogliamo farlo nella massima legalità.

Senza un valido sistema di leggi adeguate ed aggiornate, sarete voi uomini dello stato i fuorilegge illegittimi.

In ogni caso ora tocca a noi. E’ giunto il momento di organizzarci. E di pretendere che la macchina statale, cosi come avviene in ogni altro stato modernizzato, adegui le sue norme ed i suoi commi alla nostra giustissima esistenza.

Nerd di tutto il mondo, UNITEVI!