Warzone: numerose modifiche alle armi, NERF ai colpi INCENDIARI

Warzone: numerose modifiche alle armi, NERF ai colpi INCENDIARI

Profilo di Stak
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Nerf Incendiari – Tanti, tantissimi cambi alle armi di Warzone sono stati da poco annunciati dai devs. Ricordiamo che pochi minuti fa è ufficialmente iniziata la Season 2, e che troverete tutti i dettagli riguardo a questa cliccando qui.

Partiamo dalle armi, per le quali abbiamo numerosi nerf buff. Di seguito troverete tutti gli interventi in dettaglio, anche se generalmente possiamo affermare che, delle armi “colpite”, alcune sono state severamente nerfate.

Vengono leggermente nerfati l’STG44, il C58 ed il Volks tra i fucili d’assalto. Anche il BREN ed il DP27 ricevono dei NERF, ma questi sono più pesanti e diretti ai loro danni, e quindi probabilmente andranno ad incidere molto di più su queste lmg.

Il Gorenko, il Type 99 ed il 3-Line, al contrario, ricevono dei leggerissimi ritocchi che dovrebbero migliorarne la performance.

Strage invece tra le smg, con dei pesanti nerf che vanno a colpire sia l’MP40 che la Welgun, ma in generale tutto il reparto close range visto il pesante nerf ai colpi Incendiari. In generale questo tipo di ammo farà molti meno danni, mentre i proiettili Allungati ricevono un lieve nerf alla loro velocità.

Come dicevamo sopra sono invece più di un centinaio le singole modifiche scelte per molti accessori, ma in questo caso conviene identificare quello utilizzato nel proprio loadout è vedere il tipo di intervento scelto. Dopo la lista con le modifiche alle armi, troverete gli altri dettagli relativi alla Season 2.

Gli aggiornamenti alle armi

“Down from” will always indicate a negative effect, while “up from” will always be positive. 

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

Al via la 2° Stagione di Warzone: ecco tutte le novità!

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

ATTACHMENTS

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)

Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.

  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.

Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.

As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.

» Barrels «

  • 3-Line Rifle (VG)
    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)
    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)
    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)
    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)
    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  •  Assault Rifle Hotel (VG)
    • Empress 620mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)
    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)
    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)
    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)
    • ZP 770mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)
    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)
    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)
    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)
    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)
    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)
    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)
    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)
    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)
    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)
    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)
    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)
    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)
    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)
    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)
    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)
    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%
    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)
    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)
    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)
    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)
    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%
    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)
    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9
    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%
    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)
    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%
    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%
    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10
    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)
    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%
    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)
    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%
    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%
    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%
    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
  • Top Break (VG)
    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

» Optics «

  • Kar98k (VG)
    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
  • Type 99 (VG)
    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%

» Stocks «

  • 3-Line Rifle (VG)
    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)
    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)
    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)
    • Removed Stock
      • ADS Speed increased by 5%, up from 4%

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)
    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%


Numerosi anche gli interventi che riguardano la modalità Vanguard Royale, per la quale sono state rimosse sia le Thermiti che le Stun, cosi come anche gli UAV che saranno ora disponibili solamente come ricompensa contratto.

Tutte confermate le modifiche di cui avevamo parlato anche nei giorni passati, quindi il definitivo fix all’animazione della maschera antigas, la questione delle armature (LINK), ed un nerf all’aim assist quando si è sotto stun. Il nerf riguarda anche gli aerei, tutti gli aerei, che saranno ora più semplici da abbattere.

Ecco le note complete. Seguiranno nuovi aggiornamenti dedicati.

Warzone, i devs ammettono: “abbiamo incasinato le cose”; ma con la Season 2 in arrivo tanti miglioramenti

La lista con tutti gli altri aggiornamenti

We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.

Here is an overview of the changes Players can expect to see:

  • Public Events
    • The Public Events that will be in rotation for selection are:
      • Supply Choppers
      • Fire Sale
      • Jailbreak
      • No Public Events will activate during the infil sequence
  • Contracts
    • The Contracts that will be in rotation during matches are:
      • Recon
      • Bounty
      • Most Wanted
      • Scavenger
      • Supply Run
  • Loot
    • Economy rebalance
    • Ground Weapons update

Vanguard Royale Adjustments

We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

  • Loadout Drops
    • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only.
    • No Stun Grenades in Loadouts (restricted)
    • Thermites allowed in Loadouts (unrestricted)
  • Public Events
    • The duration of Fire Sale has been reduced
    • In rotation:
      • Fire Sale
    • Jailbreak
      • Resurgence
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
  • Loot
    • Dead Silence removed from ground loot
    • Stun Grenades removed from ground loot
    • Thermites added to ground loot
    • UAVs added to Ground Loot
    • Economy rebalance
    • Ground weapons rebalance
  • UAV Changes
    • UAVs removed from the Buy Station
    • UAVs are available as Contract Rewards

General

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

UI/UX

  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
  • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane.
  • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

BUG FIXES

  • 1 Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • 2 Fixed various issues related to console texture streaming.
  • 3 Fixed various issues causing crashes on across platforms.
  • 4 Fixed an issue causing inconsistent voice chat connectivity.
  • 5 Fixed an issue causing corrupted graphics across platforms.
  • 6 Fixed an issue causing some Operator skins to appear invisible at a distance.
  • 7 Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • 8 Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
  • 9 Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • 10 Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • 11 Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
  • 12 Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • 12 Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • 14 Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • 15 Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • 16 Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • 17 Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • 18 Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • 19 Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • 20 Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • 21 Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • 22 Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • 23 Fixed multiple issues where it would show social contacts playing the wrong title.
  • 24 Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • 25 Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • 26 Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

 

Cosa ne pensate community? La discussione, come sempre, è assolutamente aperta!

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Il nuovo evento Infil Strikes stravolge Rebirth Island

Il nuovo evento Infil Strikes stravolge Rebirth Island

Profilo di Stak
19/04/2024 17:46 di Marco "Stak" Cresta
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Con l’aggiornamento settimanale abbiamo assistito al rilascio di un nuovo attesissimo evento in quel di Rebirth Island.

Da mercoledì sono infatti regolarmente entrati in rotazione gli Infil Strikes, degli eventi che sporadicamente possono stravolgere una parte dell’isola di Rebirth. Come accennato anche in un precedente speciale dedicato (lo troverete cliccando qui), questi Infil Strikes riguarderanno una delle seguenti zone: il FARO, il tetto di PRISON o la Torre Idrica.

Con l’Infil Strikes attivo, ad inizio partita (mentre siamo ancora sull’AC-130) noteremo che una delle tre zone sopra citate verrà bombardata e distrutta. L’intera zona colpita cambierà radicalmente il suo aspetto, e presenterà ai player una zona sostanzialmente “nuova” in cui giocare.

Se la distruzione della Torre dell’Acqua sembra quella meno “interessante” a livello di gameplay (se non il fatto che ci saranno “meno cecchini” in azione), lo stesso non si può dire di Faro e Prison, i cui “cambiamenti” promettono di garantirci un gameplay fortemente rinnovato in quel di Rebirth.

Intro con Infil Strikes su Rebirth Island – Warzone

Ancora non sono giunte molte testimonianze riguardo all’Infil Strikes, con i devs che stanno effettivamente “centellinando” la presenza dell’evento in lobby. Speriamo ovviamente che l’introduzione di questi “mega eventi” non influisca negativamente sulla stabilità/connessione dei server, come invece accaduto in passato.

Vi siete già imbattuti in questa tipologia di evento? Cosa ne pensate community degli Infil Strikes?

Fateci sapere cosa ne pensate con un commento sul gruppo, o mandateci le vostre clip più assurde con Infil attivo. Selezioneremo le migliori e le mostreremo a tutti i player che quotidianamente consultano i nostri speciali.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Warzone, anche MP5 e Vaznev tra le TOP SMG da giocare: ecco tutti i LOADOUT

Warzone, anche MP5 e Vaznev tra le TOP SMG da giocare: ecco tutti i LOADOUT

Profilo di Stak
19/04/2024 13:01 di Marco "Stak" Cresta
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Speciale Loadout – Nel meta close range di Warzone tornano protagoniste svariate armi del passato (più o meno recente, ndr) come la piccola Vaznev o la mai dimenticata MP5.

Armi di vertice durante l’era Modern Warfare 2, entrambe queste mitragliette godono oggi di alcuni nuovi loadout che possono concretamente riportare Vaznev ed MP5 al vertice del meta di Warzone. Per quanto riguarda la Vaznev-9K, andremo a vedere una classe estremamente precisa (e decisamente letale) proposta dal noto Velox.

La Lachmann Sub invece (o MP5, ndr), è tornata alla ribalta nelle classi di svariati top player mondiali… Ed in questo caso andremo a svelare il loadout usato dal campione del mondo in carica DiazBiffle per devastare una lobby su Rebirth Island.

Oltre alle due armi citate sopra però, che sono assolutamente valide come alternative “di livello”, mediante questo speciale andremo a vedere anche due tra le più recenti versioni per altre due armi di vertice del meta close range…

MP5, Vaznev, ma anche AMR-9 e Striker-9 tra i “top loadout del giorno” di Warzone

Parliamo dell’AMR-9 e della Striker-9, due pistole mitragliatrici che si ritrovano ormai da mesi nella “top” delle migliori armi del gioco, e che vantano entrambe una discreta popolarità tra i “pick” dei giocatori.

armi close range warzone Striker-9 – Top Loadout distanza ravvicinata Warzone di Booya
armi close range warzone AMR-9 Top Loadout distanza ravvicinata di TheKoreanSavage
armi close range warzone Vaznev 9K Top Loadout distanza ravvicinata di Velox
armi close range warzone Lachmann SUB (MP5) Top Loadout distanza ravvicinata di DiazBiffle

Cosa ne pensate dei 4 loadout svelati in questo speciale community? Una di queste classi ha maggiormente catturato la vostra attenzione? Fatecelo sapere con un commento nel gruppo.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Jamcowl riesce a sganciare l’atomica su Warzone con 0 kill

Jamcowl riesce a sganciare l’atomica su Warzone con 0 kill

Profilo di Stak
18/04/2024 18:38 di Marco "Stak" Cresta
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No KILL – Il noto content creator Jamcowl è riuscito in un obiettivo decisamente “originale” per uno sparatutto come Warzone, portando a termine la missione per la bomba atomica con una singolarissima peculiarità…

Jamcowl si era prefissato come obiettivo quello di riuscire a terminare la missione, concludendo però la partita con 0 kill. Armato di scudo ha quindi iniziato a sviluppare la quest, raccogliendo tutti i vari pezzi per comporre la bomba.

Nel frattempo il numero di avversari ancora in vita si è sempre di più ridotto, fino a quando Jamcowl non è rimasto faccia a faccia contro il suo ultimo avversario. Per riuscire nella sua “singolare missione”, Jamcowl ha quindi chiesto al suo ultimo avversario rimasto di “suicidarsi” nel gas prima dell’esplosione della bomba, cosi da essere sicuro di raggiungere il primato per “la prima bomba atomica di Warzone che non ha prodotto vittime”.

Alcuni giocatori hanno anche avuto da ridire con l’operato di Jamcowl, visto che la sua richiesta di “far suicidare” l’avversario sarebbe ben oltre il limite consentito dal TOS ufficiale… Ma resta comunque un video estremamente “divertente” ed assolutamente unico nel suo genere…

La bomba atomica con “zero kill + suicidio nel gas finale” di Jamcowl

Pilgore raggiunge il Prestigio 10 anche su MW3 senza una singola kill

Casi come questi di giocatori particolarmente “pacifici” non sono nuovi per la scena di Call of Duty. Proprio ieri ad esempio, su Reddit è stato segnalato che il giocatore Pilgore (già noto per le sue imprese a zero kill) è riuscito a raggiungere il Prestigio 10 su Modern Warfare 3 con 0.00 di K/D.

Ha dovuto impiegare tre giorni, tre ore e 17 minuti di gioco in multiplayer, con un totale di 486 partite vinte (ed una win ratio di 3.91), per ottenere questo risultato. Questa non è la prima volta che ci riesce, visto che anche nei precedenti COD è riuscito a portare a termine questa insana sfida.

Even pacifists can reach 10th prestige.
byu/Pilgore1 inModernWarfareIII

Cosa ne pensate di queste bizzarre prove di “non forza” community? Fatecelo sapere con un commento sul gruppo: la discussione, come sempre, è aperta!

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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