Nerf per molti sniper, per l’OWEN e l’MP40: ecco tutti i bilanciamenti della Season 3!
Dopo aver visto i dettagli delle note della patch della Season 3 di Warzone (le troverete cliccando qui), andiamo a vedere tutti i dettagli riguardo alla tornata di nerf/buff che ha colpito molteplici armi.
Questa volta i devs hanno deciso di usare il pugno di ferro con moltissime protagoniste del meta, ad iniziare dai numerosi fucili da cecchino che oggi ricevono una bella ridimensionata.
Armi come il Kar98K, lo Swiss o il Pelington non saranno più in grado di one shottare con un singolo colpo in testa se il bersaglio si trova fuori portata massima.
Imponenti nerf per gli sniper di Warzone
Vi saranno alcuni fucili da cecchino (l’Alpha di Modern Warfare, il Rytec ed il Charlie di Black Ops) che non potranno proprio più oneshottare con un singolo colpo in testa.
Al contrario, vi saranno degli specifici fucili sniper che potranno one shottare con un singolo colpo in testa a qualsiasi distanza.
Eccoli tutti:
Armi che possono effettuare un one-shot entro la loro portata massima
- Marksman Rifle Charlie (MW)
- SP-R 208 (MW)
- Pelington 703 (BOCW)
- Swiss K31 (BOCW)
- Type 99 (VG)
- Kar98k (VG)
Armi che possono effettuare un one-shot a tutte le distanze
- HDR (MW)
- Sniper Rifle Charlie (MW)
- ZRG 20mm (BOCW)
- 3-Line Rifle (VG)
- Gorenko Anti-Tank Rifle (VG)
Armi che non possono effettuare un one-shot
- Rytec AMR (MW)
- Sniper Rifle Alpha (MW)
- Sniper Rifle Charlie (BOCW)
Non solo cecchini: modifiche in arrivo per tante altre armi di Warzone
Oltre a tutto questo vi sono però anche numerosi cambiamenti per tutte le altre armi, come ad esempio dei nerf specifici per l’Owen Gun, ma anche per la canna corta dell’MP40.
Nerf anche per l’Armaguerra, per la BREN, per il Vargo e per la STG44 (indicata in basso come AR Alpha). Piccoli bilanciamenti in arrivo anche per l’XM4 (che perde pochi danni minimi, per guadagnare un max damage range migliore), e per il silenziatore MX.
Quest’ultimo accessorio citato, avrà un 10% in più di damage range, al costo di un 2% in meno di velocità di fuoco.
Ecco il listone con tutti i cambiamenti annunciati, e già attivi da questo momento su Warzone:
WEAPONS
New Weapons
- M1916: Marksman Rifle (VG)
- A semi-automatic rifle with a deadly combination of power and fire rate. Lethal at any range in the hands of a capable marksman.
- Nikita AVT: Assault Rifle (VG)
- Heavy, powerful, and fast firing. This Assault Rifle can be outfitted to excel in both CQC and mid range combat.
New Unlock Challenge Missions
- KG M40 (VG)
- Earn 3 double kill medals with an AR in a single match 15 times.
- Whitley (VG)
- Destroy 3 killstreaks with an LMG in a single match 15 times.
Bilanciamento armi Warzone – Nerf e Buff
» Assault Rifles «
- STG44
- .30 Russian Short 45 Round Mags
- Damage Range decreased to 10%, down from 20%
- Horizontal Recoil Control penalty decreased to -23%, down from -25%
- Vertical Recoil Control penalty decreased to -18%, down from 20%
- Visual Recoil decreased
- 7.62 Gorenko 50 Round Mags
- Damage Range penalty removed
- Bullet Velocity penalty removed
- Krausnick 620mm Precision
- Bullet Velocity increased to 40%, up from 30%
- Now increases Damage Range by 20%
- VDD 320mm 02B
- Bullet Velocity increased to 30%, up from -12%
- Damage Range increased to 10%, up from -10%
- Horizontal Recoil Control penalty decreased to -18%, down from -25%
- Initial Firing Recoil penalty decreased to -10%, down from -20%
- VDD 760mm 05B
- Damage Range increased to 35%, up from 15%
- Bullet Velocity increased to 50%, up from 40%
- .30 Russian Short 45 Round Mags
-
ITRA Burst
- .303 British Round Mags
- Capacity increased to 36, up from 32
- 6.5 Sakura Round Mags
- Capacity increased to 28, up from 24
- 8mm Klauser Round Fast Mags
- Capacity increased to 24, up from 20
- 8mm Klauser 38 Round Drum Mags
- Capacity increased to 42, up from 38
- Attachment name will be corrected in a future update
- Capacity increased to 42, up from 38
- .303 British Round Mags
The Assault Rifle Bravo (VG) has considerable close to mid-range potential–however, as a fast-firing burst Weapon, it would often burn through its magazine capacity rather quickly, leaving the wielder outgunned in longer distance or larger-scale engagements. With this change we are aiming to minimize one of the Weapon’s more obvious disadvantages and inch it ever closer to viability.
-
Volkssturmgewehr (VG)
- 7.62 Gorenko 30 Round Mags
- Bullet Velocity penalty removed
- Damage Range penalty removed
- 7.62 Gorenko 40 Round Mags
- Bullet Velocity penalty removed
- Damage Range penalty removed
- Krausnick 428mm 05V
- Bullet Velocity increased to 50%, up from 40%
- Reisdorf 407mm Custom
- Now increases Bullet Velocity by 30%
- Now increases Damage Range by 26%
- VDD 287mm
- Bullet Velocity increased to -10%, up from -12%
- Horizontal Recoil Control penalty decreased to -21%, down from -25%
- Vertical Recoil Control penalty decreased to -12%, down from -50%
- 7.62 Gorenko 30 Round Mags
- Vargo 52 (BOCW)
- 17.1” VDV Reinforced Barrel
- Horizontal Recoil Control decreased to 2.5%, down from 4%
- Vertical Recoil Control decreased to 2.5%, down from 4%
- 17.9” Takedown Barrel
- Horizontal Recoil Control decreased to 7%, down from 8%
- 18.6” Task Force Barrel
- Horizontal Recoil Control decreased to 5%, down from 8%
- Vertical Recoil Control decreased to 5%, down from 8%
- 19.8” Liberator Barrel
- Vertical Recoil Control decreased to 7%, down from 8%
- Vertical Recoil Control decreased to 7%, down from 8%
- Foregrip
- Horizontal Recoil Control decreased to 5%, down from 10%
- Spetsnaz Grip
- Horizontal Recoil Control decreased to 5%, down from 20%
- Vertical Recoil Control decreased to 5%, down from 6%
- 17.1” VDV Reinforced Barrel
- XM4 (BOCW)
- Minimum Damage decreased to 26, down from 27
- Maximum Damage Range increased to 880, up from 850
» Handguns «
- Top Break (VG)
- Max Damage increased to 46, up from 45
- Mid Damage increased to 38, up from 34
- Min Damage increased to 28, up from 26
- Diamatti (BOCW)
- Head Damage Multiplier decreased to 1.49
Handgun Charlie (BOCW) has been a truly dominant Secondary Weapon. Due to its substantial headshot multiplier, Handgun Charlie (VG) was able to achieve Primary Weapon TTKs with little downside. We will be closely monitoring the Weapon’s performance and make further adjustments if necessary.
» Light Machine Guns «
- BREN (VG)
- Max Damage decreased to 32, down from 34
- Min Damage decreased to 28, down from 30
- 6.5 Sakura 40 Round Mags
- Horizontal Recoil Control decreased to 14%, down from 20%
- Vertical Recoil Control decreased to 14%, down from 18%
- Queen’s 775m Scepter
- Horizontal Recoil Control decreased to 23%, down from 40%
- Vertical Recoil Control decreased to 20%, down from 40%
- Queen’s 705mm Royal
- Horizontal Recoil Control decreased to 31%, down from 38%
- Tight Grip
- Recoil Control greatly decreased
Light Machine Gun Charlie (VG) has overstayed its welcome as the go-to long range choice. Its high damage profile paired with the ability to load it out to remove most recoil made for a nasty combination. By addressing some of the major outliers of the weapon, we’re left with a strong choice for those that can control it effectively.
- Whitley (VG)
- Min Damage increased to 31, up from 30
- ADS Speed decreased to 0.460, down from 0.475
- .303 British 45 Round Mags
- Fire Rate increased to 18%, up from 15%
- 28″ Gracy MK. 9 Barrel
- ADS Speed penalty decreased to -11%, down from -18%
» Sniper Rifles «
The adoption of 150 health in Battle Royale resulted in a huge boon to the Sniper category – While all other weapons require an additional shot or two, Snipers remained as they did previously. The long-standing “one shot rule” unfortunately diluted the Sniper class into one important metric, speed to click heads.
As mentioned above Snipers may now use damage ranges as a defining characteristic of their one-shot potential. This not only brings more identity to each weapon but means Attachments that provide the lighter and quicker sniper rifles the Damage Range stat will increase their ability to one shot at increased distances.
Our ultimate goal is to enable a wider range of viable playstyles and really push the potential of each weapon. Keep an eye out as we expect further adjustments to Sniper Rifles as we hone in on the best all-round experience.
Please see below for the full list of changes to Snipers, and keep in mind that attachments that provide Range Bonuses can drastically change the Base Weapons Max Range:
-
AX50 (MW)
- Can one-shot to the head at any range
- Max Damage Range increased to 3400, up from 3072
- Head Damage Multiplier increased to 3.2
- Dragunov (MW)
- Cannot one shot
- Max Damage Range decreased to 1375, down from 2500
- Min Damage increased to 60, up from 50
- Max Damage increased to 80, up from 70
- HDR (MW)
- Can one-shot to the head at any range
- Max Damage Range decreased to 3400, down from 4000
- Head Damage Multiplier increased to 3.2
- KAR98K (MW)
- Can one-shot to the head within max damage range
- Max Damage Range decreased to 1425, down from 2400
- Head Damage Multiplier increased to 3.2
- Min Damage increased to 75, up from 50
- Max Damage increased to 95, up from 86
- SP-R 208 (MW)
- Can one-shot to the head within max damage range
- Max Damage Range increased to 1300, up from 900
- Head Damage Multiplier increased to 3.2
- Max Damage increased to 94, up from 93
- Swiss K31 (BOCW)
- Can one-shot to the head within max damage range
- Max Damage Range increased to 1650, up from 900
- Head Damage Multiplier increased to 2.31
- Max Damage increased to 130, up from 95
-
ZRG 20mm (BOCW)
- Can one-shot to the head at any range
- Max Damage Range increased to 4000, up from 3072
- Head Damage Multiplier increased to 3.2
- M82 (BOCW)
- Cannot one shot
- Max Damage Range increased to 2675, up from 2600
- Min Damage decreased to 96, down from 99
- Pelington 703 (BOCW)
- Can one-shot to the head within max damage range
- Max Damage Range decreased to 1900, down from 2000
- Head Damage Multiplier increased to 2.4
- Min Damage decreased to 95, up from 99
- Max Damage increased to 125, up from 102
- LW3 – Tundra (BOCW)
- Can one-shot to the head within max damage range
- Max Damage Range decreased to 1675, down from 4000
- Head Damage Multiplier increased to 2.5
- Max Damage increased to 120, up from 102
-
Rytec AMR (MW)
- Cannot one shot
- Max Damage Range decreased to 2650, down from 2800
- Min Damage decreased to 96, down from 99
- Head Damage Multiplier increased to 2.1
- Type 99 (VG)
- Can one-shot to the head within max damage range
- Max Damage Range decreased to 1350, down from 4092
- Head Damage Multiplier increased to 2.4
- ADS Transition In Speed decreased to 0.45, down from 0.48
- ADS Transition Out Speed decreased to 0.42, down from 0.5
- Kar98k (VG)
- Can one-shot to the head within max damage range
- Max Damage Range decreased to 1850, down from 3800
- Max Damage increased to 100, up from 92
- ADS Transition In Speed decreased to 0.43, down from 0.455
- ADS Transition Out Speed decreased to 0.4, down from 0.476
- 3-Line Rifle (VG)
- Can one-shot to the head at any range
- Max Damage Range decreased to 3225, down from 4092
- Head Damage Multiplier increased to 3.15
- Max Damage increased to 115, up from 95
- Min Damage increased to 96, up from 79
- ADS Transition In Speed increased to 0.532, up from 0.517
- ADS Transition Out Speed increased to 0.54, up from 0.52
- Movement speed scaler decreased to 0.80, down from 0.83
- Gorenko Anti-Tank Rifle (VG)
- Can one-shot to the head at any range
- Max Damage Range decreased to 3700, down from 4092
- Head Damage Multiplier increased to 3.0
- Upper Torso Multiplier increased to 1.2
- Upper Torso Multiplier increased to 1.1
- ADS Transition Out Speed decreased to 0.5, down from 0.66
- Now Has Access to Lengthened, Armor Piercing, Subsonic, Frangible and Hollow Point Ammunition.
» Submachine Guns «
- Armaguerra 43 (VG)
- 8mm Kurz 72 Round Mags
- Fire Rate decreased to 10%, down from 15%
- Now increases Damage by 5%
- The 8mm Kurz 72 Round Mags simply didn’t have a fair pro for con trade. We’ve slowed its rate of fire down some while providing a damage increase that results in targets being eliminated 1 bullet faster.
- Imerito 180mm Short Barrel
- Bullet Velocity penalty decreased to -10%, down from -12%
- Recoil Control penalty decreased to -10%, down from -15%
- Visual Recoil decreased.
- 8mm Kurz 72 Round Mags
- Type 100 (VG)
- Visual Recoil decreased
- 8mm Kurz 48 Round Drums
- Damage Multiplier decreased to 6.5%, down from 14%
- Movement Speed decreased to -4%, down from -3%
The 8mm Kurz 48 Round Drums were holding too much of the Type 100’s overall damage potential. We’ll be monitoring the Type 100 this update and make adjustments to the base weapon if any are required. This Magazine is still very powerful with the increased rate of fire it provides and the damage bonus still results in one less bullet to kill.
- Owen Gun (VG)
- 7.62 Gorenko 33 Round Mags
- Neck Damage Multiplier decreased to 1.17, down from 1.3
- 7.62 Gorenko 72 Round Drums
- Head Damage Multiplier decreased to 1.47, down from 1.5
- Neck Damage Multiplier decreased to 1.17, down from 1.3
- Hockenson 142mm Rapid
- Fire Rate decreased to 16%, down from 19%
- 7.62 Gorenko 33 Round Mags
- MP40 (VG)
- VDD 189mm Short Barrel
- Min Damage decreased to 23, down from 24
- Upper and Lower Torso Damage Multiplier decreased to 1.04, down from 1.1
- VDD 189mm Short Barrel
The VDD 189mm short barrel has been a huge boon for the Submachine Gun Charlie (VG) and would often shred the target’s Upper Body far outside of its maximum damage range. The VDD still provides a large bonus against extremities and still increases both the min damage and optimal damage range of the MP40. We expect continued use of this attachment, even with these adjustments.
» Marksman Rifles «
- M1 Garand (VG)
- Lower Limb Damage Multipliers increased to .8, from .7
This slight change to the damage profile results in requiring one less shot to kill if all shots are to the limbs.
ATTACHMENTS
» Ammunition «
- Subsonic
- Bullet Velocity penalty removed
Continuing our deep-dive into Ammunition – we’ve looked at Subsonic and feel that a downside on this ammunition puts it out of the desirability range of where we’d like it to be.
» Muzzles «
- Mercury Silencer
- Damage Range penalty removed
- MX Silencer
- Now Decreases Sprint to Fire Speed by 2%
- Now Increases Damage Range by 10%
Cosa ne pensate di tutte queste modifiche? La discussione, come sempre, è assolutamente aperta!
- Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Clicca qui per entrare su Facebook – Clicca qui per seguire la community su Instagram)
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