Altro nerf per le armi di Warzone: colpite la Bullfrog, il GALLO, l’AK e l’XM4; modifiche anche per Prove di Guerra

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Come facilmente prevedibile, con la sera di Giovedì giunge anche questa settimana una nuova pesantissima tornata di bilanciamenti per armi e modalità di Call of Duty Warzone.

Gli sviluppatori di Raven Software hanno questa volta deciso di colpire la Bullfrog (che perde un po’ della sua velocità e della sua ADS), il GALLO SA12 (che vede diminuire la portata dei suoi danni), ma anche i fucili d’assalto XM4 e AK47, entrambi colpiti al rinculo che è ora lievemente meno gestibile di prima.

Ultimo tra i bilanciamenti, ma non di certo per importanza, si segnala un buff (e quindi un miglioramento) per il fucile d’assalto KRIG, il cui rinculo dovrebbe essere ora leggermente più gestibile rispetto a prima.

Come dicevamo ad inizio articolo anche la modalità Prove di Guerra subisce numerose modifiche (questa mode presto sarà aggiunta alle partite personalizzate – clicca qui), che dovrebbero spingere questa mode su vette ancor più competitive: sono infatti stati nerfati i colpi corpo a corpo (finalmente, aggiungiamo noi, anche se solo in Prove di Guerra), sono state eliminate dal gulag le LMG ed i fucili tattici, tranne che per il caso della RPD che invece rimane nel pool di quelle utilizzabili.

Ricevono modifiche anche le ricompense dei contratti di Iron Trials, ed il fatto che da questa sera in avanti le sacche d’armatura, le maschere del gas ed i kit di auto-rianimazione saranno degli equipaggiamenti molto più rari da trovare tra i loot a terra in questa modalità.

Andiamo a vedere tutti i dettagli di seguito, ricordandovi che nella nuova playlist settimanale è tornata disponibile la mode DUO in battle royale e la modalità bottino quartetti.

Rimossa Blood Money, mentre restano anche questa settimana Ritorno Quartetti e Prove di Guerra coppie, che subisce però le modifiche di cui abbiamo parlato sopra. Ecco i dettagli ufficiali, iniziando proprio dalle modifiche previste per la modalità Iron Trials.

  • Buy Stations
    • The Specialist Token has been added
    • Supply Run discounts are now 50% on every item except Team Redeploy (100%), Loadout Drop Marker (10%), and Specialist Token (10%)
    • The Hardline Perk now gives a 25% discount to every item except Self Revive (20%), Loadout Drop Marker (10%), and Specialist Token (20%)
      We suspect very few people will be able to say they’ve purchased a Specialist Token. However, we do feel there is an opportunity to provide high tier Players with additional impactful outlets for their hard earned resources. Additionally, further enabling purchasing power with Hardline is something we would like to continue to explore.
    •  Contracts
      • Contract Cash rewards (per Player) have been reduced. Multiplier values are unchanged.
        • Recon
          • $1,300 down to $1,100
        • Scavenger
          • $2,500 down to $1,600
        • Bounty
          • $3,800 down to $2,500
        • Supply Run
          • $1,300 down to $1,200

We recognize that this may be a polarizing change, but we feel it is a necessary one. When we gate access to Loadouts behind a large price tag, as is the case, we force players to continue moving around the map. This works to disincentivize camping. While we do not anticipate this change will have a large impact on the most skilled Players – those who stay put and avoid engagements will find themselves resource strained and quickly falling behind. This is part of how we subtly encourage map movement and fighting. Additionally, we feel scavenging, being resourceful, and barely scraping by is part of what adds to the charm and intensity of the Trials. This dynamic makes room for, and emphasizes other facets of skill like movement, teamwork, strategy, and map knowledge. By delaying Loadout acquisition, we are further smoothing out player power such that each increase to it is much more noticeable and allows more room for those secondary skillsets to shine. We will be monitoring the mode and Player feedback closely to ensure this change is having the intended effect.

  • Gulag
    • Light Machine Guns (except the RPD (BOCW)) and all Tactical Rifles have been removed from Gulag Loadouts.

We feel an emphasis on Submachine Guns and Assault Rifles better suits this version of the Gulag.

  • Melee
    • Weapons will no longer deal more than 120 damage per melee hit.
  • Loot
    • Armor Satchel, Gas Mask, and Self Revive drop rates have been reduced
    • Ground Loot XM4 (BOCW) attachments have been updated
    • Ground Loot Bullfrog (BOCW) attachments have been updated

The XM4 (BOCW) and Bullfrog (BOCW) Attachments are now more closely aligned with popular builds.

  • Fixed additional collision issues with various elements on Rebirth Island allowing Players to exploit/peek/shoot through them.
  • Fixed an issue with the Bullfrog (BOCW) that reduced recoil while firing.

Submachine Guns

  • Bullfrog (BOCW)
    • ADS Speed decreased by 9%
    • Movement Speed decreased by 1%
    • ADS Movement Speed decreased by 2%

The Bullfrog (BOCW) is a true jack of all trades. It has great Mobility, Effective Damage Range, Handling, and base Magazine Capacity – which would often act as a free Attachment. These changes, in conjunction with a Recoil bug fix, will bring the Bullfrog (BOCW) much closer to the competition. 

  • Shotgun Bravo (BOCW)
    • Maximum Damage Range decreased from 4.5 to 3.5 meters
    • Second Damage Range decreased from 8.1 to 5.5 meters
    • Third Damage Range decreased from 13.2 to 9.9 meters

The Shotgun Bravo (BOCW) has been incredibly dominant due to its Effective Damage Range, Magazine Capacity, Mobility, and Rate of Fire. By reducing its Effective Damage Ranges, the Shotgun Bravo (BOCW) will begin to feel more like a Shotgun and less like a Sniper.

Barrels

  • Krig 6 (BOCW)
    • 19.7” Takedown
      • Horizontal Recoil Control increased from 8% to 9%
    • 19.7” Ranger
      • Vertical Recoil Control increased from 8% to 9%
    • 15.5” Contour
      • Horizontal Recoil Control increased from 4% to 5%
      • Vertical Recoil Control increased from 4% to 5%
    • 15” CMV Mil-Spec
      • Horizontal Recoil Control increased from 8% to 9%
      • Vertical Recoil Control increased from 8% to 9%

Given the Krig 6’s (BOCW) most recent adjustments, we felt it was appropriate to increase the effectiveness of its Recoil Control Attachments slightly. 

  • AK-47 (BOCW)
    • 18.2” Takedown
      • Horizontal Recoil Control decreased from 11.1% to 10%
    • 20” Liberator
      • Vertical Recoil Control decreased from 11.1% to 10%
    • 18.2” VDV Reinforced
      • Horizontal Recoil Control decreased from 5.5% to 4%
      • Vertical Recoil Control decreased from 5.5% to 4%
    • 20” Spetsnaz RPK Barrel
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8.5%
  • XM4 (BOCW)
    • 13.7” Takedown
      • Horizontal Recoil Control decreased from 11.3% to 10%
    • 13.7” Ranger
      • Vertical Recoil Control decreased from 11.3% to 10%
    • 13.5” Reinforced Heavy
      • Horizontal Recoil Recoil Control decreased from 5.5 to 4%
    • 13.5” Task Force
      • Horizontal Recoil Control decreased from 9% to 8%
      • Vertical Recoil Control decreased from 9% to 8%

 

Cosa ne pensate di queste modifiche? La discussione, come sempre, è assolutamente aperta!

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Altro nerf per le armi di Warzone: colpite la Bullfrog, il GALLO, l’AK e l’XM4; modifiche anche per Prove di Guerra
Marco "Stak" Cresta

Sono un appassionato di videogiochi fin da quando ne abbia ricordo e credo nella bontà del progresso che scaturirà grazie agli eSports anche a livello sociale. L'altra mia grande passione è da sempre stata l'attualità e la storia, motivo per il quale ho concluso il mio percorso di studi con la laurea in Scienze Politiche nell'Università calabrese di Cosenza.

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