Warzone: Krig e Stoner (ma anche EM2, Swiss, C58) le armi nerfate! Ecco le novità della patch

Warzone: Krig e Stoner (ma anche EM2, Swiss, C58) le armi nerfate! Ecco le novità della patch

Profilo di Stak
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Come avevamo accennato anche ieri con un precedente aggiornamento, nel corso della mattina di oggi sono state introdotte su Call of Duty Warzone le nuove note della patch relative al “Reload” della quinta stagione.

Numerosi i cambiamenti voluti dagli sviluppatori che, oltre ad una serie di interessanti novità lato gameplay (su tutte la caotica nuova modalità Scontro, di cui andremo a parlare più approfonditamente di seguito), hanno deciso di procedere con un ulteriore tornata di bilanciamenti per le armi, che dovrebbe nuovamente cambiare il meta presente nel gioco.

Finiscono cosi nel mirino dei devs praticamente tutte (o quasi) le armi più forti e giocate del momento, e quindi ovviamente anche svariati fucili d’assalto, i fucili da cecchino e le piccole SMG.

Con questa patch Activision ha quindi scelto di colpire le seguenti armi di Warzone, con le seguenti modifiche:

  • C58 – Rinculo leggermente aumentato
  • EM2 – Ottica base meno performante
  • FAL – Nerf ai danni all’upper torso, con il moltiplicatore che passa da 1.1 a 1
  • Groza – Aumentata la velocità di mira, con l’arma che è ora più usabile in chiave SMG; il Serpent Grip ora assicura meno velocità ADS
  • Krig 6 – Numerosi nerf ai suoi danni
  • Stoner 63 – Rinculo aumentato e meno controllabile
  • DMR 14 – Rinculo leggermente diminuito; nerf alla canna 16.3” Titanium
  • M16 – Diminuito il weapon kick
  • AUG – Rinculo diminuito
  • Type 63 – Diminuiti i danni Headshot, Upper e Lower Torso, mentre sono stati aumentati i danni al Neck
  • OTs9 – Nerf alla portata dei suoi danni
  • MP5  (MW) – quando provvista dei colpi 0mm Auto 30-Round Mags, vede nerfati i suoi danni max che passano da 34 a 31
  • PPSh-41 – Bilanciati meglio Weapon Kick e ADS
  • Swiss K31 – Rinculo Migliorato
  • ZRG 20mm – Rinculo migliorato

Non solo modifiche alle armi però, dato che vi sono poi numerosi interventi anche a diversi Allegati, in particolare si segnalano dei nerf per le canne dei Fucili d’Assalto Ranger/Liberator/GRU Composite, Reinforced Heavy/VDV Reinforced/Contour, Takedown/Contour M2 e Task Force/Spetsnaz RPK/CMV Mil-Spec, ed anche per la Match Grade e la Task Force delle mitragliatrici leggere, anche queste colpite da numerosi nerf.

Oltre a tutto questo, si segnala poi l’introduzione della nuova caotica modalità Scontro, un deathmatch a squadre 50 contro 50 che viene giocato in una piccola porzione di Verdansk e che è già disponibile da questa mattina su Warzone.

Armi di Warzone DOPO il nerf: quali giocare? Quali sono le “nuove” migliori?

Andiamo a vedere le note della patch ufficiali, all’interno delle quali è possibile anche vedere il calendario completo relativo alle playlist delle prossime settimane, oltre ovviamente a tutti i vari aggiornamenti lato armi/allegati di cui vi abbiamo fatto un accenno sopra:

Week of September 9th

  • Verdansk

    • BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Clash
  • Rebirth Island

    • Resurgence
      • Trios
      • Quads

Week of September 16th

  • Verdansk

    • BR
      • Solos
      • Trios
      • Quads
    • Iron Trials ’84
      • Duos
    • Blood Money
      • Quads
    • Clash
  • Rebirth Island

    • Resurgence
      • Quads

Week of September 23rd

  • Verdansk
    • BR
      • Solos
      • Duos
      • Trios
      • Quads
    • Iron Trials ’84
      • Duos
  • Rebirth Island
    • Resurgence
      • Quads
  • What else? We’ll let you choose from a few options! Keep an eye on our Twitter for updates.

Week of September 30th

  • Verdansk
    • BR
      • Duos
      • Trios
      • Quads
    • Buy Backs
      • Solos
    • Plunder
      • Trios
  • Rebirth Island

    • Resurgence Extreme
      • TBD
  • And the return of a mode not seen in quite some time

The Numbers, A Limited-Time Event (Begins Sept. 21)

“16… 11… 1… 9… 21…”

Those brave enough to investigate the Mobile Broadcast Stations scattered across Verdansk will receive the following incentives:

  • An instant $5,000 Cash bonus in the current match
  • For each unique Mobile Broadcast Station activated during the event, you will receive an exclusive reward such as a Sticker, Calling Card, or Charm, in addition to some XP
  • Complete all of the Challenges in the Numbers Event in either Warzone or Cold War to unlock the Sai melee weapon.

This event will also include a set of nine challenges within Warzone, which are based around the active Mobile Broadcast Stations in Season Five Reloaded. Through these challenges, you can unlock even more cosmetic rewards, as well as more rewards and another arcade cabinet game for your collection by completing event challenges in Black Ops Cold War. Unlock the first-ever event reward weapon, the Sai, by completing a full set of nine challenges in either game starting Sept. 21.

Clash (Launch)

This is Team Deathmatch on an epic scale: 50 v 50, all your loadouts accessible, Ping and Armor System, Cash, Buy Stations, and Vehicles from both the regular Battle Royale and Plunder modes.

Get ready for the biggest team fights in Warzone and consider updating those Loadouts – you’ll have access to them right off the drop, allowing you to use those go-to armaments or level up and complete camo challenges for weapons from Black Ops Cold War and Modern Warfare®.

Iron Trials ‘84 (In-Season)

The rules have changed.

Last week, we gave you a first look at some of the fundamental changes coming to Verdansk via this new Mode:

  • Altered Health and Regeneration
  • Removal of Loadout Drops
  • New Gulag Rules
  • Adjusted Environmental Hazards
  • Classified Weapons

Here are three additional changes to expect:

  • Field Upgrades
    • Dead Silence and Stopping Power have been removed. Leave the pocket sand on the playground.
  • Sniper Rifles
    • Can only one-shot to the head within 30 meters. You’re gonna have to get up close and personal with the competition.
  • Vehicles
    • ATVs and Dirt Bikes only. You’ll need to dispatch your foes the old fashioned way. Plan your drops carefully and rotate early.

And as mentioned, those who place first will receive the exclusive Calling Card!

We’ll be unveiling the full extent of the changes as we draw closer to the Playlist update that will include Iron Trials ‘84 on September 16th

Mobile Broadcast Stations

The previously dormant Mobile Broadcast Stations seem to be stirring. It is suspected that they will soon begin amplifying the “Dragovich Program” tapes – A.K.A. the Numbers broadcasts – across the region.

Red Doors

We’ve received reports of new, unusual activity in the Red Door rooms. Operators have been asked to investigate.

  • Loot that spawns across Verdansk has been adjusted as follows…
    • New Gulag loadouts
    • New pre-match loadouts
    • New ground and Supply Box loot
  • Fixed a visual issue causing Player models to appear to have two left hands after free falling with any akimbo Weapon equipped.
  • Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
  • Fixed collision issues with various elements across both Verdansk and Rebirth Island that allowed Loadout Drops to fall through them.
  • Fixed an issue causing Players to not receive the squad wipe notification when finishing the last member of an enemy squad.
  • Fixed an issue causing Players to remain stuck in the blank tablet screen while using the RC-XD Killstreak.
  • Fixed an issue causing the audio for certain Finishing Moves to not play properly.
  • Fixed an issue causing Thermite damage to persist upon redeployment after exiting the Gulag.
  • Fixed an issue where a Bounty Contract would display placeholder text.
  • Fixed an issue where a Squad Wipe wouldn’t count if the last enemy was holding a Self-Revive.
  • Fixed an issue where Players could regenerate Armor Plates while using the Tempered perk.
  • Fixed an issue where Revive and Self-Revive times were incorrect in Private Matches.
  • Fixed an issue where some Calling Cards were displaying placeholder text.
  • Fixed an issue where trying to customize Reticles would send Players back to the Main Menu.
  • Fixed incorrect Blueprint labeling of various Attachments in the Gunsmith Customs.
  • Fixed the Reticle alignment for the Swiss K31 (BOCW) “Roman Standard” Blueprint.
  • Fixed the visual scaling of the Swiss K31 (BOCW) Diamond Camo.
  • Fixed various issues causing the inspect animation on some Blueprints to not work properly.
warzone

New Weapon

  • Sai: Melee (BOCW)
    • During The Numbers Limited-Time Event starting Sept. 21, those who complete all nine challenges within Warzone or Black Ops Cold War will receive this new functional melee Weapon.
warzone

Weapon Changes

While assessing the power level of BOCW Weapons, we have observed some disparities between ease of use and efficacy. The Krig 6 (BOCW) has shown an impressive performance at just about every engagement range. While we believe it is important to have a wide array of Weapons which can be utilized by players of all skill levels — it is critical to the health of the game that their effectiveness scales appropriately with the skill required to wield them. If players can be as effective with a Weapon that is pinpoint accurate that has a marginally slower Time to Kill potential than the hardest to wield Weapons, why would they choose another? As we continue to address these Weapons, we will also be making adjustments to BOCW attachments that offer Recoil Control. We feel these changes will provide a fairer, more diverse long-range landscape.

Assault Rifles

  • C58 (BOCW)
    • Recoil adjusted

High damage Weapons like the C58 (BOCW) tend to adhere to a lower Rate of Fire and higher Recoil, which generally balances out their hasty Time to Kill potential. Much like the Krig 6 (BOCW), the C58 (BOCW) was a tad easier to control than we feel is appropriate for a Weapon with its damage profile. While “Recoil adjusted” can be rather nebulous, the exact details of these changes can often be difficult to quantify with numbers alone. While the C58’s (BOCW) Recoil has been increased slightly, the majority of this change will be felt in the Recoil Pattern deviation. When this deviation is increased, it can create subtle shifts which become increasingly difficult to compensate for given distance from the target.

  • EM2 (BOCW)
    • Base Optic eye position retracted

The EM2 (BOCW) is not receiving a direct reduction to its efficacy with this change. However, it will result in the Base Optic being a less suitable substitute for higher magnification optics. This, however, in conjunction with the changes to Recoil Control barrels will make the EM2 a slightly less viable option to lesser skilled marksmen.

  • Assault Rifle Bravo (MW)
    • Upper Torso Multiplier decreased from 1.1 to 1

To the dismay or surprise of some, our data suggests that the Assault Rifle Bravo (MW) is an absolute monster. The Assault Rifle Bravo (MW) will still be capable of achieving an extremely low Time to Kill, though that speed will now be locked behind an additional Headshot. Changes like these align more closely with our goal to shift consistently acquirable TTKs out of the 300ms range.

  • Groza (BOCW)
    • Sprint to Fire Speed increased by 15%

The Groza (BOCW) has not yet fulfilled the role we had intended for it. As a more ‘bruiser’ oriented, AR-SMG hybrid, its slow base Sprint to Fire Speed has continued to hold it back considerably. With this change, it will be able to more reliably contest SMGs in short-range engagements.

  • Krig 6 (BOCW)
    • Maximum Damage decreased from 30 to 29
    • Mid Damage now 25
    • Minimum Damage decreased from 25 to 23
    • Weapon Kick adjusted

The vast majority of kills with the Krig 6 (BOCW) take place within its Max Damage Range, which unsurprisingly, is the longest of all BOCW Assault Rifles. This change will affect most Time to Kill breakpoints within its Maximum Damage Range by one bullet. Additionally, we have added a third Damage Range. Which is a change we do not suspect to be immensely impactful, as builds that extend Damage Range could push the Mid Damage Range out to nearly 100 meters — which is well beyond the average kill distance for the Krig 6 (BOCW). Though, it is not all bad for the Krig 6 (BOCW); we have reduced some of the Weapon’s ‘bounciness’ while firing which we feel makes it more enjoyable to use.

Light Machine Guns

  • Light Machine Gun Alpha (BOCW)
    • Recoil increased slightly

The Light Machine Gun Alpha (BOCW) had already been an incredibly accurate LMG prior to the changes which added Recoil Control to the Task Force and Match Grade barrels. With a baseline increase to Recoil and a reduction in the total amount of Recoil Control the aforementioned barrels offer, it will be harder to stay on target with Light Machine Gun Alpha (BOCW) at longer ranges.

Tactical Rifles

  • Tactical Rifle Charlie (BOCW)
    • Recoil decreased

The Tactical Rifle Charlie (BOCW), and many other Tactical Rifles have remained out of the spotlight for nearly three seasons. Given that, we feel now is a good time to reassess their effectiveness, cognizant of the razor’s edge of balance on which Burst Weapons exist. While this change will make the Tactical Rifle Charlie (BOCW) far easier to stay on target with, the reduction in effectiveness to Titanium barrels remains intact, which heavily contributed to the dominance of the Tactical Rifle Charlie (BOCW) and M16 (BOCW) several seasons ago.

  • DMR 14 (BOCW)
    • Recoil adjusted

Rather than an outright ‘decrease’ to Recoil, this change is more of a rework. The DMR 14 (BOCW) has languished since its changes in season one, but it has not been forgotten. Expect the DMR 14 (BOCW) to feel like a new Weapon. Semi-auto Weapon enthusiasts rejoice, as the DMR 14 (BOCW) may see a real resurgence following this change.

  • M16 (BOCW)
    • Weapon Kick decreased

Of the Tactical Rifles adjusted in this patch, the M16 received the smallest change. This is partly because we feel the M16 (BOCW) is already in an acceptable spot for Burst Weapons.

  • Type 63 (BOCW)
    • Headshot Multiplier decreased from 2.1 to 1.58
    • Neck Multiplier increased from 1.2 to 1.58
    • Upper Torso Multiplier decreased from 1.2 to 1
    • Lower Torso Multiplier decreased from 1.1 to 1
    • Weapon Kick decreased

The Type 63 (BOCW) has become quite infamous recently — and for good reason. With a single Headshot, Time to Kill could be reduced to 332ms and with two, a mind boggling 166ms. A speed which only Sniper Rifles could compete with a TTK of 0 (only the travel time of the bullet). This should put into perspective how out of line the Type 63 (BOCW) was. While these changes seem extreme, a TTK of 332ms is still possible, it will just require three headshots instead of one.

Submachine Guns

  • Submachine Gun Charlie (MW) with 10mm Auto 30-Round Mags
    • Maximum Damage decreased from 34 to 31

This Maximum Damage change mirrors the adjustment to the base Submachine Gun Charlie (MW) made earlier this season.

  • OTs 9 (BOCW)
    • Maximum Damage Range decreased by 6.2%

The OTs 9 (BOCW) might be a bit stronger than we would like, but we would first like to see how this change broadly impacts the Weapon’s viability. The OTs 9 (BOCW) was always intended to be the quintessence of barrel stuffing Submachine Guns. A Submachine Gun that was intended to challenge Shotguns within their Effective Damage Range. We believe it is achieving that, but its Maximum Damage range, while shorter than each other BOCW SMG, might still be too long. We will continue to closely monitor the performance of the OTs 9 (BOCW) following this change.

  • PPSh-41 (BOCW)
    • Weapon Kick adjusted
    • ADS Sway adjusted

While firing the PPSh-41 (BOCW), the Weapon could kick in a manner that would make it difficult to gauge bullet directionality. This is a subtle change that will have a significant impact on the ability to reliably line up shots.

Sniper Rifles

  • Swiss K31 (BOCW)
    • Recoil adjusted

We have improved the firing Recoil behavior for the Swiss K31 (BOCW). We expect this change to go largely unnoticed as it does not have a measurable impact on the Weapon’s effectiveness but should improve its overall feel.

  • ZRG 20mm (BOCW)
    • Recoil adjusted

Much like the Swiss K31 (BOCW), the ZRG 20mm (BOCW) has received some changes to its firing Recoil behavior to ensure that it looks, sounds, and most importantly feels like one of the baddest Sniper Rifles in Verdansk.

Barrels

  • Assault Rifles
    • Ranger/Liberator/GRU Composite
      • Vertical Recoil Control decreased from 10% to 8%
    • Reinforced Heavy/VDV Reinforced/Contour
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
    • Takedown/Contour M2
      • Horizontal Recoil Control decreased from 10% to 8%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%
  • Light Machine Guns
    • Match Grade
      • Horizontal Recoil Control decreased from 5% to 4%
      • Vertical Recoil Control decreased from 5% to 4%
    • Task Force
      • Horizontal Recoil Control decreased from 10% to 8%
      • Vertical Recoil Control decreased from 10% to 8%

As we settle on the proper magnitude of Recoil Control for these barrels, we expect this to impact individual Weapons differently. Weapons that more heavily rely on the Recoil Control they received from these barrels may need to be addressed independently to ensure they align with our Weapon mastery goals.

  • Tactical Rifles
    • DMR 14 (BOCW)
      • 16.3” Titanium
        • Damage Range decrease reduced from 25% to 20%
        • Rate of Fire increase reduced from 16.7% to 15%

With the aforementioned changes to the DMR 14 (BOCW), we felt it was necessary to make an adjustment to one of the most powerful attachment stats.

Rear Grips

  • Assault Rifles
    • Groza (BOCW)
      • Serpent Grip
        • ADS Speed increase reduced from 9% to 7%

To ensure the Groza (BOCW) does not cross too far into Submachine Gun territory following the increase to its Sprint to Fire Speed and given its already SMG-like ADS Speeds, we are reducing the effectiveness of its Serpent Grip.

New Operator

warzone
  • Hudson: NATO (In-Season)
    • Get Hudson as part of an upcoming Store Bundle, to be released following the launch of Season Five Reloaded.
warzone
  • Judge Dredd (In-Season)
    • A limited-time Tracer Pack: Judge Dredd Store Bundle will include:
      • Two Legendary Beck Skins:
        • “Judge Dredd”
        • “Comic Strip”
      • Three Weapon Blueprints:
        • “Quick Judgement” Submachine Gun
        • “Arbitrator Rifle” Assault Rifle
        • “Lawgiver” Handgun
      • One Finishing Move:
        • “Incendiary”
      • One Weapon Charm:
        • “Book of Law”
      • One Wrist Accessory:
        • “Judge’s Watch”
      • One Animated Calling Card
      • One Animed Emblem

Chemical Reaction Pro Pack (In-Season)

Available later this season for $19.99 USD (or your regional equivalent), this is a seven-item Bundle built for those looking for a better bond with victory. Its most notable item is a new “Diabolical” Ultra Operator Skin for Stone and also includes two Weapon Blueprints – the “Primary Injection” Assault Rifle and “Tactical Syringe” Sniper Rifle – which can both make a loadout go nuclear.

Plus, purchasing this Pro Pack gives you 2,400 in COD Points, allowing you to pick up another Store Bundle, get the Season Five Battle Pass before the end of the Season, or gift those Bundles or the Battle Pass to a friend or squadmate.

Tracer Pack: Ghost Ship Mastercraft Store Bundle (Season Launch)

This Bundle includes the Ultra-rarity, spectral inspired “Flying Dutchman” Tactical Rifle Weapon Blueprint. Haunt the seven seas with this new armament or use the “Keelhaul” SMG to make your enemies walk the plank.

Plenty of other Bundles will be available before the end of Season Five.

The Season Five Reloaded update will have a download size of approximately 6 GB for those who own the free-to-play, console version of Warzone and are current on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 5 GB
  • PlayStation 4:
    • 5 GB
  • Xbox One Series X / S:
    • 5.9 GB
  • Xbox One:
    • 5.9 GB
  • PC:
    • 6.4 GB (Warzone Only)
    • 7.6 GB (Warzone and Modern Warfare®)

Reminders

  • PC users will also need 12 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • Remember, the Black Ops Cold War download is not necessary if you are only playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.

 

Cosa ne pensate di tutte queste novità?
La discussione, come sempre, è aperta!

Warzone, armi “OFF SET”: Scump mostra le migliori tra quelle meno usate!

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Trovato un inquietante easter egg nella folle mode Get High di Call of Duty

Trovato un inquietante easter egg nella folle mode Get High di Call of Duty

Profilo di Stak
23/04/2024 16:37 di Marco "Stak" Cresta
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Easter Egg & Call of Duty – Nel corso dell’evento “Falla girare” di Warzone e MW3, è stata aggiunta nella playlist multiplayer la modalità folle “Get High” (in italiano “Al Settimo cielo”, ndr).

In questa, i giocatori si ritrovavano protagonisti in una vera e propria corsa a ostacoli in stile parkour… Il tutto all’interno di uno scenario psichedelico fatto di luci e neon di tutti i colori. Oltre a riuscire a restare all’interno del percorso, l’obiettivo dei giocatori era quello di conquistare il maggior numero di punti (e la maggior altezza possibile) oltre che di arrivare ai 282 metri di altezza.

Anche se l’evento Falla Girare dovrebbe durare ancora per un giorno, la mode Al Settimo Cielo non è più disponibile nella playlist. Non sappiamo se verrà reintrodotta nell’arco delle prossime ore, anche se al momento della scrittura di questo articolo non sono state condivise informazioni in merito dagli sviluppatori.

Oltre all’indubbia originalità, questa mode è divenuta celebre tra i giocatori di COD anche per un altro motivo… Legato in particolare ad un easter egg che è stato nascosto proprio all’interno di Get High.

L’easter egg nascosto nella mode parkour di Call of Duty

There’s an Easter Egg in Get High
byu/HypnotoMan inModernWarfareIII

A circa 214 metri di altezza infatti, un giocatore ha casualmente scoperto una stanza segreta, imbattendosi in modo del tutto involontario in un piccolo passaggio “sotto la mappa”. Una volta entrato, si è quindi ritrovato in una stanza buia, con un televisore acceso e lo scheletro di un essere umano su di un divano davanti a questo.

Non sappiamo purtroppo quale sia il riferimento in questo caso…. Ne tantomeno cosa volessero “comunicare” i devs con questo easter egg. Nel caso però “Al settimo cielo” venisse ripristinata per qualche ora nel tardo pomeriggio, e voleste andare in prima persona a far visita allo scheletro… Ora sapete dove si trova!

Il gameplay “pazzo” di Al Settimo Cielo – Modern Warfare 3 

Cosa ne pensate di questa mode estremamente particolare community? Fatecelo sapere con un commento sul gruppo!

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Il prossimo Call of Duty Black Ops sarà “unico”: “4 anni di ciclo di sviluppo”

Il prossimo Call of Duty Black Ops sarà “unico”: “4 anni di ciclo di sviluppo”

Profilo di Stak
22/04/2024 19:51 di Marco "Stak" Cresta
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Speciale Black Ops Gulf War – Stando alle ultimissime novità svelate dai leaker, il prossimo Call of Duty sarà assolutamente eccezionale, e lo sarà per almeno uno specifico motivo.

Sembra infatti che a differenza degli altri titoli del franchise, il prossimo Black Ops Gulf War avrà un’eccezionale durata a livello di sviluppi.

In particolare, il titolo di Call of Duty 2024 potrebbe continuare a ricevere costanti aggiornamenti per un periodo di ben 4 anni, arrivando quindi fino al prossimo 2028.

L’attuale Modern Warfare, con il titolo numero 2 e numero 3 usciti nel 2022 e 2023 ha ricevuto un totale di ben due anni di sviluppo diretto. In sostanza questa situazione potrebbe andare a “raddoppiare” con il prossimo Black Ops Gulf War… Per grande entusiasmo degli appassionati alla serie.

Aggiornamento 23/04: Se invece il leaker dovesse riferirsi unicamente al “ciclo di sviluppo” del nuovo gioco, e quindi non anche alla fase successiva al lancio, questo significherebbe che i devs sarebbero a lavoro su Black Ops Gulf War dal 2020. Non è esplicitamente chiaro il senso della frase del leaker. Ma stiamo investigando per fugare ogni dubbio. Ringraziamo i nostri attentissimi lettori che ci hanno fatto notare le “lacune” che caratterizzavano l’articolo. 

Le ultime dei leaker su Call of Duty Black Ops Gulf War

Non solo questo però, visto che sempre i leaker hanno voluto fornire nuove indiscrezioni riguardo agli sviluppatori che guideranno, e che stanno guidando in questo momento, il progetto Gulf War.

Questi sono i devs di Treyarch, azienda controllata da Activision che si è già occupata in passato di tutti gli altri Black Ops.

Cosa ne pensate di questa informazione community? Ricordiamo che scopriremo presto nuove informazioni sul prossimo Black Ops Gulf War durante l’Xbox Showcase previsto per l’inizio del mese di Giugno. Troverete qui altri dettagli.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Torrette SAM, Napalm e altro in arrivo con Black Ops Gulf War

Torrette SAM, Napalm e altro in arrivo con Black Ops Gulf War

Profilo di Stak
17/04/2024 17:10 di Marco "Stak" Cresta
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Speciale Black Ops Gulf War – Stando alle ultimissime dichiarazioni dei leaker, con il prossimo Call of Duty dovremmo assistere al ritorno di tantissimi scorestreaks (o “serie di punti”) del passato!

In particolare, da qualche ora circola in rete un’immagine nella quale sono presenti i “presunti” bonus scorestreaks in arrivo con Black Ops Gulf War… Prossimo titolo della serie COD il cui lancio è previsto per il mese di Ottobre.

Bene, secondo queste fonti, in futuro assisteremo al ritorno della RC XD, la “macchinina radiocomandata” ricolma di C4… Ma anche della Torretta SAM, del bombardamento al Napalm e di svariati attacchi aerei tra caccia, elicotteri da combattimento ed aerei spia.

Non solo questo però, dato che i leak parlano anche della Nuke (ma questo contenuto non ci sorprende), e di un “gas strike”, presumibilmente un missile o una bomba che andrà a sprigionare del gas altamente tossico nelle vicinanze dell’esplosione.

Il post dei leaker su Black Ops Gulf War

Ricordiamo che tutte queste informazioni sono ancora parziali e non ufficiali, e potrebbero quindi variare (in parte, o del tutto) rispetto ai contenuti che verranno effettivamente rilasciati una volta che il gioco sarà disponibile.

Seguiranno nuovi aggiornamenti sulla questione, ed in generale su tutto ciò che concerne il nuovo Call of Duty.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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