COD Patch: nerf per lo Sliding e la Milano 821 su Black Ops

COD Patch: nerf per lo Sliding e la Milano 821 su Black Ops

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Patch COLD WAR – Durante la notte gli sviluppatori di Activision hanno presentato due nuove ed importanti patch per altrettante versioni di Call of Duty: abbiamo infatti visto un importante aggiornamento per la versione Mobile (cliccate qui per visualizzare i dettagli), ed anche uno per la Beta Crossplay di Cold War, attiva dalla giornata di ieri per i giocatori di tutte le piattaforme…

Nella nuova versione di Black Ops infatti, come accennato già qualche giorno fa, è stato infine implementato un decisivo nerf alla meccanica dello sliding, il famoso “scivolamento” di cui abusano svariati giocatori che ora è stato sensibilmente diminuito in velocità specialmente quando alla nostra arma alleghiamo l’attachment Duster Stock.

Per quanto riguarda le armi, con questa patch su Cold War abbiamo assistito ad un importante nerf per la Milano 821, di cui sono stati diminuiti i danni, ed un lieve buff per l’AK-47 che vede invece il suo rinculo leggermente diminuito. Intervento simile anche per la Type 63 mentre per il celebre M16 gli sviluppatori hanno deciso di aumentare l’intervallo di tempo tra le raffiche di colpi, che da .216s passano a .233s.

Tra le altre novità segnalate dagli sviluppatori, riportiamo il fatto che da questo momento in avanti  saranno attive le progressioni cross-platform e ben due nuove mappe, chiamate Alpine e Ruka.
Andiamo a vedere tutti i dettagli:

COD Patch Black OPS

The Black Ops Cold War Crossplay Open Beta begins at 10AM PT on Oct. 15th, and it’s packed with plenty of new content to enjoy with friends on PS4, Xbox One, and PC throughout the weekend. In addition to the updates we made since the start of the PS4 Beta based on player reports and feedback, we’re delivering new maps, modes, weapons, Scorestreaks, Perks, Wildcards, equipment, and more this weekend, as well as a list of new tuning changes and gameplay updates below.

Once again, thank you to everyone for all the feedback so far! The data and input we receive over the course of both Beta weekends will help the team to continue to improve the overall experience as we get closer to launch on November 13th.

2XP + 2X WEAPON XP BEGINS OCT. 16TH

Starting Friday, Oct. 16th, we’re enabling 2XP and 2X Weapon XP for everyone throughout the rest of the Crossplay Open Beta weekend!

We’ve heard your feedback about wanting to try out more attachments on the weapons available in the Beta, and with even more weapons joining the fray as we increase the level cap on Thursday and Saturday, we’re cutting the time it takes to level up your weapons in half. Enjoy!

UNLOCK A NEW SMG BLUEPRINT FOR LAUNCH

As a reminder, everyone who reaches Level 10 in the Beta will unlock the “Mutual Animosity” SMG Weapon Blueprint at launch, which comes equipped with multiple attachments ready to go on day one.

INTRODUCING FIRETEAM: DIRTY BOMB

Ten squads. Forty players. Total mayhem. This weekend, drop into our biggest Multiplayer experience in Black Ops Cold War across two massive maps in Fireteam: Dirty Bomb. You and your squad will fight off nine other Fireteams to collect uranium, locate Dirty Bombs, deposit your uranium, and detonate the bombs to spread radiation across the map and take the win before anyone else.

Detonating Dirty Bombs will trigger radiation zones that expand across a section of the map, causing radiation sickness among players caught in the fallout. Radiation sickness has 3 levels:

  • Weakness: Disables all of your Perks.
  • Fatigue: Reduces the effectiveness of health regen.
  • Internal Bleeding: Causes damage over time, eventually leading to death.

Be sure to steer clear of radiation zones and scavenge for resources between Dirty Bomb detonations! Look for Caches containing useful items like Armor Plates, Self Revives, Scorestreaks, and the Uranium Pouch, which increases the maximum amount of uranium you can carry at a time from five pieces to 10.

Get more info on Fireteam: Dirty Bomb and the Fireteam spawn system at our “New Ways to Play” blog, and watch the new trailer above to get a taste of what’s on the menu this weekend.

NEW MAPS: RUKA AND ALPINE

With the addition of our new Fireteam: Dirty Bomb experience comes the arrival of our two biggest, most detailed maps yet in the Black Ops Cold War Beta: Ruka and Alpine, both available throughout the Crossplay Open Beta.

In Ruka, ten Fireteams battle through a vast forest using the trees and other natural elements as cover. This massive map offers a variety of locations to explore, including a Spetsnaz training ground complete with an obstacle course, wooden cabins, hidden bunkers, and more to discover. True to the spirit of the Fireteam experience, Ruka was designed as a massive sandbox to play in with your friends any way you’d like. Get ready to drop in!

Set on the side of a snow-covered mountain, Alpine offers players opportunities for a huge range of engagements in our second large-scale Fireteam map. Between the long sightlines of the ski slopes and the close-quarters action among the manmade structures scattered across the mountainside, Alpine provides multiple ways to take down opponents and dominate the map. Be sure to explore every nook and cranny during the Beta to get a leg up on the competition at launch.

NEW TOOLS OF THE TRADE

With the level cap increase to 31 at the start of the Crossplay Open Beta, players will be able to rank up to unlock new weapons, Perks, equipment, and more to deploy on the battlefield. These include:

  • WEAPONS: LW3 – Tundra sniper rifle, QBZ-83 assault rifle + more
  • PERKS: Cold Blooded, Flak Jacket
  • SCORESTREAK: Napalm Strike
  • WILDCARD: Gunfighter
  • EQUIPMENT: Molotov
  • CUSTOM CLASS: Slot #10

Then on Saturday, Oct. 17th we’re raising the level cap again to 40 for even more content to unlock:

  • WEAPONS: RPD light machine gun, RPG-7 launcher, Magnum pistol + more
  • PERKS: Quartermaster, Ninja
  • SCORESTREAKS: Air Patrol, Chopper Gunner
  • WILDCARD: Perk Greed
  • EQUIPMENT: Decoy, Semtex
  • FIELD UPGRADE: Jamme

MORE MODES: HARDPOINT AND CONTROL

We’re also adding Hardpoint and Control in the Crossplay Open Beta! Long-time players have known Hardpoint since its introduction in Black Ops 2: two teams fight to control a the Hardpoint (or “hill”) as it rotates throughout the map. Stay inside the Hardpoint and keep the other team from contesting to earn points.

In Black Ops Cold War, you’ll see a visual indicator showing where the next Hardpoint will appear 10 seconds before the next push begins. Coordinate with your team to reach the score limit, or earn more points than the other team before time runs out to win. Check out Hardpoint this weekend on Cartel, Miami, Satellite, and Moscow.

On Saturday, Oct. 17th, Control joins our selection of 6v6 modes in the Crossplay Open Beta. We’re excited to bring back this Black Ops 4 fan-favorite, where opposing teams fight to capture or defend two objectives on the map or wipe out the other team before running out of lives.

Each team of up to six players has 30 lives distributed among the team, injecting a new layer of strategy for both attacking and defending teams. Jump into Control this weekend on Cartel, Miami, and Moscow and let us know what you think.

NEW PLAYLIST: COMBINED ARMS MOSHPIT

Want to get the most out of our new 12v12 experience on Weekend 2? Starting Saturday, Oct. 17th, jump into the new Combined Arms Moshpit to play a mix of 12v12 Domination and Assault modes on Cartel, Armada, and Crossroads. With crossplay enabled all weekend long, there’s never been a better time to squad up with your friends and rack up those Scorestreaks.

GAMEPLAY UPDATES

In response to player feedback and game data from last weekend’s PS4 Beta, we’ve made a new round of gameplay updates and tuning changes to movement, weapons, attachments, and more. For our PC players joining us this weekend, there’s also a list of known issues and workarounds to be aware of.

Movement

  • Reduced the speed of the initial slide impulse and slightly shortened slide duration.
    • During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic.
  • Significantly reduced slide speed with the Duster Stock attachment equipped.
    • In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.

Weapons

  • Milano 821
    • Reduced damage falloff range.
      • This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.
  • AK-47
    • Slightly reduced recoil.
      • We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.
  • M16
    • Increased time between bursts from .216s to .233s.
      • This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.
  • Type 63
    • Reduced recoil.
      • Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.
  • RPD
    • Slightly reduced hipfire spread.
      • While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.
  • Gallo SA12
    • Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
      • This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.

Attachments

  • Agency Suppressor
    • Reduced some recoil bonuses.
      • This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.

Field Upgrades

  • Field Mic
    • Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
      • During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.

Equipment

  • Frag Grenade
    • Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
      • While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is lower than intended.
    • Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
  • When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
    • Workaround: These audio devices can be selected using the keyboard.
  • Some players on AMD GPUs may experience frequent packet burst spikes during gameplay.
    • Workaround: Lowering the Graphics Settings can alleviate the severity of this issue

CROSS-PROGRESSION CONFIRMED

If you’re wondering if your progress carries over from platform to platform during the Black Ops Cold War Beta: the answer is yes! Once you’ve linked your accounts at CallOfDuty.com, you’ll keep your progression and unlocks between consoles and PC in the Beta. And for those who participated in the PS4 Beta last weekend, that progression carries over to the Crossplay Open Beta this weekend.

For those playing on PC this weekend, you can get all the details on minimum/recommended specs and pre-load info here.

GET EARLY ACCESS WITH TWITCH DROPS

If you’re still looking for Early Access for Oct. 15-16 on Xbox One or PC (and haven’t been following our frequent Beta code drops at the Treyarch Discord), no worries. Watch any streamer playing Black Ops Cold War with Twitch Drops enabled on Twitch from 10AM PT Oct. 15th to 11:59PM PT Oct. 16th for a chance to grab a code of your own. Get all the details at the Call of Duty blog here.

SEE YOU ONLINE!

This weekend’s Crossplay Open Beta starts Oct. 15th for all PS4 players and for Early Access digital pre-orders on Xbox One, and PC on Battle.net. On October 17th, the Crossplay Open Beta opens up to all players across platforms through 10AM PT on Monday, October 19th.

 

Cosa ne pensate community?
La discussione è aperta!

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Torrette SAM, Napalm e altro in arrivo con Black Ops Gulf War

Torrette SAM, Napalm e altro in arrivo con Black Ops Gulf War

Profilo di Stak
17/04/2024 17:10 di Marco "Stak" Cresta
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Speciale Black Ops Gulf War – Stando alle ultimissime dichiarazioni dei leaker, con il prossimo Call of Duty dovremmo assistere al ritorno di tantissimi scorestreaks (o “serie di punti”) del passato!

In particolare, da qualche ora circola in rete un’immagine nella quale sono presenti i “presunti” bonus scorestreaks in arrivo con Black Ops Gulf War… Prossimo titolo della serie COD il cui lancio è previsto per il mese di Ottobre.

Bene, secondo queste fonti, in futuro assisteremo al ritorno della RC XD, la “macchinina radiocomandata” ricolma di C4… Ma anche della Torretta SAM, del bombardamento al Napalm e di svariati attacchi aerei tra caccia, elicotteri da combattimento ed aerei spia.

Non solo questo però, dato che i leak parlano anche della Nuke (ma questo contenuto non ci sorprende), e di un “gas strike”, presumibilmente un missile o una bomba che andrà a sprigionare del gas altamente tossico nelle vicinanze dell’esplosione.

Il post dei leaker su Black Ops Gulf War

Ricordiamo che tutte queste informazioni sono ancora parziali e non ufficiali, e potrebbero quindi variare (in parte, o del tutto) rispetto ai contenuti che verranno effettivamente rilasciati una volta che il gioco sarà disponibile.

Seguiranno nuovi aggiornamenti sulla questione, ed in generale su tutto ciò che concerne il nuovo Call of Duty.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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Rivoluzione nella Call of Duty League: “cancellate, e tutte rimborsate, le quote d’iscrizione per le squadre”

Rivoluzione nella Call of Duty League: “cancellate, e tutte rimborsate, le quote d’iscrizione per le squadre”

Profilo di Stak
17/04/2024 14:19 di Marco "Stak" Cresta
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L’ecosistema esports della Call of Duty League evidentemente non era più sostenibile…

Con una mossa simile a quella attuata nel corso del 2023 nella Overwatch League (campionato che sarebbe stato comunque cancellato entro la fine dell’anno, ndr.) da Blizzard, Activision sceglie di cancellare le quote d’iscrizione al campionato per i team.

La notizia è assolutamente clamorosa considerato il volume di denaro di cui si parla… Pensate che un team della COD League per partecipare al campionato doveva pagare svariate decine di milioni di Dollari… Soldi che ora i team potranno invece reinvestire nei roster, e certamente anche in una pesante riformulazione di tutti gli stipendi.

Questa decisione ha inoltre valore retroattivo, con la COD League che dovrà quindi “restituire” e rimborsare ai vari team tutte le “quote d’iscrizione” versate fino al 2023. In questo caso l’obiettivo sembra duplice… Sostenere con maggiore forza i team, cosi da rendere più “ricca” ed appetibile l’intera scena esports legata allo sparatutto di Activision.

Più soldi ai team della Call of Duty League dal 2024

Come citavamo sopra, questa stessa decisione venne presa da Blizzard nel 2023 per il campionato di Overwatch, e ci auguriamo vivamente (ma non dovrebbe essere comunque questo il caso) che il grande show della CDL non faccia la stessa fine della Overwatch League.

Oltre a tutto questo, viene confermato da vari insider che nel corso dell’ultimo anno ai team è stata riconosciuta una fetta maggiore dai ricavi derivati dalle skin o dal merchandising venduto dalla Call of Duty League.

Tutte queste decisioni sembra abbiano lo stesso fine, e siano quindi unite dallo stesso filo conduttore: preservare l’esistenza (e la sostenibilità), di uno dei più importanti e blasonati palchi esports del mondo.

Cosa potrebbe succedere in futuro nella Call of Duty League? 

Con molti più soldi a disposizione dei team, sembra abbastanza scontata la crescita dei salari dei giocatori. Una crescita dei salari garantirebbe alla CDL una posizione di maggior rilievo, e quindi anche un “obiettivo” molto più succoso ed invitante da provare a raggiungere per i tanti talenti di COD ancora sconosciuti.

Voi cosa ne pensate di questa singolare mossa di Microsoft? Quale sarà il destino della rinnovatissima (almeno per quel che concerne gli accordi con le varie ORG) Call of Duty League? La discussione, come sempre, è aperta.

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook – Instagram)

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Treyarch annuncia la rimozione (temporanea) di diverse armi top dalle RANKED di MW3

Treyarch annuncia la rimozione (temporanea) di diverse armi top dalle RANKED di MW3

Profilo di Stak
16/04/2024 15:17 di Marco "Stak" Cresta
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Speciale Armi – Con un nuovo post pubblicato nel corso della serata di ieri, Treyarch ha fatto sapere che questa settimana ci saranno delle nuove limitazioni per i giocatori delle ranked multiplayer di MW3.

Stiamo parlando del “weapon evaluation“, un vero e proprio “limite temporaneo” che bloccherà svariate armi di vertice del meta fino alla fine del mese.

La lista di armi che saranno “impossibili” da giocare nelle classificate fino al prossimo 26 Aprile comprende 3 fucili d’assalto, e due piccole pistole mitragliatrici. Iniziando proprio dalle ultime citate, sono estromesse dalle ranked sia l’HRM-9 che la RAM-9.

Per quanto riguarda i fucili d’assalto invece, vengono estromessi dalle ranked fino al 26 Aprile il BP50, l’Holger 556 e l’MTZ556.

Il post ufficiale dei devs sul cambio alle armi ranked di MW3 

La notizia è stata accolta con grande entusiasmo dai giocatori (o almeno dalla maggioranza di questi), tutti assolutamente convinti del fatto che la modifica introdurrà una bella ventata d’aria fresca nel meta di gioco.

Voi cosa ne pensate community? Siete d’accordo con le modifiche volute dai devs? La discussione, come sempre, è assolutamente aperta!

  • Articolo realizzato in collaborazione con la community di riferimento di Warzone d’Italia (Facebook)

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